Difference between revisions of "Patch Notes"

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(Add patch notes for patch Beta 0.24.2 - New Old Management)
(Add patch notes for patch Beta 0.24.3 - FINE YOU CAN HAVE THE BACKPACK AUG COST CHANGED)
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=====Beta 0.24.3 - FINE YOU CAN HAVE THE BACKPACK AUG COST CHANGED=====
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{| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude>
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! width="150"|September 25, 2025
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! width="150"|Beta 0.24.3
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! width="650"|FINE YOU CAN HAVE THE BACKPACK AUG COST CHANGED
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|-
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| colspan="3" |
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'''UI Changes'''
 +
 +
:* Improve season league info display
 +
:* Small simplification to fishing info box
 +
:* Center markers on thumb when min=max
 +
 +
'''Bug Fixes'''
 +
 +
:* Fixed a backend crash
 +
:* Fix double shrine reminders
 +
:* Fix weakening enchantment equipping
 +
:* Fix some listing issues
 +
 +
'''Balancing'''
 +
 +
:* Dwarven Adventurer's Backpack lowered from 2 styg bars and 15 scales to 3 styg bars, 3 scales, 3 leather, and 3 chitin
 +
:* Totems stack additively
 +
:* Farming mastery no longer double boosts loot rolls
 +
:* Don't consume Chances stack on every action
 +
:* Remove second geode roll from myst seeds
 +
:* Made it easier to roll perfect affixes by reducing the decimals and adding larger intervals
 +
:* Nerf unstable totem drop rates
 +
:* Multiplied all instances of corrupted totem droprates by 10x, but halved aug roll
 +
 +
'''Other News'''
 +
 +
f1sh has joined the team as a community contributor! say hello!
 +
|}
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=====Beta 0.24.2 - New Old Management=====
 
=====Beta 0.24.2 - New Old Management=====
 
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I can't speak on the Skilling stuff, but in regards to Combat 3.0 there were multiple false starts, ''many'' unexpected obstacles, and lots of IRL interruptions. Things are looking good now and are mostly reimplementing features instead of technical systems, but I'm still pretty busy IRL so we'll see how much work I can get done when I'm available to grind away at it.
 
I can't speak on the Skilling stuff, but in regards to Combat 3.0 there were multiple false starts, ''many'' unexpected obstacles, and lots of IRL interruptions. Things are looking good now and are mostly reimplementing features instead of technical systems, but I'm still pretty busy IRL so we'll see how much work I can get done when I'm available to grind away at it.
|}
 
 
=====Beta 0.23.5 - im sleepy=====
 
{| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude>
 
! width="150"|July 30, 2025
 
! width="150"|Beta 0.23.5
 
! width="650"|im sleepy
 
|-
 
| colspan="3" |
 
'''Changes'''
 
 
:* Use buttons instead of slider in Augmenting Queue Settings
 
:* Fix aug/scrap duration
 
:* Fit long names in mobile header
 
:* Elder Stone adjusted to the new system so it benefits from TH/diff more
 
:* Increased max junk rolls for Elven enemies
 
:* Shrimp Tail gets some chaos accuracy scaling
 
:* Mantis Shrimp gear gets very slightly less defensive scaling and slightly more offensive scaling
 
:* Remove null higher augments in offer links to fix tooltip crash
 
:* Int no longer boosts quest rewards, updated Int desc that it only applies to that
 
:* Misc. text fixes
 
 
|}
 
|}
 
</onlyinclude>
 
</onlyinclude>

Revision as of 06:30, 25 September 2025


Beta 0.24.3 - FINE YOU CAN HAVE THE BACKPACK AUG COST CHANGED
September 25, 2025 Beta 0.24.3 FINE YOU CAN HAVE THE BACKPACK AUG COST CHANGED

UI Changes

  • Improve season league info display
  • Small simplification to fishing info box
  • Center markers on thumb when min=max

Bug Fixes

  • Fixed a backend crash
  • Fix double shrine reminders
  • Fix weakening enchantment equipping
  • Fix some listing issues

Balancing

  • Dwarven Adventurer's Backpack lowered from 2 styg bars and 15 scales to 3 styg bars, 3 scales, 3 leather, and 3 chitin
  • Totems stack additively
  • Farming mastery no longer double boosts loot rolls
  • Don't consume Chances stack on every action
  • Remove second geode roll from myst seeds
  • Made it easier to roll perfect affixes by reducing the decimals and adding larger intervals
  • Nerf unstable totem drop rates
  • Multiplied all instances of corrupted totem droprates by 10x, but halved aug roll

Other News

f1sh has joined the team as a community contributor! say hello!

Beta 0.24.2 - New Old Management
September 18, 2025 Beta 0.24.2 New Old Management

Fixes

  • Refactored a bunch of backend functionality that was problematic, especially related to socket message spam. This should fix a bunch of high prio issues.

