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[[File:Combat UI v2.png|alt=|thumb|480x480px|Combat UI|link=]]'''Combat''' is a game-play mechanic where players fight enemies located within increasingly more difficult zones. A beginner's guide on combat can be found on the wiki page [[combat guide]] (outdated).
+
[[File:Combat UI (2025-04-20).png|480px|thumb|right|Combat UI]]
  
There are 6 skills to level in combat; [[Combat#Constitution|constitution]], [[Combat#Attack|attack]], [[Combat#Strength|strength]], and [[Combat#Defense|defense]], [[Combat|magic]] and [[Combat#range|range]].
+
'''Combat''' is a game-play mechanic in which you fight enemies located within increasingly more difficult zones. A beginner's guide on combat can be found on the wiki page [[Combat Guide]] (outdated).
==Zones==
 
===Locations===
 
{| class="wikitable"
 
!Zone
 
!Lowest Recommended Combat Levels
 
!Recommendations
 
|-
 
|[[Farm]]
 
|0 - 20
 
|Any Skill
 
|-
 
|[[Caves]]
 
|10 - 30
 
|Any Skill
 
|-
 
|[[City]]
 
|20 - 40
 
|Magic
 
|-
 
|[[Fallen Academy]]
 
|30 - 60 before diff11, 90+ at diff11+
 
|Range or Melee
 
|-
 
|[[Lava Maze]]
 
|20 - 40
 
|Range
 
|-
 
|[[Corrupted Lands]]
 
|40 - 60
 
|Melee
 
|-
 
|[[Valley of Giants]]
 
|60 - 90
 
|Melee
 
|-
 
|[[Overgrown Woods]] (Duo Zone)
 
|25 - 50
 
|Melee
 
|-
 
|[[Enchanted Armory]] (Duo Zone)
 
|40 - 70
 
|Magic
 
|-
 
|[[Elven Encampment]] (Duo Zone)
 
|50 -75
 
|Range
 
|-
 
|[[Chaos Wastes]] (Duo Zone)
 
|90+
 
|Magic
 
|}
 
===Dungeons===
 
{| class="wikitable"
 
!Key Name
 
!Lowest Recommended Combat Levels
 
!Location Name
 
!Recommended Style/Gear
 
!Max Group Size
 
|-
 
|[[Torn Goblin Settlement Map]]
 
|30+
 
|Goblin Settlement
 
|Any Style
 
|3
 
|-
 
|[[Dark Fortress Key]]
 
|50+
 
|Dark Fortress
 
|Any Style
 
|3
 
|-
 
|[[Cursed Spade]]
 
|50+
 
|Ancient Barrows
 
|Melee/Ranged
 
|2
 
|-
 
|[[Castle Map]]
 
|50+
 
|Overgrown Castle
 
|Any Style
 
|4
 
|-
 
|[[Burning Feather]]
 
|60+
 
|Palace of Flames
 
|Range/Magic
 
|2
 
|-
 
|[[Giant's Keep Key]]
 
|75+
 
|Giant's Keep
 
|Any Style
 
|5
 
|-
 
|[[Ancient Pyramid]]
 
|75+
 
|Eye of the Storm
 
|Range
 
|5
 
|-
 
|[[Elder Lockstone]]
 
|75+
 
|Elder Ruins
 
|Range
 
|5
 
|-
 
|[[Ancient Maelstrom Orb]]
 
|90+
 
|The Maelstrom
 
|Any Style
 
|5
 
|-
 
|[[RISE OF INFO]]
 
|99+
 
|RISE OF INFO
 
|Any Style
 
|50
 
|-
 
|[[Dwarven Research Key]]
 
|Master/Legendary Gathering Gear
 
|Dwarven Research Station
 
| -
 
|1
 
|-
 
|[[Heart of the Oak]]
 
|Master/Legendary Gathering Gear
 
|Nature Atheneum
 
| -
 
|1
 
|-
 
|[[Abandoned Academy Scroll]]
 
|Master/Legendary Gathering Gear
 
|Abandoned Academy Base
 
| -
 
|1
 
|}
 
===Elite Challenges===
 
There are eleven types of Elite Scrolls, each one dropping from a specific area. These can be augmented, and then completed to increase [[Combat#Difficulties|certain aspects of combat]]. For more information, you can read the [[Elite Scroll|Elite Scroll Article]].
 
===Difficulties===
 
'''Difficulties''' are the different levels in every combat zone. Every 50 waves, your difficulty will increase by 1. Increasing difficulty results in increased stats from enemies, as well as new monsters that can spawn at high difficulties. In every zone, there are Elite versions of each monster that can spawn, rewarding much more loot but being much harder to defeat.
 
  
The difficulty stops increasing once you either reach your maximum (which by default is 10, but can be increased by completing [[Elite Scroll|Elite Challenges]]) or you reach a value that you preset before entering the zone.
+
= Skills =
  
Every 50 waves, the loadout that is associated with the zone is reloaded, which means your food will refill every difficulty increase if your loadout contains food. This is extremely helpful when trying to get as high as you can.
+
There are six skills to level in combat: '''Constitution''', '''Attack''', '''Strength''', '''Defense''', '''Magic''' and '''Range'''.
{| class="wikitable mw-collapsible mw-collapsed"
 
|+Farm
 
!Difficulty
 
!Monster
 
|-
 
|1
 
|[[Cow]], [[Chicken]], [[Goblin]]
 
|-
 
|RFI
 
|
 
|}
 
{| class="wikitable mw-collapsible mw-collapsed"
 
|+Cave
 
!Difficulty
 
!Monster
 
|-
 
|1
 
|[[Goblin]], [[Imp]]
 
|-
 
|5
 
|[[Big Gobbo]]
 
|-
 
|RFI
 
|
 
|}
 
{| class="wikitable mw-collapsible mw-collapsed"
 
|+City
 
!Difficulty
 
!Monster
 
|-
 
|1
 
|[[Guard]], [[Black Knight]], [[Militia Crossbowmen]]
 
|-
 
|RFI
 
|
 
|}
 
{| class="wikitable mw-collapsible mw-collapsed"
 
|+Fallen Academy
 
!Difficulty
 
!Monster
 
|-
 
|1
 
|[[Dark Mage]], [[Corpse Eater]]
 
|-
 
|5
 
|[[Possessed Mage]], [[Pactbound Sorceror]]
 
|-
 
|11
 
|[[Exiled Preceptor]]
 
|}
 
{| class="wikitable mw-collapsible mw-collapsed"
 
|+Lava Maze
 
!Difficulty
 
!Monster
 
|-
 
|1
 
|[[Lesser Demon]], [[Deadly Red Spider]]
 
|-
 
|5
 
|[[Greater Demon]]
 
|-
 
|RFI
 
|
 
|}
 
{| class="wikitable mw-collapsible mw-collapsed"
 
|+Corrupted Lands
 
!Difficulty
 
!Monster
 
|-
 
|1
 
|[[Infected Naga]], [[Corrupted Tree]]
 
|-
 
|RFI
 
|
 
|}
 
{| class="wikitable mw-collapsible mw-collapsed"
 
|+Valley of Giants
 
!Difficulty
 
!Monster
 
|-
 
|1
 
|[[Ice Giant]], [[Moss Giant]], [[Fire Giant]]
 
|-
 
|RFI
 
|
 
|}
 
{| class="wikitable mw-collapsible mw-collapsed"
 
|+Overgrown Woods
 
!Difficulty
 
!Monster
 
|-
 
|1
 
|[[Wolf]], [[Wild Boar]]<br />
 
|-
 
|5
 
|[[Nox Wolf]]
 
|}
 
{| class="wikitable mw-collapsible mw-collapsed"
 
|+Enchanted Armory
 
!Difficulty
 
!Monster
 
|-
 
|1
 
|[[Glass Mage]], [[Glass Knight]], [[Glass Rider]]
 
|-
 
|5
 
|[[Obsidian Mage]], [[Obsidian Knight]], [[Obsidian Ranger]]
 
|}
 
{| class="wikitable mw-collapsible mw-collapsed"
 
|+Elven Encampment
 
!Difficulty
 
!Monster
 
|-
 
|1
 
|[[Elven Hunter]], [[Elven Warrior]], [[Elven Rider]], [[Elven Mage]]
 
|-
 
|5
 
|[[Royal Elven Hunter]], [[Royal Elven Warrior]], [[Royal Elven Rider]], [[Royal Elven Mage]]
 
|}
 
{| class="wikitable mw-collapsible mw-collapsed"
 
|+Chaos Wastes
 
!Difficulty
 
!Monster
 
|-
 
|1
 
|[[Chaos Giant]], [[Chaotic Abomination]]
 
|-
 
|5
 
|[[Voidtouched Giant]]
 
|}RFI: Requires More Information
 
  
==Combat Experience==
+
== {{Img|Constitution|35|word=1|nolink=1}} ==
Players gain different types of combat experience through a variety of different ways. Strength, Magic and Ranged experience are obtained when dealing damage with the associated skills. Constitution experience is gained when being damaged by enemies. Attack experience is gained by dealing any form of damage. Defense experience is gained by mitigating damage from enemies.
 
==Death==
 
Death occurs when a player's health reaches zero. The respawn timer will begin and the player must either wait for it to finish (where they will be returned to their starting difficulty with full health), or, in the case of dungeons, must hope their teammates can survive to completion.
 
