Difference between revisions of "Patch Notes"
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− | <div class="noautonum">__TOC__</div> | + | {{Incomplete|[[Refactor]] March 02, 2023}}<div class="noautonum">__TOC__</div> |
− | == | + | ==2023== |
+ | =====Beta 0.11.9 Onwards===== | ||
+ | https://www.idlescape.com/patchnotes | ||
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=====v0.. - ===== | =====v0.. - ===== | ||
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+ | =====Beta 0.11.7? - 16 March 2023===== | ||
+ | {| class="wikitable mw-collapsible mw-collapsed" style="width:65%" | ||
+ | ! width="150"|16 March 2023 | ||
+ | ! width="150"|Beta 0.11.7? | ||
+ | ! width="650"|https://discord.com/channels/616248556956942336/616248760930009089/1085979925175079002 | ||
+ | |- | ||
+ | | colspan="3" | | ||
+ | :*Handling for potential crashes when checking invalid ban data | ||
+ | :*Meh handling for farming tile invalidity crashes | ||
+ | :*New handling for buff/enchant desync crashes | ||
+ | :*Altered behavior of dungeon key start issues to not cause a crash | ||
+ | :*Altered behavior for invalid playerEatFoodinCombat to not cause a crash | ||
+ | :*Finished restandardization action saving to improve sync and handle some crashes; primarily focused on queued actions being lost, again | ||
+ | :*Changed handling out of bounds for some ability things, may help with crashes? | ||
+ | :*Can use the base version of items with their native enchantments or disenchanted versions for SB augmenting | ||
+ | :*Replaced placeholder values on some of the new jewelry; mostly raised their vendor price a ton, altered their aug costs, and increased aug bonuses | ||
+ | |} | ||
+ | |||
+ | =====Beta 0.11.7? - 14 March 2023===== | ||
+ | {| class="wikitable mw-collapsible mw-collapsed" style="width:65%" | ||
+ | ! width="150"|14 March 2023 | ||
+ | ! width="150"|Beta 0.11.7? | ||
+ | ! width="650"|https://discord.com/channels/616248556956942336/616248760930009089/1085297513784942632 | ||
+ | |- | ||
+ | | colspan="3" | | ||
+ | :*can tacklebox or remove from tacklebox gummy lure | ||
+ | :*More adjustments to transaction handling; item adding/removing batched together | ||
+ | :*Sell and Burn go below close because they're "dangerous" options | ||
+ | :*Fixed first 3 magic tome crafting XP | ||
+ | :*Fixed augmenting soulbound +0 gear | ||
+ | :*All settings should now sync between updates correctly (not retroactive, so pre-update settings will be reset to default / initial) | ||
+ | :*More attempts to force combat queued actions (gathering after encounters) to be more consistent | ||
+ | :*Tweaks + fixes to how we save actions (should help with things getting stuck) | ||
+ | :*lotta mod stuff | ||
+ | :*Fixed empty inventory bug | ||
+ | :*Reduced monster passive heal to 1% every 30 seconds | ||
+ | :*Added enrage mechanic- | ||
+ | :*every 3 minutes monsters get +15% to damage and accuracy, stacking | ||
+ | :*New elite scroll assets and descriptions | ||
+ | :*Warded enchant/ability (+prot and res, -int) | ||
+ | :*Fixed acrobatics effect | ||
+ | |} | ||
+ | |||
+ | =====Beta 0.11.7 - Bug Fixes + QoL===== | ||
+ | {| class="wikitable mw-collapsible mw-collapsed" style="width:65%" | ||
+ | ! width="150"|13 March 2023 | ||
+ | ! width="150"|Beta 0.11.7 | ||
+ | ! width="650"|Bug Fixes + QoL | ||
+ | |- | ||
+ | | colspan="3" | | ||
+ | :*Enable Tab History as an option (defaults to off) | ||
+ | :*Fix some more group handling issues | ||
+ | :*Fixed infinite mob waves, if a wave breaks it will only require 1 kill to complete | ||
+ | :*Can only post up to 5 links in a single message | ||
+ | :*Rewrote how food and ability cooldowns are handled internally, this should resolve problematic rotations and food cooldowns | ||
+ | :*Probably fixed group flashbang issues | ||
+ | :*Can soulbound up to +2 | ||
+ | :*GK new drops | ||
+ | :*Mantle of Flame uses Phoenix's Feather for augging | ||
+ | :*Elder Ruins new drops | ||
+ | :*Skill books worth 500k gold, 25k heat | ||
+ | :*Elite scrolls can drop abilities rarely | ||
