Difference between revisions of "Patch Notes/2025"

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(Add patch notes for patch Beta 0.25.0 - Group Ironman)
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==2025==
 
==2025==
 +
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=====Beta 0.25.1 - Tweaks and Fixes=====
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{| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude>
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! width="150"|October 17, 2025
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! width="150"|0.25.1
 +
! width="650"|Tweaks and Fixes
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|-
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| colspan="3" |
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'''hi'''
 +
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:* align total levels and player count in header
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:* added missing shop items to group ironman mode
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:* other backend stuff
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bye, until next time!
 +
|}
  
 
=====Beta 0.25.0 - Group Ironman=====
 
=====Beta 0.25.0 - Group Ironman=====

Revision as of 04:05, 18 October 2025

Patch Notes for the year 2025.

2025

Beta 0.25.1 - Tweaks and Fixes
October 17, 2025 0.25.1 Tweaks and Fixes

hi

  • align total levels and player count in header
  • added missing shop items to group ironman mode
  • other backend stuff

bye, until next time!

Beta 0.25.0 - Group Ironman
October 10, 2025 Beta 0.25.0 Group Ironman

GROUP IRONMAN???

yes, 5 people

what else

stuff idk

Beta 0.24.4 - The Sun Is Setting
October 1, 2025 Beta 0.24.4 The Sun Is Setting

Sunsetting

Hey everyone, Idlescape will be entering the sunsetting stage after this patch goes live. This means we'll stop accepting microtransaction purchases and move from active development to just maintenance. The game will continue running until our rented time expires on the last day of November. IS+ will be globally given to all players until the time expires and I will manually cancel further recurring payments for all existing subscriptions.

Working on Idlescape and playing with you all has made for an incredible last few years, but with growing time constraints IRL and the volunteer-style team backing the game it is no longer feasible to continue supporting the game as it is. A couple weeks ago we explored the option of pushing to 1.0 once legal hurdles had been handled, but the sheer amount of work we have to do with the little time we have to do it means this year+ indefinite pre-1.0 state would keep going. Not only this, but if we did push to 1.0, the workload would only increase. The scope of the game is just excessively large for a purely volunteer team to handle without burning out.

That said, with the last legal hurdles (TL;DR IP Rights) handled, there are still several avenues for Idlescape to continue, even if only spiritually. The existing codebase and assets will continue to exist so that personal projects from the team may pop up; I (Nick) will probably start tinkering with a much more limited scope game using what I've learned and made over the last few years, but I don't expect to have something playable for a while.

The Discord will remain open and what we do is up to the community. I'm leaning towards keeping the main chat channels open and archiving the rest. I'm personally going to share whatever I'm up to there and to keep up with y'all and the team.

I will continue to restart the server to keep it running (mostly) smoothly, as well as push any patches that the CCs prepare.

Who knows what the future holds, though?

Today's Patch

  • Adjust disconnect sometimes killing sessions
  • Fix some farming issues
  • Fix dungeon key drop level
  • Fix some cases of sapphire rolls in smithing
Beta 0.24.3 - FINE YOU CAN HAVE THE BACKPACK AUG COST CHANGED
September 25, 2025 Beta 0.24.3 FINE YOU CAN HAVE THE BACKPACK AUG COST CHANGED

UI Changes

  • Improve season league info display
  • Small simplification to fishing info box
  • Center markers on thumb when min=max

Bug Fixes

  • Fixed a backend crash
  • Fix double shrine reminders
  • Fix weakening enchantment equipping
  • Fix some listing issues

Balancing

  • Dwarven Adventurer's Backpack lowered from 2 styg bars and 15 scales to 3 styg bars, 3 scales, 3 leather, and 3 chitin
  • Totems stack additively
  • Farming mastery no longer double boosts loot rolls
  • Don't consume Chances stack on every action
  • Remove second geode roll from myst seeds
  • Made it easier to roll perfect affixes by reducing the decimals and adding larger intervals
  • Nerf unstable totem drop rates
  • Multiplied all instances of corrupted totem droprates by 10x, but halved aug roll

Other News

f1sh has joined the team as a community contributor! say hello!

Beta 0.24.2 - New Old Management
September 18, 2025 Beta 0.24.2 New Old Management

Fixes

  • Refactored a bunch of backend functionality that was problematic, especially related to socket message spam. This should fix a bunch of high prio issues.

Yes, market is being re-enabled.

Game News

So as y'all have known for a long while, 1.0 / Steam have been on the horizon for over a year. The primary blocker for this hasn't been a technical one for a long time, but has been a management/legal issue (the hopefully final of many).

Without going into too much detail, the company ownership was split in such a way that made finalizing things difficult, but everything is getting fully consolidated by the end of this month. This may result in some service hiccups as we have to transfer some technical things around / get new contracts setup, but I don't expect that to take more than a day (if things go smoothly).

This may not immediately affect the game development, but that frees us up to do what we need to do to further the game.

So, Steam Soon?

It's still next up after C3.0, which is still under development. Things have been going at a steady pace for that project, but things have continued to be busy IRL which limits my time to work on it.

Beta 0.24.1 - updaaate
September 11, 2025 Beta 0.24.1 updaaate

Fixes

  • Fix tooltip getting cutoff with scroll
  • Fix missing corrupted totem spawn rates
  • Fix socket connecting to previous character
  • Fix overgrowth not consuming extra seeds
  • Fix erroneously high corrupted totem spawn rates

Changes

  • Move skilling dungeon bonus level outside random range
  • Increased corrupted totem spawn rates
  • Queue scrollcrafting by amount
  • Reduce myst seed drop rate
  • Added hold shift to scroll tooltips
  • Removed affix feedback option (it's been long enough)
  • Update Volcano Core description
  • Increase fiddlehead rate in tangle
  • Decreased corrupted totem spawn rates

something else got added too

C3.0 News

Currently in the process of updating the UI to the new technical systems. It should be far more robust since all events are now automatically exposed to client instead of being manually sent/updated

Beta 0.24.0 - Big Skilling Updates
September 3, 2025 Beta 0.24.0 Big Skilling Updates

0.24.0a

  • Nerfed unstable totems
  • Fix farming replant when partially running out of seeds
  • Fix too strong totem affixes
  • Fix cooking quality applying to base puddings
  • Space for overflowing numbers in UI

New Skilling Changes

(Some of this is outdated from the test server, will update it when it's corrected)

The essence

  • All gathering skills have now options to obtain dungeon fragments for their respective gathering dungeon
  • The fragment is then processed through the production skill into a key
  • Production skills no longer passively produce dungeon fragments, but each one has enchantments or talents to regain the option

Mining

  • Core Fragments added to Deep Pit with a very low chance
  • Superheating has a reduced effect on Core Fragments
  • Since the heat cost of core fragments is that high, their rate would otherwise explode

Foraging

  • new rare Duskview nodes in Haunted Woods and Living Forest
  • Duskview is a hatchet/foragingset enchantment
  • Added to shrine pool
  • HW node can only be accessed with the enchantment
  • LF node has a base chance, which can be increased with the enchantment
  • nodes contains Ancient Sap Droplets
  • 10 Droplets can be crafted with an Elder Tree Seed to an Ancient Oak Seed
  • Droplets were introduced to reduce variance
  • 10x higher chance, but you need 10 -> running completely dry is less likely
  • new unique buff ingredients in both nodes

Fishing

  • new rare Snorkeling nodes in Open Ocean and Stormy Seas
  • both are locked behind high amounts of bonus rarity
  • nodes contain Ancient Fiber Strings
  • new buff ingredients in both nodes
  • New Talent for Snorkeling
  • New Achievement with another level of Snorkeling
  • Fiber Snagging reworked, now removes all non-fiber options from a loot roll instead of replacing the drop with a fiber
  • Change was required to prevent Fiber Snagging from being op to get Ancient Fiber Strings
  • The size of nodes now scales multiplicative with level and bait instead of additive
  • Level and bait were completely dominating the node size, making node size as a balancing tool irrelevant
  • Fix Fishing UI using wrong bonus rarity in some places
  • Fix Fishing UI showing the wrong node size
  • Fix Fishing UI rarity thresholds being affected by Deadliest Catch and Fiber Finder
  • Fantastic Fiber Finder talent nerfed from 3 -> 2 levels of Fiber Finder

Greater Chests

The drop rate of crafting components for the legendary gathering tools from Greater Chests was heavily nerfed. The drop rate of dungeon fragments was heavily buffed.

