Difference between revisions of "Overgrown Castle"
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| − | {{Infobox Location|title=Overgrown Castle | + | {{Infobox Location|title=Overgrown Castle|zone-type=Combat|dangerous=yes|max-players=3|monsters=[[Wild Boar]], [[Wolf]], [[Nox Wolf]], [[ANGY BOAR]], [[ANGY WOLF]]|recommended-stats=50+|recommended-gear=At least a base armor set and a +5 weapon |recommended-style=Range,Piercing}} |
| + | '''The Overgrown Castle''' is a 3 player/mercenaries combat location that can be accessed with the [[Castle Map]] dungeon key. | ||
| − | + | ==Recommendations== | |
| + | The base dungeon is of low-medium difficulty and should be doable with a tank and 2 dps players/mercenaries for a relatively safe run, or 3 dps players/mercenaries for a riskier run. | ||
| − | + | Range is recommended because the monsters in this dungeon are all classified as beasts with a negative defensive affinity to range and piercing attacks. | |
| − | + | ==Key Acquisition== | |
| + | The Castle Map key is tradeable at the [[Marketplace]] or [[Crafting|Crafted]]: | ||
| + | {{Item Recipes|Castle Map}} | ||
| − | + | ==Dungeon Combat== | |
| + | There are three waves in this dungeon. | ||
| − | == | + | ===1st Wave=== |
| − | + | *This wave will always spawn 40 monsters of two types: [[Wolf|Wolves]] and/or [[Wild Boar]]s. | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | | | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | + | *Either of them has a 50% chance to spawn so an average of 20 wolves and 20 boars can be expected, but not guaranteed. | |
| − | |||
| − | + | *10 waves of 4 beasts will spawn. | |
| − | + | ===2nd Wave=== | |
| + | *12 [[Nox Wolf|Nox Wolves]] will spawn. | ||
| − | === | + | ===3rd wave=== |
| − | + | 1-2 monsters will appear: either the [[ANGY BOAR]] and/or the [[ANGY WOLF]]. | |
| − | + | Either of them has a 50% chance to spawn. Sometimes only one will appear or both will. | |
| − | |||
| − | + | ==Monsters== | |
| − | |||
| − | |||
{| class="wikitable mw-collapsible mw-collapsed " | {| class="wikitable mw-collapsible mw-collapsed " | ||
| Line 45: | Line 37: | ||
!Offensive Affinities | !Offensive Affinities | ||
!Defensive Affinities | !Defensive Affinities | ||
| − | ! | + | !Notable Drops with their drop rate |
|- | |- | ||
| − | |{{ | + | |{{img|Wild Boar|60|word=1}} |
|0-40 | |0-40 | ||
|Melee: 20% | |Melee: 20% | ||
| Line 59: | Line 51: | ||
Piercing: -33.3% | Piercing: -33.3% | ||
| − | |{{img|Partial Map | + | |{{img|Partial Map|25|word=1}} (6.7/10k) |
| − | {{img|Overgrown Woods Scroll | + | {{img|Overgrown Woods Scroll|25|word=1}} (0.7/10k) |
|- | |- | ||
| − | |{{ | + | |{{img|Wolf|60|word=1}} |
|0-40 | |0-40 | ||
|Melee: 20% | |Melee: 20% | ||
| Line 75: | Line 67: | ||
Piercing: -33.3% | Piercing: -33.3% | ||
| − | |{{img|Partial Map | + | |{{img|Partial Map|25|word=1}}(6.7/10k) |
| − | {{img|Overgrown Woods Scroll|25|25|word=1}}(0.7/10k) | + | {{img|Overgrown Woods Scroll|25|25|word=1}} (0.7/10k) |
|- | |- | ||
| − | |{{ | + | |{{img|Nox Wolf|60|word=1}} |
|12 | |12 | ||
|Melee: 20% | |Melee: 20% | ||
