Difference between revisions of "Overgrown Castle"

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{{Infobox Location|title=Overgrown Castle|image=https://i.gyazo.com/ccd0127f306184f9c10ecc105d2ff3b5.png|rel-date=Refactor|zone-type=Combat|dangerous=yes|max-players=3|monsters=wild boar, wolf, Nox wolf, ANGY BOAR, ANGY WOLF|recommended-stats=50+|recommended-gear=Atleast a +5 set|recommended-style=Range,piercing}}
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{{Infobox Location|title=Overgrown Castle|zone-type=Combat|dangerous=yes|max-players=3|monsters=[[Wild Boar]], [[Wolf]], [[Nox Wolf]], [[ANGY BOAR]], [[ANGY WOLF]]|recommended-stats=50+|recommended-gear=At least a base armor set and a +5 weapon |recommended-style=Range,Piercing}}
  
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'''The Overgrown Castle''' is a 3 player/mercenaries combat location that can be accessed with the [[Castle Map]] dungeon key.
  
'''The Overgrown Castle''' is a 3 player/mercenaries combat location that can be accessed by using the [[Castle Map]] Dungeon key.
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==Recommendations==
 +
The base dungeon is of low-medium difficulty and should be doable with a tank and 2 dps players/mercenaries for a relatively safe run, or 3 dps players/mercenaries for a riskier run.  
  
The base dungeon is pretty low-medium difficulty and should be doable with a tank and 2 dps players/mercenaries for a relatively safe run,or 3 dps players/mercenaries for a riskier run.  
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Range is recommended because the monsters in this dungeon are all classified as beasts with a negative defensive affinity to range and piercing attacks.
  
Range is recommended because the monsters in the dungeon are all classified as a beast, and all beasts in this dungeon have a negative defensive affinity to range and piercing. 
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==Key Acquisition==
 +
The Castle Map key is tradeable at the [[Marketplace]] or [[Crafting|Crafted]]:
 +
{{Item Recipes|Castle Map}}
  
That means, you are recommended to take a range loadout that does piercing and range damage.
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==Dungeon Combat==
 +
There are three waves in this dungeon.  
  
==Dungeon Key==
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===1st Wave===
{| class="wikitable"
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*This wave will always spawn 40 monsters of two types: [[Wolf|Wolves]] and/or [[Wild Boar]]s.  
|-
 
!Item!!Max Players
 
!Recommended Level
 
|-
 
|{{img|Castle Map|45|45|word=1}}||3
 
|{{img|1=Range|2=25|3=25|word=1}} (Level 50+)
 
|}
 
 
 
==Dungeon Info==
 
There are three waves in this dungeon. Their details are:
 
  
======1st wave======
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*Either of them has a 50% chance to spawn so an average of 20 wolves and 20 boars can be expected, but not guaranteed.  
This will always spawn 40 monsters of two types, either the wolves or the wild boars.  
 
  
Either of them has a 50% chance to spawn, so you can expect to never see a uniform spawn count. But a average of 20 wolves and 20 boars can be expected, but not guaranteed.  
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*10 waves of 4 beasts will spawn.
  
The monsters will spawn 4 at a time, so there will be 10 sets of 4 monsters in a wave, where wolves and boars will spawn.  
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===2nd Wave===
 +
*12 [[Nox Wolf|Nox Wolves]] will spawn.  
  
======2nd wave======
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===3rd wave===
This will always 12 Nox wolves. This is a 100% spawn rate.  
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1-2 monsters will appear: either the [[ANGY BOAR]] and/or the [[ANGY WOLF]].  
  
======3rd wave======
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Either of them has a 50% chance to spawn. Sometimes only one will appear or both will.  
This will always spawn 2 monsters of two types, either the ANGY BOAR, or the ANGY WOLF.  
 
  
Either of them has a 50% chance to spawn, so you can expect to never see them in a 1:1 ratio,and can expect to face either one of them only or both of them per dungeon.
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==Monsters==
 
 
===Monsters===
 
  
 
{| class="wikitable mw-collapsible mw-collapsed "
 
{| class="wikitable mw-collapsible mw-collapsed "
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!Offensive Affinities
 
!Offensive Affinities
 
!Defensive Affinities
 
!Defensive Affinities
!List of All Drops Available with their drop rate
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!Notable Drops with their drop rate
 
|-
 
|-
|{{Img|wild boar|60|auto|word=1}}
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|{{img|Wild Boar|60|word=1}}
 
|0-40
 
|0-40
 
|Melee: 20%
 
|Melee: 20%
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Piercing: -33.3%
 
