Difference between revisions of "Witchhunter Handgonne"
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| − | + | {{AutoInfobox}} | |
| − | {{AutoInfobox | ||
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| − | + | The '''{{PAGENAME}}''' is an epic one-handed [[range]]d weapon that can only be obtained as a rare transformation when [[Researching]] certain ranged weapons. This firearm requires [[ammunition]]. | |
| − | {{ | ||
| − | ==See | + | Researching the {{PAGENAME}} also has a chance to transform it into the [[Personal Cannon]]. |
| + | |||
| + | == Abilities == | ||
| + | *[[Fire Handgonne]]: This ranged [[Combat#Abilities|ability]] costs [[ammunition]]. It increases maximum damage multiplier 1.1x, blunt and and piercing damage 1.4x, and blunt and piercing accuracy 1.1x. | ||
| + | |||
| + | *[[Artillery]]: Artillery fires a barrage of explosive projectiles at multiple enemy combatants. This [[range]]d ability increases blunt damage and blunt accuracy 1.15x and maximum damage multiplier scales 2x. Diminishing AOE (Damage Loss per subsequent targets) Damage Multiplier scales 0.25x while accuracy scales 0.75x. | ||
| + | |||
| + | *[[Mortar]]: Mortar lobs an indirect explosive shot into the midst of an enemy party. The shrapnel makes it hard to miss, but damage might be spread thin. This ranged [[Combat#Abilities|ability]] costs [[ammunition]]. It increases maximum damage multiplier 1.35x, blunt damage and blunt accuracy 1.33x. Accuracy scales 1.15x, while the minimum damage scales 0.5 and the dinishing aoe damage scales 0.1x. | ||
| + | |||
| + | *[[Grapeshot]]: Grapeshot fires a spray of smaller projectiles. Hard to miss, but lots of variance in damage. The smaller pellets can easily cause bleeds even if they do not deal a ton of up front damage. Blunt and piercing damage and accuracies scale 1.33x. Accuracy scales 1.75x, minimum damage scales 0.25x, maximum damage by 1.5x while diminishing AOE damage scales 0.1x. | ||
| + | |||
| + | *[[Hot Shot]]: It uses an excessive amount of powder to overcharge this shot to a single target, increasing maximum damage multiplier 1.75x, minimum damage 1.25x, blunt and piercing damage 1.75x, blunt and piercing accuracy 1.33x and accuracy 1.1x. This ranged ability costs [[ammunition]]. | ||
| + | |||
| + | *[[Prepare Volley]]: This ability deals no damage. Instead it sets up the player for 3 stacks of [[Sniping Stance|Sniping Stance 5]] which decreases agility and increases dexterity by 125. | ||
| + | |||
| + | == Acquisition == | ||
| + | |||
| + | There are currently three [[range]]d weapons that can transform into the {{PAGENAME}} through [[Researching]]. Using a higher tier weapon for researching increases the base chance of a transform occurring. These weapons and their respective crafting recipes are: | ||
| + | |||
| + | {{Item Recipes| | ||
| + | Reinforced Crossbow; | ||
| + | Arbalest; | ||
| + | Elder Crossbow; | ||
| + | }} | ||
| + | |||
| + | == Enchanting == | ||
| + | |||
| + | {{ScrollList|Weapon}} | ||
| + | |||
| + | == See Also == | ||
| + | * [[Combat]] | ||
| − | |||
| − | |||
{{Navbar Items|Combat}} | {{Navbar Items|Combat}} | ||
Latest revision as of 04:24, 24 May 2025
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| Vendor Value | 1,263,400 | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Rarity | Epic | ||||||||
| Level | 75 Range | ||||||||
| Enchantment Slots | 7 | ||||||||
| Slot | Weapon | ||||||||
| Attack Speed | 3.2s | ||||||||
| Offensive Stats | |||||||||
| Crit Chance | 6.667% | ||||||||
| Crit Multiplier | 1.33x | ||||||||
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| Offensive Affinity | |||||||||
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| Accuracy | |||||||||
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| Defensive Stats | |||||||||
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| Abilities | |||||||||
| Enchanting | |||||||||
| Base XP | 980 | ||||||||
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| Augmentation | |||||||||
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| Research | |||||||||
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| Tooltip | |||||||||
A weapon that combines the ranged prowess of the elves with the technical ingenuity of the dwarves. A true breakthrough! Can technically be fired one handed. | |||||||||
The Witchhunter Handgonne is an epic one-handed ranged weapon that can only be obtained as a rare transformation when Researching certain ranged weapons. This firearm requires ammunition.
Researching the Witchhunter Handgonne also has a chance to transform it into the Personal Cannon.
Contents
Abilities
- Fire Handgonne: This ranged ability costs ammunition. It increases maximum damage multiplier 1.1x, blunt and and piercing damage 1.4x, and blunt and piercing accuracy 1.1x.
- Artillery: Artillery fires a barrage of explosive projectiles at multiple enemy combatants. This ranged ability increases blunt damage and blunt accuracy 1.15x and maximum damage multiplier scales 2x. Diminishing AOE (Damage Loss per subsequent targets) Damage Multiplier scales 0.25x while accuracy scales 0.75x.