| Line 96: | Line 88: | ||
Piercing: -33.3% | Piercing: -33.3% | ||
| − | |{{img|Partial Map | + | |{{img|Partial Map|25|word=1}}(2%) |
| − | {{img|Overgrown Woods Scroll | + | {{img|Overgrown Woods Scroll|25|word=1}} (0.2%) |
| − | {{img|Armor and its | + | {{img|Charred Pelt|25|word=1}} (0.1%) |
| + | |||
| + | {{img|Armor and its Weaknesses|25|word=1}} (0.1%) | ||
|- | |- | ||
| − | |{{ | + | |{{img|ANGY WOLF|60|word=1}} |
|0-2 | |0-2 | ||
|Melee: 33% | |Melee: 33% | ||
| Line 119: | Line 113: | ||
Ice: -50% | Ice: -50% | ||
| − | |{{img|Bestial Dagger | + | |{{img|Bestial Dagger|25|word=1}}(1%) |
| − | {{img|Bestial Defender | + | {{img|Bestial Defender|25|word=1}}(1%) |
| − | {{img|Charred Pelt | + | {{img|Charred Pelt|25|word=1}}(1%) |
|- | |- | ||
| − | |{{Img| | + | |{{Img|ANGY BOAR|60|word=1}} |
|0-2 | |0-2 | ||
|Melee: 33% | |Melee: 33% | ||
| Line 142: | Line 136: | ||
Ice: -50% | Ice: -50% | ||
| − | |{{img|Bestial Dagger | + | |{{img|Bestial Dagger|25|word=1}} (1%) |
| − | {{img|Bestial Defender | + | {{img|Bestial Defender|25|word=1}} (1%) |
| − | {{img|Charred Pelt | + | {{img|Charred Pelt|25|word=1}} (1%) |
|} | |} | ||
| − | == | + | ==Drops== |
| − | + | {{Loot table}} | |
| + | |||
| + | ==Tips== | ||
| + | *Taking the {{img|Ring of Taxes|25|word=1}} will boost profits from the dungeon, as it boosts junk drop chance. | ||
| + | |||
| + | *Wearing a piece of equipment enhanced with the [[Treasure Hunter]] enchantment will help increase all combat drop chances by 3% (base percentage for Treasure Hunter 1) except for guaranteed (100%) drop items which do not get an additional drop roll. | ||
| + | |||
| + | *The [[Talents|Lucky looter]] or [[Talents|Loaded Dice]] talents give double junk drop chance. | ||
| + | |||
| + | *Talents like [[Talents|Novice Treasure Hunter]] or [[Talents|Master Treasure Hunter]] provide higher chances to find items in the combat. | ||
| + | |||
| + | *The [[Talents|Beast Hunter]] or [[Talents|Beast Slayer]] talents will help defeat the monsters quickly. | ||
| − | + | The achievement [[Achievements#CastleHunting|Castle Hunting]] gives another [[Talents|talent]] that further boosts damage against beasts by 1%. | |
| − | + | [[Category:Zones]] | |
| + | [[Category:Dungeon]] | ||
Latest revision as of 16:15, 9 June 2025
![]() | |
| Type of zone | Combat |
|---|---|
| Dangerous | yes |
| Encounters | |
| Max Players | 3 |
| Monsters | Wild Boar, Wolf, Nox Wolf, ANGY BOAR, ANGY WOLF |
| Zone Recommendations | |
| Rec. Combat Levels | 50+ |
| Rec. Gear | At least a base armor set and a +5 weapon |
| Rec. Combat Style | Range,Piercing |
The Overgrown Castle is a 3 player/mercenaries combat location that can be accessed with the Castle Map dungeon key.
Contents
Recommendations
The base dungeon is of low-medium difficulty and should be doable with a tank and 2 dps players/mercenaries for a relatively safe run, or 3 dps players/mercenaries for a riskier run.
Range is recommended because the monsters in this dungeon are all classified as beasts with a negative defensive affinity to range and piercing attacks.