  
There are no punishments for dying, other than your difficulty being reset or your dungeon ending uncompleted.
+
'''Constitution''' is the skill that determines your maximum hit points. At level 1 you have a maximum of 30 hit points.
==Skills==
 
{| class="wikitable align-center-1"
 
! colspan="3" |Combat skills
 
|-
 
|{{img|constitution|35|35}}
 
|'''Constitution'''
 
|Constitution, in addition to the [[Scroll of Fortitude]], is the skill that determines a player's maximum hitpoints (HP). The amount of health left can be seen next to the heart icon in the combat page.
 
Food can restore health inside of battle, and can provide buffs to combat for a short time.
 
  
''Default auto-eat will only trigger when the missing HP is less than 3/2 the food healing amount. Change auto-eat to percent of HP remaining in settings for high healing food if max HP is too low to trigger the default setting.''
+
You gain Constitution experience when an enemy damages them. How much experience you receive is determined with the following formula:
|-
 
|{{img|attack|35|35}}
 
|'''Attack'''
 
|Attack partially determines a player's accuracy and their overall effectiveness when dealing damage.
 
|-
 
|{{img|defense|35|35}}
 
|'''Defense'''
 
|Defense partially determines a player's defenses and their overall effectiveness at mitigating and dodging damage.
 
|-
 
|{{img|strength|35|35}}
 
|'''Strength'''
 
|Strength determines a player's effectiveness when using melee skills.
 
|-
 
|{{img|range|35|35}}
 
|'''Range'''
 
|Range determines a player's effectiveness when using range skills.
 
|-
 
|{{img|magic|35|35}}
 
|'''Magic'''
 
|Magic determines a player's effectiveness when using magic skills.
 
|-
 
|}Mastery levels have a slight effect on combat.
 
  
==Combat Statistics==
+
<math>\max(1, \lfloor \frac{{\text{damage}}}{50} + \frac{{\text{mitigated}}}{25} \rfloor)</math>
There are four styles of combat that you can choose to do: melee, ranged, magic, or hybrid. Melee makes use of melee weapons (such as scimitars and daggers).
 
  
Ranged makes use of ranged weapons (such as longbows and crossbows).
+
== {{Img|Attack|35|word=1|nolink=1}} ==
  
Magic makes use of magic weapons (such as staffs and wands).
+
'''Attack''' determines your accuracy and your overall effectiveness when dealing damage. Attack experience is gained by dealing any form of damage.
  
Hybrid utilizes 2 or more of the above skills with weapons that provide hybrid statistics (such as Shapeless Scythe, providing both STR and INT).
+
== {{Img|Defense|35|word=1|nolink=1}} ==
===Player and Equipment Stats===
 
Both your equipment and your skill levels decide how effective you are in combat. You must know how they work in order to make effective loadouts.
 
====Offensive Stats====
 
  
*'''Strength (STR):''' Your melee offense stat. This directly translates to your melee damage output.
+
'''Defense''' determines your defenses and your overall effectiveness at mitigating and dodging damage. Defense experience is gained by mitigating damage from enemies. How much experience is gained is determined with the following forumula:
  
*'''Dexterity (DEX):''' Your ranged offense stat. This directly translates to your ranged damage output.
+
<math>\max(1, \lfloor \frac{{\text{damage}}}{25} + \frac{{\text{mitigated}}}{10} \rfloor)</math>
  
*'''Intelligence (INT):''' Your magic offense stat. This directly translates to your magic damage output.
+
If you dodge an attack, the enemy's attack level is used as mitigated damage, with damage dealt as 0.
  
*'''Critical Hit Chance (Crit Chance):''' This is the chance that your attack hits critically every time you land a hit on your enemy.
+
== {{Img|Strength|35|word=1|nolink=1}} ==
  
*'''Critical Hit Multiplier (Crit Mult):''' This is the value that your damage will be increased by if you land a critical hit on your enemy.
+
'''Strength''' determines your effectiveness when using melee skills. Strength experience is obtained when dealing damage with the associated skills.
**Example: Having a Crit Chance of 30% and a Crit Mult of 50% means that your maximum damage is increased 30% of the time by 50%.
 
  
*'''Accuracy:''' Your accuracy is what decides your hit chance against the enemy. There are several different types of accuracy, where the types of abilities you use will be affected by those.
+
== {{Img|Magic|35|word=1|nolink=1}} ==
**Example: Using the ability ‘fireball’ will make use of Magic Accuracy and Fire Accuracy.
 
  
====Defensive Stats====
+
'''Magic''' determines your effectiveness when using magic skills. Magic experience is obtained when dealing damage with the associated skills.
  
*Protection: This is your physical damage reduction. Any melee or ranged damage that an enemy hits you with will be reduced using this value.
+
== {{Img|Range|35|word=1|nolink=1}} ==
*Resistance: This is your magic damage reduction. Any magic damage that an enemy hits you with will be reduced using this value.
 
*Agility: This value is used to calculate your dodge chance. The higher this value is, the less likely it is that an enemy will be able to hit you.
 
  
===Affinities===
+
'''Range''' determines your effectiveness when using range skills. Ranged experience is obtained when dealing damage with the associated skills.
Affinities are used in calculating your effectiveness for each subclass of combat, both for offense and defense. The best example of this is the Stygian Chestplate, which gives lots of negative offensive affinities, but lots of positive defensive affinities. This makes it very effective at tanking (absorbing lots of damage without being dealt it), but not good at DPS (damage per second). Affinities are added together from item to item (ex. a fire amulet provides +15% fire affinity, which would be added with the +35% fire affinity given by the Mantle of Flame to give a total fire affinity of +50%).
 
  
 +
= Equipment Statistics =
  
'''Offensive Affinities:''' These values are expressed in + or - percents, increasing or decreasing your effectiveness when using a certain subclass of combat.
+
[[File:Equipment UI.png|480px|thumb|right|Equipment UI]]
  
Example: Having a positive fire affinity of +50% means you are 50% more effective at dealing fire damage.
+
Not only do your skills determine how effective you are in combat, your equipment does too. In order to make effective loadouts, you need to know how your equipment's statistics work.
  
 +
== Offensive Statistics ==
  
'''Defensive Affinities:''' These values are expressed in + or - percents, increasing or decreasing your effectiveness when fighting against a certain subclass of combat.
+
=== Strength ===
  
Example: Having a negative blunt affinity of -6% means you are 6% less effective at reducing/dodging any blunt attacks towards you.
+
('''''STR''''') Your melee offense stat. This directly translates to your melee damage output.
  
 +
=== Dexterity ===
  
'''Effectiveness of Affinities:''' Affinities increase or decrease your total effectiveness in combat. Each ability used takes an average of all styles used in an ability. For a more in-depth guide on how combat is calculated, you can view the main article here: [[In-Depth View of Combat]].
+
('''''DEX''''') Your ranged offense stat. This directly translates to your ranged damage output.
=Ability Rotation=
 
The ability rotation is where the different types of attacks come from. The rotation allows you to heavily customize your combat experience, with millions of different ability loadouts you can create.
 
  
Despite the name you will not actually rotate through the chosen abilities in order. Instead it is treated as a priority list. The first ability that's not on cooldown will be used.
+
=== Intellect ===
  
When on the combat screen before entering combat, there is a box filled with abilities that you can choose to do. You must have an auto-style ability that has no cooldowns. You can then add other abilities. The maximum number of abilities you can have in your ability rotation can be increased by increasing your total number of combat levels. These abilities can be item-specific (meaning you must have a certain item equipped to use them), or they can be universal abilities (meaning you can always use them, no matter what). Universal abilities can be obtained by consuming skill books, which drop from dungeons.
+
('''''INT''''') Your magic offense stat. This directly translates to your magic damage output.
  
{| class="wikitable sortable mw-collapsible mw-collapsed"
+
=== Critical Hit Chance ===
!Book Icon/Name
 
!Style
 
!Description
 
!Drop Location
 
|-
 
|{{img|Acid Splash|25|25|word=1}}
 
|<center>Magic
 
|Splash an enemy with acid, heavily reducing their defenses.
 
|[[Ability Book]]
 
|-
 
  
|{{img|Acid Wave|25|25|word=1}}
+
('''''Crit Chance''''') This is the chance that your attack hits critically every time you land a hit on your enemy.
|<center>Magic
 
|Splash your enemies with acid, heavily reducing their defenses.
 
|[[Ability Book]]
 
|-
 
  
|{{img|Annihilating *Snap*|25|25|word=1}}
+
=== Critical Hit Multiplier ===
|<center>Magic
 
|All it would take is a snap of your fingers to annihilate your targets.
 
|[[Awakened World Shaper]]
 
|-
 
  
|{{img|Apocalyptic Ritual|25|25|word=1}}
+
('''''Crit Mult''''') This is the value that your damage will be increased by if you land a critical hit on your enemy.
|<center>Magic
 
|Release a hellish wave of sulfuric flames to destroy nearly everything in its wake. Magic of this scale may destroy the entire enemy party, but the incredibly long incantation time leaves the caster wide open to counter attacks.
 