Farming

  • Passive Ancient Oak Seed drops removed
  • Reintroduce them with Bark's Boon
  • new hoe enchant
  • Bark's Boon talents exist
  • Added to shrine pool
  • Key chance is shown in farming tooltip
  • Fix Ancient Oak Seeds dropping from themself
  • New Talents Zen Garden I & II
  • if you have at most 1/2 plant(s) in your plot, increase their growth rate by 50%
  • Ignores totems
  • Growth rate of plants now scales multiplicative instead of additive
  • Fertilizer now actually does what the tooltips says and increases farming xp by 30%
  • The xp in the farming tooltip includes both the fertilized status and your current totem effects
  • Every Skilling Dungeon can drop an unstable variant of one of the farming totems
  • They are a lot stronger, but you shouldn't be able to fully sustain them on your plot (in an ironman setting)
  • Added another secret totem
  • Farming backend was refactored to split up monoliths. Please check if everything still works.

Smithing

  • Core Fragments were removed from the Volcano Forge refining table
  • Two Volcano Core talents re-introduce them
  • with first talent 1-3
  • with both 1-5
  • The number of Core Fragments per Core Ingot was increased
  • Core Ingots are now directly the key
  • Existing Dwarven Research Keys will transform into identical Core Ingots
  • Existing Core Ingots will be legacy. The crafting recipe (which now converts legacy core ingots into core ingots) for them might get removed at any time.

Runecrafting

  • 10 Ancient Fiber String can be combined into an Ancient Cloth Piece
  • This will take a while
  • This is already the key!
  • Existing Academy Research keys will transform into identical Cloth Pieces
  • Existing cloth fragments will be legacy. The crafting recipe for them might get removed at any time.
  • Removed passive Ancient Cloth drops
  • To passively get ancient fiber strings, you need Fraying now
  • The rate was overall decreased and the scaling based on item tier reduced
  • This means that low level fibers were less affected
  • Consumes cosmic runes
  • comes with two talents

Other changes

  • Achievement tooltip now displays progress multiplicators
  • Cooking Potion selection was made a bit more intuitive by displaying the corresponding item together with its buff
  • Krampus key is no longer craftable. Snowballs were moved to "Rare". Therefore "Event" is now empty and was removed.
  • Making space for a future search bar in crafting

Other Stuff This Update

  • Disconnect socket on unloading
  • Fit chat equipment tooltip
  • Better related skills for enchantments
  • Limit some edge case decimal printing
  • Achievement talent desc improvements
  • More improvements to post-restart session reloading
  • Fix DT proccing on modified exp
Beta 0.23.7 - prepping the prep
August 29, 2025 Beta 0.23.7 prepping the prep

Today's Update

New Quest

Added the next Story quest, "From Whence Corruption Came," since it doesn't rely on any of the new content coming in C3.0 or Skilling Dungeons rework.

UI

  • Enchantment list skill grouping
  • Enchantment tooltip part of talent description
  • Clarified some tooltip stat names
  • Added + sign to some positive values to show they're additive
  • Can now shift+wheel scroll tooltips
  • Multi-vendor button with setting added
  • Added sell junk button dialogue popup
  • Fix selection tooltip with scrolling
  • Center wide fishing info headers
  • Show correct decimals in some enchantment descriptions
  • Clarify fishing stat descriptions
  • Clean up lots of input fields
  • Highlight enchant variables in tooltips

Other Bugs

  • Stop double counting scroll queue
  • Get fastest run of each party for combat hiscores properly

Misc

  • Adjusting rune costs for a couple things to be more thematically fitting

Skilling Dungeons Progress

Ice has been making a lot of headway in polishing up the Skilling Dungeons content! It's currently available to playtest publicly on https://dev.idlescape.com/, so feel free to stop by and give some feedback on it on Discord in the playtest channels!

Combat 3.0 Progress

The technical portion of C3.0 are approximately 80% rewritten. Without getting too deep into the process, here's a screenshot of the number of lines of code that were changed:

""

I've essentially thrown out all of the old combat technical design in favor of massively optimizing the system and making it robust.

If you're wondering why this is taking so long- originally, I had intended to keep as much of the old framework as possible and optimize the worst offenders, but after banging my head into a wall for weeks trying to do that it became abundantly clear that only a complete rewrite could accomplish the goals we set forth for the technical specs. Once the tech side is done the content side should be incredibly simple to complete. Oh, and yes, there will be a public playtest when I need bugs found and balance suggestions!

Beta 0.23.6 - update? what update?
August 18, 2025 Beta 0.23.6 update? what update?

Changes

  • Adjusted session restart handling to be less aggressive
  • Show actual server time for league
  • Removed obsolete scrolls
  • Fix max enchantment equip consuming scrolls
  • Fix some plat buff display issues
  • Cache fixes

These fixes brought to you by Silent!

Also I'll be updating/rebooting the physical server during the downtime.

What's happening?

Things are still chugging along in the background, people are just busy IRL which slows down development significantly (all devs are volunteers).

Currently the Big Skilling Update^TM is nearing completion, and the technical work for Combat 3.0 is essentially done.

I can't speak on the Skilling stuff, but in regards to Combat 3.0 there were multiple false starts, many unexpected obstacles, and lots of IRL interruptions. Things are looking good now and are mostly reimplementing features instead of technical systems, but I'm still pretty busy IRL so we'll see how much work I can get done when I'm available to grind away at it.

Beta 0.23.5 - im sleepy
July 30, 2025 Beta 0.23.5 im sleepy

Changes

  • Use buttons instead of slider in Augmenting Queue Settings
  • Fix aug/scrap duration
  • Fit long names in mobile header
  • Elder Stone adjusted to the new system so it benefits from TH/diff more
  • Increased max junk rolls for Elven enemies
  • Shrimp Tail gets some chaos accuracy scaling
  • Mantis Shrimp gear gets very slightly less defensive scaling and slightly more offensive scaling
  • Remove null higher augments in offer links to fix tooltip crash
  • Int no longer boosts quest rewards, updated Int desc that it only applies to that
  • Misc. text fixes
Beta 0.23.4 - Platinum and Offline Fetching
July 17, 2025 Beta 0.23.4 Platinum and Offline Fetching

Platinum Changes

Almost every single platinum purchase from the shop (cosmetics, tokens, icons) have been made significantly cheaper with an emphasis on primarily allowing you to buy multiple things even with the smallest platinum package.

This change is most noticeable for the expensive items, with cheaper items either being untouched or 100-200 platinum less.

Additionally, platinum buffs have been 10x cheaper. Previously it was 10 plat per minute of buff, now it's 1 minute per plat. The minimum buff length has been increased to an hour (60 plat) to so that people don't just spam 10 minute quick buffs though. The buff upgrade system (the longer the length the higher the strength becomes) is unchanged, so this is overall just making the entire plat buff system massively cheaper and more accessible.