Key Acquisition
The Castle Map key is tradeable at the Marketplace or Crafted:
| Icon | Name | Skill: Level | Experience | Recipe |
|---|---|---|---|---|
![]() | Castle Map | 27,600 | x1, x10, x6, x1,000, x20, x20 | |
x20, x1 |
Dungeon Combat
There are three waves in this dungeon.
1st Wave
- This wave will always spawn 40 monsters of two types: Wolves and/or Wild Boars.
- Either of them has a 50% chance to spawn so an average of 20 wolves and 20 boars can be expected, but not guaranteed.
- 10 waves of 4 beasts will spawn.
2nd Wave
- 12 Nox Wolves will spawn.
3rd wave
1-2 monsters will appear: either the ANGY BOAR and/or the ANGY WOLF.
Either of them has a 50% chance to spawn. Sometimes only one will appear or both will.
Monsters
| Monster | Encounters | Offensive Affinities | Defensive Affinities | Notable Drops with their drop rate |
|---|---|---|---|---|
Wild Boar
|
0-40 | Melee: 20%
Magic: 0% Range: 0% |
Melee: 20%
Magic: 10% Range: -20% Piercing: -33.3% |
Partial Map (6.7/10k)
|
Wolf
|
0-40 | Melee: 20%
Magic: 0% Range: 0% |
Melee: 20%
Magic: 10% Range: -20% Piercing: -33.3% |
Partial Map(6.7/10k)
|
Nox Wolf
|
12 | Melee: 20%
Magic: 0% Range: 0% |
Melee: 40%
Magic: 20% Nature: -10% Range: -20% Fire: -30% Ice: -30% Piercing: -33.3% |
Partial Map(2%)
|
Angy Wolf
|
0-2 | Melee: 33%
Magic: 0% Range: 0% |
Fire: 100%
Melee: 50% Magic: 0% Range: -10% Nature: -25% Piercing: -25% Ice: -50% |
Bestial Dagger(1%)
|
Angy Boar
|
0-2 | Melee: 33%
Magic: 0% Range: 0% |
Fire: 100%
Melee: 50% Magic: 0% Range: -10% Nature: -25% Piercing: -25% Ice: -50% |
Bestial Dagger (1%)
|
Drops
| Item | Quantity | Rarity | Vendor value | |
|---|---|---|---|---|
| Gold | 50,000–200,000 | 100% | 50,000–200,000 | |
| Overgrown Cache | 1 | 100% | 1,000 | |
| Lesser Jewelry Cache | 1 | 50% | 1,000 | |
| Basic Runic Dust | 20–80 | 20% | 10,000–40,000 | |
| Unusual Runic Dust | 10–40 | 15% | 10,000–40,000 | |
| Bestial Dagger | 1 | 12.5% | 250,000 | |
| Bestial Defender | 1 | 12.5% | 250,000 | |
| Singular Runic Dust | 5–30 | 10% | 10,000–60,000 | |
| Overgrown Cache | 1 | 10% | 1,000 | |
| Hunter's Band | 1 | 8.333% | 3,450,000 | |
| Charred Pelt | 1 | 6.25% | 1,620,000 | |
| Castle Door | 1 | 6.25% | 4,840,000 | |
| Prime Runic Dust | 1–15 | 5% | 4,000–60,000 | |
| Defender's Pendant | 1 | 3.125% | 500,000 | |
| Defender's Band | 1 | 3.125% | 500,000 | |
| Mythical Runic Dust | 1–8 | 2.5% | 8,000–64,000 | |
| Trapper's Guide, the Sequel | 1 | 2% | 500,000 | |
| All Ghillied Up | 1 | 2% | 500,000 | |
| Projectile Based Diplomacy - I | 1 | 2% | 500,000 | |
| Trapper's Guide | 1 | 2% | 500,000 | |
| Projectile Based Diplomacy - II | 1 | 2% | 500,000 | |
| Projectile Based Diplomacy - III | 1 | 2% | 500,000 | |
| Ballistics 101 | 1 | 2% | 500,000 |
