Difference between revisions of "Razorfin"
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| − | + | '''{{PAGENAME}}''' is an Epic main-hand slashing weapon. This scimitar and requires 70 [[Combat#Skills|Strength]] to equip. | |
| − | == | + | == Abilities == |
| − | |||
| − | + | When wielded, {{PAGENAME}} grants the abilities '''Flow''', '''Ebb''', and '''Riptide'''. | |
| − | {{ | ||
| − | ==See Also== | + | * '''[[Flow]]:''' Flow like water... |
| − | *[[ | + | * '''[[Ebb]]:''' ... and strike like a wave! |
| − | *[[ | + | * '''[[Riptide]]:''' Manifest the strength of the tides as you slash your enemies. |
| − | *[[Swordfish Champion]] | + | |
| + | == Acquisition == | ||
| + | |||
| + | {{PAGENAME}} is produced by [[Enchanting#Augmenting|augmenting]] the [[Fishtail]] to +7, or as a rare transformation of [[Enchanting#Researching|researching]] Fishtail. It can also be obtained as a rare drop from the [[Swordfish Champion]]: | ||
| + | |||
| + | {{Drop Sources}} | ||
| + | |||
| + | {{PAGENAME}} is tradable, players can buy or sell it at the [[Marketplace]]. It cannot be crafted. | ||
| + | |||
| + | == Augmenting == | ||
| + | |||
| + | [[Augmenting]] {{PAGENAME}} requires 2 [[Runite Bar]]s and 1 [[Stygian Bar]] per counter increase, and a number of {{PAGENAME}} base copies per level increase (not counter increase) when augmenting it beyond +5. | ||
| + | |||
| + | == Enchanting == | ||
| + | |||
| + | {{ScrollList|Weapon}} | ||
| + | |||
| + | == See Also == | ||
| + | |||
| + | * [[Enchanting#Augmenting|Augmenting]] | ||
| + | * [[Fishtail]] | ||
| + | * [[Swordfish Champion]] | ||
| + | |||
| + | [[Category:Weapon]] | ||
Latest revision as of 19:27, 29 April 2025
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| Vendor Value | 4,495,000 | ||||||||
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| Rarity | Epic | ||||||||
| Level | 70 Strength | ||||||||
| Enchantment Slots | 7 | ||||||||
| Slot | Weapon | ||||||||
| Attack Speed | 2.5s | ||||||||
| Offensive Stats | |||||||||
| Crit Chance | 5% | ||||||||
| Crit Multiplier | 1.33x | ||||||||
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| Offensive Affinity | |||||||||
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| Accuracy | |||||||||
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| Abilities | |||||||||
| Enchanting | |||||||||
| Base XP | 980 | ||||||||
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| Augmentation | |||||||||
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| Research | |||||||||
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| Tooltip | |||||||||
A large scimitar taken from a fish! Seems particularly magical, but casting magic with a sword this wide will not be the most accurate. | |||||||||
Razorfin is an Epic main-hand slashing weapon. This scimitar and requires 70 Strength to equip.
Abilities
When wielded, Razorfin grants the abilities Flow, Ebb, and Riptide.
- Flow: Flow like water...
- Ebb: ... and strike like a wave!
- Riptide: Manifest the strength of the tides as you slash your enemies.
Acquisition
Razorfin is produced by augmenting the Fishtail to +7, or as a rare transformation of researching Fishtail. It can also be obtained as a rare drop from the Swordfish Champion:
| Source | Quantity | Rarity | Leagues | |
|---|---|---|---|---|
| Eye of the Storm | 1 | 2.5% | All | |
| Swordfish Champion | 1 | 0.6% | All |
Razorfin is tradable, players can buy or sell it at the Marketplace. It cannot be crafted.
Augmenting
Augmenting Razorfin requires 2 Runite Bars and 1 Stygian Bar per counter increase, and a number of Razorfin base copies per level increase (not counter increase) when augmenting it beyond +5.
Enchanting
Scroll | Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
|---|---|---|---|---|---|---|
| helm, body, legs, shield, weapon | 1 | 25 | 10 | Air, Fire, Mind | Decreases the level requirements of the item by 1. | |
| weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. | |
| weapon | 28 | 400 | 40 | Blood, Chaos, Death | Increases accuracy for all elemental affinities by 5% multiplicatively. | |
| weapon | 28 | 400 | 40 | Earth, Blood, Death | Increases accuracy for all physical affinities by 5% multiplicatively. | |
| weapon | 28 | 400 | 40 | Blood, Mind, Death | Increases accuracy for all three combat styles by 2.5% multiplicatively. | |
| cape, weapon | 29 | 400 | 40 | Mind, Chaos, Nature | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. | |
| cape, weapon | 35 | 500 | 50 | Water, Mind, Chaos | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). | |
| weapon | 52 | 600 | 60 | Cosmic, Blood, Chaos, Death | Increases critical chance by an additive +1.5% and critical multiplier by an additive +0.03x. | |
| shield, weapon | 53 | 900 | 80 | Blood, Chaos, Death | Increases Damage over Time tick damage by 5%, capping at +50 damage per tick. | |
| shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your agility as dexterity. Reduces agility by half of the gained dexterity. Caps at 100% | |
| shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your protection as strength. Reduces protection by half of the gained strength. Caps at 100%. | |
| shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your resistance as intellect. Reduces resistance by half of the gained intellect. Caps at 100% | |
| weapon | 100 | Apply poison for 1 damage per second. | ||||
| weapon | 100 | Has a 3% chance to speed up attack speed by 33%. |

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