Difference between revisions of "Combat"
LilMissMDK (talk | contribs) (→Healing and Death: changed the food combat inventory picture to give more context. Spelling, grammar and punctuation edits. Rephrasing for smoother sentence transition. Mentions of AutoEat function. Full hp recovery upon leaving combat. Added mention of minimum starting difficulty with regards to death resetting a zone.) |
LilMissMDK (talk | contribs) m (→Healing: link fix) |
||
| Line 155: | Line 155: | ||
**Food can be stored in a special '''Combat Food''' inventory found under the '''Equipment''' tab. Each slot holds one food item (not a stack of food items), and there are 28 food item slots available. When using the AutoEat function during battle, food is eaten in order from top left to bottom right. | **Food can be stored in a special '''Combat Food''' inventory found under the '''Equipment''' tab. Each slot holds one food item (not a stack of food items), and there are 28 food item slots available. When using the AutoEat function during battle, food is eaten in order from top left to bottom right. | ||
| − | *Certain [[abilities]] allow you to heal yourself such as the [[Forest's Embrace]] found on the [[Sylvan Staff]]). | + | *Certain [[Ability|abilities]] allow you to heal yourself such as the [[Forest's Embrace]] found on the [[Sylvan Staff]]). |
*Wearing gear with enchantments such as [[Healing]], [[Overhealing]], or [[Soul Stealing]] also allows the player to self heal. | *Wearing gear with enchantments such as [[Healing]], [[Overhealing]], or [[Soul Stealing]] also allows the player to self heal. | ||
Revision as of 19:41, 22 April 2025
Combat is a game-play mechanic in which you fight enemies located within increasingly more difficult zones. A beginner's guide on combat can be found on the wiki page Combat Guide (outdated).
Skills
There are six skills to level in combat: Constitution, Attack, Strength, Defense, Magic and Range.
Constitution
Constitution is the skill that determines your maximum hit points. At level 1 you have a maximum of 30 hit points.
You gain Constitution experience when an enemy damages them. How much experience you receive is determined with the following formula:
Attack
Attack determines your accuracy and your overall effectiveness when dealing damage. Attack experience is gained by dealing any form of damage.
Defense
Defense determines your defenses and your overall effectiveness at mitigating and dodging damage. Defense experience is gained by mitigating damage from enemies. How much experience is gained is determined with the following forumula:
If you dodge an attack, the enemy's attack level is used as mitigated damage, with damage dealt as 0.
Strength
Strength determines your effectiveness when using melee skills. Strength experience is obtained when dealing damage with the associated skills.
Magic
Magic determines your effectiveness when using magic skills. Magic experience is obtained when dealing damage with the associated skills.
Range
Range determines your effectiveness when using range skills. Ranged experience is obtained when dealing damage with the associated skills.
Equipment Statistics
Not only do your skills determine how effective you are in combat, your equipment does too. In order to make effective loadouts, you need to know how your equipment's statistics work.
Offensive Statistics
Strength
(STR) Your melee offense stat. This directly translates to your melee damage output.
Dexterity
(DEX) Your ranged offense stat. This directly translates to your ranged damage output.
Intelligence
(INT) Your magic offense stat. This directly translates to your magic damage output.
Critical Hit Chance
(Crit Chance) This is the chance that your attack hits critically every time you land a hit on your enemy.
Critical Hit Multiplier
(Crit Mult) This is the value that your damage will be increased by if you land a critical hit on your enemy.
Example: Having a Crit Chance of 30% and a Crit Mult of 50% means that your maximum damage is increased 30% of the time by 50%.
Accuracy
(ACC) Your accuracy is what decides your hit chance against the enemy. There are several different types of accuracy, where the types of abilities you use will be affected by those.
Example: Using the ability 'Fire Ball' will make use of Magic Accuracy and Fire Accuracy.
Defensive Statistics
Protection
(PROTECTION) This is your physical damage reduction. Any melee or ranged damage that an enemy hits you with will be reduced using this value.
Resistance
(RESISTANCE) This is your magic damage reduction. Any magic damage that an enemy hits you with will be reduced using this value.
Agility
(AGILITY) This value is used to calculate your dodge chance. The higher this value is, the less likely it is that an enemy will be able to hit you.
Stamina
(STAMINA) This value determines a bonus to your maximum hit points.
Affinities
There are four combat styles you can choose from:
- Melee: Make use of melee weapons, such as scimitars and daggers.
- Magic: Make use of magic weapons, such as staffs and wands.
- Ranged: Makes use of ranged weapons, such as longbows and crossbows.
- Hybrid: Make use of two or more of the above skills with weapons that provide hybrid statistics, such as Shapeless Scythe, providing both STR and INT.
Affinities are used in calculating your effectiveness for each subclass of combat, both for offense and defense. Affinities are added together from item to item.
For example, an Ancient Fire Amulet provides +15% Fire affinity, which would be added with the +35% fire affinity given by the Mantle of Flame to give a total fire affinity of +50%.
There are twelve affinities:
Enchantments
There are various enchantments available to customize your equipment in a way that helps you in combat. Here's a list of enchantments you might find useful.
