Difference between revisions of "Patch Notes"
(Add patch notes for patch Beta 0.23.2 - UI UI UI) |
(Add patch notes for patch Beta 0.25.4 - o i i a) |
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| − | =====Beta 0. | + | =====Beta 0.25.4 - o i i a===== |
{| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | ||
| − | ! width="150"| | + | ! width="150"|December 3, 2025 |
| − | ! width="150"|Beta 0. | + | ! width="150"|Beta 0.25.4 |
| − | ! width="650"| | + | ! width="650"|o i i a |
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| − | '' | + | I'm surprised the host isn't down yet, honestly. |
| − | + | '''Hotfix''' | |
| − | ' | + | :* Castle doors fixed |
| + | :* Fix some combat layering | ||
| + | :* Group cosmetic changes are immediate | ||
| + | :* Fix mugshots | ||
| + | :* Allow negatives and decimals in input | ||
| + | :* Hide tools if they're unused in loadouts | ||
| + | :* Draggable action queue + using arrow key as keybinds | ||
| + | :* Fix druidism description | ||
| + | :* Step description as trigger string | ||
| − | + | '''Some Background Work''' | |
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| − | + | C3.0 is coming along swimmingly. | |
| − | + | There are now ~130 monsters, 500+ equipment, 14 dungeons, and 8 base zones + their elite challenges. There's a base set of 60+ combat achievements (more incoming) and there's a plan to rewrite/add more combat quests. | |
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| − | + | Lots of work! | |
| − | + | ok bye again | |
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|} | |} | ||
| − | =====Beta 0. | + | =====Beta 0.25.3 - hello===== |
{| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | ||
| − | ! width="150"| | + | ! width="150"|November 12, 2025 |
| − | ! width="150"|Beta 0. | + | ! width="150"|Beta 0.25.3 |
| − | ! width="650"| | + | ! width="650"|hello |
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| − | ''' | + | '''hi''' |
| − | :* | + | :* correct pendants to not affect cooking prep |
| − | :* | + | :* fix cookie buff strength 1 -> 2 |
| + | :* more consistent affix tooltip descriptions | ||
| + | :* huge technical overhaul to how we render H A N D S (ty silent) in advance of new stuff | ||
| − | ''' | + | '''ok bye bye''' |
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|} | |} | ||
| − | =====Beta 0. | + | =====Beta 0.25.2 - Polishing???===== |
{| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | ||
| − | ! width="150"| | + | ! width="150"|October 30, 2025 |
| − | ! width="150"|Beta 0. | + | ! width="150"|Beta 0.25.2 |
| − | ! width="650"| | + | ! width="650"|Polishing??? |
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| − | ''' | + | '''hello''' |
| − | + | Lots of polishing work by f1sh this week! Woohoo! | |
| − | + | '''''UI Changes''''' | |
| − | + | :* Enabled selling into a buy order with items exclusively in market listing | |
| + | :* Fix ordered queue ordering (augmenting/scrapping) | ||
| + | :* Corrected the descriptions for a handful of affixes | ||
| + | :* Fixed +25 achievement description | ||
| − | '' | + | '''''F1sh's Massive Click Overhaul''''' |
| − | + | Aims to prevent accidental clicks for the most common cases. Primarily aiming to prevent accidental double clicks from having a difficult or impossible to reverse action, and aims to give the user time to recognize that new elements have appeared before they can interact with them. For example: | |
| − | + | :* Accidentally selling into a buy order as the order appears. | |
| + | :* User never sees the "Offline Progress" dialog when logging in. | ||
| + | :* Users with motor impairments can accidentally close dialogs as they appear. | ||
| + | :* User clicks "Start" on an action and believes the action is going, then clicks away. This could also be improved by creating contrasting button states (eg. green/blue vs red) that are easy to distinguish from a glance. | ||
| + | :* Lag spikes causing user to attempt initiating actions or dialogs. | ||
| − | + | All interactable elements have been evaluated for whether they should receive an initial delay upon the elements creation, a debounce delay for repeated interactions, or no delay. | |
| − | + | :* Most form elements, especially those with easily-reversible click effects (eg. checkboxes, text fields, etc...) do not receive a delay. | |