Yes, market is being re-enabled.

Game News

So as y'all have known for a long while, 1.0 / Steam have been on the horizon for over a year. The primary blocker for this hasn't been a technical one for a long time, but has been a management/legal issue (the hopefully final of many).

Without going into too much detail, the company ownership was split in such a way that made finalizing things difficult, but everything is getting fully consolidated by the end of this month. This may result in some service hiccups as we have to transfer some technical things around / get new contracts setup, but I don't expect that to take more than a day (if things go smoothly).

This may not immediately affect the game development, but that frees us up to do what we need to do to further the game.

So, Steam Soon?

It's still next up after C3.0, which is still under development. Things have been going at a steady pace for that project, but things have continued to be busy IRL which limits my time to work on it.

Beta 0.24.1 - updaaate
September 11, 2025 Beta 0.24.1 updaaate

Fixes

  • Fix tooltip getting cutoff with scroll
  • Fix missing corrupted totem spawn rates
  • Fix socket connecting to previous character
  • Fix overgrowth not consuming extra seeds
  • Fix erroneously high corrupted totem spawn rates

Changes

  • Move skilling dungeon bonus level outside random range
  • Increased corrupted totem spawn rates
  • Queue scrollcrafting by amount
  • Reduce myst seed drop rate
  • Added hold shift to scroll tooltips
  • Removed affix feedback option (it's been long enough)
  • Update Volcano Core description
  • Increase fiddlehead rate in tangle
  • Decreased corrupted totem spawn rates

something else got added too

C3.0 News

Currently in the process of updating the UI to the new technical systems. It should be far more robust since all events are now automatically exposed to client instead of being manually sent/updated

Beta 0.24.0 - Big Skilling Updates
September 3, 2025 Beta 0.24.0 Big Skilling Updates

0.24.0a

  • Nerfed unstable totems
  • Fix farming replant when partially running out of seeds
  • Fix too strong totem affixes
  • Fix cooking quality applying to base puddings
  • Space for overflowing numbers in UI

New Skilling Changes

(Some of this is outdated from the test server, will update it when it's corrected)

The essence

  • All gathering skills have now options to obtain dungeon fragments for their respective gathering dungeon
  • The fragment is then processed through the production skill into a key
  • Production skills no longer passively produce dungeon fragments, but each one has enchantments or talents to regain the option

Mining

  • Core Fragments added to Deep Pit with a very low chance
  • Superheating has a reduced effect on Core Fragments
  • Since the heat cost of core fragments is that high, their rate would otherwise explode

Foraging

  • new rare Duskview nodes in Haunted Woods and Living Forest
  • Duskview is a hatchet/foragingset enchantment
  • Added to shrine pool
  • HW node can only be accessed with the enchantment
  • LF node has a base chance, which can be increased with the enchantment
  • nodes contains Ancient Sap Droplets
  • 10 Droplets can be crafted with an Elder Tree Seed to an Ancient Oak Seed
  • Droplets were introduced to reduce variance
  • 10x higher chance, but you need 10 -> running completely dry is less likely
  • new unique buff ingredients in both nodes

Fishing

  • new rare Snorkeling nodes in Open Ocean and Stormy Seas
  • both are locked behind high amounts of bonus rarity
  • nodes contain Ancient Fiber Strings
  • new buff ingredients in both nodes
  • New Talent for Snorkeling
  • New Achievement with another level of Snorkeling
  • Fiber Snagging reworked, now removes all non-fiber options from a loot roll instead of replacing the drop with a fiber
  • Change was required to prevent Fiber Snagging from being op to get Ancient Fiber Strings
  • The size of nodes now scales multiplicative with level and bait instead of additive
  • Level and bait were completely dominating the node size, making node size as a balancing tool irrelevant
  • Fix Fishing UI using wrong bonus rarity in some places
  • Fix Fishing UI showing the wrong node size
  • Fix Fishing UI rarity thresholds being affected by Deadliest Catch and Fiber Finder
  • Fantastic Fiber Finder talent nerfed from 3 -> 2 levels of Fiber Finder

Greater Chests

The drop rate of crafting components for the legendary gathering tools from Greater Chests was heavily nerfed. The drop rate of dungeon fragments was heavily buffed.

Farming

  • Passive Ancient Oak Seed drops removed
  • Reintroduce them with Bark's Boon
  • new hoe enchant
  • Bark's Boon talents exist
  • Added to shrine pool
  • Key chance is shown in farming tooltip
  • Fix Ancient Oak Seeds dropping from themself
  • New Talents Zen Garden I & II
  • if you have at most 1/2 plant(s) in your plot, increase their growth rate by 50%
  • Ignores totems
  • Growth rate of plants now scales multiplicative instead of additive
  • Fertilizer now actually does what the tooltips says and increases farming xp by 30%
  • The xp in the farming tooltip includes both the fertilized status and your current totem effects
  • Every Skilling Dungeon can drop an unstable variant of one of the farming totems
  • They are a lot stronger, but you shouldn't be able to fully sustain them on your plot (in an ironman setting)
  • Added another secret totem
  • Farming backend was refactored to split up monoliths. Please check if everything still works.