Vacation tokens have been deprecated (still functional, just no longer buyable) because they're finnicky and not explained super well.

Offline Fetching Changes

We've completely overhauled how Offline Fetching (restarting sessions after a server crash or server restart/update) works to be a lot faster and robust.

This essentially boils down to session restarting much faster after a reboot, so there's less weird lag after a reboot and hopefully less instances of sessions not restarting fully.

Catch-up time has been removed since this new system should have people up and running with minimum downtime; this should hopefully fix a lot of issues that will inconsistently pop up whenever there's server lag or connection issues.

Other Changes

  • Disable ammo toggle if in party + equip restrictions
  • Don't show refund message if the refund was 0 for a buy order
  • Augmenting slider input field added
  • Clearer alchemy queue info
  • Resolved some cases with inferno cancelling the Action Queue when you ran out of resources
  • Ammo Pouch and Tacklebox always show contents
Beta 0.23.3 - Works in Progress
July 9, 2025 Beta 0.23.3 Works in Progress

Changes

  • Fix item gain animation
  • Fix cup value not updating
  • Adjust reset lootlog wrapping
  • Disable correct move to inventory button
  • Quest transform tooltip
  • Add context to ammo requirements
  • Fix some typos / add some clarifications

What's Happening With Combat 3.0?

Work is still underway!

This is a complete rewrite on the technical side, fully replacing the existing combat code. This should resolve some tech debt as well as put us in a better position for modifying features or fixing weird edge case bugs that pop up.

One thing that is coming with the technical rewrite is simulator support, which will be available to players in some capacity that we haven't landed on yet.

On the gameplay side of things, everything should be far more intuitive and simple to understand, even at a deep level.

Here's some unsorted specifics:

Affinity System Rework

  • Major Weakness: +25% accuracy and damage
  • Minor Weakness: +10% accuracy and damage
  • Equipment contributes element/style scores per slot (-1/+1)
  • Thresholds: Minor at ±3 score, Major at ±8 score

Accuracy System Rework

  • Defense roll: 0 to (Defense Level + Agility)
  • Attack roll: 0 to (Attack Level + Accuracy)
  • Hit if Attack > Defense
  • Ability modifiers directly add to hit roll (+0 auto-attack, -15 AOE, +25 spells)

Crits

  • Crit chance percentage as main scaling
  • Fixed 1.5x damage multiplier

Difficulty Scaling

  • Elite content: Higher treasure hunter bonuses and loot chances
  • Overall difficulty increased to prevent raw stat progression abuse
  • Enrage improves monster offense with higher min accuracy rolls & armor pen

Combat Style Philosophy DPS Hierarchy and Overall Complexity (equal tiers): Melee: 80% < Range: 90% < Magic: 100%

Role Specializations: Tanking - Melee > Range = Magic

  • Melee armor has 2x DR% vs others (pre-affinity)
  • Range armor: lowest DR%, highest agility
  • Magic armor: best resistance DR%, lowest physical DR%

Team Support - Magic > Melee > Range

  • Magic: best support spells
  • Melee: War and Wrath + enrage
  • Range: minimal/no team buffs

Self Buffing - Magic > Melee > Range

  • Magic: versatile buffs
  • Melee: berserker/defensive buffs
  • Range: stance system

Debuffing - Magic > Range > Melee

  • Magic: broad debuffs
  • Range: traps & debuff shots
  • Melee: basic debuffs only

Style-Specific Design Melee - Defacto Tanks and ANGY BOIS

  • Full Tanks (Platebody + Shield): best DR%, full aggro, multi-target self-taunts
  • Off-Tanks (Platebody + 2H): moderate DR%, taunts + DPS options
  • DPS (Chainmail + no shield): agility + damage, full ability access, no platebody penalty

Range - Snipers and Hunters

  • Longbow/Sniper: best accuracy, single-target damage, crit potential
  • Shortbow/Hunter: faster attacks, skirmishing stances
  • Throwing: best dodge, fastest attacks, lowest damage
  • Crossbow/Gun: high max hit, slow, worse crits
  • Debuffs: enemy agility reduction only
  • Buffs: self-stance buffs only

Magic - Spellslingers, Mayhem Makers, Support Schools:

  • Fire: Overheating debuff, strong DoTs, Phoenix self-resurrect
  • Ice: Freeze (-prot, -agi), defensive spells, piercing damage
  • Nature: General support, best healing, blunt damage
  • Poison/Necro: DOTs + Swift Agony synergy, party resurrect (weaker)
  • Lightning: Speed-focused spells and buffs, cross-style use
  • Chaos: Anti-magic, best raw DPS outside synergies, strong group damage

Equipment will be given a few passes to make sure they all fit within the new design as well as make less-used equipment more viable overall (like giving new unique enchantments to a few items)

Combat 3.0 will be tested first on the dev server and once it's ready it'll launch on live with a new season so that we can see how it plays from the very beginning of progression.

Beta 0.23.2 - UI UI UI
July 2, 2025 Beta 0.23.2 UI UI UI

Tutorials UI Update

  • Added "Take me to..." + other changes to massively improve tutorial usability

Misc. Changes

  • Cups now show how much you've wisely invested into them
  • Mantis Greaves now require the intended 100 mystical driftwood instead of 1
  • Made almost all non-cosmetic untradeables valid for sharing in party for duo/group ironmen
  • Removed a lot of obsolete crafting recipes
  • The One True Trashman achievement now awards The Trashman talent that gives +1% double junk chance (stacking with all other junk modifiers)

UI Changes

  • Adjusted character creation pill/button size max
  • Default to use the "new" sorting (that is actually 3ish years old at this point)
  • Rounded attack speed display
  • Mobile version of the character select view + other changes to make it better on smaller screen sizes
  • Add date to maxed for the account created command
  • Add message for chat reports
  • Don't wrap queue time text

Bug Fixes

  • Fix new slider undefined check
  • Potentially fixed a socket/connection issue with client and added a refresh button when a disconnect has been detected
  • Must claim first before verifying email
  • Forge grid item position adjusted, potentially fixed issues on some clients + general cleanup
  • Fix some misc. descriptions for errors and grammar
  • Bestiary shows the game name instead of internal name
  • Party inventory button only for items that can go into party inventory
  • Remove duplicate move to inventory button
  • Fix Mad Scientist talent being 4x too strong
Beta 0.23.1 - The Trash Man
June 25, 2025 Beta 0.23.1 The Trash Man

New Stuff

  • Can now delete Duo Ironman characters
  • Added 5 Junk related achievements. There is no way anyone gets the final tier, right?

UI Changes

  • Don't wrap 3+ digit talent point
  • Clear farming notification when IS+ ends
  • Added a sound/notification tester button to settings
  • Highlight selected skill in drawer/topbar
  • Compact health setting
  • Log augmenting transforms to academy of augmentation
  • 50% and 100% selection buttons on item count slider
  • Completed Quest/Achievement tooltip shows target/target instead of 0/target (i.e. 0/1 -> 1/1)

Bug Fixes

  • Fixed Duo Ironman's chat channel
  • Fix some logic related to party member removal
  • Fix wrong status text when RCing/Scrollcrafting/Smithing in Party UI
  • Fix login redirection to landing
  • Fix party inventory not sorting immediately
  • Fix some quest count rounding
  • Fix some edge case bugs in experience handling
  • Fix Duo Ironman missing the Ironman shop items (Gem Package and Sealed Scroll)
Beta 0.23.0 - Duo Ironman Season
June 20, 2025 Beta 0.23.0 Duo Ironman Season

New Season - Duo Ironman

Duo Ironman is the launch of the new "Persistent Party" system; this allows players to have what is essentially a permanent group with a shared inventory.