Scroll |
Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
|---|---|---|---|---|---|---|
Scroll of Weakening |
Helm, Body, Legs, Shield, Weapon | 4 | 100 | 20 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
Scroll of Healing |
Shield, Combat-Amulet | 10 | 200 | 30 | Blood, Nature, Cosmic | Passive heal per tick increased by 20%. Increases health received from consumables by 10%. |
Scroll of Fortitude |
Shield, Combat-Amulet | 68 | 800 | 70 | Blood, Chaos, Nature | Increases stamina by 10. |
Scroll of Force |
Shield | 79 | 900 | 80 | Blood, Death, Chaos | Gain 1% of your protection as strength. |
Scroll of Overhealing |
Weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
Scroll of Accuracy |
Weapon | 28 | 400 | 40 | Blood, Death, Mind | Increases accuracy for all three combat styles by 3% multiplicatively. |
Scroll of Critical Strike |
Weapon | 52 | 600 | 60 | Blood, Death, Chaos, Cosmic | Increases critical chance and damage multiplier by 2.5%. |
Scroll of Endless Ammo |
Cape, Weapon | 29 | 400 | 40 | Chaos, Nature, Mind | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
Scroll of Rune Reserves |
Cape, Weapon | 35 | 500 | 50 | Water, Chaos, Mind | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
Scroll of Reinforcement |
Helm, Body, Legs | 13 | 200 | 30 | Death, Chaos, Mind | Increases agility by 12. |
Scroll of Protection |
Helm, Body, Legs | 31 | 400 | 40 | Air, Earth, Cosmic | Increases protection by 10. |
Scroll of Resistance |
Helm, Body, Legs | 32 | 400 | 40 | Air, Fire, Cosmic | Increases resistance by 10. |
Scroll of Recklessness |
Helm, Body, Legs | 80 | 1000 | 80 | Blood, Death, Chaos | Additively increases offensive magic, range, and melee affinity by 2.0% but reduces the respective defensive affinities by the same amount. |
Scroll of False Equilibrium |
Helm, Body, Legs | 81 | 1000 | 80 | Blood, Death, Chaos | Increases maximum damage and decreases minimum damage by 1.5%. |
Scroll of Patience |
Body, Legs | 82 | 1000 | 80 | Air, Water, Death | Slower abilities and attacks receive a maximum damage bonus scaling on attack speed. Scales off of ability speed, capping at 50% increase or decrease. |
Scroll of the Treasure Hunter |
Gloves, Boots | 85 | 1200 | 100 | Chaos, Nature, Cosmic | Increases your chance of finding items from slain enemies by 3%. |
Scroll of Prolonging |
Gloves, Boots | 58 | 700 | 60 | Nature, Mind | Gain a 20% chance to not consume a buff stack (resulting in 25% more uses from a buff on average). |
Scroll of Enlightenment |
Gloves, Boots | 73 | 900 | 70 | Air, Water, Chaos, Mind | Gain 1 more essence per action where essence is acquired. |
Abilities
You can use abilities to attack, defend, heal, or cause other effects in battle.
When on the combat screen before entering combat, there is a box filled with abilities that you can choose to use. You must have an auto-style ability that has no cooldown. You can then add other abilities.
These abilities can be item-specific or they can be universal abilities. Item specific abilities come with items you may have equipped. For example, epuipping Defender's Pendant gives the Bulwark ability.
Universal abilities are abilities you can always use, no matter what. You can learn universal abilities by obtaining and consuming Ability Books, which drop in dungeons. For example, obtaining and consuming the Invisibility ability book, will make this ability always available.
The maximum number of abilities you can have in your ability rotation can be increased by increasing your total number of combat levels.
Ability Rotation
Despite the name you will not actually rotate through the chosen abilities in order. Instead it is treated as a priority list. The first ability that's not on cooldown will be used. The rotation allows you to heavily customize your combat experience, with millions of different ability loadouts you can create.
Healing and Death
Healing
While in combat, being hit and receiving damage from enemies is inevitable. To recover health there are several ways to be healed:
- Eating food is a common and immediate way to heal. Although many raw and prepared ingredients are edible, it is recommended that cooked dishes be consumed for their higher HP recovery amounts.
- Food can be stored in a special Combat Food inventory found under the Equipment tab. Each slot holds one food item (not a stack of food items), and there are 28 food item slots available. When using the AutoEat function during battle, food is eaten in order from top left to bottom right.
- Certain abilities allow you to heal yourself such as the Forest's Embrace found on the Sylvan Staff).
- Wearing gear with enchantments such as Healing, Overhealing, or Soul Stealing also allows the player to self heal.
- Having a team member with the Bandage Friendly ability active during battle heals you and other allies present.
- When you finish or leave a zone, elite challenge or dungeon, your HP returns to full health.
Death
Should your remaining hit points reach 0, death occurs. Then a respawn timer starts and you cannot continue to battle before this timer runs out. During solo combat in a normal (non dungeon and non elite challenge) zone, this means the difficulty of the area you're in will be reset to 0 or the minimum starting difficulty set before entering the zone.
