Difference between revisions of "Patch Notes"
(Add patch notes for patch Beta 0.23.7 - prepping the prep) |
(Add patch notes for patch Beta 0.24.0 - Big Skilling Updates) |
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| + | =====Beta 0.24.0 - Big Skilling Updates===== | ||
| + | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | ||
| + | ! width="150"|September 3, 2025 | ||
| + | ! width="150"|Beta 0.24.0 | ||
| + | ! width="650"|Big Skilling Updates | ||
| + | |- | ||
| + | | colspan="3" | | ||
| + | '''''New Skilling Changes''''' | ||
| + | |||
| + | (Some of this is outdated from the test server, will update it when it's corrected) | ||
| + | |||
| + | '''The essence''' | ||
| + | |||
| + | :* All gathering skills have now options to obtain dungeon fragments for their respective gathering dungeon | ||
| + | :* The fragment is then processed through the production skill into a key | ||
| + | :* Production skills no longer passively produce dungeon fragments, but each one has enchantments or talents to regain the option | ||
| + | |||
| + | '''Mining''' | ||
| + | |||
| + | :* Core Fragments added to Deep Pit with a very low chance | ||
| + | :* Superheating has a reduced effect on Core Fragments | ||
| + | ::* Since the heat cost of core fragments is that high, their rate would otherwise explode | ||
| + | |||
| + | '''Foraging''' | ||
| + | |||
| + | :* new rare Duskview nodes in Haunted Woods and Living Forest | ||
| + | ::* Duskview is a hatchet/foragingset enchantment | ||
| + | :::* Added to shrine pool | ||
| + | ::* HW node can only be accessed with the enchantment | ||
| + | ::* LF node has a base chance, which can be increased with the enchantment | ||
| + | ::* nodes contains Ancient Sap Droplets | ||
| + | :::* 10 Droplets can be crafted with an Elder Tree Seed to an Ancient Oak Seed | ||
| + | :::* Droplets were introduced to reduce variance | ||
| + | ::::* 10x higher chance, but you need 10 -> running completely dry is less likely | ||
| + | :* new unique buff ingredients in both nodes | ||
| + | |||
| + | '''Fishing''' | ||
| + | |||
| + | :* new rare Snorkeling nodes in Open Ocean and Stormy Seas | ||
| + | ::* both are locked behind high amounts of bonus rarity | ||
| + | ::* nodes contain Ancient Fiber Strings | ||
| + | :* new buff ingredients in both nodes | ||
| + | :* New Talent for Snorkeling | ||
| + | :* New Achievement with another level of Snorkeling | ||
| + | :* Fiber Snagging reworked, now removes all non-fiber options from a loot roll instead of replacing the drop with a fiber | ||
| + | ::* Change was required to prevent Fiber Snagging from being op to get Ancient Fiber Strings | ||
| + | :* The size of nodes now scales multiplicative with level and bait instead of additive | ||
| + | ::* Level and bait were completely dominating the node size, making node size as a balancing tool irrelevant | ||
| + | :* Fix Fishing UI using wrong bonus rarity in some places | ||
| + | :* Fix Fishing UI showing the wrong node size | ||
| + | :* Fix Fishing UI rarity thresholds being affected by Deadliest Catch and Fiber Finder | ||
| + | :* Fantastic Fiber Finder talent nerfed from 3 -> 2 levels of Fiber Finder | ||
| + | |||
| + | '''Greater Chests''' | ||
| + | |||
| + | The drop rate of crafting components for the legendary gathering tools from Greater Chests was heavily nerfed. The drop rate of dungeon fragments was heavily buffed. | ||
| + | |||
| + | '''Farming''' | ||
| + | |||
| + | :* Passive Ancient Oak Seed drops removed | ||
| + | :* Reintroduce them with Bark's Boon | ||
| + | ::* new hoe enchant | ||
| + | ::* Bark's Boon talents exist | ||
| + | ::* Added to shrine pool | ||
| + | ::* Key chance is shown in farming tooltip | ||
| + | ::* Fix Ancient Oak Seeds dropping from themself | ||
| + | :* New Talents Zen Garden I & II | ||
| + | ::* if you have at most 1/2 plant(s) in your plot, increase their growth rate by 50% | ||
| + | ::* Ignores totems | ||
| + | :* Growth rate of plants now scales multiplicative instead of additive | ||
| + | :* Fertilizer now actually does what the tooltips says and increases farming xp by 30% | ||
| + | ::* The xp in the farming tooltip includes both the fertilized status and your current totem effects | ||
| + | :* Every Skilling Dungeon can drop an unstable variant of one of the farming totems | ||
| + | ::* They are a lot stronger, but you shouldn't be able to fully sustain them on your plot (in an ironman setting) | ||
| + | :* Added another secret totem | ||
| + | :* Farming backend was refactored to split up monoliths. Please check if everything still works. | ||
| + | |||
| + | '''Smithing''' | ||
| + | |||
| + | :* Core Fragments were removed from the Volcano Forge refining table | ||
