Difference between revisions of "Patch Notes/2025"
(Add patch notes for patch Beta 0.23.7 - prepping the prep) |
(Add patch notes for patch Beta 0.24.0 - Big Skilling Updates) |
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==2025== | ==2025== | ||
| + | |||
| + | =====Beta 0.24.0 - Big Skilling Updates===== | ||
| + | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | ||
| + | ! width="150"|September 3, 2025 | ||
| + | ! width="150"|Beta 0.24.0 | ||
| + | ! width="650"|Big Skilling Updates | ||
| + | |- | ||
| + | | colspan="3" | | ||
| + | '''''New Skilling Changes''''' | ||
| + | |||
| + | (Some of this is outdated from the test server, will update it when it's corrected) | ||
| + | |||
| + | '''The essence''' | ||
| + | |||
| + | :* All gathering skills have now options to obtain dungeon fragments for their respective gathering dungeon | ||
| + | :* The fragment is then processed through the production skill into a key | ||
| + | :* Production skills no longer passively produce dungeon fragments, but each one has enchantments or talents to regain the option | ||
| + | |||
| + | '''Mining''' | ||
| + | |||
| + | :* Core Fragments added to Deep Pit with a very low chance | ||
| + | :* Superheating has a reduced effect on Core Fragments | ||
| + | ::* Since the heat cost of core fragments is that high, their rate would otherwise explode | ||
| + | |||
| + | '''Foraging''' | ||
| + | |||
| + | :* new rare Duskview nodes in Haunted Woods and Living Forest | ||
| + | ::* Duskview is a hatchet/foragingset enchantment | ||
| + | :::* Added to shrine pool | ||
| + | ::* HW node can only be accessed with the enchantment | ||
| + | ::* LF node has a base chance, which can be increased with the enchantment | ||
| + | ::* nodes contains Ancient Sap Droplets | ||
| + | :::* 10 Droplets can be crafted with an Elder Tree Seed to an Ancient Oak Seed | ||
| + | :::* Droplets were introduced to reduce variance | ||
| + | ::::* 10x higher chance, but you need 10 -> running completely dry is less likely | ||
| + | :* new unique buff ingredients in both nodes | ||
| + | |||
| + | '''Fishing''' | ||
| + | |||
| + | :* new rare Snorkeling nodes in Open Ocean and Stormy Seas | ||
| + | ::* both are locked behind high amounts of bonus rarity | ||
| + | ::* nodes contain Ancient Fiber Strings | ||
| + | :* new buff ingredients in both nodes | ||
| + | :* New Talent for Snorkeling | ||
| + | :* New Achievement with another level of Snorkeling | ||
| + | :* Fiber Snagging reworked, now removes all non-fiber options from a loot roll instead of replacing the drop with a fiber | ||
| + | ::* Change was required to prevent Fiber Snagging from being op to get Ancient Fiber Strings | ||
| + | :* The size of nodes now scales multiplicative with level and bait instead of additive | ||
| + | ::* Level and bait were completely dominating the node size, making node size as a balancing tool irrelevant | ||
| + | :* Fix Fishing UI using wrong bonus rarity in some places | ||
| + | :* Fix Fishing UI showing the wrong node size | ||
| + | :* Fix Fishing UI rarity thresholds being affected by Deadliest Catch and Fiber Finder | ||
| + | :* Fantastic Fiber Finder talent nerfed from 3 -> 2 levels of Fiber Finder | ||
| + | |||
| + | '''Greater Chests''' | ||
| + | |||
| + | The drop rate of crafting components for the legendary gathering tools from Greater Chests was heavily nerfed. The drop rate of dungeon fragments was heavily buffed. | ||
| + | |||
| + | '''Farming''' | ||
| + | |||
| + | :* Passive Ancient Oak Seed drops removed | ||
| + | :* Reintroduce them with Bark's Boon | ||