| + | :* All dialogs/modals/prompts now have a delay preventing closure before the user has time to register their fresh existence, and automatically propagates that delay to applicable child elements. | ||
| + | :* Some dialogs, such as achievements, level messages, and offline progression, receive a longer delay to give users more time to mentally register them. | ||
| + | :* Actions with an effect, such as starting/stopping an action or donating gold, receive a debounce delay. | ||
| + | :* Actions with a reversible effect, such as sorting or filtering, receive no delay. | ||
| − | + | '''''Other Changes''''' | |
| − | ' | + | :* Change maximum number of action queue failures from a hardcoded 5 to match the user's queue length |
| + | :* Shrimp no augmenting kill augmenting shrimp no more shrimp | ||
| + | :* Adjusted how inventory updates are sent to reduce network traffic and bandwidth usage; this was a much smaller part of a larger project that's not ready yet unfortunately | ||
| − | + | goodbye! | |
| + | |} | ||
| − | '' | + | =====Beta 0.25.1 - Tweaks and Fixes===== |
| − | + | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | |
| − | + | ! width="150"|October 17, 2025 | |
| + | ! width="150"|0.25.1 | ||
| + | ! width="650"|Tweaks and Fixes | ||
| + | |- | ||
| + | | colspan="3" | | ||
| + | '''hi''' | ||
| − | + | :* align total levels and player count in header | |
| + | :* added missing shop items to group ironman mode | ||
| + | :* other backend stuff | ||
| − | + | bye, until next time! | |
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|} | |} | ||
| − | =====Beta 0. | + | =====Beta 0.25.0 - Group Ironman===== |
{| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | ||
| − | ! width="150"| | + | ! width="150"|October 10, 2025 |
| − | ! width="150"|Beta 0. | + | ! width="150"|Beta 0.25.0 |
| − | ! width="650"| | + | ! width="650"|Group Ironman |
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| − | ''' | + | '''GROUP IRONMAN???''' |
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| − | + | yes, 5 people | |
| − | + | '''what else''' | |
| − | + | stuff idk | |
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|} | |} | ||
| − | =====Beta 0. | + | =====Beta 0.24.4 - The Sun Is Setting===== |
{| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | ||
| − | ! width="150"| | + | ! width="150"|October 1, 2025 |
| − | ! width="150"|Beta 0. | + | ! width="150"|Beta 0.24.4 |
| − | ! width="650"| | + | ! width="650"|The Sun Is Setting |
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| − | + | '''Sunsetting''' | |
| + | |||
| + | Hey everyone, Idlescape will be entering the sunsetting stage after this patch goes live. This means we'll stop accepting microtransaction purchases and move from active development to just maintenance. The game will continue running until our rented time expires on the last day of November. IS+ will be globally given to all players until the time expires and I will manually cancel further recurring payments for all existing subscriptions. | ||
| − | + | Working on Idlescape and playing with you all has made for an incredible last few years, but with growing time constraints IRL and the volunteer-style team backing the game it is no longer feasible to continue supporting the game as it is. A couple weeks ago we explored the option of pushing to 1.0 once legal hurdles had been handled, but the sheer amount of work we have to do with the little time we have to do it means this year+ indefinite pre-1.0 state would keep going. Not only this, but if we did push to 1.0, the workload would only increase. The scope of the game is just excessively large for a purely volunteer team to handle without burning out. | |
| − | + | That said, with the last legal hurdles (TL;DR IP Rights) handled, there are still several avenues for Idlescape to continue, even if only spiritually. The existing codebase and assets will continue to exist so that personal projects from the team may pop up; I (Nick) will probably start tinkering with a much more limited scope game using what I've learned and made over the last few years, but I don't expect to have something playable for a while. | |
| − | |||
| − | + | The Discord will remain open and what we do is up to the community. I'm leaning towards keeping the main chat channels open and archiving the rest. I'm personally going to share whatever I'm up to there and to keep up with y'all and the team. | |