Smithing

  • Core Fragments were removed from the Volcano Forge refining table
  • Two Volcano Core talents re-introduce them
  • with first talent 1-3
  • with both 1-5
  • The number of Core Fragments per Core Ingot was increased
  • Core Ingots are now directly the key
  • Existing Dwarven Research Keys will transform into identical Core Ingots
  • Existing Core Ingots will be legacy. The crafting recipe (which now converts legacy core ingots into core ingots) for them might get removed at any time.

Runecrafting

  • 10 Ancient Fiber String can be combined into an Ancient Cloth Piece
  • This will take a while
  • This is already the key!
  • Existing Academy Research keys will transform into identical Cloth Pieces
  • Existing cloth fragments will be legacy. The crafting recipe for them might get removed at any time.
  • Removed passive Ancient Cloth drops
  • To passively get ancient fiber strings, you need Fraying now
  • The rate was overall decreased and the scaling based on item tier reduced
  • This means that low level fibers were less affected
  • Consumes cosmic runes
  • comes with two talents

Other changes

  • Achievement tooltip now displays progress multiplicators
  • Cooking Potion selection was made a bit more intuitive by displaying the corresponding item together with its buff
  • Krampus key is no longer craftable. Snowballs were moved to "Rare". Therefore "Event" is now empty and was removed.
  • Making space for a future search bar in crafting

Other Stuff This Update

  • Disconnect socket on unloading
  • Fit chat equipment tooltip
  • Better related skills for enchantments
  • Limit some edge case decimal printing
  • Achievement talent desc improvements
  • More improvements to post-restart session reloading
  • Fix DT proccing on modified exp
Beta 0.23.7 - prepping the prep
August 29, 2025 Beta 0.23.7 prepping the prep

Today's Update

New Quest

Added the next Story quest, "From Whence Corruption Came," since it doesn't rely on any of the new content coming in C3.0 or Skilling Dungeons rework.

UI

  • Enchantment list skill grouping
  • Enchantment tooltip part of talent description
  • Clarified some tooltip stat names
  • Added + sign to some positive values to show they're additive
  • Can now shift+wheel scroll tooltips
  • Multi-vendor button with setting added
  • Added sell junk button dialogue popup
  • Fix selection tooltip with scrolling
  • Center wide fishing info headers
  • Show correct decimals in some enchantment descriptions
  • Clarify fishing stat descriptions
  • Clean up lots of input fields
  • Highlight enchant variables in tooltips

Other Bugs

  • Stop double counting scroll queue
  • Get fastest run of each party for combat hiscores properly

Misc

  • Adjusting rune costs for a couple things to be more thematically fitting

Skilling Dungeons Progress

Ice has been making a lot of headway in polishing up the Skilling Dungeons content! It's currently available to playtest publicly on https://dev.idlescape.com/, so feel free to stop by and give some feedback on it on Discord in the playtest channels!

Combat 3.0 Progress

The technical portion of C3.0 are approximately 80% rewritten. Without getting too deep into the process, here's a screenshot of the number of lines of code that were changed:

""

I've essentially thrown out all of the old combat technical design in favor of massively optimizing the system and making it robust.

If you're wondering why this is taking so long- originally, I had intended to keep as much of the old framework as possible and optimize the worst offenders, but after banging my head into a wall for weeks trying to do that it became abundantly clear that only a complete rewrite could accomplish the goals we set forth for the technical specs. Once the tech side is done the content side should be incredibly simple to complete. Oh, and yes, there will be a public playtest when I need bugs found and balance suggestions!

Beta 0.23.6 - update? what update?
August 18, 2025 Beta 0.23.6 update? what update?

Changes

  • Adjusted session restart handling to be less aggressive
  • Show actual server time for league
  • Removed obsolete scrolls
  • Fix max enchantment equip consuming scrolls
  • Fix some plat buff display issues
  • Cache fixes

These fixes brought to you by Silent!

Also I'll be updating/rebooting the physical server during the downtime.

What's happening?

Things are still chugging along in the background, people are just busy IRL which slows down development significantly (all devs are volunteers).

Currently the Big Skilling Update^TM is nearing completion, and the technical work for Combat 3.0 is essentially done.

I can't speak on the Skilling stuff, but in regards to Combat 3.0 there were multiple false starts, many unexpected obstacles, and lots of IRL interruptions. Things are looking good now and are mostly reimplementing features instead of technical systems, but I'm still pretty busy IRL so we'll see how much work I can get done when I'm available to grind away at it.


Patch Notes by Year
2025 · 2024 · 2023 · 2022 · 2021 · 2020