|[[Ability Book]]
 
|-
 
  
|{{img|Armor Rend|25|25|word=1}}
+
Example: Having a Crit Chance of 30% and a Crit Mult of 50% means that your maximum damage is increased 30% of the time by 50%.
|<center>Melee
 
|Tear at the enemy armor, reducing its effectiveness.
 
|[[Ability Book]]
 
|-
 
  
|{{img|Artillery|25|25|word=1}}
+
=== Accuracy ===
|<center>Range
 
|Fire a barrage of explosive projectiles into the midst of your enemies, allowing you to deal an extreme amount of damage to multiple targets.
 
|[[Ability Book]]
 
|-
 
  
|{{img|Bandage Friendly|25|25|word=1}}
+
('''''ACC''''') Your accuracy is what decides your hit chance against the enemy. There are several different types of accuracy, where the types of abilities you use will be affected by those.
|<center>Defense
 
|Bandage the lowest HP member of your party to heal them for 300 health over 15 seconds.
 
|[[Ability Book]]
 
|-
 
  
|{{img|Bestial Camouflage|25|25|word=1}}
+
Example: Using the ability '[[Fire Ball]]' will make use of Magic Accuracy and Fire Accuracy.
|<center>Defense
 
|Blend into your surroundings like the predators of the forest.
 
|[[Empowered Bestial Defender]]
 
|-
 
  
|{{img|Bleed|25|25|word=1}}
+
== Defensive Statistics ==
|<center>Melee
 
|Stab at your enemy and cause them to bleed.
 
|Default From Equipped Weapon
 
|-
 
  
|{{img|Blinding Souls|25|25|word=1}}
+
=== Protection ===
|<center>Magic
 
|Unleash some of the souls trapped in your weapon to blind your enemy.
 
|[[Chorus of Souls]]
 
|-
 
  
|{{img|Bulwark|25|25|word=1}}
+
('''''PROTECTION''''') This is your physical damage reduction. Any melee or ranged damage that an enemy hits you with will be reduced using this value.
|<center>Defense
 
|Ready yourself to defend against the next attack!
 
|[[Defender's Pendant]]
 
|-
 
  
|{{img|Call For Aid|25|25|word=1}}
+
=== Resistance ===
|<center>Unknown
 
|Summons two friendly guards to aid you in battle.
 
|Monster's Ability
 
|-
 
  
|{{img|Camouflage|25|25|word=1}}
+
('''''RESISTANCE''''') This is your magic damage reduction. Any magic damage that an enemy hits you with will be reduced using this value.
|<center>Defense
 
|Wait, where did you go? Makes you harder to hit but does not inherently decrease your threat generation.
 
|[[Ability Book]]
 
|-
 
  
|{{img|Channel Resurrection|25|25|word=1}}
+
=== Agility ===
|<center>Magic
 
|Use yourself as the catalyst for resurrection, sacrificing your own life force and strength to save your allies. Takes some time to fully cast.
 
|[[Mantle of Flame]]
 
|-
 
  
|{{img|Chef's Fury|25|25|word=1}}
+
('''''AGILITY''''') This value is used to calculate your dodge chance. The higher this value is, the less likely it is that an enemy will be able to hit you.
|<center>Melee
 
|Channel your inner chef to become the most feared thing on the battlefield!
 
|[[Searing Ladle]]
 
|-
 
  
|{{img|Cleanse Ally|25|25|word=1}}
+
=== Stamina ===
|<center>Unknown
 
|Cleanse an ally of some debuffs.
 
|Monster's Ability
 
|-
 
  
|{{img|Cleave|25|25|word=1}}
+
('''''STAMINA''''') This value determines a bonus to your maximum hit points.
|<center>Melee
 
|Let loose a mighty swing to strike up to two enemies at once! Due to having to cleave through two enemies, this attack deals slightly less damage than a single target attack.
 
|Default From Equipped Weapon, [[Ability Book]]
 
|-
 
  
|{{img|Corrupted Soul Steal|25|25|word=1}}
+
== Affinities ==
|<center>Magic
 
|Leach the very essence of your enemies to rejuvenate yourself while infecting them with a minor amount of corruption.
 
|[[Chorus of Souls]]
 
|-
 
  
|{{img|Crush|25|25|word=1}}
+
There are four combat styles you can choose from:
|<center>Melee
 
|Use the weight of your weapon to crush your target.
 
|Default From Equipped Weapon, [[Ability Book]]
 
|-
 
  
|{{img|Crystal Fracture|25|25|word=1}}
+
* '''Melee:''' Make use of melee weapons, such as scimitars and daggers.
|<center>Melee
+
* '''Magic:''' Make use of magic weapons, such as staffs and wands.
|Harness the strength of chaotic crystals to fracture your foes with an impressive crushing strike.
+
* '''Ranged:''' Makes use of ranged weapons, such as longbows and crossbows.
|[[Crystal Mace]]
+
* '''Hybrid:''' Make use of two or more of the above skills with weapons that provide hybrid statistics, such as [[Shapeless Scythe]], providing both STR and INT.
|-
 
  
|{{img|Daze|25|25|word=1}}
+
Affinities are used in calculating your effectiveness for each subclass of combat, both for offense and defense. Affinities are added together from item to item.
|<center>Melee
 
|Strike your enemy and stun them momentarily to decrease their attack speed.
 
|Default From Equipped Weapon
 
|-
 
  
|{{img|Deadshot Stance|25|25|word=1}}
+
For example, an [[Ancient Fire Amulet]] provides +15% Fire affinity, which would be added with the +35% fire affinity given by the [[Mantle of Flame]] to give a total fire affinity of +50%.
|<center>Range
 
|Focus your entire being into striking true; massively decreases your ability to dodge attacks but increases your range damage output. Drains quickly.
 
|[[Ability Book]]
 
|-
 
  
|{{img|Deadshot|25|25|word=1}}
+
There are twelve affinities:
|<center>Range
 
|One shot, one kill. Fire a well-placed arrow at an enemy's weak spot.
 
|[[Hunter's Band]]
 
|-
 
  
|{{img|Defend Ally|25|25|word=1}}
+
* [[File:Melee splash.png|20px]] Melee
|<center>Defense
+
* [[File:Magic splash.png|20px]] Magic
|Increase the defenses of an ally at the expense of your own.
+
* [[File:Range splash.png|20px]] Range
|[[Ability Book]]
+
* [[File:Stab splash.png|20px]] Piercing
|-
+
* [[File:Crush splash.png|20px]] Blunt
 +
* [[File:Slash splash.png|20px]] Slashing
 +
* [[File:Fire_splash.png|20px]] Fire
 +
* [[File:Ice_splash.png|20px]] Ice
 +
* [[File:Nature_splash.png|20px]] Nature
 +
* [[File:Chaos_splash.png|20px]] Chaos
 +
* [[File:Poison_splash.png|20px]] Poison
 +
* [[File:Lightning_splash.png|20px]] Lightning
  
|{{img|Dwarven Strike|25|25|word=1}}
+
== Enchantments ==
|<center>Melee
 
|A slow but incredibly heavy hitting blunt attack.
 
|[[Dwarven Hammer Necklace]]
 
|-
 
  
|{{img|Ebb|25|25|word=1}}
+
There are various [[Enchanting|enchantments]] available to customize your [[equipment]] in a way that helps you in combat. Here's a list of enchantments you might find useful.
|<center>Magic
 
|... and strike like a wave!
 
|[[Razorfin]]
 
|-
 
  
|{{img|Elven Deadshot|25|25|word=1}}
+
{{Enchantments|Combat}}
|<center>Range
 
|What do your elven eyes see?
 
|[[Elven King's Longbow]]
 
|-
 
  
|{{img|Enhanced Ice Shard|25|25|word=1}}
+
= Abilities =
|<center>Magic
 
|Launch an enhanced version of a magically hardened ice into your opponent to deal an impressive amount of piercing and ice damage.
 
|[[Ancient Water Amulet]], [[Shard of Kalanahmatti]]
 
|-
 
  
|{{img|Enhanced Ice Slash|25|25|word=1}}
+
Abilities are special skills used to attack, defend, heal, or cause other effects in battle.
|<center>Melee
 
|Harness the power of ice to temporarily add an incredibly sharp edge to your blade.
 
|[[Shard of Kalanahmatti]]
 
|-
 
|{{img|Entangle - Thorns|25|25|word=1}}
 
|<center>Magic
 
|Command the staff to manifest nature's power to entangle your enemies with roots bristling with thorns. These roots are much more fragile than their unthorned counterparts.
 
|[[Sylvan Staff]]
 
|-
 
  
|{{img|Entangle|25|25|word=1}}
+
While on the combat screen before entering combat, there is a box filled with abilities that can be selected. Only one auto-style ability that has no cooldown can be chosen and it must be the last ability listed in the ability rotation. Other abilities may be picked, preferably with consideration to the type of weapon and equipment loadout worn.
|<center>Magic
 
|Command the staff to manifest nature's power to entangle your enemies with roots.
 
|[[Sylvan Staff]]
 
|-
 
  
|{{img|Entropic Burst|25|25|word=1}}
+
These abilities can be item-specific or they can be universal abilities. Item specific abilities are temporary abilities, only accessible while wearing the affected gear. For example, equipping a {{img|Defender's Pendant|25|word=1}} gives the [[Bulwark (Ability)|Bulwark]] ability.
|<center>Magic
 
|All things eventually come to an end.
 