| + | :* Two Volcano Core talents re-introduce them | ||
| + | ::* with first talent 1-3 | ||
| + | ::* with both 1-5 | ||
| + | :* The number of Core Fragments per Core Ingot was increased | ||
| + | :* Core Ingots are now directly the key | ||
| + | ::* Existing Dwarven Research Keys will transform into identical Core Ingots | ||
| + | ::* Existing Core Ingots will be legacy. The crafting recipe (which now converts legacy core ingots into core ingots) for them might get removed at any time. | ||
| + | |||
| + | '''Runecrafting''' | ||
| + | |||
| + | :* 10 Ancient Fiber String can be combined into an Ancient Cloth Piece | ||
| + | ::* This will take a while | ||
| + | ::* This is already the key! | ||
| + | ::* Existing Academy Research keys will transform into identical Cloth Pieces | ||
| + | ::* Existing cloth fragments will be legacy. The crafting recipe for them might get removed at any time. | ||
| + | :* Removed passive Ancient Cloth drops | ||
| + | :* To passively get ancient fiber strings, you need Fraying now | ||
| + | ::* The rate was overall decreased and the scaling based on item tier reduced | ||
| + | :::* This means that low level fibers were less affected | ||
| + | ::* Consumes cosmic runes | ||
| + | ::* comes with two talents | ||
| + | |||
| + | '''Other changes''' | ||
| + | |||
| + | :* Achievement tooltip now displays progress multiplicators | ||
| + | :* Cooking Potion selection was made a bit more intuitive by displaying the corresponding item together with its buff | ||
| + | :* Krampus key is no longer craftable. Snowballs were moved to "Rare". Therefore "Event" is now empty and was removed. | ||
| + | ::* Making space for a future search bar in crafting | ||
| + | |||
| + | '''''Other Stuff This Update''''' | ||
| + | |||
| + | :* Disconnect socket on unloading | ||
| + | :* Fit chat equipment tooltip | ||
| + | :* Better related skills for enchantments | ||
| + | :* Limit some edge case decimal printing | ||
| + | :* Achievement talent desc improvements | ||
| + | :* More improvements to post-restart session reloading | ||
| + | :* Fix DT proccing on modified exp | ||
| + | |} | ||
| + | |||
=====Beta 0.23.7 - prepping the prep===== | =====Beta 0.23.7 - prepping the prep===== | ||
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Combat 3.0 will be tested first on the dev server and once it's ready it'll launch on live with a new season so that we can see how it plays from the very beginning of progression. | Combat 3.0 will be tested first on the dev server and once it's ready it'll launch on live with a new season so that we can see how it plays from the very beginning of progression. | ||
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</onlyinclude> | </onlyinclude> | ||
Revision as of 07:11, 4 September 2025
Beta 0.24.0 - Big Skilling Updates
| September 3, 2025 | Beta 0.24.0 | Big Skilling Updates |
|---|---|---|
|
New Skilling Changes (Some of this is outdated from the test server, will update it when it's corrected) The essence
Mining
Foraging
Fishing
Greater Chests The drop rate of crafting components for the legendary gathering tools from Greater Chests was heavily nerfed. The drop rate of dungeon fragments was heavily buffed. Farming
Smithing
Runecrafting
Other changes
Other Stuff This Update
| ||
Beta 0.23.7 - prepping the prep
| August 29, 2025 | Beta 0.23.7 | prepping the prep |
|---|---|---|
|
Today's Update New Quest Added the next Story quest, "From Whence Corruption Came," since it doesn't rely on any of the new content coming in C3.0 or Skilling Dungeons rework. UI
Other Bugs
Misc
Skilling Dungeons Progress Ice has been making a lot of headway in polishing up the Skilling Dungeons content! It's currently available to playtest publicly on https://dev.idlescape.com/, so feel free to stop by and give some feedback on it on Discord in the playtest channels! Combat 3.0 Progress The technical portion of C3.0 are approximately 80% rewritten. Without getting too deep into the process, here's a screenshot of the number of lines of code that were changed: I've essentially thrown out all of the old combat technical design in favor of massively optimizing the system and making it robust. If you're wondering why this is taking so long- originally, I had intended to keep as much of the old framework as possible and optimize the worst offenders, but after banging my head into a wall for weeks trying to do that it became abundantly clear that only a complete rewrite could accomplish the goals we set forth for the technical specs. Once the tech side is done the content side should be incredibly simple to complete. Oh, and yes, there will be a public playtest when I need bugs found and balance suggestions! | ||
Beta 0.23.6 - update? what update?