+ | :*Updated some of the helper functions that were causing issues due to some optimizations measures (fixes a few inventory issues, esp. in augmenting) | ||
+ | :*Implemented username change token, WIP start on bonds | ||
+ | :*temporary fix for safari in marketplace (until that UI component can be entirely rewritten) | ||
+ | :*More TH from dungeon/scroll difficulty | ||
+ | :*Fixed another instance of the utility breaking things, should fix inconsistent moving of items in inventory (i.e. trying to move 2+ items but only moving 1 of them, or similar) | ||
+ | :*Added another layer of auto-recovery for inventories janking up; it basically does a partial session refresh ONLY for your inventories to force resolve desync, if possible | ||
+ | :*Re-enabling player group combat bars (shows ability use + timers) | ||
+ | |} | ||
+ | |||
+ | =====Beta 0.11.4? - 8 March 2023===== | ||
+ | {| class="wikitable mw-collapsible mw-collapsed" style="width:65%" | ||
+ | ! width="150"|8 March 2023 | ||
+ | ! width="150"|Beta 0.11.4? | ||
+ | ! width="650"|https://discord.com/channels/616248556956942336/616248760930009089/1083126413000978483 | ||
+ | |- | ||
+ | | colspan="3" | | ||
+ | :*Decreased available plat buffs | ||
+ | :*Cleaned up chat backend handled (no more empty messages!) | ||
+ | :*Fixed scholar description | ||
+ | :*Transformed items keep enchantments | ||
+ | :*Added Range Stance default abilities, fixed some very broken group logic | ||
+ | :*Fixed inverted enchant behavior in cooking, soul wisdom can be applied to cooking equipment | ||
+ | :*Fixed handling of errors in enchanting/augmenting module | ||
+ | :*Significantly reduced costs to augment dungeon keys | ||
+ | :*Small tweak to the check message func | ||
+ | :*removed tab history stuff | ||
+ | :*guests working | ||
+ | |} | ||
+ | |||
+ | =====Beta 0.11.4 - Bug Fixes and Quality of Life changes===== | ||
+ | {| class="wikitable mw-collapsible mw-collapsed" style="width:65%" | ||
+ | ! width="150"|9 March 2023 | ||
+ | ! width="150"|Beta 0.11.4 | ||
+ | ! width="650"|Bug Fixes and Quality of Life changes | ||
+ | |- | ||
+ | | colspan="3" | | ||
+ | :*Combat respects blocked respawns (primarily for dungeons) | ||
+ | :*Accepting a group invite will remove you from your current group | ||
+ | :*Replaced item affinity arrow tooltip -> i.e. +30%, -4%, etc. | ||
+ | :*Assign Loc -> Toggle Loc + fixed zone ID instead of zone name | ||
+ | :*Gave The Advisor some guaranteed drops | ||
+ | :*Range bodies and trousers now match the dex aug bonus, but still have no base dex stats | ||
+ | :*A handful of misc. crash fixes/handling | ||
+ | :*new augmenting chance formula on frontend | ||
+ | :*Combat Queued Action persists, should fix getting stuck in dangerous encounters | ||
+ | :*Can filter out "Enemy respawn!" Message, option to hide personal IS+ icon | ||
+ | :*Improved augment queue item selection logic, added 'Save Last Item' option | ||
+ | :*Archaeology procs are sent to lootlog | ||
+ | :*More work done on archaeology, expanded arch drop tables | ||
+ | :*Improved Arch description: 'Gives access to a secondary drop table while gathering with rewards and chances heavily scaling on enchantment strength. The best finds are only found in the hardest to reach zones!' | ||
+ | :*Improved some misc. descriptions and grammar errors | ||
+ | :*No more doubling up mod icons! @Zady | ||
+ | :*No more doubling up IS+ icons | ||
+ | :*All IS+ members get +600 plat | ||
+ | :*Present no longer blinking | ||
+ | |} | ||
+ | |||
+ | =====Beta 0.11.? - 5 March 2023===== | ||
+ | {| class="wikitable mw-collapsible mw-collapsed" style="width:65%" | ||
+ | ! width="150"|5 March 2023 | ||
+ | ! width="150"|Beta 0.11.? | ||
+ | ! width="650"|https://discord.com/channels/616248556956942336/616248760930009089/1081972436033089567 | ||
+ | |- | ||
+ | | colspan="3" | | ||
+ | :*Fixed talisman announce | ||
+ | :*Crash handling for some edge cases of inventory transactions | ||
+ | :*Crash handling for some edge cases of buff issues | ||
+ | :*User Status (mods/admins) and Premium icons appear by chat messages (not tracked in history) | ||