Piercing: -33.3%
|{{img|Partial Map|25|25|word=1}}(6.7/10k)
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|{{img|Partial Map|25|word=1}} (6.7/10k)
{{img|Overgrown Woods Scroll|25|25|word=1}}(0.7/10k)
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{{img|Overgrown Woods Scroll|25|word=1}} (0.7/10k)
  
 
|-
 
|-
|{{Img|wolf|60|auto|word=1}}
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|{{img|Wolf|60|word=1}}
 
|0-40
 
|0-40
 
|Melee: 20%
 
|Melee: 20%
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Piercing: -33.3%
 
Piercing: -33.3%
|{{img|Partial Map|25|25|word=1}}(6.7/10k)  
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|{{img|Partial Map|25|word=1}}(6.7/10k)  
{{img|Overgrown Woods Scroll|25|25|word=1}}(0.7/10k)
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{{img|Overgrown Woods Scroll|25|25|word=1}} (0.7/10k)
 
|-
 
|-
|{{Img|nox wolf|60|auto|word=1}}
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|{{img|Nox Wolf|60|word=1}}
 
|12
 
|12
 
|Melee: 20%
 
|Melee: 20%
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Piercing: -33.3%
 
Piercing: -33.3%
|{{img|Partial Map|25|25|word=1}}(2%)
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|{{img|Partial Map|25|word=1}}(2%)
{{img|Overgrown Woods Scroll|25|25|word=1}}(0.2%){{img|Charred Pelt|25|25|word=1}}(0.1%)
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{{img|Overgrown Woods Scroll|25|word=1}} (0.2%)
  
{{img|Armor and its Weakness|25|25|word=1}}(0.1%)
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{{img|Charred Pelt|25|word=1}} (0.1%)
 +
 
 +
{{img|Armor and its Weaknesses|25|word=1}} (0.1%)
 
|-
 
|-
|{{Img|ANGY WOLF|60|auto|word=1}}
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|{{img|ANGY WOLF|60|word=1}}
 
|0-2
 
|0-2
 
|Melee: 33%
 
|Melee: 33%
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Ice: -50%
 
Ice: -50%
|{{img|Bestial Dagger|25|25|word=1}}(1%)
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|{{img|Bestial Dagger|25|word=1}}(1%)
{{img|Bestial Defender|25|25|word=1}}(1%)
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{{img|Bestial Defender|25|word=1}}(1%)
  
{{img|Charred Pelt|25|25|word=1}}(1%)
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{{img|Charred Pelt|25|word=1}}(1%)
 
|-
 
|-
|{{Img|Angy boar|60|auto|word=1}}
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|{{Img|ANGY BOAR|60|word=1}}
 
|0-2
 
|0-2
 
|Melee: 33%
 
|Melee: 33%
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Ice: -50%
 
Ice: -50%
|{{img|Bestial Dagger|25|25|word=1}}(1%)
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|{{img|Bestial Dagger|25|word=1}} (1%)
{{img|Bestial Defender|25|25|word=1}}(1%)
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{{img|Bestial Defender|25|word=1}} (1%)
  
{{img|Charred Pelt|25|25|word=1}}(1%)
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{{img|Charred Pelt|25|word=1}} (1%)
 
|}
 
|}
  
==Some Important Info on the dungeon:==
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==Drops==
This dungeon primarily has beasts from the [[Overgrown woods]] combat zone. That means they'll be dropping a lot of junk. Taking the [[Tax ring]] will give a big boost on profit from the dungeon, as it boosts junk drop chance.  
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{{Loot table}}
 +
 
 +
==Tips==
 +
*Taking the {{img|Ring of Taxes|25|word=1}} will boost profits from the dungeon, as it boosts junk drop chance.
 +
 
 +
*Wearing a piece of equipment enhanced with the [[Treasure Hunter]] enchantment will help increase all combat drop chances by 3% (base percentage for Treasure Hunter 1) except for guaranteed (100%) drop items which do not get an additional drop roll.  
 +
 
 +
*The [[Talents|Lucky looter]] or [[Talents|Loaded Dice]] talents give double junk drop chance.
 +
 
 +
*Talents like [[Talents|Novice Treasure Hunter]] or [[Talents|Master Treasure Hunter]] provide higher chances to find items in the combat. 
 +
 
 +
*The [[Talents|Beast Hunter]] or [[Talents|Beast Slayer]] talents will help defeat the monsters quickly.
  
