Difference between revisions of "Flamboyant Cape"

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{{AutoInfobox}}
 
{{AutoInfobox}}
  
A '''{{PAGENAME}}''' is a cape that, when augmented, improves player's [[Fishing]], [[Fishing|Bait Power]], [[Fishing|Rarity]], [[Fishing|Reel Power]], [[Foraging]], and [[Mining]] skills. This cloak requires level 40 [[Enchanting]] to equip. It is most often equipped for its default enchantment, [[Danger Zone]].
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A '''{{PAGENAME}}''' is a cape that, when augmented, improves a player's [[Fishing]], [[Fishing|Bait Power]], [[Fishing|Rarity]], [[Fishing|Reel Power]], [[Foraging]], and [[Mining]] skills. This cape requires level 40 [[Enchanting]] to equip. It is most often equipped for its default enchantment, [[Danger Zone]].
 
 
== Acquisition ==
 
 
 
A {{PAGENAME}} is tradable, players can buy and sell it at the [[Marketplace]]. It can also be crafted using the following recipe:
 
  
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=Acquisition=
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A {{PAGENAME}} is tradeable at the [[Marketplace]] or created through crafting:
 
{{Item Recipes}}
 
{{Item Recipes}}
  
== Enchanting ==
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=Enchanting=
 
 
The '''Flamboyant Cape''' has one enchantment slot and is pre-enchanted with [[Danger Zone]] upon creation. '''Danger Zone''' increases the chance of a dangerous encounter by 50%. It also reduces dangerous gathering delay by 10% while reducing damage taken and increasing damage done by the same amount.
 
  
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The {{PAGENAME}} has one enchantment slot and is pre-enchanted with [[Danger Zone]] upon creation. Danger Zone increases the chance of a dangerous encounter by 50%. It also reduces dangerous gathering delay by 10% while reducing damage taken and increasing damage done by the same amount.
 
{{ScrollList|Cape}}
 
{{ScrollList|Cape}}
  
 
Note that this cape can be disenchanted and re-enchanted, but there are no scrolls available to re-enchant it with Danger Zone.
 
Note that this cape can be disenchanted and re-enchanted, but there are no scrolls available to re-enchant it with Danger Zone.
  
== See Also ==
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=See Also=
 
 
 
* [[Camo Cloak]]
 
* [[Camo Cloak]]
* [[Equipment]]
 
  
 
{{Navbar Items|Skill}}
 
{{Navbar Items|Skill}}
 
 
[[Category:Cape]]
 
[[Category:Cape]]

Latest revision as of 06:51, 24 June 2025

Flamboyant Cape
Vendor Value1,000,000 Gold
RarityRare
Level40 Enchanting
EnchantmentDanger Zone
Enchantment Level1
Enchantment Slots1
SlotCape
Enchanting
Base XP320
Cost
1 Rough ClothRough Cloth
1 Restored ClothRestored Cloth
1 Lesser ClothLesser Cloth
1 Imbued ClothImbued Cloth
1 Major ClothMajor Cloth
1 Greater ClothGreater Cloth
Augmentation
Bonus Stats
+0.5 Mining
+0.5 Foraging
+0.5 Fishing
+0.5 Bait Power
+0.5 Bonus Rarity
+0.5 Reel Power
Research
SuccessFail
Singular Runic DustSingular Runic Dust
Rare Gear ScrapsRare Gear Scraps
Crafting
CategorySkilling
Level60
Experience20,250
Tooltip

A bright, flamboyant cape designed to catch the eye of monsters. Increases your combat ability in dangerous gathering encounters and gathering dungeons.

A Flamboyant Cape is a cape that, when augmented, improves a player's Fishing, Bait Power, Rarity, Reel Power, Foraging, and Mining skills. This cape requires level 40 Enchanting to equip. It is most often equipped for its default enchantment, Danger Zone.

Acquisition

A Flamboyant Cape is tradeable at the Marketplace or created through crafting:

IconNameSkill: LevelExperienceRecipe
Flamboyant Cape Crafting (Skilling): 6020,250Restored Cloth x250, Major Cloth x100, Rough Cloth x300, Lesser Cloth x200, Imbued Cloth x150, Greater Cloth x50

Enchanting

The Flamboyant Cape has one enchantment slot and is pre-enchanted with Danger Zone upon creation. Danger Zone increases the chance of a dangerous encounter by 50%. It also reduces dangerous gathering delay by 10% while reducing damage taken and increasing damage done by the same amount.

ScrollcraftingScrollSlotLevelSilver AmountRune AmountRunesEffect per scroll
Scroll of Endless AmmoScroll of Endless Ammocape, weapon2940040Mind, Chaos, NatureGain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms.
Scroll of Rune ReservesScroll of Rune Reservescape, weapon3550050Water, Mind, ChaosGain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost).
Scroll of ImmunityScroll of Immunitycape5670070Earth, Cosmic, DeathGives a 10% chance to halve debuff stacks taken.
Scroll of Researcher's BoonScroll of Researcher's Booncape931900190Air, Mind, Cosmic, NatureIncreases shard generation rate by 10%.

Note that this cape can be disenchanted and re-enchanted, but there are no scrolls available to re-enchant it with Danger Zone.

See Also