+ | :*Elite Scroll mob/wave count closer to previously, now every aug gives 2 waves, i.e. +0 = 2 mobs, +1 = 2 mobs, +2 = 4 mobs, +3 = 6 mobs, etc. | ||
+ | :*Buffed World Walkers and Shapers augmentation bonuses to intended values | ||
+ | :*Nerfed offensive capability of platebodies | ||
+ | :*Continued to flesh out monster rotations | ||
+ | :*Eye of the Storm key crafting components drops enabled | ||
+ | :*Monsters have 5% max HP passive heal every 30 seconds | ||
+ | :*Fixed minor combat UI related issues | ||
+ | :*Gathering and Superheating will attempt to find runes first in stockpile then in combat inventory + updated enchantment descriptions to reflect this | ||
+ | :*Chat Tooltip now has a "Copy Name to Clipboard" option | ||
+ | :*Fixed weakening showing 5 levels per in item tooltip | ||
+ | :*Lots of other misc UI work | ||
+ | :*Announce rare items from chests | ||
+ | :*Removed most 'DEBUG' messages | ||
+ | :*Mod message removal button is the old [x] | ||
+ | :*Defined filter level filter for a bunch of enchantment activity log stuff | ||
+ | :*Fix some elite scroll logic for saving | ||
+ | :***Significant** adjustments to combat 'junk' items to reduce dry loot | ||
+ | :*Improved some of the discord hooks | ||
+ | :*Aquamarines have more uses :thinking: | ||
+ | :*Improvements to login handling | ||
+ | :*Improvements to offline progression handling | ||
+ | :*Fixed BIG font size in status text | ||
+ | :*Fixed several resource leaks in backend | ||
+ | :*Chef's hat has an announce | ||
+ | |} | ||
+ | |||
+ | =====Beta 0.11.1 - 3 March 2023===== | ||
+ | {| class="wikitable mw-collapsible mw-collapsed" style="width:65%" | ||
+ | ! width="150"|3 March 2023 | ||
+ | ! width="150"|Beta 0.11.1 | ||
+ | ! width="650"|https://discord.com/channels/616248556956942336/616248760930009089/1081219775952322680 | ||
+ | |- | ||
+ | | colspan="3" | | ||
+ | :*Combat wave resets properly on party wipe | ||
+ | :*Globals properly propagate an update to clients when a new buff is added (i.e. premium purchases) | ||
+ | :*Improvements to offline character fetching | ||
+ | :*Improvements to handling malformed items | ||
+ | :*Loot popup at end of dungeon is back | ||
+ | :*Fixed misc. item tags | ||
+ | :*Fixed legacy sort and sort by value options | ||
+ | :*A confirmation log message is sent when starting a dungeon to show what your current difficulty is from augmenting the key | ||
+ | :*Updated tooltip for dungeon keys / elite scrolls | ||
+ | :*On monster kill the effective treasure hunter from enchantments, buffs, and difficulty is posted | ||
+ | :*Adjustment to 'p-chicken' visual items (mod hamsters, Mr. Klimp cosmetic) | ||
+ | :*Added a new Limpe K. Limpe cosmetic because limpe is a special boy and Nick wanted him to have it | ||
+ | :*Fixed range body character images | ||
+ | :*New interface for mobile users | ||
+ | :*Made some pages more responsive. Let me know what issues you run on mobile and I will get on them ASAP! | ||
+ | :*Discord game chat functionality restored | ||
+ | :*Feedback functionality restored | ||
+ | |} | ||
+ | =====Beta 0.11.0? - 2 March 2023===== | ||
+ | {| class="wikitable mw-collapsible mw-collapsed" style="width:65%" | ||
+ | ! width="150"|2 March 2023 | ||
+ | ! width="150"|Beta 0.11.? | ||
+ | ! width="650"|https://discord.com/channels/616248556956942336/616248760930009089/1080913310557405327 | ||
+ | |- | ||
+ | | colspan="3" | | ||
+ | :*Added some mod commands | ||
+ | :*Increased prices of IM gem pack and scroll pack | ||
+ | :*Scholar has chance to double XP | ||
+ | :*Trade chat no longer receiving announcements | ||
+ | :*Fixed whitescreen on combat screen | ||
+ | :*Fixed marketplace purchase tab not closing properly | ||
+ | |} | ||
+ | |||
+ | =====Beta 0.11.0 - Idlescape TS Rewrite===== | ||
+ | {| class="wikitable mw-collapsible mw-collapsed" style="width:65%" | ||
+ | ! width="150"|2 March 2023 | ||
+ | ! width="150"|Beta 0.11.0 | ||
+ | ! width="650"|Idlescape TS Rewrite | ||
+ | |- | ||
+ | | colspan="3" | | ||
+ | https://docs.google.com/document/d/108JsKEaSp8XQ6-5PAKG66XQ5xvBw2pl5M6N18NU4Z_0/edit | ||
+ | |} | ||
+ | |||
+ | ==2022== | ||