|[[Signet Ring]]
 
|-
 
  
|{{img|Erasing *Snap*|25|25|word=1}}
+
Universal abilities are permanent abilities that can always be used. Some abilities are innate, as in they existed upon character creation. Other abilities are learned by acquiring and consuming [[Ability Book]]s. For example, obtaining and consuming the {{img|Smoke and Mirrors|25|word=1}} ability book, will make this ability always available.
|<center>Range
 
|All it would take is a snap of your fingers to erase your targets.
 
|[[Awakened World Shaper]]
 
|-
 
  
|{{img|Execute|25|25|word=1}}
+
== Ability Rotation ==
|<center>Melee
 
|Executes the enemy! Deals up to 33% more damage based on the enemy's missing health, beginning at 50% target health.
 
|[[Slayer's Pendant]]
 
|-
 
  
|{{img|Fire Ball|25|25|word=1}}
+
Despite the name, abilities are not necessarily performed in the specified order. Instead it is treated as a priority list. The first ability that is not on cooldown will be used. The rotation allows for heavy customization of the combat experience, with millions of different ability loadout possibilities. The maximum number of abilities available in an ability rotation can be increased by leveling combat skills.
|<center>Magic
 
|Harness a ball of fire to throw at your enemies. Not a good idea to play catch with.
 
|[[Mantle of Flame]], [[Fire Orb]], [[Ability Book]]
 
|-
 
  
|{{img|Flamethrower|25|25|word=1}}
+
= Healing and Death =
|<center>Magic
 
|Fire an intense gout of flame!
 
|[[Mantle of Flame]], [[Fire Orb]], [[Ability Book]]
 
|-
 
  
|{{img|Flaming Fist: Chop|25|25|word=1}}
+
[[File:Combat food inventory nearly full.png|frame|Combat Food UI]]
|<center>Melee
 
|Throw a powerful chopping attack wreathed in flames.
 
|[[Hands of Khaast]]
 
|-
 
  
|{{img|Flaming Fist: Haymaker|25|25|word=1}}
+
== Healing ==
|<center>Melee
 
|Throw a powerful punch wreathed in flames.
 
|[[Hands of Khaast]]
 
|-
 
  
|{{img|Flaming Fist: Jab|25|25|word=1}}
+
While in combat, being hit and receiving damage from enemies is inevitable. Health is recovered by the following:
|<center>Melee
 
|Throw a piercing punch wreathed in flames.
 
|[[Hands of Khaast]]
 
|-
 
  
|{{img|Flow|25|25|word=1}}
+
* Eating food is a common and immediate way to heal. Although many raw and prepared ingredients are edible, it is preferable to consume [[Cooking#All Recipes Table|cooked dishes]] for their higher hit point recovery.
|<center>Melee
 
|Flow like water...
 
|[[Razorfin]]
 
|-
 
  
|{{img|Forest's Embrace|25|25|word=1}}
+
* Food can be stored in a special '''Combat Food''' inventory found under the '''Equipment''' tab. With a maximum of 28 slots, each slot holds one food item (not a stack of food items). If using the AutoEat function during battle, food is eaten in order from top left to bottom right.
|<center>Magic
 
|Command the staff to manifest nature's power to heal yourself and your allies.
 
|[[Sylvan Staff]]
 
|-
 
  
|{{img|Greater Chaos Rend|25|25|word=1}}
+
* Another strategy is to engage in battle during periods of global buffs (purchased in the [[Shrine of Toucan]]) conducive to healing such as [[Messy Eater]] which increases the amount of health received by food by 3%.
|<center>Magic
 
|A greater chaos melee attack.
 
|[[Shapeless Scythe]]
 
|-
 
  
|{{img|Greater Elven Healing|25|25|word=1}}
+
* Enchanting gear with [[Healing]], [[Overhealing]], or [[Soul Stealing]] also promotes healing.
|<center>Magic
 
|Use nature magic to heal the lowest HP member of your party for 500 health over 30 seconds.
 
|[[Sylvan Staff]]
 
|-
 
  
|{{img|Greater Ice Bolt|25|25|word=1}}
+
* Certain abilities allow self healing such as the [[Forest's Embrace]] found on the [[Sylvan Staff]]. By wearing the associated pieces of armor (ie. those with Forest's Embrace) as a set, this activates the set bonus for improved buff amounts.
|<center>Magic
 
|Channel ancient powers to cast a nearly pure bolt of ice magic.
 
|[[Ancient Ring]]
 
|-
 
  
|{{img|Greater Icy Shell|25|25|word=1}}
+
* Having a team member with the [[Bandage Friendly]] or resurrection abilities active during battle will also heals you and other allies present.
|<center>Defense
 
|Temporarily encase yourself in a shell of magical ice, increasing protection, resistance, and defensive ice affinity at the cost of agility. Melts very very quickly!
 
|[[Ancient Pendant]]
 
|-
 
  
|{{img|Greater Nature Bolt|25|25|word=1}}
+
When you finish or leave a zone, elite challenge or dungeon, your health is fully restored.
|<center>Magic
 
|Channel ancient powers to cast a nearly pure bolt of nature magic.
 
|[[Sylvan Staff]], [[Ancient Nature Amulet]]
 
|-
 
  
|{{img|Greater Nature's Sanctuary|25|25|word=1}}
+
== Death ==
|<center>Magic
 
|Command the staff to manifest nature's power to defend yourself and your allies.
 
|[[Sylvan Staff]]
 
|-
 
  
|{{img|Greater Soul Steal|25|25|word=1}}
+
Should your remaining hit points reach 0, death occurs and a respawn timer starts. Then you cannot continue to battle before this timer runs out. During solo combat in a normal (non-dungeon and non-elite challenge) zone, this means the difficulty of the area you're in will be reset to 0 or the minimum starting difficulty set before entering the zone.
|<center>Magic
 
|Leach the very essence of your enemies to rejuvenate yourself.
 
|[[Forgotten Soul]]
 
|-
 
  
|{{img|Greater Wild Slash|25|25|word=1}}
+
If you are in a dungeon or elite challenge, hopefully the remaining party members can continue towards the final confrontation, otherwise the dungeon run ends uncompleted and no dungeon victory loot is awarded.
|<center>Melee
 
|Learn from the woodland beasts to slash your enemies with a wild and uncontrolled slash!
 
|[[Empowered Bestial Dagger]]
 
|-
 
  
|{{img|Hailstorm|25|25|word=1}}
+
= Locations =
|<center>Magic
 
|Send a stream of hail at your enemies!
 
|[[Ancient Trident]], [[Ancient Ring]], [[Ancient Pendant]]
 
|-
 
  
|{{img|Heavy Ammo|25|25|word=1}}
+
You can fight enemies in combat zones, dungeons, or during elite challenges.
|<center>Range
 
|Use heavy ammo to deal additional blunt damage at the expense of lower base damage.
 
|Default from Equipped Weapon
 
|-
 
  
|{{img|Ice Shard|25|25|word=1}}
+
== Difficulty ==
|<center>Magic
 
|Launch a magically hardened ice into your opponent to deal an impressive amount of piercing and ice damage.
 
|[[Ability Book]]
 
|-
 
  
|{{img|Ice Trident|25|25|word=1}}
+
Each combat area has a difficulty setting, the default starting difficulty is 0 for every area. The maximum difficulty is the highest possible difficulty level, the enemies can reach during battle (this can be manually set for Combat Zones only).
|<center>Magic
 
|Throw a magical trident of ice!
 
|[[Ancient Trident]]
 
|-
 
  
|{{img|Icy Shell|25|25|word=1}}
+
A higher difficulty means a greater challenge to survival, but also a better opportunity to receive more rewarding loot. The starting difficulty setting can be increased prior to battle by:
|<center>Defense
+
*manual adjustment in the pre-combat screen (for Combat Zones only),  
|Temporarily encase yourself in a shell of magical ice, increasing protection, resistance, and defensive ice affinity at the cost of agility. Melts very quickly!
+
*[[augmenting]] the [[#Dungeon|dungeon key]] (for Dungeons) or
|[[Ability Book]]
+
*augmenting the [[Elite Scroll|elite scroll]] (for Elite Zones).
|-
 
  
|{{img|Impale|25|25|word=1}}
+
== Zones ==
|<center>Melee
 
|An impaling attack that can hit up to 2 enemies at once.
 
|Default from Equipped Weapon
 
|-
 
  
|{{img|Infernal Cleave|25|25|word=1}}
+
Combat zones are areas that provide an endless stream of enemies. Enemies are fought in waves where a wave can consist of a single enemy or a group of them. After every 50 waves, the difficulty of the area goes up by 1 level which equates to enemies also rising in difficulty level. At the same time, the character loadout associated to that area is reloaded, which means that food supplies in the Combat Inventory are replenished (provided that there is food remaining of identical type and level in the normal Inventory).
|<center>Melee
 
|An enhanced cleave attack that can hit up to 3 enemies at once.
 