If you are in a dungeon or elite challenge, hopefully the remaining party members can continue towards the final confrontation, otherwise the dungeon run ends uncompleted and no dungeon victory loot is awarded.
Locations
You can fight enemies in combat zones, dungeons, or during elite challenges.
Difficulty
Each combat area has a difficulty that you can set, the default is 0 for every area.
A more difficult area means a greater challenge to stay alive, but also an increased chance to receive more and better loot. You can increase this by setting the difficulty before you enter the combat zone, or by augmenting your dungeon key or elite challenge scrolls.
Zones
Zones are areas that provide you with an endless stream of enemies which you will fight in waves. Every 50 waves, the difficulty of the area you're in goes up by 1. At the same time, the loadout associated to that area is reloaded, which means that if you have food in your loadout, your Combat Food inventory will be refilled when the difficulty goes up.
| Zone | Lowest Recommended Combat Levels |
Recommended Combat Style |
|---|---|---|
| Farm | 1–5 | Any Skill |
| Caves | 5–10 | Any Skill |
| City | 10–20 | Magic |
| Fallen Academy | 25–50 | Range or Melee |
| Lava Maze | 20–40 | Range |
| Corrupted Lands | 40–60 | Melee |
| Valley of Giants | 60–90 | Melee |
| Overgrown Woods (Duo Zone) | 25–50 | Range |
| Enchanted Armory (Duo Zone) | 40–70 | Magic |
| Elven Encampment (Duo Zone) | 50–75 | Range |
| Chaos Wastes (Duo Zone) | 90+ | Magic |
Dungeons
Dungeons are instances in which a group of players can band together to defeat the monsters within. After battling waves of enemies, a final boss awaits with the promise of treasure and accolades.
To enter a dungeon, a key is required. These keys can be crafted and upgraded through augmentation which will make the dungeon more challenging and the riches more enticing.
| Dungeon | Key | Lowest Recommended Combat Levels |
Recommended Combat Style |
Max Group Size |
|---|---|---|---|---|
| Goblin Settlement | Torn Goblin Settlement Map
|
30+ | Any Style | 3 |
| Dark Fortress | Dark Fortress Key
|
50+ | Any Style | 3 |
| Ancient Barrows | Cursed Spade
|
50+ | Melee/Ranged | 2 |
| Overgrown Castle | Castle Map
|
50+ | Any Style | 4 |
| Palace of Flame | Burning Feather
|
60+ | Range/Magic | 2 |
| Giant's Keep | Giant's Keep Key
|
75+ | Any Style | 5 |
| Eye of the Storm | Ancient Pyramid
|
75+ | Range | 5 |
| Elder Ruins | Elder Lockstone
|
75+ | Range | 5 |
| The Maelstrom | Ancient Maelstrom Orb
|
90+ | Any Style | 5 |
| RISE OF INFO | Rise of Info
|
99+ | Any Style | 50 |
| Dwarven Research Station | Dwarven Research Key | Master/Legendary Gathering Gear | Master Miner | 1 |
| Nature Atheneum | Heart of the Oak
|
Master/Legendary Gathering Gear | Master Forager | 1 |
| Abandoned Academy Base | Abandoned Academy Scroll | Master/Legendary Gathering Gear | Master Fisherman | 1 |
| Master Chicken's Kitchen | Prismatic Pudding
|
Master/Legendary Gathering Gear | Master Chef | 1 |
Elite Challenges
Elite challenges are challenging instanced experiences in regular combat zones.
To enter such a challenge you need an Elite Scroll. These scrolls drop during combat in regular zones and can be found in chests.
Augmenting scrolls will increase the challenge and the amount of loot gained from it. Completing a challenge with an augmented scroll will also give you a permanent Treasure Hunter buff for that zone.
(TH means the Treasure Hunter buff)
---
| Skills (Experience Table) | |
|---|---|
| Gathering | |
| Production | |
| Magic | |
| Combat |
|



Scroll of Weakening
Scroll of Healing
Scroll of Fortitude
Scroll of Force
Scroll of Overhealing
Scroll of Accuracy
Scroll of Critical Strike
Scroll of Endless Ammo
Scroll of Reinforcement
Scroll of Protection
Scroll of Recklessness
Scroll of False Equilibrium
Scroll of Patience
Scroll of the Treasure Hunter
Scroll of Prolonging
Scroll of Enlightenment
Torn Goblin Settlement Map
Dark Fortress Key
Cursed Spade
Castle Map
Burning Feather
Giant's Keep Key
Ancient Pyramid
Elder Lockstone
Ancient Maelstrom Orb
Rise of Info
Heart of the Oak
Prismatic Pudding
Cluster-Cluck
Stew Stained Page
Black Knight's Trial
Taproot Scroll
Demonic Trial
Stormy Sea Scroll
Corroded Scroll
Giant Scroll
Shapeless Scroll
Enchanted Armory Scroll
Fallen Academy Scroll
Overgrown Woods Scroll
Elven Encampment Scroll
Mining
Fishing
Enchanting