+ | =====v0.10.9 - Bug fixes, Improved Backend Logging, Auto-eat command, more forms===== | ||
+ | {| class="wikitable mw-collapsible mw-collapsed" style="width:65%" | ||
+ | ! width="150"|14 April 2022 | ||
+ | ! width="150"|v0.10.9 | ||
+ | ! width="650"|Bug fixes, Improved Backend Logging, Auto-eat command, more forms | ||
+ | |- | ||
+ | | colspan="3" | | ||
+ | Yet again another minor update to fix some bugs, add minor convenience and some more logging server-side | ||
+ | |||
+ | Quality of Life | ||
+ | :*Added "Auto-eat" slider on the bottom of Equipment tab for easier interaction | ||
+ | :*Added "/ae [number]" command to change your auto-eat threshold via chat commands | ||
+ | :*Added four new feedback categories with templates | ||
+ | :**Key Refund | ||
+ | :**Additional Character | ||
+ | :**Character Reset/Delete | ||
+ | :**Name Change | ||
+ | :*Hiding combat buffs in food confirmation window when eating | ||
+ | :*"/pm [username]" command and its aliases are now case-insensitive | ||
+ | |||
+ | Bug Fixes | ||
+ | :*Fixed client crashes in the augmenting window | ||
+ | :*Fixed UI lag after enchanting an item | ||
+ | :*Removed empty enchantment stack warning in food confirmation window when eating | ||
+ | :*Fixed client crashing after buying the last listing of an item | ||
+ | :*Fixed stack multiplier inconsistencies in food tooltip and confirmation window | ||
+ | |} | ||
+ | =====v0.10.8 - Minor client improvements + Marketplace QoL===== | ||
+ | {| class="wikitable mw-collapsible mw-collapsed" style="width:65%" | ||
+ | ! width="150"|17 March 2022 | ||
+ | ! width="150"|v0.10.8 | ||
+ | ! width="650"|Minor client improvements + Marketplace QoL | ||
+ | |- | ||
+ | | colspan="3" | | ||
+ | Only a few changes, as we are all scared to make any even a little more complex changes to the current codebase. The Great Refactor ❤️ | ||
+ | :*Reduced the size of all images across the game by around 30% | ||
+ | :*Your own market listings will now be visible in the listing page with a green background | ||
+ | :*Mysterious Seed size will now be shown when linking them | ||
+ | :*Mysterious Seed size will be shown in marketplace without having to hover over them | ||
+ | |} | ||
+ | =====v0.10.7 - Minor bug fixes + Inventory enchantment filtering===== | ||
+ | {| class="wikitable mw-collapsible mw-collapsed" style="width:65%" | ||
+ | ! width="150"|23 February 2022 | ||
+ | ! width="150"|v0.10.7 | ||
+ | ! width="650"|Minor bug fixes + Inventory enchantment filtering | ||
+ | |- | ||
+ | | colspan="3" | | ||
+ | Not many changes were made to the current codebase, all development efforts went towards the The Great Refactor. Will give proper updates (and some sort of roadmap of it?) about it once a few things are sorted, to keep you more up to date what is happening. Meanwhile here’s the few bugs that were fixed in this patch: | ||
+ | :*Fixed heals resetting ability rotations | ||
+ | :*Fixed initial system update message not being sent to Ironman General chat | ||
+ | :*Fixed password recovery not working if having 2FA enabled | ||
+ | :*Added inventory filtering for enchantments | ||
+ | :*Savage Strike (Giant King’s and Phoenix’s ability) can now hit one player only once | ||
+ | |} | ||
+ | =====v0.10.6 - Balancing, bug fixes, quality of life and the usual stuff===== | ||
+ | {| class="wikitable mw-collapsible mw-collapsed" style="width:65%" | ||
+ | ! width="150"|16 February 2022 | ||
+ | ! width="150"|v0.10.6 | ||
+ | ! width="650"|Balancing, bug fixes, quality of life and the usual stuff | ||
+ | |- | ||
+ | | colspan="3" | | ||
+ | Quality of Life | ||
+ | :*Swapped enchanting and augmenting tabs | ||
+ | :*Ability tooltips now know + show multicast and required enchants | ||
+ | :*Most/all exp popup ignores make whole numbers into just integers for displaying (+15.00 -> +15) | ||
+ | :*Marketplace price ceiling raised to 100b, from 10b | ||
+ | :*Added a confirmation when sending feedback/bug report | ||
+ | :*Disabled auto-completion on 2FA fields. Only works for some browsers, chrome stupid 😦 | ||
+ | |||
+ | Bug fixes | ||