Affixes like [[Lucky looter]], [[Loaded Dice]], [[Beast Hunter]], [[Beast Slayer]], [[Novice Treasure Hunter]], [[Master Treasure Hunter]] help a lot on clearing the dungeon faster, and give more junk/drops from it.
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The achievement [[Achievements#CastleHunting|Castle Hunting]] gives another [[Talents|talent]] that further boosts damage against beasts by 1%.
  
The achievement "[[Castle Hunting]]" Gives another talent that further boosts your damage against beasts by 1%, so that's another thing to keep note of when running the dungeon.
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[[Category:Zones]]
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[[Category:Dungeon]]

Latest revision as of 16:15, 9 June 2025

Overgrown Castle
Overgrown Castle
Type of zoneCombat
Dangerousyes
Encounters
Max Players3
MonstersWild Boar, Wolf, Nox Wolf, ANGY BOAR, ANGY WOLF
Zone Recommendations
Rec. Combat Levels50+
Rec. GearAt least a base armor set and a +5 weapon
Rec. Combat StyleRange,Piercing

The Overgrown Castle is a 3 player/mercenaries combat location that can be accessed with the Castle Map dungeon key.

Recommendations

The base dungeon is of low-medium difficulty and should be doable with a tank and 2 dps players/mercenaries for a relatively safe run, or 3 dps players/mercenaries for a riskier run.

Range is recommended because the monsters in this dungeon are all classified as beasts with a negative defensive affinity to range and piercing attacks.

Key Acquisition

The Castle Map key is tradeable at the Marketplace or Crafted:

IconNameSkill: LevelExperienceRecipe
Castle Map Crafting (Dungeon): 7427,600Scroll x1, Yew Log x10, Partial Map x6, Silver x1,000, Leather x20, Scale x20
Partial Map x20, Scroll x1

Dungeon Combat

There are three waves in this dungeon.

1st Wave

  • Either of them has a 50% chance to spawn so an average of 20 wolves and 20 boars can be expected, but not guaranteed.
  • 10 waves of 4 beasts will spawn.

2nd Wave

3rd wave

1-2 monsters will appear: either the ANGY BOAR and/or the ANGY WOLF.

Either of them has a 50% chance to spawn. Sometimes only one will appear or both will.

Monsters

Monster Encounters Offensive Affinities Defensive Affinities Notable Drops with their drop rate
Wild Boar Wild Boar 0-40 Melee: 20%

Magic: 0%

Range: 0%

Melee: 20%

Magic: 10%

Range: -20%

Piercing: -33.3%

Partial Map Partial Map (6.7/10k)

Overgrown Woods Scroll Overgrown Woods Scroll (0.7/10k)

Wolf Wolf 0-40 Melee: 20%

Magic: 0%

Range: 0%

Melee: 20%

Magic: 10%

Range: -20%

Piercing: -33.3%

Partial Map Partial Map(6.7/10k)

Overgrown Woods Scroll Overgrown Woods Scroll (0.7/10k)

Nox Wolf Nox Wolf 12 Melee: 20%

Magic: 0%

Range: 0%

Melee: 40%

Magic: 20%

Nature: -10%

Range: -20%

Fire: -30%

Ice: -30%

Piercing: -33.3%

Partial Map Partial Map(2%)

Overgrown Woods Scroll Overgrown Woods Scroll (0.2%)

Charred Pelt Charred Pelt (0.1%)

Armor and its Weaknesses Armor and Its Weaknesses (0.1%)

ANGY WOLF Angy Wolf 0-2 Melee: 33%

Magic: 0%

Range: 0%

Fire: 100%

Melee: 50%

Magic: 0%

Range: -10%

Nature: -25%

Piercing: -25%

Ice: -50%

Bestial Dagger Bestial Dagger(1%)

Bestial Defender Bestial Defender(1%)

Charred Pelt Charred Pelt(1%)

ANGY BOAR Angy Boar 0-2 Melee: 33%

Magic: 0%

Range: 0%

Fire: 100%

Melee: 50%

Magic: 0%

Range: -10%

Nature: -25%

Piercing: -25%

Ice: -50%

Bestial Dagger Bestial Dagger (1%)

Bestial Defender Bestial Defender (1%)

Charred Pelt Charred Pelt (1%)