This was a bit of a technical challenge and required retooling a few of our base systems, but it should now be ready to be played!

Also, a big thank you to everyone who participated in the dev/test server and gave us feedback! It is hugely appreciated!

Season Ends August 1st

What is it, though?

You can create a "Persistent Party" with up to 2 players; you will have access to a new "Party Inventory." This is a second vault that both players have access to. There are also special Party leaderboards that give your combined levels / experience in the hiscores.

After creating your duo, you cannot edit it! That said, you can create up to 2 different Duo Ironman characters, so you can either run your entirely solo Duo Ironman team, or participate in two different teams!

What about the Group Ironman mode that's been locked?

This mode is intended to be fully launched once 1.0 eventually hits. Until then, the Duo Ironman mode will be the main testing grounds for the tech to iron out any potential issues and fix the glaring UI issues (Nick UI go BRRRR).

I heard there was Trading in the test server?

The base system for Trading is functional, but it will be disabled in all current game modes / leagues. The UI is very rough, and, while functional, it's just not in a state we want to launch it in. There will probably be more testing done + a UI rework on it before it goes live.

But what else can this do?

The persistent party framework can be used for guilds/clans/castles. Those are just big persistent parties.

Other Stuff

Bug Fixes

  • Fixed /drinkpotions condensing buff strengths incorrectly when using multiple rarities of potions at once
  • Updated Hurricane Hunter and Shrimp God Slayer achievement images
  • Fixed Parry casting beneficial attacks on enemies sometimes; now Parry will always use your auto-attack. Since this is technically a nerf, I've increased the damage reduction on a successful parry from 75% to 90%. This makes it a bit better defensively.

Future Stuff

Combat 3.0 Testing will start on the dev server next week or the week after that, whenever the first iteration is playable

Beta 0.22.11 - email stuff
June 11, 2025 Beta 0.22.11 email stuff

This Week

  • Adjusted the login handling some more to hopefully reduce random logouts
  • Added a note to email page that gmail has the best deliverability
  • Some backend/testing stuff
  • Adjusting some of the email sending service settings to see if it makes things happier (some providers, like outlook, just outright block emails from the pool we use to send emails from)

On dev server (you can play on it right now, check discord for details)

  • Still chipping away at it! Here's some preview screenshots though (UI is WIP):

Duo Season? :eyes:
Beta 0.22.11-1.png
Trading works! Nick UI goes BRRRRR
Beta 0.22.11-2.png
What's that third button for? (It's the shared inventory!)
Beta 0.22.11-3.png

Beta 0.22.10 - Login Fixes
June 4, 2025 Beta 0.22.10 Login Fixes

Another small update this week, most dev time is going towards the dev server (which is up! check the discord for info on how to check it out)

Changes

  • Match items with fuzzy offers in marketplace buy item lists
  • Adjusted the login handling some more to fix getting logged out (sometimes)

To access the dev server, go to the "TEST-SERVER" tab in discord and check the pins in playtest-public; just keep in mind that this is for testing so there will be bugs and very rough UI.

Beta 0.22.9 - Spinning Up
May 30, 2025 Beta 0.22.9 Spinning Up

Changes

  • Twohanded weapons gray out the offhand slot
  • Enchanting now affected by production haste
  • Fix negative affix ranges
  • Don't wrap status text
  • Show correct options in created loadouts
  • Add average location stats
  • Change combat zone recommendations to match current stats

Dev Server

Dev Server will be started up later tonight to test Group Ironman functionality and Trading functionality. Basically I just need more wide testing of stuff that can break in it.

Beta 0.22.8 - Fixes and News
May 21, 2025 Beta 0.22.8 Fixes and News

0.22.8 Changes

  • Potentially fixed inactive character bug
  • New platinum chat icon
  • Prevent floating point errors in affix star calc
  • Misc technical fixes

What's Coming Soonish

These are WIP, not in this update!

Group Ironman

A new Ironman gamemode where you can party up with a group of (currently) up to 5 other characters with access to a shared inventory.

You will be able to have multiple Group Ironmen characters in the same group from the same account, meaning that you can run your own solo Group Ironman Party.

Right now the basic functionality for this gamemode is implemented, but we need to implement a proper UI as well as group based leaderboards still.

Player to Player Trading

A basic trading system for far more convenient trading between players. This will probably launch in its own gamemode/season at first as well as have far more lenient "Boosting" rules related to them.

The UI for this system is pretty rough right now, but the functionality is all there.

I expect a playtest for the above in the next week or two before it goes to live.

Combat 3.0

This is a massive overhaul of combat to make it far more intuitive. The tl;dr if you haven't followed the discussion on discord is that overly complicated systems will be simplified so that you can understand it more easily at a glance, as well as make both niche and hybrid playstyles more viable across the board.

On a technical level we will be rewriting combat almost entirely from scratch, using what we've learned with the current system to drive a far more performant and easily balanceable system. We specifically want to add proper support for a combat simulator!

Why this stuff?

Group Ironman and Trading has been planned since the refactor of the game a few years back and I had a random burst of inspiration to work on them because I just really wanted to.

The Combat 3.0 rework is aimed to fix a lot of the outstanding issues that the current combat system has, from highly unnecessary levels of complexity to the balancing issues that it brings.

Beta 0.22.7 - More WIP Soon^Soon
May 14, 2025 Beta 0.22.7 More WIP Soon^Soon

This Week's Changes

  • Fix password recovery email not sending correctly
  • Easily Enraged and Flame Fixation II require their first tier unlock
  • Fixed some minor issues with tracking dungeon stats

WIP Stuff

  • Work continues on Skilling related reworks
  • Major progress has been made in Player to Player trading as well as Group Ironman; keep an eye on the dev-blog channel in the upcoming week(s)!
Beta 0.22.6 - Lil Fixes
May 7, 2025 Beta 0.22.6 Lil Fixes

New Commands

  • /handlequests : automatically turns in completed quests and attempts to start ones that you haven't yet
  • /drinkpotions : drinks all the potions in your stockpile
  • /readabilitybooks : reads all ability books that you haven't learned yet

UI

  • Show subscription expiry time
  • Hide expired seasons
  • Show 0 extract for puddings
  • Fix action queue claim text
  • Fix minimum inventory height for short screens

Technical

  • Improve some of the new optimizations
Beta 0.22.5 - Tech Debt? What's That?
April 30, 2025 Beta 0.22.5 Tech Debt? What's That?

Changes to the Login System requires you to login again, this is normal

This Update is mostly technical stuff.

Game Changes

  • Remove market warning for renaming unnamed items
  • Added the Wiki Madness 2 reward icons

Technical Changes

  • Completely overhauled the login/authentication system to be more consistent. This will allow much better support for logging in across multiple devices and sources, i.e. different web browsers, mobile devices, Steam, apps, etc.
  • Cleaned up thousands of lines of really old, messy code.
  • Updated our email system, hopefully improving the lost email problems.
  • Added a lot more optimizations to various interactions, potentially increasing server performance by a good amount. This should be most noticeable during times of high load, i.e. catch-up or Madness.
  • Lots of misc. package clean up.

There will almost certainly be bugs, please make sure to report them!

I am tired of technical stuff and I will focus on gameplay changes for a bit.

Beta 0.22.4 - Oops, all WIP
April 19, 2025 Beta 0.22.4 Oops, all WIP

This is mostly just to reboot the server, but I may as well push out a few of the minor changes we've made so far.