+ | :*Fixed bug that heavily reduced mantle of flames droprates (thanks Kugan) | ||
+ | :*Fixed heals resetting ability rotation index | ||
+ | :*Scrollcrafting now shows action and scroll being created in character select instead of idling | ||
+ | :*Filtering accidental feedback submissions | ||
+ | :*Effective levels format to just integer if they don't have partial levels (99.00 -> 99) | ||
+ | :*Fixed being able to post 'Invalid Itemset' to chat | ||
+ | |||
+ | Other | ||
+ | :*Swapped usage of molten ash and infernal flames for key and mantle augs | ||
+ | :*Added chance for double and triple fish oil if exceeding 100%/200% respectively | ||
+ | :*Added amount of buff stacks receiving in the food popup | ||
+ | |} | ||
+ | =====v0.10.5 - Balancing, bug fixes and the usual stuff===== | ||
+ | {| class="wikitable mw-collapsible mw-collapsed" style="width:65%" | ||
+ | ! width="150"|3 Februrary 2022 | ||
+ | ! width="150"|v0.10.5 | ||
+ | ! width="650"|Balancing, bug fixes and the usual stuff | ||
+ | |- | ||
+ | | colspan="3" | | ||
+ | General changes | ||
+ | :Combat | ||
+ | :* Magic strength has been enabled (and shown in UI), it will effect all elemental type abilities EXCEPT for auto-attacks which have been element swapped | ||
+ | :* Magic strength applies to melee abilities (the only abilities available to players right now) at 25% efficiency, so if you have 100 magic strength it translates to 25 melee strength during an ability cast | ||
+ | :* Mantle of flame magic str is +2 per, instead of +3 (magic strength wasn't enabled before, so this isn't a buff nor nerf) | ||
+ | :* Max hit is now visible in your equipment stats | ||
+ | :* Speed coefficient shown on item abilities for non-weapon items (i.e. Signet Ring) | ||
+ | :* [[Mantle of Flame]] placement on the character altered and given a new equipped sprite (animated woooo) | ||
+ | :* [[Crystal Mace]] augment costs reduced | ||
+ | :::25 -> 10 Stygian Bars, 1 -> 0 Black Opals, 3 -> 4 Diamonds, 2,500 -> 5,000 Chaos Runes | ||
+ | :Cooking | ||
+ | :* Removed cooking tags from [[Fish Oil]] | ||
+ | :* Chance to cook the next tier of food based on your progress to the next breakpoint | ||
+ | |||
+ | Chat related changes | ||
+ | :* Added a new Community Member icon (Distinguished) | ||
+ | :* Disabled flood level check in Help channel | ||
+ | :* Staff members now have their role icon always visible, allowing them to have two icons simultaneously. | ||
+ | :* Mastery level is being shown in chat instead of normal level if the person has achieved max total level (currently 1287). Mastery levels will be shown in chat with a ★ on their left side. | ||
+ | |||
+ | Bug fixes | ||
+ | :* Combat ladles fixed | ||
+ | :* Grasslands now has a proper combat name as Farm for scroll stuff | ||
+ | :* Fixed wonky item shuffling on initial page load | ||
+ | |} | ||
+ | |||
+ | =====v0.10.4b - Hotfixes===== | ||
+ | {| class="wikitable mw-collapsible mw-collapsed" style="width:65%" | ||
+ | ! width="150"|28 January 2022 | ||
+ | ! width="150"|v0.10.4b | ||
+ | ! width="650"|Hotfixes | ||
+ | |- | ||
+ | | colspan="3" | | ||
+ | :*Infernal Flame isn't craftable | ||
+ | :*Aug messages for keys still showing up | ||
+ | :*Wrapping paper not taken away | ||
+ | :*Molten Ashes and Infernal Flame not having a lootlog color | ||
+ | :*Sharks can't be cooked | ||
+ | :*Winter Essence always appears when filtered | ||
+ | :*Winter Essence and Angry Letter can't be vaulted | ||
+ | :*Molten Ashes to the augmentation cost of Burning Feathers | ||
+ | |||
+ | Thanks Nick 🐛 | ||
+ | |} | ||
+ | |||
+ | =====v0.10.4 - Event End + QoL + Bugfixes + Content===== | ||
+ | {| class="wikitable mw-collapsible mw-collapsed" style="width:65%" | ||
+ | ! width="150"|28 January 2022 | ||
+ | ! width="150"|v0.10.4 | ||
+ | ! width="650"|Event End + QoL + Bugfixes + Content | ||
+ | |- | ||
+ | | colspan="3" | | ||
+ | Hello Idlescapers! | ||
+ | |||
+ | I hope you enjoyed your extended Christmas event, but now it’s coming to a close! | ||
+ | Unluckily for you all the very cool Christmas event will now be closed, but when one door closes another opens! | ||