| + | ::* new hoe enchant | ||
| + | ::* Bark's Boon talents exist | ||
| + | ::* Added to shrine pool | ||
| + | ::* Key chance is shown in farming tooltip | ||
| + | ::* Fix Ancient Oak Seeds dropping from themself | ||
| + | :* New Talents Zen Garden I & II | ||
| + | ::* if you have at most 1/2 plant(s) in your plot, increase their growth rate by 50% | ||
| + | ::* Ignores totems | ||
| + | :* Growth rate of plants now scales multiplicative instead of additive | ||
| + | :* Fertilizer now actually does what the tooltips says and increases farming xp by 30% | ||
| + | ::* The xp in the farming tooltip includes both the fertilized status and your current totem effects | ||
| + | :* Every Skilling Dungeon can drop an unstable variant of one of the farming totems | ||
| + | ::* They are a lot stronger, but you shouldn't be able to fully sustain them on your plot (in an ironman setting) | ||
| + | :* Added another secret totem | ||
| + | :* Farming backend was refactored to split up monoliths. Please check if everything still works. | ||
| + | |||
| + | '''Smithing''' | ||
| + | |||
| + | :* Core Fragments were removed from the Volcano Forge refining table | ||
| + | :* Two Volcano Core talents re-introduce them | ||
| + | ::* with first talent 1-3 | ||
| + | ::* with both 1-5 | ||
| + | :* The number of Core Fragments per Core Ingot was increased | ||
| + | :* Core Ingots are now directly the key | ||
| + | ::* Existing Dwarven Research Keys will transform into identical Core Ingots | ||
| + | ::* Existing Core Ingots will be legacy. The crafting recipe (which now converts legacy core ingots into core ingots) for them might get removed at any time. | ||
| + | |||
| + | '''Runecrafting''' | ||
| + | |||
| + | :* 10 Ancient Fiber String can be combined into an Ancient Cloth Piece | ||
| + | ::* This will take a while | ||
| + | ::* This is already the key! | ||
| + | ::* Existing Academy Research keys will transform into identical Cloth Pieces | ||
| + | ::* Existing cloth fragments will be legacy. The crafting recipe for them might get removed at any time. | ||
| + | :* Removed passive Ancient Cloth drops | ||
| + | :* To passively get ancient fiber strings, you need Fraying now | ||
| + | ::* The rate was overall decreased and the scaling based on item tier reduced | ||
| + | :::* This means that low level fibers were less affected | ||
| + | ::* Consumes cosmic runes | ||
| + | ::* comes with two talents | ||
| + | |||
| + | '''Other changes''' | ||
| + | |||
| + | :* Achievement tooltip now displays progress multiplicators | ||
| + | :* Cooking Potion selection was made a bit more intuitive by displaying the corresponding item together with its buff | ||
| + | :* Krampus key is no longer craftable. Snowballs were moved to "Rare". Therefore "Event" is now empty and was removed. | ||
| + | ::* Making space for a future search bar in crafting | ||
| + | |||
| + | '''''Other Stuff This Update''''' | ||
| + | |||
| + | :* Disconnect socket on unloading | ||
| + | :* Fit chat equipment tooltip | ||
| + | :* Better related skills for enchantments | ||
| + | :* Limit some edge case decimal printing | ||
| + | :* Achievement talent desc improvements | ||
| + | :* More improvements to post-restart session reloading | ||
| + | :* Fix DT proccing on modified exp | ||
| + | |} | ||
=====Beta 0.23.7 - prepping the prep===== | =====Beta 0.23.7 - prepping the prep===== | ||
Revision as of 07:11, 4 September 2025
Patch Notes for the year 2025.
Contents
- 1 2025
- 1.1 Beta 0.24.0 - Big Skilling Updates
- 1.2 Beta 0.23.7 - prepping the prep
- 1.3 Beta 0.23.6 - update? what update?