This update's changes

  • New Glass Ranger asset
  • Elite Scrolls increase mob counts per wave when difficulty is increased high enough (check tooltips)
  • Can only set referral codes within a week of account creation
  • Mantis Shrimp equipment now also requires mystical driftwood

More Details on WIP Stuff

  • Currently entirely rewriting the login system entirely to make it more robust and better at handling multi-platforms. This is primarily a technical task, but it should also improve the logging in experience immensely for people who play on multiple devices (i.e. mobile, steam, etc.)
  • Lots of improvements to Skilling/Production that should smooth out pain-points and make gameplay more consistent and enjoyable. Includes several reworks as well as more content!
  • So many technical updates. Just an absolute mess of them. Each one takes about a week just to get started, a week to fix obvious issues, and then a week of fixing edge cases, and that's just the optimal timeline.
  • "Combat 3.0"; taking a huge look at the current state of combat and all the features that have been slowly added and reconsidering everything. This is very early (still design notes phase), but the basic goals are to make every combat style feel AND sub-style unique and viable (even in non-optimal zones) as well as ensuring all the recent combat mechanics and features are available throughout the progression instead of only properly existing in the content it was introduced with.
Beta 0.22.3 - busy bees
April 2, 2025 Beta 0.22.3 busy bees

0.22.3a

  • Fix inventory search bar not working
  • Improve the filter panel a bit
  • Raised the hard cap max level from 255 to 1024

im so tired

there's a lot of WIP stuff that's still not ready to launch yet that's been taking up a lot of our time, hopefully ready by next week (or at least in a state where we can start getting feedback on it / testing)

Fixes

  • Fix monster paths
  • Fix new monster enchantment handling not applying to mercs properly
  • Fix some name change stuff
  • Exclude some quests from the available quests notification
  • Fix missing quest completed popup

balance

  • bestial shawl agility betterer
  • ice spells have generally longer cooldowns
  • ancient ice age bonus halved
  • melter smelter / original superheat correctly consume the ore that made the bar instead of just giving a free bar
  • shrimp gear crafting and augmenting reqs adjusted to fit the hybrid nature more

UI stuff

  • options to hide group chat, activity logs, or all of chat entirely
  • moved the inventory filter out of the cog panel by default, you can swap the behavior back to only being in the cog panel in chat settings
  • improvements to chat and inventory rendering to improve performance a bit when under high load situations (big madness)
  • fix dark vault hiscore icon using the wrong key image
Beta 0.22.2 - Mostly Fixes
March 27, 2025 Beta 0.22.2 Mostly Fixes

0.22.2a

  • Rework how monsters consume buffs to match the behavior of players (consume at end of action loop instead of immediately); this fixes some inconsistent behavior when monsters use AOEs
  • Made the season warnings larger

Coming Soon^TM

  • Reworks to how you obtain skilling dungeons
  • Lots of misc. technical improvements and clean up
  • Steam client playtest

Fixes

  • Fix some missing images and paths for monsters
  • Enhanced Stun debuff from 99% accuracy cap to 99.99% so it "skips" the attack of raid bosses more consistently
  • Fix agility cap in UI
  • Fixed saving invalid loadout
  • Fix Fishing Mastery II description
  • Extended the Pre-Launch ending again^again^again

UI

  • Remove equip button for cosmetics
  • Notification when you're below the global flood limit now says what level you need to begin chatting
  • Show personal donation per shrine tier
  • Formatting some enchanting xp

Balance

  • Elites in the Lava Maze quest count for more progress than normals
  • EKLB higher up front crystal scale crafting cost, but removed entirely from augmenting/researching with void ammo cost going up slightly
  • Lance now uses 1 mith/iron/styg instead of just 5 styg, also uses less obby glass (10 -> 2)
Beta 0.22.1 - Magic Magic
March 20, 2025 Beta 0.22.1 Magic Magic

UI

  • Some cooking text should shift around less
  • Highlight currently active node in tooltip
  • Share button in quest completion popup
  • Fixed a couple enchantment icons
  • Format expected damage in ability tooltips
  • Format hit multipliers
  • Format quest XP
  • Format item turn in amount
  • Live updated fishing chances in UI
  • Fix item rename dialog

Balance

  • Chaos Rends now have slashing affinities
  • Chaos Crest is rarer from demons, but now added to Smithing dungeon tables

Fixes

  • Fix some inadvertant drops that are kinda spoopy
  • Deep Pit now counts for mining set quest
  • Clothweaving counts for Runecrafting set quest again

AI Placeholder Stuff

  • I replaced a lot of the more egregious placeholder assets for monsters with slightly less unsightly/memey images from one of the newer models that came out recently.
  • These are still placeholders.
  • Since IS isn't some AAA company or has a ton of funding everyone from devs to artists kind of do things as they have the time, and art can take a long time to do. We intend to replace the assets with properly handdrawn pieces when possible, but in the meantime the generated images help communicate what we had in mind for the actual appearance of the monsters.
Beta 0.22.0 - Magic Catastrophe Rerun
March 12, 2025 Beta 0.22.0 Magic Catastrophe Rerun

0.22.0b

  • Fix some madness messages in general
  • Add some sanity caps to some enchantments
  • Enchantment Procs setting set to false by default on madness leagues
  • Toned down a few madness specifics (it's still chaos spam, I just reverted some of the early boosts)

0.22.0a (and previous bug fixes)

  • Researcher of the Past disabled (it was not meant to be accessible and gave a key on every action lol)
  • Fixed double using tokens
  • Fix some more edge case group issues
  • Elite Scrolls / Dungeon Keys do not announce and do not count towards +25 quests/achievements
  • Fix being able to gift bonds to people who are already subbed
  • Disabled a handful of monster-only buffs from madness since they have no effect on players (and if they did they would make players beyond absurdly OP)
  • Fix DOT Dealer UI display
  • Technical improvements for combat defender/attacker stuff
  • Fix Easily Enraged not working as intended
  • Technical improvements to health refilling
  • Optimized and consolidated notifications
  • Fix madness messages going into General
  • Madness decreases slower
  • Maxing a skill gives 2 hours of a buff (up from 1)
  • We will manually add a bunch of buffs after this update goes live
  • Magic Catastrophe Rerun now has access to gem packages and sealed scrolls like normal IM league

Magic Catastrophe Rerun

  • We will be running the much beloved Magic Catastrophe season again!
  • As a refresher, the Magic Catastrophe season focuses on granting a ton of random buffs from the Shrine. Additional buffs can be gained by completing various milestones, such as completing a Master level quest/achievement or getting the max level in a skill.
  • This season snowballs HARD and the buffs it can give can reach incredibly absurd levels; it will not be uncommon to log in and see a random skill has >10k effective level or one of the combat styles has become effectively immortal for a few hours.
  • The rerun will be Ironman only, sorry market moguls!
  • Also, it will use the new XP scaling formula in use in the Pre-Season season (which will continue to run in parallel with the new season).