- Mortar: Mortar lobs an indirect explosive shot into the midst of an enemy party. The shrapnel makes it hard to miss, but damage might be spread thin. This ranged ability costs ammunition. It increases maximum damage multiplier 1.35x, blunt damage and blunt accuracy 1.33x. Accuracy scales 1.15x, while the minimum damage scales 0.5 and the dinishing aoe damage scales 0.1x.
- Grapeshot: Grapeshot fires a spray of smaller projectiles. Hard to miss, but lots of variance in damage. The smaller pellets can easily cause bleeds even if they do not deal a ton of up front damage. Blunt and piercing damage and accuracies scale 1.33x. Accuracy scales 1.75x, minimum damage scales 0.25x, maximum damage by 1.5x while diminishing AOE damage scales 0.1x.
- Hot Shot: It uses an excessive amount of powder to overcharge this shot to a single target, increasing maximum damage multiplier 1.75x, minimum damage 1.25x, blunt and piercing damage 1.75x, blunt and piercing accuracy 1.33x and accuracy 1.1x. This ranged ability costs ammunition.
- Prepare Volley: This ability deals no damage. Instead it sets up the player for 3 stacks of Sniping Stance 5 which decreases agility and increases dexterity by 125.
Acquisition
There are currently three ranged weapons that can transform into the Witchhunter Handgonne through Researching. Using a higher tier weapon for researching increases the base chance of a transform occurring. These weapons and their respective crafting recipes are:
| Icon | Name | Skill: Level | Experience | Recipe |
|---|---|---|---|---|
![]() | Reinforced Crossbow | 19,350 | x1,500, x9, x300 | |
![]() | Arbalest | 26,000 | x300, x10, x1,500 | |
![]() | Elder Crossbow | 33,600 | x300, x1,500, x12 |
Enchanting
Scroll | Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
|---|---|---|---|---|---|---|
| helm, body, legs, shield, weapon | 1 | 25 | 10 | Air, Fire, Mind | Decreases the level requirements of the item by 1. | |
| weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. | |
| weapon | 28 | 400 | 40 | Blood, Chaos, Death | Increases accuracy for all elemental affinities by 5% multiplicatively. | |
| weapon | 28 | 400 | 40 | Earth, Blood, Death | Increases accuracy for all physical affinities by 5% multiplicatively. | |
| weapon | 28 | 400 | 40 | Blood, Mind, Death | Increases accuracy for all three combat styles by 2.5% multiplicatively. | |
| cape, weapon | 29 | 400 | 40 | Mind, Chaos, Nature | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. | |
| cape, weapon | 35 | 500 | 50 | Water, Mind, Chaos | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). | |
| weapon | 52 | 600 | 60 | Cosmic, Blood, Chaos, Death | Increases critical chance by an additive +1.5% and critical multiplier by an additive +0.03x. | |
| shield, weapon | 53 | 900 | 80 | Blood, Chaos, Death | Increases Damage over Time tick damage by 5%, capping at +50 damage per tick. | |
| shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your agility as dexterity. Reduces agility by half of the gained dexterity. Caps at 100% | |
| shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your protection as strength. Reduces protection by half of the gained strength. Caps at 100%. | |
| shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your resistance as intellect. Reduces resistance by half of the gained intellect. Caps at 100% | |
| weapon | 100 | Apply poison for 1 damage per second. | ||||
| weapon | 100 | Has a 3% chance to speed up attack speed by 33%. |
See Also













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Fishtail
Razorfin
Bestial Dagger
Empowered Bestial Dagger
Log Maul
Bronze Full Helm
Iron Full Helm
Obsidian Full Helm
Mithril Full Helm
Adamantite Full Helm
Runite Full Helm
Stygian Full Helm
King's Crown
Festive Shroud
Decayed Cloak
Bestial Shawl
Mantle of Flame
Blademaster's Shroud
Royal Banner
Bronze Breastplate
Bronze Chainmail
Iron Breastplate
Iron Chainmail
Obsidian Breastplate
Obsidian Chainmail
Mithril Breastplate
Mithril Chainmail
Adamantite Breastplate
Adamantite Chainmail
Runite Breastplate
Runite Chainmail
Stygian Breastplate
Stygian Chainmail
Gargoyle Chainmail
Bronze Plate Leggings
Iron Plate Leggings
Obsidian Plate Leggings
Mithril Plate Leggings
Adamantite Plate Leggings
Runite Plate Leggings
Stygian Plate Leggings
Gargoyle Legs
Shrimp Greaves
Gargoyle Shield
Magical Snowball
Fire Orb
Bestial Defender
Empowered Bestial Defender
Bronze Gloves
Iron Gloves
Obsidian Gloves
Mithril Gloves
Adamantite Gloves
Runite Gloves
Stygian Gloves
Naga's Bracelet
Titanic Gauntlet
Awakened World Shaper
Ancient Nature Amulet
Ancient Fire Amulet
Ancient Water Amulet
Ancient Blood Amulet
Ancient Air Amulet
Ancient Chaos Amulet
Corrupted Ring
Golem Ring
Signet Ring
Santa Hat
Snowman Head
Tophat