|[[Infernal Lance]]
 
|-
 
  
|{{img|Infernal Impale|25|25|word=1}}
+
{| class="wikitable"
|<center>Melee
+
! Zone
|An enhanced impaling attack that can hit up to 2 enemies at once.
+
! Lowest Recommended<br>Combat Levels
|[[Infernal Lance]]
+
! Recommended<br>Combat Style
 
|-
 
|-
 
+
| [[Farm]]
|{{img|INFO's Lesson|25|25|word=1}}
+
| style="text-align:center" | 1–5
|<center>Unknown
+
| Any Skill
|Did you know you won't survive this?
 
|Monster's Ability
 
 
|-
 
|-
 
+
| [[Caves]]
|{{img|Invisibility|25|25|word=1}}
+
| style="text-align:center" | 5–10
|<center>Defense
+
| Any Skill
|Actually, you're probably closer to just a little translucent, but if you claim to be invisible to sound cooler, that's okay too.
 
|[[Ability Book]]
 
 
|-
 
|-
 
+
| [[City]]
|{{img|Krakatoa|25|25|word=1}}
+
| style="text-align:center" | 10–20
|<center>Magic
+
| Magic
|Kra-ka-to-ahhhh! Let loose a magical blast of fire from your head. This is definitely safe!
 
|[[Ability Book]]
 
 
|-
 
|-
 
+
| [[Fallen Academy]]
|{{img|Lesser Air Bolt|25|25|word=1}}
+
| style="text-align:center" | 25–50
|<center>Magic
+
| Range or Melee
|Attune your magic to air to deal additional slashing damage at the expense of lower base damage.
 
|Default from Equipped Weapon
 
 
|-
 
|-
 
+
| [[Lava Maze]]
|{{img|Lesser Chaos Rend|25|25|word=1}}
+
| style="text-align:center" | 20–40
|<center>Magic
+
| Range
|Though an imperfect copy of an attack known only to the Giant King, it is far from weak. Tear forth a new rend in reality and hope nothing is on the other side.
 
|[[Shapeless Scythe]]
 
 
|-
 
|-
 
+
| [[Corrupted Lands]]
|{{img|Lesser Earth Bolt|25|25|word=1}}
+
| style="text-align:center" | 40–60
|<center>Magic
+
| Melee
|Attune your magic to earth to deal additional blunt damage at the expense of lower base damage.
 
|Default from Equipped Weapon
 
 
|-
 
|-
 
+
| [[Valley of Giants]]
|{{img|Lesser Earth Strike|25|25|word=1}}
+
| style="text-align:center" | 60–90
|<center>Magic
+
| Melee
|Use the power of the earth to enhance your crushing attacks. BONK!
 
|[[Moss Maul]]
 
 
|-
 
|-
 
+
| [[Overgrown Woods]] (Duo Zone)
|{{img|Lesser Fire Bolt|25|25|word=1}}
+
| style="text-align:center" | 25–50
|<center>Magic
+
| Range
|Attune your magic to fire to deal additional fire damage at the expense of lower base damage.
 
|Default from Equipped Weapon
 
 
|-
 
|-
 
+
| [[Enchanted Armory]] (Duo Zone)
|{{img|Lesser Ice Bolt|25|25|word=1}}
+
| style="text-align:center" | 40–70
|<center>Magic
+
| Magic
|Attune your magic to ice to deal additional ice damage at the expense of lower base damage.
 
|Default from Equipped Weapon
 
 
|-
 
|-
 
+
| [[Elven Encampment]] (Duo Zone)
|{{img|Lesser Nature Bolt|25|25|word=1}}
+
| style="text-align:center" | 50–75
|<center>Magic
+
| Range
|Attune your magic to nature to deal additional nature damage at the expense of lower base damage.
 
|Default from Equipped Weapon
 
|-
 
 
 
|{{img|Lesser Ward|25|25|word=1}}
 
|<center>Unknown
 
|Use your focus to conjure a low-strength temporary ward, increasing protection and resistance but decreasing intellect.
 
|Monster's Ability
 
 
|-
 
|-
 +
| [[Chaos Wastes]] (Duo Zone)
 +
| style="text-align:center" | 90+
 +
| Magic
 +
|}
  
|{{img|Lightning Bolt|25|25|word=1}}
+
== Dungeons ==
|<center>Magic
 
|Cast a bolt of lightning at your enemy!
 
|[[Zero Edge]]
 
|-
 
  
|{{img|Lightning Strike|25|25|word=1}}
+
Dungeons are instances in which a group of players can band together to defeat the monsters within. After battling waves of enemies, a final boss awaits with the promise of treasure and accolades. Unlike regular Combat areas, death in a dungeon results in leaving the dungeon and not a resetting of the area. Dungeons are not associated with a particular Combat Zone, in that they do not affect the starting or maximum difficulty levels of a Combat Zone as an Elite Challenge does.
|<center>Melee
 
|Strike as quick as lightning!
 
|[[Zero Edge]]
 
|-
 
  
|{{img|Lightning Strikes Twice|25|25|word=1}}
+
To enter a dungeon, a key is required. These keys can be [[Crafting|crafted]] and then upgraded through [[Augmenting|augmentation]] to make the dungeon more challenging and the riches more enticing.
|<center>Melee
 
|Surely this is an anomaly?
 
|[[Zero Edge]]
 
|-
 
  
|{{img|Lightspeed|25|25|word=1}}
+
{| class="wikitable"
|<center>Magic
+
! Dungeon
|Channel the near infinite potential of lightning to empower yourself and reach incredible speeds, if only for a short while.
+
! Key
|[[Zero Edge]]
+
! Lowest Recommended<br>Combat Levels
 +
! Recommended<br>Combat Style
 +
! Max Group Size
 
|-
 
|-
 
+
| [[Goblin Settlement]]
|{{img|Magic Auto Attack|25|25|word=1}}
+
| {{img|Torn Goblin Settlement Map|35|35|word=1}}
|<center>Magic
+
| style="text-align:center" | 30+
|An unattuned magical attack that draws from the magical abilities of its caster or their equipment without favoring any elemental affinity.
+
| Any Style
|<nowiki>[[Default]]</nowiki>
+
| style="text-align:center" | 3
 
|-
 
|-
 
+
| [[Dark Fortress]]
|{{img|Melee Auto Attack|25|25|word=1}}
+
| {{img|Dark Fortress Key|35|35|word=1}}
|<center>Melee
+
| style="text-align:center" | 50+
|A completely standard melee attack that benefits from no particular style or skill. It is the most basic of attacks.
+
| Any Style
|<nowiki>[[Default]]</nowiki>
+
| style="text-align:center" | 3
 
|-
 
|-
 
+
| [[Ancient Barrows]]
|{{img|Nature's Sanctuary|25|25|word=1}}
+
| {{img|Cursed Spade|35|35|word=1}}
|<center>Magic
+
| style="text-align:center" | 50+
|Manifest some of nature's power to defend yourself and deal minor nature damage to your opponent.
+
| Melee/Ranged
|[[Sylvan Staff]], [[Ancient Nature Amulet]]
+
| style="text-align:center" | 2
 
|-
 
|-
 
+
| [[Overgrown Castle]]
|{{img|Obliterating *Snap*|25|25|word=1}}
+
| {{img|Castle Map|35|35|word=1}}
|<center>Melee
+
| style="text-align:center" | 50+
|All it would take is a snap of your fingers to obliterate your targets.
+
| Any Style
|[[Awakened World Shaper]]
+
| style="text-align:center" | 4
 
|-
 
|-
 
+
| [[Palace of Flame]]
|{{img|Ocean's Wrath|25|25|word=1}}
+
| {{img|Burning Feather|35|35|word=1}}
|<center>Magic
+
| style="text-align:center" | 60+
|Unleash the wrath of the ocean upon your enemies!
+
| Range/Magic
|[[Ancient Trident]]
+
| style="text-align:center" | 2
 
|-
 
|-
 
+
| [[Giant's Keep]]
|{{img|Parry This|25|25|word=1}}
+
| {{img|Giant's Keep Key|35|35|word=1}}
|<center>Unknown
+
| style="text-align:center" | 75+
|Ready yourself to attempt to parry the next attack!
+
| Any Style
|Monster's Ability
+
| style="text-align:center" | 5
 
|-
 
|-
 
+
| [[Eye of the Storm]]
|{{img|Phoenix's Flames|25|25|word=1}}
+
| {{img|Ancient Pyramid|35|35|word=1}}
|<center>Unknown
+
| style="text-align:center" | 75+
|The flames of the phoenix burn brightly, if only for a short while.
+
| Range
|Monster's Ability
+
| style="text-align:center" | 5
 
|-
 
|-
 
+
| [[Elder Ruins]]
|{{img|Piercing Ammo|25|25|word=1}}
+
| {{img|Elder Lockstone|35|35|word=1}}
|<center>Range
+
| style="text-align:center" | 75+
|Use piercing ammo to deal additional piercing damage at the expense of lower base damage.
+
| Range
|Default from Equipped Weapon
+
| style="text-align:center" | 5
 
|-
 
|-
 
+
| [[The Maelstrom]]
|{{img|Poisonous Strike|25|25|word=1}}
+
| {{img|Ancient Maelstrom Orb|35|35|word=1}}
|<center>Unknown
+
| style="text-align:center" | 90+
|Poison!
+
| Any Style
|Monster's Ability
+
| style="text-align:center" | 5
 