Bonds

  • Bonds are being introduced in this update!
  • Bonds are a way to gift a month of IS+ and the standard monthly plat to another community member, similarly to something like a Twitch Subscription. To celebrate our most charitable members, sub gifts are announced in the chat (though you can choose to gift anonymously)!
  • Gifter get a fancy new icon to show their charitable spirit with a few different tiers, mirroring the icons given from donating or getting referral tiers.
  • Please don't use this for Real World Trading, that's against the rules and we can see it :)

Fixes

  • Fix Illegal Gun Parts image
  • Fix hunter gatherer node UI
  • Correct crit damage in tooltips
  • Fix dupe status text + other status text issues
  • IS+ Shrine notification dot + setting
  • Fix referral plat sometimes not being added
  • Fix Wand of the Phoenix having the wrong critical type
  • Fix combat hiscores not using the latest username for a character
  • Fix RC guide talisman blurb
  • Fix Overgrowth applying to Totems
  • Fix market button for items without a vendor value
  • Fix group related crashes

Balance

  • Nerfed Hunter Gatherer frequency boost so it's not Old Superheat, Foraging edition
  • Affinity clash is now additive rather than multiplicative, i.e. 2 vs 0.7 = 2.3 instead of ~2.86. This improves the smaller differences (1.4 vs. 1.2 = 1.2 instead of 1.17) but keeps large ones from maxing out quickly
  • Raised global max difficulty in zones from 30 to 50
  • Raised cap for keys/dungeons to +40 from +20
  • Weaker fire spells now use Lesser Overheating instead of Overheating
  • Reduced Boar and Wolf melee defensives from 1.4 to 1.2
  • Significantly reduced dodge chances for non-elite elves
  • Elves are now slightly weak to piercing and slashing damage
  • Cannon base attack speed changed from 3.4 to 4.4 since range has several options to increase attack speed
  • Bag of Holding proc chance per strength lowered from 33% to 15% (this means a max bag of holding is no longer a guaranteed proc, but a 45%
  • Deep Pit encounter now has a unique demon with bonus mining related drops
  • Increased chance to generate prismatic extract in cooking by ~10%

New Stuff

  • DOT Dealer enchant, increases DOT damage multiplicatively up to a cap
  • Easily Enraged talents, gives a chance to enrage when struck and damaged
  • New UI for determining a zone's intended style and level range at a glance
Beta 0.21.28 - The Great Balancing
March 06, 2025 Beta 0.21.28 The Great Balancing

What's happening at IS?

  • The business stuff is done. Prepare yourself.

What's next?

  • We will re-run the Magic Catastrophe season next week (dropping on either Monday or Tuesday, depending on how much work it takes to make sure everything is working right when we turn it on internally)

Balancing Changes

  • This is based on a list of specific concerns from the community!
  • Buffed shapeless scythe abilities a bit
  • Lowered overheating cap from master of flames from 30 to 12 (that's still a lot)
  • Decreased augmenting cost for dwarven adventurer backpack
  • Critical Strike additive chance bonus decreased from 2.5% to 1.5%, but the additive multiplier to damage is up from 2.5% to 3%. This is to make Crit Strike less of a perma-pick for every single weapon and more of a way to enhance critical focused builds.
  • Buffed Naga drops since CL isn't represented by a dungeon; 4x more scales, 2x more junk
  • ALL mantis shrimp armor give +2 dmg stats per aug. It's raid gear!
  • Added a Cannon pity craft (and reduced base transform chance)
  • augmenting/researching xp scales with the item's augment level
  • Early fibers drop in larger bunches, aquamarines drop in bunches
  • Mining locations target ores/mats now drop in bunches, rune slate moved a bit from spires to higher level zones
  • Foraging Elder Logs drop in bunches, Spriggans can now drop elder logs
  • Danger Zone elite chance increased from 1/25 to 1/10 (this massively increases Elder Log production, btw)
  • Runecrafting divisor from 30 -> 40, Runecrafting base from 3 -> 4, talisman ownership gives 2 FREE runes
  • hunter gatherer foraging enchantment, gives access to small and rare hunting nodes while foraging
  • overgrowth enchantment for farming, lets you double your base experience and yield for a plot on harvest at the cost of 5x the initial setup cost

Fixes

  • Fixed some enchanted armory waves not spawning enemies in groups
  • Time spent looking for nodes counts for shards in fishing/foraging
  • Dangerous encounters now also count for shards
  • Fixed some technical stuff related to laggy chest openings
  • Fix UI scrolling in some elements
  • Fix runecraft/weaving action queue

Misc

  • Simplified the dwarven engineering calculation
  • New tooltips from CharacterMood!
  • Drawer is toggled when clicking on a name
  • Action Queue tab is now hidden in settings
  • Overhauled the technical parts behind some group handling; please report any strange group behavior!
  • Overhauled handling of platinum; please report any bugs if you run into any!
Beta 0.21.27 - Greater Gathering
February 26, 2025 Beta 0.21.27 Greater Gathering

Fixes

  • Fix merc food matching
  • Junk affix can roll on combat talismans
  • Fix some technical connection issues with client refreshes
  • Fix some incorrect ID stuff for group handling
  • Fix loadout UI not updating unequip empty slots sometimes
  • Fix potion enchantment offers and multibuy
  • Fix health not getting set to max on action starts sometimes
  • expired IS+ members removed from IS+ chat
  • Fix multiple of the same augmentation logging
  • Potential fix for unread patch notes notification
  • Fix first mob ability getting rerolled
  • Fix force full inventory setting on Dungeons Only applying to everything
  • Correct stockpile filter for items that research into dust

UI

  • Improve single step quest reward display
  • Improve combat names to be readable

Runecrafting

  • Runecrafting locations have been split so that there are unique spots for Runecrafting and the Weaving portions; this allows you to set unique loadouts properly for each sub-action. Unfortunately this will cancel any in progress weaving actions. Nothing else about RCing or Weaving has changed.

Skilling Balance

  • Scroll of Fishing enchantment level dropped from 55 to 45
  • Destructive Testing reworked to give a bonus based on the experience of the zone, making it much more effective at higher level spots than low level
  • Added a fairly rare chance for greater gathering chests to drop their relevant dungeon component
  • Deep Pit and Living Forest now have a higher chance to roll greater chests than other locations
  • Adjusted frequency in slate spires to favor rune slate more and reduced max roll a little

Combat Balance

  • Desolation of Void has another strength level for when 2h weapons are in use
  • Reduced aquamarine and myst driftwood drops from elite swordfish and shrimp
  • Hands of Khaast gets the standard accuracy bonus for melee weapons per aug
  • Adjusted hitmults for staves, longbows, and a few uniques (all buffs, don't worry)
Beta 0.21.26 - Magically Magical
February 20, 2025 Beta 0.21.26 Magically Magical

Fixes

  • Militia Sling actually uses the janky sling icon
  • Fix slag affix setting the amount instead of adding
  • Fix socket reconnection issues
  • Improve client authentication handling
  • Adjust action start and ID checking to reduce errors on doing things
  • Fix loadout item matching field issues
  • Consistent Chef UI element should only appear when Consistent Chef is active

Combat

  • Decreased agility of elves moderately
  • 6 new melee debuffing abilities, 3 from books and 3 from talent
  • 1 new spell from a book
  • 2 new ranged debuffing abilities, 1 from book 1 from talent
  • Massively buffed DOT scaling from stats. This scales with the DOT boosting sets to make them a lot better
  • Almost all attacks with rune costs have been given a chance to apply a relevant debuff; check tooltips! Melee/range chances to apply are much lower than magic; most magic spells have guaranteed debuffs for the higher level spells and decent chances for the spammable spells

Skilling

  • Smithing Mastery II swapped Metallurgy to Forge Maintenance since metallurgy uses breakpoints of 2, making it generally not useful in this state
  • Nerfed min/max rolls for all loot within Slate Spires to reduce its effectiveness in very high level mining
  • Reintroduced the fairly small base prospecting chance in Mining; currently it is worth ~10% of 1 normal Prospecting level and does not cost runes when it successfully hits

WIP

  • New tooltips from CharacterMood if it's reviewed and merged before update goes live
Beta 0.21.25 - The Ol Switcheroo
February 13, 2025 Beta 0.21.25 The Ol Switcheroo