- 1.4 Beta 0.23.5 - im sleepy
- 1.5 Beta 0.23.4 - Platinum and Offline Fetching
- 1.6 Beta 0.23.3 - Works in Progress
- 1.7 Beta 0.23.2 - UI UI UI
- 1.8 Beta 0.23.1 - The Trash Man
- 1.9 Beta 0.23.0 - Duo Ironman Season
- 1.10 Beta 0.22.11 - email stuff
- 1.11 Beta 0.22.10 - Login Fixes
- 1.12 Beta 0.22.9 - Spinning Up
- 1.13 Beta 0.22.8 - Fixes and News
- 1.14 Beta 0.22.7 - More WIP Soon^Soon
- 1.15 Beta 0.22.6 - Lil Fixes
- 1.16 Beta 0.22.5 - Tech Debt? What's That?
- 1.17 Beta 0.22.4 - Oops, all WIP
- 1.18 Beta 0.22.3 - busy bees
- 1.19 Beta 0.22.2 - Mostly Fixes
- 1.20 Beta 0.22.1 - Magic Magic
- 1.21 Beta 0.22.0 - Magic Catastrophe Rerun
- 1.22 Beta 0.21.28 - The Great Balancing
- 1.23 Beta 0.21.27 - Greater Gathering
- 1.24 Beta 0.21.26 - Magically Magical
- 1.25 Beta 0.21.25 - The Ol Switcheroo
- 1.26 Beta 0.21.24 - Is It Hot In Here
- 1.27 Beta 0.21.23 - Aspect of Updating
- 1.28 Beta 0.21.22 - Returning the Gold to Habs
- 1.29 Beta 0.21.21 - Equipment Enforcement
- 1.30 Beta 0.21.20 - Happy New Year
2025
Beta 0.24.0 - Big Skilling Updates
| September 3, 2025 | Beta 0.24.0 | Big Skilling Updates |
|---|---|---|
|
New Skilling Changes (Some of this is outdated from the test server, will update it when it's corrected) The essence
Mining
Foraging
Fishing
Greater Chests The drop rate of crafting components for the legendary gathering tools from Greater Chests was heavily nerfed. The drop rate of dungeon fragments was heavily buffed. Farming
Smithing
Runecrafting
Other changes
Other Stuff This Update
| ||
Beta 0.23.7 - prepping the prep
| August 29, 2025 | Beta 0.23.7 | prepping the prep |
|---|---|---|
|
Today's Update New Quest Added the next Story quest, "From Whence Corruption Came," since it doesn't rely on any of the new content coming in C3.0 or Skilling Dungeons rework. UI
Other Bugs
Misc
Skilling Dungeons Progress Ice has been making a lot of headway in polishing up the Skilling Dungeons content! It's currently available to playtest publicly on https://dev.idlescape.com/, so feel free to stop by and give some feedback on it on Discord in the playtest channels! Combat 3.0 Progress The technical portion of C3.0 are approximately 80% rewritten. Without getting too deep into the process, here's a screenshot of the number of lines of code that were changed: I've essentially thrown out all of the old combat technical design in favor of massively optimizing the system and making it robust. If you're wondering why this is taking so long- originally, I had intended to keep as much of the old framework as possible and optimize the worst offenders, but after banging my head into a wall for weeks trying to do that it became abundantly clear that only a complete rewrite could accomplish the goals we set forth for the technical specs. Once the tech side is done the content side should be incredibly simple to complete. Oh, and yes, there will be a public playtest when I need bugs found and balance suggestions! | ||
Beta 0.23.6 - update? what update?
