Difference between revisions of "Major Imbued Charm"

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A '''{{PAGENAME}}''' is a consumable charm used by mages to amplify their cast magic. These charms are stored in a player's magical bag, quiver or pendant container along with runes, ranged ammunition and whetstones for use during combat.
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A '''Major Imbued Charm''' is a consumable munition [[Charms|charm]] used by mages to amplify their cast magic.  
  
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=Acquisition=
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Major imbued charms are tradeable or created through {{img|Crafting|25|word=1}}
  
==Acquisition==
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{{Item Recipes}}
Major imbued charms are [[Crafting|craftable]] and tradable. They can also be found in random chests.
 
  
{{recipe|item=Major Imbued Charm}}
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=Uses=
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Place these [[charms]] in an Ammo Pouch such as a magical bag, quiver or pendant container along with [[runes]], ranged [[ammunition]] and [[whetstones]] for use during combat. They require [[Magic]] Level 40 to use. An appropriate weapon with its relevant [[Combat#Abilities|ability]] chosen in the [[Combat#Ability Rotation|combat ability rotation]], order and amount of charms, should be determined beforehand as they can not be adjusted during battle.
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{{Navbar Items|Magic}}

Latest revision as of 14:31, 2 July 2025

Major Imbued Charm
Vendor Value40 Gold
Level40 Magic
Ammo Stats
TypeDamageAccuracy
Magic1.2x1.2x
Crafting
CategoryMagic
Level40
Experience105
Amount72
Tooltip

Imbued energy within this stone is released when casting spells to empower them.

A Major Imbued Charm is a consumable munition charm used by mages to amplify their cast magic.

Acquisition

Major imbued charms are tradeable or created through Crafting Crafting

IconNameSkill: LevelExperienceRecipe
Major Imbued Charm Crafting (Magic): 40105Blood Rune x2, Silver x2, Imbued Cloth x1, Major Cloth x1
Blood Rune x2, Silver x2, Greater Cloth x1, Major Cloth x1

Uses

Place these charms in an Ammo Pouch such as a magical bag, quiver or pendant container along with runes, ranged ammunition and whetstones for use during combat. They require Magic Level 40 to use. An appropriate weapon with its relevant ability chosen in the combat ability rotation, order and amount of charms, should be determined beforehand as they can not be adjusted during battle.