| Item | Quantity | Rarity | Vendor value | |
|---|---|---|---|---|
| Armor Scraps | 30–100 | 100% | 45,000–150,000 | |
| Broken Armaments | 15–100 | 100% | 15,000–100,000 | |
| Primitive Coin | 20–150 | 100% | 50,000–375,000 | |
| Dwarven Coins | 30–150 | 100% | 225,000–1,125,000 | |
| Old Coins | 30–150 | 100% | 30,000–150,000 | |
| Light Armor Scraps | 2–10 | 100% | 2,500–12,500 | |
| Useless Metal Scraps | 250–2,000 | 100% | 25,000–200,000 | |
| Ancient Armor Scraps | 8–20 | 100% | 32,000–80,000 | |
| Valuable Furs | 50–200 | 100% | 75,000–300,000 | |
| Primitive Coin | 10–150 | 50% | 25,000–375,000 | |
| Old Coins | 10–150 | 50% | 10,000–150,000 | |
| Valuable Furs | 25–200 | 50% | 37,500–300,000 | |
| Dwarven Coins | 10–150 | 50% | 75,000–1,125,000 | |
| Armor Scraps | 3–100 | 50% | 4,500–150,000 | |
| Ancient Armor Scraps | 5–20 | 50% | 20,000–80,000 | |
| Useless Metal Scraps | 100–2,000 | 50% | 10,000–200,000 | |
| Light Armor Scraps | 1–10 | 50% | 1,250–12,500 | |
| Broken Armaments | 5–100 | 50% | 5,000–100,000 | |
| Valuable Furs | 25–200 | 10% | 37,500–300,000 | |
| Primitive Coin | 10–150 | 10% | 25,000–375,000 | |
| Old Coins | 10–150 | 10% | 10,000–150,000 | |
| Dwarven Coins | 10–150 | 10% | 75,000–1,125,000 | |
| Useless Metal Scraps | 100–2,000 | 10% | 10,000–200,000 | |
| Ancient Armor Scraps | 5–20 | 10% | 20,000–80,000 | |
| Broken Armaments | 5–100 | 10% | 5,000–100,000 | |
| Armor Scraps | 3–100 | 10% | 4,500–150,000 | |
| Light Armor Scraps | 1–10 | 10% | 1,250–12,500 |
| Item | Quantity | Rarity | Vendor value | Leagues | |
|---|---|---|---|---|---|
| Pineapple | 5–20 | 50% | 350–1,400 | ||
| Tangle Root | 5–20 | 50% | 400–1,600 | ||
| Thorny Vine | 5–20 | 50% | 250–1,000 | ||
| Small Gathering Supply Crate | 1 | 50% | 1,000 | ||
| Black Berry | 1–5 | 50% | 20–100 | ||
| Thorny Root | 5–20 | 50% | 250–1,000 | ||
| Gathering Supply Crate | 1 | 30% | 1,000 |
Tips
- Taking the
Ring of Taxes will boost profits from the dungeon, as it boosts junk drop chance.
- Wearing a piece of equipment enhanced with the Treasure Hunter enchantment will help increase all combat drop chances by 3% (base percentage for Treasure Hunter 1) except for guaranteed (100%) drop items which do not get an additional drop roll.
- The Lucky looter or Loaded Dice talents give double junk drop chance.
- Talents like Novice Treasure Hunter or Master Treasure Hunter provide higher chances to find items in the combat.
- The Beast Hunter or Beast Slayer talents will help defeat the monsters quickly.
The achievement Castle Hunting gives another talent that further boosts damage against beasts by 1%.








Wild Boar
Overgrown Woods Scroll
Wolf
Nox Wolf
Charred Pelt
Armor and Its Weaknesses
Angy Wolf
Bestial Dagger
Bestial Defender
Angy Boar