| August 18, 2025 | Beta 0.23.6 | update? what update? |
|---|---|---|
|
Changes
These fixes brought to you by Silent! Also I'll be updating/rebooting the physical server during the downtime. What's happening? Things are still chugging along in the background, people are just busy IRL which slows down development significantly (all devs are volunteers). Currently the Big Skilling Update^TM is nearing completion, and the technical work for Combat 3.0 is essentially done. I can't speak on the Skilling stuff, but in regards to Combat 3.0 there were multiple false starts, many unexpected obstacles, and lots of IRL interruptions. Things are looking good now and are mostly reimplementing features instead of technical systems, but I'm still pretty busy IRL so we'll see how much work I can get done when I'm available to grind away at it. | ||
Beta 0.23.5 - im sleepy
| July 30, 2025 | Beta 0.23.5 | im sleepy |
|---|---|---|
|
Changes
| ||
Beta 0.23.4 - Platinum and Offline Fetching
| July 17, 2025 | Beta 0.23.4 | Platinum and Offline Fetching |
|---|---|---|
|
Platinum Changes Almost every single platinum purchase from the shop (cosmetics, tokens, icons) have been made significantly cheaper with an emphasis on primarily allowing you to buy multiple things even with the smallest platinum package. This change is most noticeable for the expensive items, with cheaper items either being untouched or 100-200 platinum less. Additionally, platinum buffs have been 10x cheaper. Previously it was 10 plat per minute of buff, now it's 1 minute per plat. The minimum buff length has been increased to an hour (60 plat) to so that people don't just spam 10 minute quick buffs though. The buff upgrade system (the longer the length the higher the strength becomes) is unchanged, so this is overall just making the entire plat buff system massively cheaper and more accessible. Vacation tokens have been deprecated (still functional, just no longer buyable) because they're finnicky and not explained super well. Offline Fetching Changes We've completely overhauled how Offline Fetching (restarting sessions after a server crash or server restart/update) works to be a lot faster and robust. This essentially boils down to session restarting much faster after a reboot, so there's less weird lag after a reboot and hopefully less instances of sessions not restarting fully. Catch-up time has been removed since this new system should have people up and running with minimum downtime; this should hopefully fix a lot of issues that will inconsistently pop up whenever there's server lag or connection issues. Other Changes
| ||
Beta 0.23.3 - Works in Progress
| July 9, 2025 | Beta 0.23.3 | Works in Progress |
|---|---|---|
|
Changes
What's Happening With Combat 3.0? Work is still underway! This is a complete rewrite on the technical side, fully replacing the existing combat code. This should resolve some tech debt as well as put us in a better position for modifying features or fixing weird edge case bugs that pop up. One thing that is coming with the technical rewrite is simulator support, which will be available to players in some capacity that we haven't landed on yet. On the gameplay side of things, everything should be far more intuitive and simple to understand, even at a deep level. Here's some unsorted specifics: Affinity System Rework
Accuracy System Rework
Crits
Difficulty Scaling
Combat Style Philosophy DPS Hierarchy and Overall Complexity (equal tiers): Melee: 80% < Range: 90% < Magic: 100% Role Specializations: Tanking - Melee > Range = Magic
Team Support - Magic > Melee > Range
Self Buffing - Magic > Melee > Range
Debuffing - Magic > Range > Melee
Style-Specific Design Melee - Defacto Tanks and ANGY BOIS
Range - Snipers and Hunters
Magic - Spellslingers, Mayhem Makers, Support Schools:
Equipment will be given a few passes to make sure they all fit within the new design as well as make less-used equipment more viable overall (like giving new unique enchantments to a few items) Combat 3.0 will be tested first on the dev server and once it's ready it'll launch on live with a new season so that we can see how it plays from the very beginning of progression. | ||
Beta 0.23.2 - UI UI UI
| July 2, 2025 | Beta 0.23.2 | UI UI UI |
|---|---|---|
|
Tutorials UI Update
Misc. Changes
UI Changes
Bug Fixes
| ||
Beta 0.23.1 - The Trash Man
| June 25, 2025 | Beta 0.23.1 | The Trash Man |
|---|---|---|
|
New Stuff
UI Changes
Bug Fixes
| ||
Beta 0.23.0 - Duo Ironman Season
| June 20, 2025 | Beta 0.23.0 | Duo Ironman Season |
|---|---|---|
|