| August 18, 2025 | Beta 0.23.6 | update? what update? |
|---|---|---|
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Changes
These fixes brought to you by Silent! Also I'll be updating/rebooting the physical server during the downtime. What's happening? Things are still chugging along in the background, people are just busy IRL which slows down development significantly (all devs are volunteers). Currently the Big Skilling Update^TM is nearing completion, and the technical work for Combat 3.0 is essentially done. I can't speak on the Skilling stuff, but in regards to Combat 3.0 there were multiple false starts, many unexpected obstacles, and lots of IRL interruptions. Things are looking good now and are mostly reimplementing features instead of technical systems, but I'm still pretty busy IRL so we'll see how much work I can get done when I'm available to grind away at it. | ||
Beta 0.23.5 - im sleepy
| July 30, 2025 | Beta 0.23.5 | im sleepy |
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Changes
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Beta 0.23.4 - Platinum and Offline Fetching
| July 17, 2025 | Beta 0.23.4 | Platinum and Offline Fetching |
|---|---|---|
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Platinum Changes Almost every single platinum purchase from the shop (cosmetics, tokens, icons) have been made significantly cheaper with an emphasis on primarily allowing you to buy multiple things even with the smallest platinum package. This change is most noticeable for the expensive items, with cheaper items either being untouched or 100-200 platinum less. Additionally, platinum buffs have been 10x cheaper. Previously it was 10 plat per minute of buff, now it's 1 minute per plat. The minimum buff length has been increased to an hour (60 plat) to so that people don't just spam 10 minute quick buffs though. The buff upgrade system (the longer the length the higher the strength becomes) is unchanged, so this is overall just making the entire plat buff system massively cheaper and more accessible. Vacation tokens have been deprecated (still functional, just no longer buyable) because they're finnicky and not explained super well. Offline Fetching Changes We've completely overhauled how Offline Fetching (restarting sessions after a server crash or server restart/update) works to be a lot faster and robust. This essentially boils down to session restarting much faster after a reboot, so there's less weird lag after a reboot and hopefully less instances of sessions not restarting fully. Catch-up time has been removed since this new system should have people up and running with minimum downtime; this should hopefully fix a lot of issues that will inconsistently pop up whenever there's server lag or connection issues. Other Changes
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Beta 0.23.3 - Works in Progress
| July 9, 2025 | Beta 0.23.3 | Works in Progress |
|---|---|---|
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Changes
What's Happening With Combat 3.0? Work is still underway! This is a complete rewrite on the technical side, fully replacing the existing combat code. This should resolve some tech debt as well as put us in a better position for modifying features or fixing weird edge case bugs that pop up. One thing that is coming with the technical rewrite is simulator support, which will be available to players in some capacity that we haven't landed on yet. On the gameplay side of things, everything should be far more intuitive and simple to understand, even at a deep level. Here's some unsorted specifics: Affinity System Rework
Accuracy System Rework
Crits
Difficulty Scaling
Combat Style Philosophy DPS Hierarchy and Overall Complexity (equal tiers): Melee: 80% < Range: 90% < Magic: 100% Role Specializations: Tanking - Melee > Range = Magic
Team Support - Magic > Melee > Range
Self Buffing - Magic > Melee > Range
Debuffing - Magic > Range > Melee
Style-Specific Design Melee - Defacto Tanks and ANGY BOIS
Range - Snipers and Hunters
Magic - Spellslingers, Mayhem Makers, Support Schools:
Equipment will be given a few passes to make sure they all fit within the new design as well as make less-used equipment more viable overall (like giving new unique enchantments to a few items) Combat 3.0 will be tested first on the dev server and once it's ready it'll launch on live with a new season so that we can see how it plays from the very beginning of progression. | ||
| Patch Notes by Year |
|---|
| 2025 · 2024 · 2023 · 2022 · 2021 · 2020 |