+ | In this case, it leads straight to somewhere really hot! | ||
+ | |||
+ | First off, I’d like to thank those of you who applied for the Dev Server testing, without you the quality of the update would be much lower. For those of you who applied but didn’t participate, don’t be disheartened! Our submission box was simply overflowing this time around! | ||
+ | In particular I would like to point out the contributions of Dael and Silent1 for their endless fonts of feedback and solutions; if you see them around give them a virtual pat on the back! | ||
+ | |||
+ | This update will bring us to beta version 0.10.4. | ||
+ | |||
+ | Event Related- | ||
+ | :*Christmas Event ended, all gathering zones disabled and most materials have been consumed. | ||
+ | :*Krampus Keys and crafting them will remain available. | ||
+ | :*Snowball crafting will remain available. | ||
+ | :*Tokens of Ownership/Action/Slayer now have a heat value of 1 if you have any left in your inventory that you want to get rid of (technical limitations, enjoy the free handful of heat!) | ||
+ | :*Event Shop has been opened for Ironmen | ||
+ | :*Festive Shroud has been added to the Event Shop with a price of 45k Event Tokens | ||
+ | |||
+ | Combat- | ||
+ | :*A new dungeon has become available! | ||
+ | :*The Palace of Flames is a Stygian tier duo dungeon that is harder than Fort, but easier than Keep. This should place it solidly in midgame progression. | ||
+ | :*New combat mechanics have been enabled: When in this dungeon you will suffer from the Overheat debuff, which heavily reduces your offensive capabilities. | ||
+ | :*Crafting Flame Resistance food will nullify this debuff, so make sure to bring some of that with you! | ||
+ | :*A new unique cape has been added with this dungeon with a new and interesting special effect! | ||
+ | :*There’s an easter egg attached to this new cape. Naga’s Secret 2.0? No announcement though because I was too lazy to set that up :) | ||
+ | |||
+ | Loadouts- | ||
+ | :*There are now 10 equipment loadout slots. | ||
+ | :*Aliases for the commands and actions have been added: | ||
+ | loadout = l/lo/equip/e | ||
+ | |||
+ | save = s | ||
+ | |||
+ | load = l | ||
+ | |||
+ | delete = d | ||
+ | |||
+ | Fishing- | ||
+ | :*Reel power has been linearized. This buffs reel power under 200, and nerfs reel power over 200. | ||
+ | :*Bait now affects the lucky node chances, if you hit a lucky node it will now tell you in the acivity log. | ||
+ | :*Bait now affects the sizes of nodes. More bait = bigger nodes! | ||
+ | :*Fixed a bug where the minimum fishing time was 1ms instead of 1000ms, no more sub-second actions, sorry! | ||
+ | |||
+ | Cooking- | ||
+ | :*Searing ladle has had its aug costs lowered dramatically to be brought more in-line with similarly tiered items. | ||
+ | :*Fish oil can now be used as a cooking ingredient. It dramatically lowers time to cook and is a decent chunk of xp, but it has a heat cost! | ||
+ | :*Inferno and scholar now work properly for Cooking. | ||
+ | |||
+ | Inventory- | ||
+ | :*Brand new sorting is in place with a couple options attached to it, check them out! It’s nice. I’m biased. | ||
+ | :*If you hate progress and the future you can enable using legacy sorting, but if you do you probably have haste on ring. | ||
+ | :*Tooltip generation and item popups have been updated; abilities and item sets now have a special spot they appear in instead of in the description and item augments and their names are visible in the popup | ||
+ | |||
+ | Misc- | ||
+ | :*Elite scrolls no longer have global augment messages. Stop wasting your money on +20s nobody can do! | ||
+ | :*Disabled gargoyle transform global messages. F. | ||
+ | :*Added auto-tacklebox feature, toggleable in settings. | ||
+ | :*Added vendor costs to several items that lacked them, and updated some that had incorrect/old ones. | ||
+ | :*Some issues related to abilities. | ||
+ | :*Added a /kill command that sets your health to 0. We log when this is used so don’t try to scam a key off of us :) | ||
+ | |||
+ | Bugs- | ||
+ | :*Added many, removed some. :) | ||
+ | |||