Drops

Normal drops
ItemQuantityRarityVendor value
GoldGold50,000–200,000100%50,000–200,000
Overgrown CacheOvergrown Cache1100%1,000
Lesser Jewelry CacheLesser Jewelry Cache150%1,000
Basic Runic DustBasic Runic Dust20–8020%10,000–40,000
Unusual Runic DustUnusual Runic Dust10–4015%10,000–40,000
Bestial DaggerBestial Dagger112.5%250,000
Bestial DefenderBestial Defender112.5%250,000
Singular Runic DustSingular Runic Dust5–3010%10,000–60,000
Overgrown CacheOvergrown Cache110%1,000
Hunter's BandHunter's Band18.333%3,450,000
Charred PeltCharred Pelt16.25%1,620,000
Castle DoorCastle Door16.25%4,840,000
Prime Runic DustPrime Runic Dust1–155%4,000–60,000
Defender's PendantDefender's Pendant13.125%500,000
Defender's BandDefender's Band13.125%500,000
Mythical Runic DustMythical Runic Dust1–82.5%8,000–64,000
Trapper's Guide, the SequelTrapper's Guide, the Sequel12%500,000
All Ghillied UpAll Ghillied Up12%500,000
Projectile Based Diplomacy - IProjectile Based Diplomacy - I12%500,000
Trapper's GuideTrapper's Guide12%500,000
Projectile Based Diplomacy - IIProjectile Based Diplomacy - II12%500,000
Projectile Based Diplomacy - IIIProjectile Based Diplomacy - III12%500,000
Ballistics 101Ballistics 10112%500,000
Junk drops
ItemQuantityRarityVendor value
Armor ScrapsArmor Scraps30–100100%45,000–150,000
Broken ArmamentsBroken Armaments15–100100%15,000–100,000
Primitive CoinPrimitive Coin20–150100%50,000–375,000
Dwarven CoinsDwarven Coins30–150100%225,000–1,125,000
Old CoinsOld Coins30–150100%30,000–150,000
Light Armor ScrapsLight Armor Scraps2–10100%2,500–12,500
Useless Metal ScrapsUseless Metal Scraps250–2,000100%25,000–200,000
Ancient Armor ScrapsAncient Armor Scraps8–20100%32,000–80,000
Valuable FursValuable Furs50–200100%75,000–300,000
Primitive CoinPrimitive Coin10–15050%25,000–375,000
Old CoinsOld Coins10–15050%10,000–150,000
Valuable FursValuable Furs25–20050%37,500–300,000
Dwarven CoinsDwarven Coins10–15050%75,000–1,125,000
Armor ScrapsArmor Scraps3–10050%4,500–150,000
Ancient Armor ScrapsAncient Armor Scraps5–2050%20,000–80,000
Useless Metal ScrapsUseless Metal Scraps100–2,00050%10,000–200,000
Light Armor ScrapsLight Armor Scraps1–1050%1,250–12,500
Broken ArmamentsBroken Armaments5–10050%5,000–100,000
Valuable FursValuable Furs25–20010%37,500–300,000
Primitive CoinPrimitive Coin10–15010%25,000–375,000
Old CoinsOld Coins10–15010%10,000–150,000
Dwarven CoinsDwarven Coins10–15010%75,000–1,125,000
Useless Metal ScrapsUseless Metal Scraps100–2,00010%10,000–200,000
Ancient Armor ScrapsAncient Armor Scraps5–2010%20,000–80,000
Broken ArmamentsBroken Armaments5–10010%5,000–100,000
Armor ScrapsArmor Scraps3–10010%4,500–150,000
Light Armor ScrapsLight Armor Scraps1–1010%1,250–12,500
League specific drops
ItemQuantityRarityVendor valueLeagues
PineapplePineapple5–2050%350–1,400No Gather Ironman
Tangle RootTangle Root5–2050%400–1,600No Gather Ironman
Thorny VineThorny Vine5–2050%250–1,000No Gather Ironman
Small Gathering Supply CrateSmall Gathering Supply Crate150%1,000No Gather Ironman
Black BerryBlack Berry1–550%20–100No Gather Ironman
Thorny RootThorny Root5–2050%250–1,000No Gather Ironman
Gathering Supply CrateGathering Supply Crate130%1,000No Gather Ironman

Tips

  • Taking the Ring of Taxes Ring of Taxes will boost profits from the dungeon, as it boosts junk drop chance.
  • Wearing a piece of equipment enhanced with the Treasure Hunter enchantment will help increase all combat drop chances by 3% (base percentage for Treasure Hunter 1) except for guaranteed (100%) drop items which do not get an additional drop roll.

The achievement Castle Hunting gives another talent that further boosts damage against beasts by 1%.