Difference between revisions of "Flamboyant Cape"

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{{AutoInfobox|Flamboyant Cape}}
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{{AutoInfobox}}
A '''Flamboyant Cape''' is a piece of equipment that can be equipped to the cape slot that aids the playing in [[Dangerous Encounters|dangerous gathering encounters]] and gathering dungeons. It requires level 40 [[Enchanting]] to equip.
 
  
Wearing the '''Flamboyant Cape''' gives the player an extra 50% chance of a dangerous encounter occurring while gathering in dangerous locations, a gathering delay reduction of 10%, and a 1 in 25 chance to have an elite variant of the monster simulated instead. This can result in better mob drops at the cost of more time spent delayed while gathering.
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A '''{{PAGENAME}}''' is a cape that, when augmented, improves a player's [[Fishing]], [[Fishing|Bait Power]], [[Fishing|Rarity]], [[Fishing|Reel Power]], [[Foraging]], and [[Mining]] skills. This cape requires level 40 [[Enchanting]] to equip. It is most often equipped for its default enchantment, [[Danger Zone]].
  
==How to Acquire==
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=Acquisition=
It is acquired through [[Crafting]].
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A {{PAGENAME}} is tradeable at the [[Marketplace]] or created through crafting:
{|class="wikitable"
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{{Item Recipes}}
!
 
!{{img|crafting|25}} Level
 
!{{img|crafting|25}} Exp
 
!Materials
 
|-
 
| rowspan = 7 |{{img|Flamboyant Cape|80}}
 
| rowspan = 7 |<center>60
 
| rowspan = 7 |<center>20,250
 
|300 {{img|Rough Cloth|30|word=1}}
 
|-
 
|250 {{img|Restored Cloth|30|word=1}}
 
|-
 
|200 {{img|Lesser Cloth|30|word=1}}
 
|-
 
|150 {{img|Imbued Cloth|30|word=1}}
 
|-
 
|100 {{img|Greater Cloth|30|word=1}}
 
|-
 
|50 {{img|Major Cloth|30|word=1}}
 
|}
 
  
==Enchanting==
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=Enchanting=
'''Flamboyant Cape''' has one enchantment slot which is pre-enchanted with [[Danger Zone]] upon creation. Danger Zone increases the chance of a dangerous encounter by 50%. Reduces dangerous gathering delay by 10% and during dangerous gathering encounters, reduces damage taken and increases damage done by the same amount. The enchantment can be replaced but there is no way to re-enchant the cape with Danger Zone when this is done.
 
  
{{Enchantments|Cape}}
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The {{PAGENAME}} has one enchantment slot and is pre-enchanted with [[Danger Zone]] upon creation. Danger Zone increases the chance of a dangerous encounter by 50%. It also reduces dangerous gathering delay by 10% while reducing damage taken and increasing damage done by the same amount.
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{{ScrollList|Cape}}
  
==See also==
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Note that this cape can be disenchanted and re-enchanted, but there are no scrolls available to re-enchant it with Danger Zone.
*[[Equipment]]
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=See Also=
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* [[Camo Cloak]]
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{{Navbar Items|Skill}}
 
[[Category:Cape]]
 
[[Category:Cape]]
 
{{Navbar Items|Combat}}
 

Latest revision as of 06:51, 24 June 2025

Flamboyant Cape
Vendor Value1,000,000 Gold
RarityRare
Level40 Enchanting
EnchantmentDanger Zone
Enchantment Level1
Enchantment Slots1
SlotCape
Enchanting
Base XP320
Cost
1 Rough ClothRough Cloth
1 Restored ClothRestored Cloth
1 Lesser ClothLesser Cloth
1 Imbued ClothImbued Cloth
1 Major ClothMajor Cloth
1 Greater ClothGreater Cloth
Augmentation
Bonus Stats
+0.5 Mining
+0.5 Foraging
+0.5 Fishing
+0.5 Bait Power
+0.5 Bonus Rarity
+0.5 Reel Power
Research
SuccessFail
Singular Runic DustSingular Runic Dust
Rare Gear ScrapsRare Gear Scraps
Crafting
CategorySkilling
Level60
Experience20,250
Tooltip

A bright, flamboyant cape designed to catch the eye of monsters. Increases your combat ability in dangerous gathering encounters and gathering dungeons.

A Flamboyant Cape is a cape that, when augmented, improves a player's Fishing, Bait Power, Rarity, Reel Power, Foraging, and Mining skills. This cape requires level 40 Enchanting to equip. It is most often equipped for its default enchantment, Danger Zone.

Acquisition

A Flamboyant Cape is tradeable at the Marketplace or created through crafting:

IconNameSkill: LevelExperienceRecipe
Flamboyant Cape Crafting (Skilling): 6020,250Restored Cloth x250, Major Cloth x100, Rough Cloth x300, Lesser Cloth x200, Imbued Cloth x150, Greater Cloth x50

Enchanting

The Flamboyant Cape has one enchantment slot and is pre-enchanted with Danger Zone upon creation. Danger Zone increases the chance of a dangerous encounter by 50%. It also reduces dangerous gathering delay by 10% while reducing damage taken and increasing damage done by the same amount.

ScrollcraftingScrollSlotLevelSilver AmountRune AmountRunesEffect per scroll
Scroll of Endless AmmoScroll of Endless Ammocape, weapon2940040Mind, Chaos, NatureGain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms.
Scroll of Rune ReservesScroll of Rune Reservescape, weapon3550050Water, Mind, ChaosGain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost).
Scroll of ImmunityScroll of Immunitycape5670070Earth, Cosmic, DeathGives a 10% chance to halve debuff stacks taken.
Scroll of Researcher's BoonScroll of Researcher's Booncape931900190Air, Mind, Cosmic, NatureIncreases shard generation rate by 10%.

Note that this cape can be disenchanted and re-enchanted, but there are no scrolls available to re-enchant it with Danger Zone.

See Also