+ | And that should be it! A little bit bigger than the intended small bug fix and QoL update, but hopefully you all enjoy it! | ||
+ | Work will probably be focused on The Great Refactor^tm so expect news of that soon^tm | ||
+ | |} | ||
+ | ==2021== | ||
=====v0.10.3b - Christmas Event fixes/updates===== | =====v0.10.3b - Christmas Event fixes/updates===== | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%" | {| class="wikitable mw-collapsible mw-collapsed" style="width:65%" | ||
Line 148: | Line 567: | ||
:*Fixed ancient treasure linking to chat | :*Fixed ancient treasure linking to chat | ||
:*Fixed a server-wide crash caused by group combat | :*Fixed a server-wide crash caused by group combat | ||
− | + | ||
We will be releasing rarity breakpoints for nodes/resources in a couple weeks once everything has been found | We will be releasing rarity breakpoints for nodes/resources in a couple weeks once everything has been found | ||
|} | |} | ||
Line 880: | Line 1,299: | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
− | Hey! | + | Hey! |
It has been a while without any bigger updates. There were some other stuff which had to be dealt with before proceeding with making weekly updates to Idlescape. From now on we should be back on track on weekly updates :) | It has been a while without any bigger updates. There were some other stuff which had to be dealt with before proceeding with making weekly updates to Idlescape. From now on we should be back on track on weekly updates :) | ||
Line 910: | Line 1,329: | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
− | Hey! | + | Hey! |
The SQL migration in overall went pretty smoothly. There wasn't that many major bugs and the past few days we have been hammering out all the bugs you guys have reported to us. Here is a list (probably missing a thing or two) what has been fixed so far. | The SQL migration in overall went pretty smoothly. There wasn't that many major bugs and the past few days we have been hammering out all the bugs you guys have reported to us. Here is a list (probably missing a thing or two) what has been fixed so far. | ||
Line 921: | Line 1,340: | ||
:*Mastery hiscores now shows correct experience. | :*Mastery hiscores now shows correct experience. | ||
:*Fixed items going to wrong itemstacks when putting to augmenting slot and back | :*Fixed items going to wrong itemstacks when putting to augmenting slot and back | ||
− | :*You can now access Discord by going to https://idlescape.com/discord | + | :*You can now access Discord by going to https://play.idlescape.com/discord |
:*Runecrafting and Smithing action bars now stop if you run out of resources, and wont run one additional time | :*Runecrafting and Smithing action bars now stop if you run out of resources, and wont run one additional time | ||
:*Cooking now shows experience received and food received. | :*Cooking now shows experience received and food received. | ||
Line 935: | Line 1,354: | ||
|} | |} | ||
− | [[Category: | + | [[Category:Game Updates]] |
Latest revision as of 09:40, 20 June 2023
Contents
- 1 2023
- 1.1 Beta 0.11.9 Onwards
- 1.2 Beta 0.11.7? - 16 March 2023
- 1.3 Beta 0.11.7? - 14 March 2023
- 1.4 Beta 0.11.7 - Bug Fixes + QoL
- 1.5 Beta 0.11.4? - 8 March 2023
- 1.6 Beta 0.11.4 - Bug Fixes and Quality of Life changes
- 1.7 Beta 0.11.? - 5 March 2023
- 1.8 Beta 0.11.1 - 3 March 2023
- 1.9 Beta 0.11.0? - 2 March 2023
- 1.10 Beta 0.11.0 - Idlescape TS Rewrite
- 2 2022
- 2.1 v0.10.9 - Bug fixes, Improved Backend Logging, Auto-eat command, more forms
- 2.2 v0.10.8 - Minor client improvements + Marketplace QoL
- 2.3 v0.10.7 - Minor bug fixes + Inventory enchantment filtering
- 2.4 v0.10.6 - Balancing, bug fixes, quality of life and the usual stuff
- 2.5 v0.10.5 - Balancing, bug fixes and the usual stuff
- 2.6 v0.10.4b - Hotfixes
- 2.7 v0.10.4 - Event End + QoL + Bugfixes + Content
- 3 2021
- 3.1 v0.10.3b - Christmas Event fixes/updates
- 3.2 v0.10.3 - Christmas Event + Bunch of other stuff
- 3.3 v0.10.2 - Fishing balancing + Item conversions
- 3.4 v0.10.1 - Fishing balancing and additions + other stuff
- 3.5 v0.10.0 - Fishing Rework!