New Season - Duo Ironman Duo Ironman is the launch of the new "Persistent Party" system; this allows players to have what is essentially a permanent group with a shared inventory. This was a bit of a technical challenge and required retooling a few of our base systems, but it should now be ready to be played! Also, a big thank you to everyone who participated in the dev/test server and gave us feedback! It is hugely appreciated! Season Ends August 1st What is it, though? You can create a "Persistent Party" with up to 2 players; you will have access to a new "Party Inventory." This is a second vault that both players have access to. There are also special Party leaderboards that give your combined levels / experience in the hiscores. After creating your duo, you cannot edit it! That said, you can create up to 2 different Duo Ironman characters, so you can either run your entirely solo Duo Ironman team, or participate in two different teams! What about the Group Ironman mode that's been locked? This mode is intended to be fully launched once 1.0 eventually hits. Until then, the Duo Ironman mode will be the main testing grounds for the tech to iron out any potential issues and fix the glaring UI issues (Nick UI go BRRRR). I heard there was Trading in the test server? The base system for Trading is functional, but it will be disabled in all current game modes / leagues. The UI is very rough, and, while functional, it's just not in a state we want to launch it in. There will probably be more testing done + a UI rework on it before it goes live. But what else can this do? The persistent party framework can be used for guilds/clans/castles. Those are just big persistent parties. Other Stuff Bug Fixes
Future Stuff Combat 3.0 Testing will start on the dev server next week or the week after that, whenever the first iteration is playable | ||
Beta 0.22.11 - email stuff
Beta 0.22.10 - Login Fixes
| June 4, 2025 | Beta 0.22.10 | Login Fixes |
|---|---|---|
|
Another small update this week, most dev time is going towards the dev server (which is up! check the discord for info on how to check it out) Changes
To access the dev server, go to the "TEST-SERVER" tab in discord and check the pins in playtest-public; just keep in mind that this is for testing so there will be bugs and very rough UI. | ||
Beta 0.22.9 - Spinning Up
| May 30, 2025 | Beta 0.22.9 | Spinning Up |
|---|---|---|
|
Changes
Dev Server Dev Server will be started up later tonight to test Group Ironman functionality and Trading functionality. Basically I just need more wide testing of stuff that can break in it. | ||
Beta 0.22.8 - Fixes and News
| May 21, 2025 | Beta 0.22.8 | Fixes and News |
|---|---|---|
|
0.22.8 Changes
What's Coming Soonish These are WIP, not in this update! Group Ironman A new Ironman gamemode where you can party up with a group of (currently) up to 5 other characters with access to a shared inventory. You will be able to have multiple Group Ironmen characters in the same group from the same account, meaning that you can run your own solo Group Ironman Party. Right now the basic functionality for this gamemode is implemented, but we need to implement a proper UI as well as group based leaderboards still. Player to Player Trading A basic trading system for far more convenient trading between players. This will probably launch in its own gamemode/season at first as well as have far more lenient "Boosting" rules related to them. The UI for this system is pretty rough right now, but the functionality is all there. I expect a playtest for the above in the next week or two before it goes to live. Combat 3.0 This is a massive overhaul of combat to make it far more intuitive. The tl;dr if you haven't followed the discussion on discord is that overly complicated systems will be simplified so that you can understand it more easily at a glance, as well as make both niche and hybrid playstyles more viable across the board. On a technical level we will be rewriting combat almost entirely from scratch, using what we've learned with the current system to drive a far more performant and easily balanceable system. We specifically want to add proper support for a combat simulator! Why this stuff? Group Ironman and Trading has been planned since the refactor of the game a few years back and I had a random burst of inspiration to work on them because I just really wanted to. The Combat 3.0 rework is aimed to fix a lot of the outstanding issues that the current combat system has, from highly unnecessary levels of complexity to the balancing issues that it brings. | ||
Beta 0.22.7 - More WIP Soon^Soon
| May 14, 2025 | Beta 0.22.7 | More WIP Soon^Soon |
|---|---|---|
|
This Week's Changes
WIP Stuff
| ||
Beta 0.22.6 - Lil Fixes
| May 7, 2025 | Beta 0.22.6 | Lil Fixes |
|---|---|---|
|
New Commands
UI
Technical
| ||
Beta 0.22.5 - Tech Debt? What's That?