Unsorted List of Shenanigans

  • Notification when non-leader doesn't have full inventory
  • Combine monster and dungeon drops before announcement
  • Improved some routing problems
  • Improved^tm NickUI^tm Quest Categories
  • Show current playerbase activity
  • Loadout recommendation overhaul- lots of improvements, check it out!
  • Item visuals order overhaul
  • Elves and Beasts have had their primary weaknesses swapped; Elves are now weak to Melee and Beasts are now weak to Range. This comes with some other minor stat adjustments
  • Royal Reverence boosts nature accuracy
  • Cannon Piercing affinity and accuracy slightly reduced
  • Hands of Khaast affinities improved
  • Hopefully fix some IOS specific UI issues
  • Don't consume prospecting stacks when empowered prospecting triggers
  • Only show "All foods" and "All pots" when market isn't empty
  • Add new fancy research filters
  • Add confirmation when researching augmented items
  • Removed junk from some caches that snuck by
  • Show related scroll/dungeon key in quest triggers
  • Scroll food loadout instead of stretching
  • Clarify dwarven engineering description
  • Restart socket if client falls asleep / disconnects
  • Consistent Chef rework! After an hour of cooking you will always produce the higher quality. After 6 continuous hours it will produce the next quality up. For brewing, it increases the number of potions made.
  • A bunch of backend cleanup for how we handle the action queue
  • Fire Orb big magic buffs
  • Wand of the Phoenix better Fire affinity and 1 handed
  • Reduced slate spire xp from 50 to 40
  • mantis shrimp scraps per research attempt dropped to 1 for all
  • increased chance to roll shrimp scrap a bunch and max shrimp scrap roll in maelstrom increased from 66 to 82
  • shrimp raid minimum shrimp scrap upped from 1 (lol) to 70, max upped from 240 to 340
  • shrimp are weaker in general to fire and nature, but stronger against ice
  • Removed some combat quirks / hidden mechanics- removed the innate hidden chaos weakness and the 1.5 minimum hit multiplier
  • Castle Map cost changed from 80 scale to 20 scale, 20 leather, and 10 yew logs
  • Made loaded dice description more clear
  • Fix True Blue preview
  • Fix loot announcements for other players in party

What's Coming Soon^tm?

  • IS+ Gift Subs
Beta 0.21.24 - Is It Hot In Here
February 05, 2025 Beta 0.21.24 Is It Hot In Here

Sorting? What's that?

  • Added some icons to the platinum shop
  • Loot log blur on safari maybe fixed
  • Fix buff message saying "upgraded" when strength stayed the same
  • Personal Cannon announces on creation
  • All pots filter legacy items
  • Overhauled Flame Resistance and Overheating, making them functional again. Each strength of Overheating reduces damage dealt by 10% and increases damage taken by 10%
  • New Unique Wand of the Phoenix added to Palace of Flames
  • Phoenix/Fire set bonuses adjusted for this new item (weaker without it, stronger with it)
  • Revamped the gun abilities; mortar has better accuracy and speed with less damage; grapeshot is slower and does less damage but has more accuracy and more AOE targets and now does a bleed (that scales) too; hot shot has slightly less dmg and acc
  • Added a notification when group members aren't ready on start
  • Gathering Tooltip improved on mobile
  • Actual implemented the Critical Weakpoint talent
  • Reduced point cost for Augmentation Afficionado II
  • Quests get categories and a Nick UI^tm Accordion
  • Ranger's Grace merged into Dextrous Shot and renamed Elven Agility
  • Elder's Elegance merged into Royal Reverence
  • EKLB more dex and some agility
  • Cannon a lot less agility (-64 to -128, ouch!)
  • Force/Convergence/Finesse can go on mainhands; now also convert half def stats to off instead of just free stats. i.e. at 8 strength, you get 8% of the def stat as offensive, and lose 4% of the def stat. 100 agility = +8 dex and -4 agil
  • Ancient Blood, Air, and Nature amulets swapped to their respective 'Aspect of' enchantment. Old ones have not been updated, so there's legacy ones for now I guess
  • All ancient amulets have aug stats on par with Ancient Chaos Amulet
  • Gem Jewelry aug bonuses buffed / made flavorful
  • Ancient Pyramid myst driftwood cost reduced from 200 to 75, but now requires more aquamarines. also costs less shrimp
  • Mael Orb elder log cost reduced from 1500 to 500, but added some token rune costs
  • Elder Lockstone stone cost reduced from 1000 to 100 on aug, 60k gold to 65k tho
  • Added Scroll of Researchers Boon that can go on capes to make the enchantment actually accessible
  • New 'Lost Artisan/Craftsman' full transmog cosmetic in plat shop
  • Castle Map cost changed; 80 scale -> 20 scale, 20 leather, 10 yew logs
  • Clarified Loaded Dice description
  • Fix loot announcements for other players besides group leader
  • chest profile showcasing
  • You can now add your opened chests to your profile! Wiki bois may want to add all the share links to the wiki

where steam

  • Waiting on the accountant to finalize our selected option and then we pay the bordering on excessive fee to finally get the legal nonsense sorted. Was expecting it to be finalized on Monday but it's not ready yet REEEEEEE
Beta 0.21.23 - Aspect of Updating
January 30, 2025 Beta 0.21.23 Aspect of Updating

0.21.23a

  • Fix the LAG caused by Krampus being upset snowball events are over
  • Elder Ruins corrected nature stone rolls
  • Extended Pre-Launch again^again
  • Signet Ring gets a chaos ranged attack (but no ranged stats)
  • Fixed locations in bestiary not visually changing junk to gold

New Contributors

  • Please welcome our new Community Contributors- Feylos, FlyingPurpleCarrot, and fixed! Blue Name Pipeline goes BRRRRRRRRR

The Great Big Unsorted List of Changes

  • Add animation resuming for Combat Animations (respawns)
  • Only activate fishing nodes with tags when the relevant enchantment is active instead of always
  • Show required bonus rarity for impossible fishing loot
  • Blacklisted buffs work on stat buffs
  • Available shrine themes are automatically filtered
  • Added Lesser Intuition to shrine pools
  • Activated the Enchanting, Crafting, and Total shrine themes
  • Deselect instead of Unselect in some UI
  • Fixed all current Mass Spelling/Grammer thread issues
  • Logout should send back to /login page properly
  • Obsidian Research Notes now only drop from the Obsidian Research Facility instead of in the standard book pool
  • Allow sharing all combined chests when running dungeons
  • Fishy Fortune and Junk Snagging properly boost relevant nodes by 10% per level instead of 1%
  • Notification + Activity Logs for when you try to do a solo action in a group
  • Added a setting to automatically sell junk for gold and replace bestiary loot entries with gold instead of junk
  • Ichor is properly consumed when you are very hungry for it
  • Center loot log image
  • Fix lucky looter doubling chance to loot instead of amount to loot
  • Fix some more UI formatting of numbers
  • All 'Aspect of' enchantments now do damage enhancement instead of damage conversion, making them far more useful; also implemented the remaining style aspect enchantments even if they're not accessible (yet)
  • Made scroll of weakening cheaper and lower level and give less exp
  • Shrimp Stinger moderately nerfed
  • Personal Cannon and EKLB min/max hits increased
  • Wrath and War enrage buff from ability now gives strength 1 enrage instead of 2
  • Lots of new tooltips from CharacterMood
  • Proper requirements for Talent tutorial
  • Fix superheat and supercool impact in UI
  • gold aug cost for ancient pyramid and increased from 100k to 125k for keep, reduced rune cost for phoenix key, pyramid, maelstrom orb, keep key
  • Threadbare Charm enchantment for Runecrafting/Weaving
Beta 0.21.22 - Returning the Gold to Habs
January 22, 2025 Beta 0.21.22 Returning the Gold to Habs