|-
 
|-
 
+
| [[RISE OF INFO]]
|{{img|Prepare Resurrection|25|25|word=1}}
+
| {{img|RISE OF INFO|35|35|word=1}}
|<center>Magic
+
| style="text-align:center" | 99+
|Use the latent power of the Phoenix to prepare yourself for resurrection. Takes some time to fully cast but may singe any enemy who gets close during the process.
+
| Any Style
|[[Mantle of Flame]]
+
| style="text-align:center" | 50
 
|-
 
|-
 
+
| [[Dwarven Research Station]]
|{{img|Quick Shot|25|25|word=1}}
+
| {{img|Dwarven Research Key|35|35|word=1}}
|<center>Range
+
| style="text-align:center" | Master/Legendary Gathering Gear
|Fire off a quick shot.
+
| Master Miner
|[[Ancient Air Amulet]]
+
| style="text-align:center" | 1
 
|-
 
|-
 
+
| [[Nature Atheneum]]
|{{img|Range Auto Attack|25|25|word=1}}
+
| {{img|Heart of the Oak|35|35|word=1}}
|<center>Range
+
| style="text-align:center" | Master/Legendary Gathering Gear
|Fire a basic, unspecialized projectile. This projectile is fully mundane and can be fired infinitely without needing to restock.
+
| Master Forager
|Default
+
| style="text-align:center" | 1
 
|-
 
|-
 
+
| [[Abandoned Academy Base]]
|{{img|Regal Might|25|25|word=1}}
+
| {{img|Abandoned Academy Scroll|35|35|word=1}}
|<center>Defense
+
| style="text-align:center" | Master/Legendary Gathering Gear
|Harness your regal power to summon a small magical ice storm to deal minor ice damage and increase your defenses somewhat.
+
| Master Fisherman
|[[King's Crown]]
+
| style="text-align:center" | 1
 
|-
 
|-
 +
| [[Master Chicken's Kitchen]]
 +
| {{img|Prismatic Pudding|35|35|word=1}}
 +
| style="text-align:center" | Master/Legendary Gathering Gear
 +
| Master Chef
 +
| style="text-align:center" | 1
 +
|}
  
|{{img|Retreating Shot|25|25|word=1}}
+
== Elite Challenges ==
|<center>Range
 
|Fire a distraction shot and retreat from the frontline temporarily, significantly reducing your threat.
 
|[[Ability Book]]
 
|-
 
  
|{{img|Serrated Ammo|25|25|word=1}}
+
Elite challenges are elevated instances of their respective combat zone. Unlike combat zones, the number of monsters encountered is fewer and finite. The enemies are more powerful and death results in leaving the area instead of resetting the zone. Elite challenges are strictly a solo experience unlike dungeons which allow solo and/or group excursions.
|<center>Range
 
|Use serrated ammo to deal additional slashing damage at the expense of lower base damage.
 
|Default from Equipped Weapon
 
|-
 
  
|{{img|Set Traps|25|25|word=1}}
+
To enter a challenge, an [[Elite Scroll]] must be acquired. These scrolls drop during combat in regular zones and can be found in [[chests]].
|<center>Defense
 
|Sets a trap that significantly reduces agility of an enemy if they are hit by it.
 
|[[Ability Book]]
 
|-
 
  
|{{img|Sever|25|25|word=1}}
+
[[Augmenting]] scrolls will increase the challenge and the amount of loot gained from it. The highest completed elite scroll will increase the starting difficulty in the related zone by half the augmentation level (rounded down) and the maximum difficulty by the full augmentation level.
|<center>Melee
 
|Target a weak point and cut open an artery, does 75 damage every 2 seconds 10 times.
 
|[[Ancient Blood Amulet]]
 
|-
 
  
|{{img|Shapeless Cleave|25|25|word=1}}
+
A common misconception is that completing elite scrolls rewards a passive [[Treasure Hunter]] buff in the corresponding zone. This was the case before [[Refactor]], but was removed with the introduction of difficulties.
|<center>Melee
 
|An enhanced cleave attack that can hit up to 3 enemies at once.
 
|[[Shapeless Scythe]]
 
|-
 
  
|{{img|Shatter Strike|25|25|word=1}}
+
{| class="wikitable sortable"
|<center>Melee
+
! Scroll
|Put your might into a single heavy hitting crushing attack at the expense of speed and accuracy.
+
! Source
|[[Crystal Mace]]
+
! Recommended Level/Style (Scroll+0)
 +
! Encounter During Challenge
 +
! Related combat zone
 
|-
 
|-
 
+
| {{img|Cluster-Cluck|45|word=1}}
|{{img|Shrimp Mist|25|25|word=1}}
+
| [[Chicken]] in [[Farm]]
|<center>Magic
+
| 75+, Any
|Spray poison mist at up to 3 enemies, doing 750 damage over 15 seconds to each on top of your base damage.
+
| [[Ot_to's Prized Hen]]
|[[Shrimp Scepter]]
+
| [[Farm]]
 
|-
 
|-
 
+
| {{img|Stew Stained Page|45|word=1}}
|{{img|Shrimp Sting|25|25|word=1}}
+
| [[Goblin]] in [[Farm]], [[Caves]], or [[Goblin Settlement]]
|<center>Range
+
| 75+, Any
|Throw the Shrimp Stinger at a target to poison them and deal 1500 damage over 15 seconds on top of your base damage.
+
| [[Big Gobbo]]
|[[Shrimp Stinger]]
+
| [[Caves]]
 
|-
 
|-
 
+
| {{img|Black Knight's Trial|45|word=1}}
|{{img|Shrimp Whip|25|25|word=1}}
+
| [[Black Knight]] in the [[City]]
|<center>Melee
+
| 75+, Magic
|Whip a target to poison them and deal 1500 damage over 15 seconds on top of your base damage.
+
| Elite Black Knight
|[[Shrimp Tail]]
+
| [[City]]
 
|-
 
|-
 
+
| {{img|Taproot Scroll|45|word=1}}
|{{img|Skirmisher Stance|25|25|word=1}}
+
| [[Spriggan]] in [[Living Forest]] or [[Nature Atheneum]]
|<center>Range
+
| 75+, Range/Magic
|Enter a skirmish stance, increases your ability to dodge attacks but limits your range damage output. Drains quickly.
+
| [[Elder Spriggan]]
|Default from Equipped Weapon
+
| [[Sacred Grove]]
 
|-
 
|-
 
+
| {{img|Demonic Trial|45|word=1}}
|{{img|Slash|25|25|word=1}}
+
| [[Greater Imp]]/[[Lesser Demon]]/[[Greater Demon]] in<br>[[Caves]]/[[Lava Maze]]/[[Deep Pit]]
|<center>Melee
+
| 75+, Range
|Use the blade of your weapon to slash at your target.
+
| Elite Lesser/Greater Demon
|Default from Equipped Weapon
+
| [[Lava Maze]]
 
|-
 
|-
 
+
| {{img|Stormy Sea Scroll|45|word=1}}
|{{img|Sniper Stance|25|25|word=1}}
+
| [[Sunken Treasure]]/[[Ancient Treasure]], Combat in [[Stormier Seas]]
|<center>Range
+
| 75+, Any
|Enter a sniper stance, decreases your ability to dodge attacks but increases your range damage output. Drains quickly.
+
| Elite Swordfish
|Default from Equipped Weapon
+
| [[Stormier Seas]]
 
|-
 
|-
 
+
| {{img|Corroded Scroll|45|word=1}}
|{{img|Stab|25|25|word=1}}
+
| [[Infected Naga]]/[[Bone Giant]] in [[Corrupted Lands]]
|<center>Melee
+
| 75+, Melee
|Use the tip of your weapon to stab your target.
+
| Elite Infected Naga/Bone Giant
|Default from Equipped Weapon
+
| [[Corrupted Lands]]
 
|-
 
|-
 
+
| {{img|Giant Scroll|45|word=1}}
|{{img|Swift Shot|25|25|word=1}}
+
| Giants in [[Valley of Giants]]
|<center>Range
+
| 75+, Melee
|Fire off a shot enhanced by the wind!
+
| Elite Giant <br>''33% chance between Fire/Ice/Moss''
|[[Ancient Air Amulet]]
+
| [[Valley of Giants]]
 
|-
 
|-
 
+
| {{img|Shapeless Scroll|45|word=1}}
|{{img|Tank Taunt|25|25|word=1}}
+
| [[Chaos Giant]]s and [[Chaotic Abomination]]s in [[Chaos Wastes]]
|<center>Defense
+
| 90+, Magic
|An enhanced taunt. Significantly increases your threat and armor.
+
| Elite Chaos Giant
|[[Equipment#chest|Chestplate]]
+
| [[Chaos Wastes]]
 
|-
 
|-
 
+
| {{img|Enchanted Armory Scroll|45|word=1}}
|{{img|Taunt|25|25|word=1}}
+
| Glass Knights, Rangers and Mages in the [[Enchanted Armory]]
|<center>Defense
+
| 75+, Any
|Taunts the enemy, significantly increasing your threat level.
+
| {{?}}
|[[Ability Book]], [[Equipment|Chestplate]]
+
| [[Enchanted Armory]]
 
|-
 
|-
 
+
| {{img|Fallen Academy Scroll|45|word=1}}
|{{img|The Limpe Sauce|25|25|word=1}}
+
| Corpse Eaters and Dark Mages in the [[Fallen Academy]]
|<center>Magic
+
| 75+, Melee/Range
|WHERE'S THE LIMPE SAUCE?!
+
| {{?}}
|[[Searing Ladle]]
+
| [[Fallen Academy]]
 
|-
 
|-
 
+
| {{img|Overgrown Woods Scroll|45|word=1}}
|{{img|The Ol' One-Two : 1st|25|25|word=1}}
+
| Wild Boars and Wolves in the [[Overgrown Woods]]
|<center>Melee
+
| 75+, Melee
|Hit 'em with the ol' one-two!
+
| {{?}}
|[[Modified Diving Gloves]]
+
| [[Overgrown Woods]]
|-
 