| April 30, 2025 | Beta 0.22.5 | Tech Debt? What's That? |
|---|---|---|
|
Changes to the Login System requires you to login again, this is normal This Update is mostly technical stuff. Game Changes
Technical Changes
There will almost certainly be bugs, please make sure to report them! I am tired of technical stuff and I will focus on gameplay changes for a bit. | ||
Beta 0.22.4 - Oops, all WIP
| April 19, 2025 | Beta 0.22.4 | Oops, all WIP |
|---|---|---|
|
This is mostly just to reboot the server, but I may as well push out a few of the minor changes we've made so far. This update's changes
More Details on WIP Stuff
| ||
Beta 0.22.3 - busy bees
| April 2, 2025 | Beta 0.22.3 | busy bees |
|---|---|---|
|
0.22.3a
im so tired there's a lot of WIP stuff that's still not ready to launch yet that's been taking up a lot of our time, hopefully ready by next week (or at least in a state where we can start getting feedback on it / testing) Fixes
balance
UI stuff
| ||
Beta 0.22.2 - Mostly Fixes
| March 27, 2025 | Beta 0.22.2 | Mostly Fixes |
|---|---|---|
|
0.22.2a
Coming Soon^TM
Fixes
UI
Balance
| ||
Beta 0.22.1 - Magic Magic
| March 20, 2025 | Beta 0.22.1 | Magic Magic |
|---|---|---|
|
UI
Balance
Fixes
AI Placeholder Stuff
| ||
Beta 0.22.0 - Magic Catastrophe Rerun
| March 12, 2025 | Beta 0.22.0 | Magic Catastrophe Rerun |
|---|---|---|
|
0.22.0b
0.22.0a (and previous bug fixes)
Magic Catastrophe Rerun
Bonds
Fixes
Balance
New Stuff
| ||
Beta 0.21.28 - The Great Balancing
| March 06, 2025 | Beta 0.21.28 | The Great Balancing |
|---|---|---|
|
What's happening at IS?
What's next?
Balancing Changes
Fixes
Misc
| ||
Beta 0.21.27 - Greater Gathering
| February 26, 2025 | Beta 0.21.27 | Greater Gathering |
|---|---|---|
|
Fixes
UI
Runecrafting
Skilling Balance
Combat Balance
| ||
Beta 0.21.26 - Magically Magical
| February 20, 2025 | Beta 0.21.26 | Magically Magical |
|---|---|---|
|
Fixes
Combat
Skilling
WIP
| ||
Beta 0.21.25 - The Ol Switcheroo
| February 13, 2025 | Beta 0.21.25 | The Ol Switcheroo |
|---|---|---|
|
Unsorted List of Shenanigans
What's Coming Soon^tm?
| ||
Beta 0.21.24 - Is It Hot In Here
| February 05, 2025 | Beta 0.21.24 | Is It Hot In Here |
|---|---|---|
|
Sorting? What's that?
where steam
| ||
Beta 0.21.23 - Aspect of Updating
| January 30, 2025 | Beta 0.21.23 | Aspect of Updating |
|---|---|---|
|
0.21.23a
New Contributors
The Great Big Unsorted List of Changes
| ||
Beta 0.21.22 - Returning the Gold to Habs
| January 22, 2025 | Beta 0.21.22 | Returning the Gold to Habs |
|---|---|---|
|
0.21.22a
Combat Gold Generation Overhaul
Resource Node UI
Tradeable Talent Respec Tokens
New Achievements
Misc. Changes
| ||
Beta 0.21.21 - Equipment Enforcement
| January 09, 2025 | Beta 0.21.21 | Equipment Enforcement |
|---|---|---|
|
0.21.21b
0.21.21a
New Quest
New assets for the Glass/Obsidian Knight and Mage! (Ranger still in progress) Merc Changes
Fixes
Bestial Shawl Changes
Other Changes
| ||
Beta 0.21.20 - Happy New Year
| January 01, 2025 | Beta 0.21.20 | Happy New Year |
|---|---|---|
|
Happy New Year! Where Steam?!
Changes this Update
| ||