0.21.22a

  • Affinity boost for Khaast
  • Dungeon Keys somewhat cheaper overall to aug, except for Spade which got death runes
  • Increase vendor value of keys to exceed their base mat cost
  • Gave all dungeons another set of junk rolls
  • Base magic armor gets missing affinities
  • Added fiber/fish/driftwood tags for nodes for fiber finder, fishy fortune, and junk snagging to boost/unlock nodes
  • Slightly boosted chaos frag drops, NGIM get void stone drops
  • Pungent Runes II requires I
  • Fix some potential issues with turn in UI for quests
  • Adjust some base settings for server related configs to improve stability and performance
  • Cups untradeable

Combat Gold Generation Overhaul

  • Monsters have been assigned an internal allowance for how much gold they can drop on average per kill based on their stats and this has been used to re-tune ALL junk drops as well as alter a few unique drops.
  • Overall, this means similarly leveled monsters will drop similar amounts of raw gold. Specifically:
  • Farm/Caves slightly buffed
  • City slightly nerfed
  • Fallen Academy significantly nerfed
  • Lava Maze significantly buffed
  • Corrupted Lands moderately buffed
  • Valley of Giants significantly nerfed
  • Overgrown Woods moderately nerfed
  • Enchanted Armory slightly nerfed
  • Elven Encampment slightly nerfed
  • Chaos Wastes moderately nerfed
  • In most cases nerfed loot drop have been split into multiple rolls. For visualization purposes, you can consider this the small average "main" roll, and then a lucky "crit" roll that can often double your potential loot for that item. These have been split so that the different looting bonuses (Treasure Hunter, Taxing, Lucky Looter) are able to synergize much more effectively compared to before if you really lean into them.
  • In some cases I have reduced the vendor value of non-junk items where they make up the bulk of a monster's average kill value. This is most impactful for Giants.
  • Locations have also been changed! Dungeon caches now no longer drop a ton of random junk items, instead those rolls have been shifted into the Dungeon clear loot itself as the critical loot roll, as well as the baseline average junk from Dungeons being significantly increased across the board.
  • TL;DR - Loot has been moved from easier combat to harder combat. Less raw gold to combat excessive gold inflation.

Resource Node UI

  • Nodes will now appear in the location information tooltip, giving you more information on what specifically you have access to and what their odds are

Tradeable Talent Respec Tokens

  • New Tradeable Talent Respec Tokens have been added to the General Store. All existing Talent Respec Tokens will continue to be their untradeable variants. Untradeable variants will be used before tradeable.

New Achievements

  • 5 new achievements for donating a lot of gold to the Shrine! These are NOT retroactive!

Misc. Changes

  • Chopped vegetables have a new image
  • New all foods image
  • Missing smithing resources show in red in the UI
  • Switch to "Searching..." once the node is empty
  • Correct notification for completed achievements
  • Box Trap now craftable at level 1
  • Updated several guides from Feylos + new lore book!
  • Shortened the Queue button
  • More readable mobile essence UI
  • Correct Bestial Cloak aug bonus
  • Hands of Khaast abilities significantly buffed
  • Modified Diving Gloves can now rarely transform into Hands of Khaast (it's magical, don't think too much about ice -> fire lol)
  • Alacrity Pendant and its enchantment have been changed; the item itself now gives more base accuracy malus and better lightning stats. The enchantment makes attacks faster and reduces ability cooldowns. Gotta go fast!
  • Adjusted the agility formula to allow a higher cap of 1000. This means you can get more dodgy, wowee
  • Razorfin buffed; marginally better melee stats, lots of magic stats, not much magic accuracy
  • Added a minor gold cost to augmenting elite scrolls and dungeon keys. Just imagine you're paying some wizard named Habs
  • cups
  • Improve loadout UI on save
Beta 0.21.21 - Equipment Enforcement
January 09, 2025 Beta 0.21.21 Equipment Enforcement

0.21.21b

  • In place of another weekly update since it's a pretty small one this week so far-
  • Some backend cleanup of magic numbers, making them truly mundane
  • Improvements to ability error logging for loadouts when tools whisper sweet lies to their wielders about their viability in combat
  • Formatting some numbers for marketplace. Their ledgers require ABSOLUTE PRECISION

0.21.21a

  • Fix some loadout related UI crashes
  • Fix new combat wave quest progress step progression
  • Runecrafting Master talent now gives an additional level of Runecrafting
  • Runecrafting Grandmaster talent now requires 6 mastery but gives an additional level of Engraving
  • Misc. ability and quest typos

New Quest

  • Added the new story quest 'Back to the City' that focuses on the enchanted armory and its surrounding locations

New assets for the Glass/Obsidian Knight and Mage! (Ranger still in progress)

Merc Changes

  • Mercenaries are now only as good as the player at wearing equipment and cannot equip any gear that the hiring player cannot equip personally

Fixes

  • Fixed market field display for cost per stack
  • Fixed reserved name check on creating new characters
  • Show inventory tabs if tab order isn't set
  • Fix wiki rules link
  • More number formatting fixes
  • Fix trash heap activity log
  • Fix sharing items from research queue
  • Fix legendary chisel quest description
  • Fix gathering lock cover for mobile

Bestial Shawl Changes

  • Split Bestial Shawl into the Bestial Shawl and Bestial Cloak, a range and melee variant respectively
  • Bestial Shawl now has "Bestial Dexterity" set bonus, boosting agility, dex, and attack speed
  • Bestial Cloak has "Bestial Rage" set bonus, boosting protection, strength, and attack speed
  • Both set bonuses above have been rescaled from +10% - +20% to 15% and 30% so that the bonus is still viable at strength 1 (cape and 1 weapon, or both weapons) for hybrids
  • Bestial Shawl drops have been replaced with "Charred Pelt" which can be crafted into either of the cape variants at level 60 crafting
  • The attack speed bonus takes the highest level bestial set bonus if you have both. Yes, you can have both at the same time, and, yes, they stack besides the attack bonus. This might be a little OP and is subject to rebalancing if it is.

Other Changes

  • Slayer's Pendant stamina aug bonus now matches protection at +1.5 per level
  • All pizza made out of cakes must be put into 25 quadrillion gold debt
Beta 0.21.20 - Happy New Year
January 01, 2025 Beta 0.21.20 Happy New Year

Happy New Year!

Where Steam?!

  • The primary dev behind this project got ~70% of the way through this process before losing momentum and going primarily inactive. Unfortunately, the remaining work needed access to certain dashboards/systems that weren't configured yet as well as a few legal blockers to authorizing more devs to work on it.
  • Essentially, we're waiting on some legal forms to get signed so we can finish the remaining work for the Steam client. We're completely stuck until that happens. Once those forms are handled I (Nick) will have the necessary authorization and autonomy to handle everything!

Changes this Update

  • Extended Pre-Launch another month out of habit
  • Fix some feedback errors
  • Can hit Esc key to cancel farming selection
  • Level reqs now shown in farming seed selection
  • Preview disenchanting resources
  • Move scrollcrafting exp to a bubble and shortened names
  • IS+ (and staff) chat icons can now be toggled in the chat settings popup menu as well
  • Buy offer now only shows possible enchantments
  • No affix in cosmetics
  • Added settings search
  • Fix listing selector
  • New achievements and talents for skilling dungeons
  • Increased snowball event loot by ~20%
  • Removed snowballs and combat buffs from event shop
  • Beyond the Edge leaderboard icon