Difference between revisions of "Iron Helm"

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An '''Iron Helm''' is a helmet that provides some defensive bonuses when in combat, requiring level 10 [[Combat#Skills|defense]] to equip.
 
  
==How to Acquire==
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An '''{{PAGENAME}}''' is body armor that provides defensive bonuses when in combat. It require level 10 [[Combat#Skills|Defense]] to equip it.
It is acquired via the [[crafting]] skill, recipe:
 
{{Crafting Recipe|Iron Helm}}
 
  
==Enchanting==
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= Acquisition =
{{Enchantments|Helm}}
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An {{PAGENAME}} can be bought at the [[Marketplace]] or can be crafted:
==See also==
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*[[Equipment]]
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{{Item Recipes}}
[[Category:Iron Equipment]]
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= Augmenting =
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[[Augmenting]] an {{PAGENAME}} provides +0.2 [[Combat#Equipment Statistics|Protection]] per augmentation and costs 1 [[Iron Bar]] per counter increase, and a number of {{PAGENAME}} base copies when augmenting beyond +5.
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= Enchanting =
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{{Enchantments|Weapon}}
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= See also =
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* [[Equipment]]
  
 
{{Navbar Items|Combat}}
 
{{Navbar Items|Combat}}
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[[Category:Body]]
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[[Category:Iron Equipment]]

Revision as of 13:34, 28 April 2025

Iron Helm
Vendor Value15,000 Gold
Level10 Defense
Enchantment Slots2
SlotHelm
Offensive Affinity
MeleeMagicRange
10%-25%-25%
Defensive Stats
ProtectionResistanceAgilityStamina
3-100
Defensive Affinity
MeleeMagicRange
0%-3%0%
PiercingBluntSlashing
0%0%0%
Enchanting
Base XP20
Cost
1 Iron BarIron Bar
Augmentation
Bonus Stats
+0.2 Protection
Research
SuccessFail
Basic Runic DustBasic Runic Dust
Common Gear ScrapsCommon Gear Scraps
Crafting
CategoryMelee
Level10
Experience1,000
Description

Requires Defense level of 10 to wield.

Tooltip

A standard issue iron helm ofted used by the militia.

An Iron Helm is body armor that provides defensive bonuses when in combat. It require level 10 Defense to equip it.

Acquisition

An Iron Helm can be bought at the Marketplace or can be crafted:

IconNameSkill: LevelExperienceRecipe
Iron Helm Crafting (Melee): 101,000Iron Bar x50

Augmenting

Augmenting an Iron Helm provides +0.2 Protection per augmentation and costs 1 Iron Bar per counter increase, and a number of Iron Helm base copies when augmenting beyond +5.

Enchanting

scrollcrafting Scroll Slot Level Silver Amount Rune Amount Runes Effect per scroll
Scroll of Weakening Scroll of Weakening Helm, Body, Legs, Shield, Weapon 4 100 20 Air, Fire, Mind Decreases the level requirements of the item by 1.
Scroll of Overhealing Scroll of Overhealing Weapon 11 200 30 Air, Water, Death Heal for 1% of overkill damage on a target.
Scroll of Accuracy Scroll of Accuracy Weapon 28 400 40 Blood, Death, Mind Increases accuracy for all three combat styles by 3% multiplicatively.
Scroll of Critical Strike Scroll of Critical Strike Weapon 52 600 60 Blood, Death, Chaos, Cosmic Increases critical chance and damage multiplier by 2.5%.
Scroll of Endless Ammo Scroll of Endless Ammo Cape, Weapon 29 400 40 Chaos, Nature, Mind Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms.
Scroll of Rune Reserves Scroll of Rune Reserves Cape, Weapon 35 500 50 Water, Chaos, Mind Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost).

See also