 
 
|{{img|The Ol' One-Two : 2nd|25|25|word=1}}
 
|<center>Melee
 
|Hit 'em with the ol' one-two!
 
|[[Modified Diving Gloves]]
 
|-
 
|{{img|Titanic Strike|25|25|word=1}}
 
|<center>Melee
 
|A slow but incredibly heavy hitting blunt attack.
 
|[[Black Knight Titan's Helm]]
 
|-
 
 
 
|{{img|Triple Shot|25|25|word=1}}
 
|<center>Range
 
|Quickly fire up to three arrows at the enemy party! Inherently incredibly inaccurate.
 
|[[Ability Book]]
 
|-
 
 
 
|{{img|Wailing Souls|25|25|word=1}}
 
|<center>Magic
 
|Unleash some of the souls trapped in your weapon to demoralize your enemy.
 
|[[Chorus of Souls]]
 
|-
 
 
 
|{{img|Wild Slash|25|25|word=1}}
 
|<center>Melee
 
|Learn from the woodland beasts to slash your enemies with a wild and uncontrolled slash!
 
|[[Bestial Defender]], [[Empowered Bestial Defender]], [[Bestial Dagger]], [[mpowered Bestial Dagger]]
 
 
|-
 
|-
 +
| {{img|Elven Encampment Scroll|45|word=1}}
 +
| Elven Knights, Warriors, Mages and Rangers in the [[Elven Encampment]]
 +
| 75+, Any
 +
| {{?}}
 +
| [[Elven Encampment]]
 
|}
 
|}
<br />
 
 
==Enchantments==
 
{{Enchantments|Combat}}
 
==See also==
 
 
*[[Equipment]]
 
  
----{{Skills}}
+
---
 +
{{Navbar Skills}}

Latest revision as of 07:28, 11 May 2025

Combat UI

Combat is a game-play mechanic in which you fight enemies located within increasingly more difficult zones. A beginner's guide on combat can be found on the wiki page Combat Guide (outdated).

Skills

There are six skills to level in combat: Constitution, Attack, Strength, Defense, Magic and Range.

Constitution Constitution

Constitution is the skill that determines your maximum hit points. At level 1 you have a maximum of 30 hit points.

You gain Constitution experience when an enemy damages them. How much experience you receive is determined with the following formula:

Attack Attack

Attack determines your accuracy and your overall effectiveness when dealing damage. Attack experience is gained by dealing any form of damage.

Defense Defense

Defense determines your defenses and your overall effectiveness at mitigating and dodging damage. Defense experience is gained by mitigating damage from enemies. How much experience is gained is determined with the following forumula:

If you dodge an attack, the enemy's attack level is used as mitigated damage, with damage dealt as 0.

Strength Strength

Strength determines your effectiveness when using melee skills. Strength experience is obtained when dealing damage with the associated skills.

Magic Magic

Magic determines your effectiveness when using magic skills. Magic experience is obtained when dealing damage with the associated skills.

Range Range

Range determines your effectiveness when using range skills. Ranged experience is obtained when dealing damage with the associated skills.

Equipment Statistics

Equipment UI

Not only do your skills determine how effective you are in combat, your equipment does too. In order to make effective loadouts, you need to know how your equipment's statistics work.

Offensive Statistics

Strength

(STR) Your melee offense stat. This directly translates to your melee damage output.

Dexterity

(DEX) Your ranged offense stat. This directly translates to your ranged damage output.

Intellect

(INT) Your magic offense stat. This directly translates to your magic damage output.

Critical Hit Chance

(Crit Chance) This is the chance that your attack hits critically every time you land a hit on your enemy.

Critical Hit Multiplier

(Crit Mult) This is the value that your damage will be increased by if you land a critical hit on your enemy.

Example: Having a Crit Chance of 30% and a Crit Mult of 50% means that your maximum damage is increased 30% of the time by 50%.

Accuracy

(ACC) Your accuracy is what decides your hit chance against the enemy. There are several different types of accuracy, where the types of abilities you use will be affected by those.

Example: Using the ability 'Fire Ball' will make use of Magic Accuracy and Fire Accuracy.

Defensive Statistics

Protection

(PROTECTION) This is your physical damage reduction. Any melee or ranged damage that an enemy hits you with will be reduced using this value.

Resistance

(RESISTANCE) This is your magic damage reduction. Any magic damage that an enemy hits you with will be reduced using this value.

Agility

(AGILITY) This value is used to calculate your dodge chance. The higher this value is, the less likely it is that an enemy will be able to hit you.

Stamina

(STAMINA) This value determines a bonus to your maximum hit points.

Affinities

There are four combat styles you can choose from:

  • Melee: Make use of melee weapons, such as scimitars and daggers.
  • Magic: Make use of magic weapons, such as staffs and wands.
  • Ranged: Makes use of ranged weapons, such as longbows and crossbows.
  • Hybrid: Make use of two or more of the above skills with weapons that provide hybrid statistics, such as Shapeless Scythe, providing both STR and INT.

Affinities are used in calculating your effectiveness for each subclass of combat, both for offense and defense. Affinities are added together from item to item.

For example, an Ancient Fire Amulet provides +15% Fire affinity, which would be added with the +35% fire affinity given by the Mantle of Flame to give a total fire affinity of +50%.

There are twelve affinities:

  • Melee splash.png Melee
  • Magic splash.png Magic
  • Range splash.png Range
  • Stab splash.png Piercing
  • Crush splash.png Blunt
  • Slash splash.png Slashing
  • Fire splash.png Fire
  • Ice splash.png Ice
  • Nature splash.png Nature
  • Chaos splash.png Chaos
  • Poison splash.png Poison
  • Lightning splash.png Lightning

Enchantments

There are various enchantments available to customize your equipment in a way that helps you in combat. Here's a list of enchantments you might find useful.

scrollcrafting Scroll Slot Level Silver Amount Rune Amount Runes Effect per scroll
Scroll of Weakening Scroll of Weakening Helm, Body, Legs, Shield, Weapon 4 100 20 Air, Fire, Mind Decreases the level requirements of the item by 1.
Scroll of Healing Scroll of Healing Shield, Combat-Amulet 10 200 30 Blood, Nature, Cosmic Passive heal per tick increased by 20%. Increases health received from consumables by 10%.
Scroll of Fortitude Scroll of Fortitude Shield, Combat-Amulet 68 800 70 Blood, Chaos, Nature Increases stamina by 10.
Scroll of Force Scroll of Force Shield 79 900 80 Blood, Death, Chaos Gain 1% of your protection as strength.
Scroll of Overhealing Scroll of Overhealing Weapon 11 200 30 Air, Water, Death Heal for 1% of overkill damage on a target.
Scroll of Accuracy Scroll of Accuracy Weapon 28 400 40 Blood, Death, Mind Increases accuracy for all three combat styles by 3% multiplicatively.
Scroll of Critical Strike Scroll of Critical Strike Weapon 52 600 60 Blood, Death, Chaos, Cosmic Increases critical chance and damage multiplier by 2.5%.
Scroll of Endless Ammo Scroll of Endless Ammo Cape, Weapon 29 400 40 Chaos, Nature, Mind Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms.
Scroll of Rune Reserves Scroll of Rune Reserves Cape, Weapon 35 500 50 Water, Chaos, Mind Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost).
Scroll of Reinforcement Scroll of Reinforcement Helm, Body, Legs 13 200 30 Death, Chaos, Mind Increases agility by 12.
Scroll of Protection Scroll of Protection Helm, Body, Legs 31 400 40 Air, Earth, Cosmic Increases protection by 10.
Scroll of Resistance Scroll of Resistance Helm, Body, Legs 32 400 40 Air, Fire, Cosmic Increases resistance by 10.
Scroll of Recklessness Scroll of Recklessness Helm, Body, Legs 80 1000 80 Blood, Death, Chaos Additively increases offensive magic, range, and melee affinity by 2.0% but reduces the respective defensive affinities by the same amount.
Scroll of False Equilibrium Scroll of False Equilibrium Helm, Body, Legs 81 1000 80 Blood, Death, Chaos Increases maximum damage and decreases minimum damage by 1.5%.
Scroll of Patience Scroll of Patience Body, Legs 82 1000 80 Air, Water, Death Slower abilities and attacks receive a maximum damage bonus scaling on attack speed. Scales off of ability speed, capping at 50% increase or decrease.
Scroll of the Treasure Hunter Scroll of the Treasure Hunter Gloves, Boots 85 1200 100 Chaos, Nature, Cosmic Increases your chance of finding items from slain enemies by 3%.
Scroll of Prolonging Scroll of Prolonging Gloves, Boots 58 700 60 Nature, Mind Gain a 20% chance to not consume a buff stack (resulting in 25% more uses from a buff on average).
Scroll of Enlightenment Scroll of Enlightenment Gloves, Boots 73 900 70 Air, Water, Chaos, Mind Gain 1 more essence per action where essence is acquired.