| − | |||
| − | + | I will continue to restart the server to keep it running (mostly) smoothly, as well as push any patches that the CCs prepare. | |
| − | |||
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| − | + | Who knows what the future holds, though? | |
| − | |||
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| − | ''' | + | '''Today's Patch''' |
| − | + | :* Adjust disconnect sometimes killing sessions | |
| + | :* Fix some farming issues | ||
| + | :* Fix dungeon key drop level | ||
| + | :* Fix some cases of sapphire rolls in smithing | ||
|} | |} | ||
</onlyinclude> | </onlyinclude> | ||
Latest revision as of 07:01, 4 December 2025
Beta 0.25.4 - o i i a
| December 3, 2025 | Beta 0.25.4 | o i i a |
|---|---|---|
|
I'm surprised the host isn't down yet, honestly. Hotfix
Some Background Work C3.0 is coming along swimmingly. There are now ~130 monsters, 500+ equipment, 14 dungeons, and 8 base zones + their elite challenges. There's a base set of 60+ combat achievements (more incoming) and there's a plan to rewrite/add more combat quests. Lots of work! ok bye again | ||
Beta 0.25.3 - hello
| November 12, 2025 | Beta 0.25.3 | hello |
|---|---|---|
|
hi
ok bye bye | ||
Beta 0.25.2 - Polishing???
| October 30, 2025 | Beta 0.25.2 | Polishing??? |
|---|---|---|
|
hello Lots of polishing work by f1sh this week! Woohoo! UI Changes
F1sh's Massive Click Overhaul Aims to prevent accidental clicks for the most common cases. Primarily aiming to prevent accidental double clicks from having a difficult or impossible to reverse action, and aims to give the user time to recognize that new elements have appeared before they can interact with them. For example:
All interactable elements have been evaluated for whether they should receive an initial delay upon the elements creation, a debounce delay for repeated interactions, or no delay.
Other Changes
goodbye! | ||
Beta 0.25.1 - Tweaks and Fixes
| October 17, 2025 | 0.25.1 | Tweaks and Fixes |
|---|---|---|
|
hi
bye, until next time! | ||
Beta 0.25.0 - Group Ironman
| October 10, 2025 | Beta 0.25.0 | Group Ironman |
|---|---|---|
|
GROUP IRONMAN??? yes, 5 people what else stuff idk | ||
Beta 0.24.4 - The Sun Is Setting
| October 1, 2025 | Beta 0.24.4 | The Sun Is Setting |
|---|---|---|
|
Sunsetting Hey everyone, Idlescape will be entering the sunsetting stage after this patch goes live. This means we'll stop accepting microtransaction purchases and move from active development to just maintenance. The game will continue running until our rented time expires on the last day of November. IS+ will be globally given to all players until the time expires and I will manually cancel further recurring payments for all existing subscriptions. Working on Idlescape and playing with you all has made for an incredible last few years, but with growing time constraints IRL and the volunteer-style team backing the game it is no longer feasible to continue supporting the game as it is. A couple weeks ago we explored the option of pushing to 1.0 once legal hurdles had been handled, but the sheer amount of work we have to do with the little time we have to do it means this year+ indefinite pre-1.0 state would keep going. Not only this, but if we did push to 1.0, the workload would only increase. The scope of the game is just excessively large for a purely volunteer team to handle without burning out. That said, with the last legal hurdles (TL;DR IP Rights) handled, there are still several avenues for Idlescape to continue, even if only spiritually. The existing codebase and assets will continue to exist so that personal projects from the team may pop up; I (Nick) will probably start tinkering with a much more limited scope game using what I've learned and made over the last few years, but I don't expect to have something playable for a while. The Discord will remain open and what we do is up to the community. I'm leaning towards keeping the main chat channels open and archiving the rest. I'm personally going to share whatever I'm up to there and to keep up with y'all and the team. I will continue to restart the server to keep it running (mostly) smoothly, as well as push any patches that the CCs prepare. Who knows what the future holds, though? Today's Patch
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| Patch Notes by Year |
|---|
| 2025 · 2024 · 2023 · 2022 · 2021 · 2020 |