Abilities

Abilities are special skills used to attack, defend, heal, or cause other effects in battle.

While on the combat screen before entering combat, there is a box filled with abilities that can be selected. Only one auto-style ability that has no cooldown can be chosen and it must be the last ability listed in the ability rotation. Other abilities may be picked, preferably with consideration to the type of weapon and equipment loadout worn.

These abilities can be item-specific or they can be universal abilities. Item specific abilities are temporary abilities, only accessible while wearing the affected gear. For example, equipping a Defender Defender's Pendant gives the Bulwark ability.

Universal abilities are permanent abilities that can always be used. Some abilities are innate, as in they existed upon character creation. Other abilities are learned by acquiring and consuming Ability Books. For example, obtaining and consuming the Smoke and Mirrors Smoke and Mirrors ability book, will make this ability always available.

Ability Rotation

Despite the name, abilities are not necessarily performed in the specified order. Instead it is treated as a priority list. The first ability that is not on cooldown will be used. The rotation allows for heavy customization of the combat experience, with millions of different ability loadout possibilities. The maximum number of abilities available in an ability rotation can be increased by leveling combat skills.

Healing and Death

Combat Food UI

Healing

While in combat, being hit and receiving damage from enemies is inevitable. Health is recovered by the following:

  • Eating food is a common and immediate way to heal. Although many raw and prepared ingredients are edible, it is preferable to consume cooked dishes for their higher hit point recovery.
  • Food can be stored in a special Combat Food inventory found under the Equipment tab. With a maximum of 28 slots, each slot holds one food item (not a stack of food items). If using the AutoEat function during battle, food is eaten in order from top left to bottom right.
  • Another strategy is to engage in battle during periods of global buffs (purchased in the Shrine of Toucan) conducive to healing such as Messy Eater which increases the amount of health received by food by 3%.
  • Certain abilities allow self healing such as the Forest's Embrace found on the Sylvan Staff. By wearing the associated pieces of armor (ie. those with Forest's Embrace) as a set, this activates the set bonus for improved buff amounts.
  • Having a team member with the Bandage Friendly or resurrection abilities active during battle will also heals you and other allies present.

When you finish or leave a zone, elite challenge or dungeon, your health is fully restored.

Death

Should your remaining hit points reach 0, death occurs and a respawn timer starts. Then you cannot continue to battle before this timer runs out. During solo combat in a normal (non-dungeon and non-elite challenge) zone, this means the difficulty of the area you're in will be reset to 0 or the minimum starting difficulty set before entering the zone.

If you are in a dungeon or elite challenge, hopefully the remaining party members can continue towards the final confrontation, otherwise the dungeon run ends uncompleted and no dungeon victory loot is awarded.

Locations

You can fight enemies in combat zones, dungeons, or during elite challenges.

Difficulty

Each combat area has a difficulty setting, the default starting difficulty is 0 for every area. The maximum difficulty is the highest possible difficulty level, the enemies can reach during battle (this can be manually set for Combat Zones only).

A higher difficulty means a greater challenge to survival, but also a better opportunity to receive more rewarding loot. The starting difficulty setting can be increased prior to battle by:

Zones

Combat zones are areas that provide an endless stream of enemies. Enemies are fought in waves where a wave can consist of a single enemy or a group of them. After every 50 waves, the difficulty of the area goes up by 1 level which equates to enemies also rising in difficulty level. At the same time, the character loadout associated to that area is reloaded, which means that food supplies in the Combat Inventory are replenished (provided that there is food remaining of identical type and level in the normal Inventory).

Zone Lowest Recommended
Combat Levels
Recommended
Combat Style
Farm 1–5 Any Skill
Caves 5–10 Any Skill
City 10–20 Magic
Fallen Academy 25–50 Range or Melee
Lava Maze 20–40 Range
Corrupted Lands 40–60 Melee
Valley of Giants 60–90 Melee
Overgrown Woods (Duo Zone) 25–50 Range
Enchanted Armory (Duo Zone) 40–70 Magic
Elven Encampment (Duo Zone) 50–75 Range
Chaos Wastes (Duo Zone) 90+ Magic

Dungeons

Dungeons are instances in which a group of players can band together to defeat the monsters within. After battling waves of enemies, a final boss awaits with the promise of treasure and accolades. Unlike regular Combat areas, death in a dungeon results in leaving the dungeon and not a resetting of the area. Dungeons are not associated with a particular Combat Zone, in that they do not affect the starting or maximum difficulty levels of a Combat Zone as an Elite Challenge does.

To enter a dungeon, a key is required. These keys can be crafted and then upgraded through augmentation to make the dungeon more challenging and the riches more enticing.

Dungeon Key Lowest Recommended
Combat Levels
Recommended
Combat Style
Max Group Size
Goblin Settlement Torn Goblin Settlement Map Torn Goblin Settlement Map 30+ Any Style 3
Dark Fortress Dark Fortress Key Dark Fortress Key 50+ Any Style 3
Ancient Barrows Cursed Spade Cursed Spade 50+ Melee/Ranged 2
Overgrown Castle Castle Map Castle Map 50+ Any Style 4
Palace of Flame Burning Feather Burning Feather 60+ Range/Magic 2
Giant's Keep Giant Giant's Keep Key 75+ Any Style 5
Eye of the Storm Ancient Pyramid Ancient Pyramid 75+ Range 5
Elder Ruins Elder Lockstone Elder Lockstone 75+ Range 5
The Maelstrom Ancient Maelstrom Orb Ancient Maelstrom Orb 90+ Any Style 5
RISE OF INFO RISE OF INFO Rise of Info 99+ Any Style 50
Dwarven Research Station Dwarven Research Key Master/Legendary Gathering Gear Master Miner 1
Nature Atheneum Heart of the Oak Heart of the Oak Master/Legendary Gathering Gear Master Forager 1
Abandoned Academy Base Abandoned Academy Scroll Master/Legendary Gathering Gear Master Fisherman 1
Master Chicken's Kitchen Prismatic Pudding Prismatic Pudding Master/Legendary Gathering Gear Master Chef 1

Elite Challenges

Elite challenges are elevated instances of their respective combat zone. Unlike combat zones, the number of monsters encountered is fewer and finite. The enemies are more powerful and death results in leaving the area instead of resetting the zone. Elite challenges are strictly a solo experience unlike dungeons which allow solo and/or group excursions.

To enter a challenge, an Elite Scroll must be acquired. These scrolls drop during combat in regular zones and can be found in chests.

Augmenting scrolls will increase the challenge and the amount of loot gained from it. The highest completed elite scroll will increase the starting difficulty in the related zone by half the augmentation level (rounded down) and the maximum difficulty by the full augmentation level.

A common misconception is that completing elite scrolls rewards a passive Treasure Hunter buff in the corresponding zone. This was the case before Refactor, but was removed with the introduction of difficulties.

Scroll Source Recommended Level/Style (Scroll+0) Encounter During Challenge Related combat zone
Cluster-Cluck Cluster-Cluck Chicken in Farm 75+, Any Ot_to's Prized Hen Farm
Stew Stained Page Stew Stained Page Goblin in Farm, Caves, or Goblin Settlement 75+, Any Big Gobbo Caves
Black Knight Black Knight's Trial Black Knight in the City 75+, Magic Elite Black Knight City
Taproot Scroll Taproot Scroll Spriggan in Living Forest or Nature Atheneum 75+, Range/Magic Elder Spriggan Sacred Grove
Demonic Trial Demonic Trial Greater Imp/Lesser Demon/Greater Demon in
Caves/Lava Maze/Deep Pit
75+, Range Elite Lesser/Greater Demon Lava Maze
Stormy Sea Scroll Stormy Sea Scroll Sunken Treasure/Ancient Treasure, Combat in Stormier Seas 75+, Any Elite Swordfish Stormier Seas
Corroded Scroll Corroded Scroll Infected Naga/Bone Giant in Corrupted Lands 75+, Melee Elite Infected Naga/Bone Giant Corrupted Lands
Giant Scroll Giant Scroll Giants in Valley of Giants 75+, Melee Elite Giant
33% chance between Fire/Ice/Moss
Valley of Giants
Shapeless Scroll Shapeless Scroll Chaos Giants and Chaotic Abominations in Chaos Wastes 90+, Magic Elite Chaos Giant Chaos Wastes
Enchanted Armory Scroll Enchanted Armory Scroll Glass Knights, Rangers and Mages in the Enchanted Armory 75+, Any [?] Enchanted Armory
Fallen Academy Scroll Fallen Academy Scroll Corpse Eaters and Dark Mages in the Fallen Academy 75+, Melee/Range [?] Fallen Academy
Overgrown Woods Scroll Overgrown Woods Scroll Wild Boars and Wolves in the Overgrown Woods 75+, Melee [?] Overgrown Woods
Elven Encampment Scroll Elven Encampment Scroll Elven Knights, Warriors, Mages and Rangers in the Elven Encampment 75+, Any [?] Elven Encampment

---