- 3.6 v0.9.6 - Crafting UI Changes + QoL + Bug Fixes (Stuff)
- 3.7 v0.9.5 - Bug fixes + QoL + Other stuff
- 3.8 v0.9.4 - Minor changes
- 3.9 v0.9.3 - Balancing changes
- 3.10 v0.9.2 - Minor patch - Bug fixes, reduced BKGH drop rate
- 3.11 v0.9.1 - Minor patch - Bug fixes and QoL
- 3.12 v0.9.0 - Combat 2.0 Phase 1, Group Combat, New Zones
- 3.13 v0.8.12 - Achievement Backend + Minor QoL
- 3.14 v0.8.11 - Bug fixes + other stuff
- 3.15 v0.8.10 - Elite Challenge Changes + Linking Opened Chests
- 3.16 v0.8.9 - Linking Skills + End of Easter Event
- 3.17 v0.8.8 - Event Shop + Easter Hunt + Elite Challenges + QoL
- 3.18 v0.8.7 - Event Tokens + other
- 3.19 v0.8.6 - Bug fixes + QoL stuff
- 3.20 v0.8.5 - Corrupted Lands buff + QoL stuff
- 3.21 v0.8.4.1 - Minor updates + bugfixes
- 3.22 v0.8.4 - New Combat Zone + Guest Login
- 3.23 v0.8.3.x - Bug fixes
- 3.24 v0.8.3 - Christmas Event drop rate increases + other
- 3.25 v0.8.2 - Christmas Event additions + other
- 3.26 v0.8.1 - Bug fixes and new assets
- 4 2020
- 4.1 v0.8 - IRONMAN
- 4.2 v0.7.0.8 - Marketplace Sorting and Filter
- 4.3 v0.7.0.7 - Bug fixes
- 4.4 v0.7.0.6 - New Database, Stability fixes and some QoL stuff
- 4.5 v0.7.0.5 - QoL, Bug fixes, backend changes for Ironman
- 4.6 v0.7.0.4 - Crafting/Augmenting rebalancing and Ironman preparation
- 4.7 v0.7.0.3 - QoL stuff
- 4.8 v0.7.1 - Series of bug fixes
2023
Beta 0.11.9 Onwards
https://www.idlescape.com/patchnotes
Beta 0.11.7? - 16 March 2023
16 March 2023 | Beta 0.11.7? | https://discord.com/channels/616248556956942336/616248760930009089/1085979925175079002 |
---|---|---|
|
Beta 0.11.7? - 14 March 2023
14 March 2023 | Beta 0.11.7? | https://discord.com/channels/616248556956942336/616248760930009089/1085297513784942632 |
---|---|---|
|
Beta 0.11.7 - Bug Fixes + QoL
13 March 2023 | Beta 0.11.7 | Bug Fixes + QoL |
---|---|---|
|
Beta 0.11.4? - 8 March 2023
8 March 2023 | Beta 0.11.4? | https://discord.com/channels/616248556956942336/616248760930009089/1083126413000978483 |
---|---|---|
|
Beta 0.11.4 - Bug Fixes and Quality of Life changes
9 March 2023 | Beta 0.11.4 | Bug Fixes and Quality of Life changes |
---|---|---|
|
Beta 0.11.? - 5 March 2023
5 March 2023 | Beta 0.11.? | https://discord.com/channels/616248556956942336/616248760930009089/1081972436033089567 |
---|---|---|
|
Beta 0.11.1 - 3 March 2023
3 March 2023 | Beta 0.11.1 | https://discord.com/channels/616248556956942336/616248760930009089/1081219775952322680 |
---|---|---|
|
Beta 0.11.0? - 2 March 2023
2 March 2023 | Beta 0.11.? | https://discord.com/channels/616248556956942336/616248760930009089/1080913310557405327 |
---|---|---|
|
Beta 0.11.0 - Idlescape TS Rewrite
2 March 2023 | Beta 0.11.0 | Idlescape TS Rewrite |
---|---|---|
https://docs.google.com/document/d/108JsKEaSp8XQ6-5PAKG66XQ5xvBw2pl5M6N18NU4Z_0/edit |
2022
v0.10.9 - Bug fixes, Improved Backend Logging, Auto-eat command, more forms
14 April 2022 | v0.10.9 | Bug fixes, Improved Backend Logging, Auto-eat command, more forms |
---|---|---|
Yet again another minor update to fix some bugs, add minor convenience and some more logging server-side Quality of Life
Bug Fixes
|
v0.10.8 - Minor client improvements + Marketplace QoL
17 March 2022 | v0.10.8 | Minor client improvements + Marketplace QoL |
---|---|---|
Only a few changes, as we are all scared to make any even a little more complex changes to the current codebase. The Great Refactor ❤️
|
v0.10.7 - Minor bug fixes + Inventory enchantment filtering
23 February 2022 | v0.10.7 | Minor bug fixes + Inventory enchantment filtering |
---|---|---|
Not many changes were made to the current codebase, all development efforts went towards the The Great Refactor. Will give proper updates (and some sort of roadmap of it?) about it once a few things are sorted, to keep you more up to date what is happening. Meanwhile here’s the few bugs that were fixed in this patch:
|
v0.10.6 - Balancing, bug fixes, quality of life and the usual stuff
16 February 2022 | v0.10.6 | Balancing, bug fixes, quality of life and the usual stuff |
---|---|---|
Quality of Life
Bug fixes
Other
|
v0.10.5 - Balancing, bug fixes and the usual stuff
3 Februrary 2022 | v0.10.5 | Balancing, bug fixes and the usual stuff |
---|---|---|
General changes
Chat related changes
Bug fixes
|
v0.10.4b - Hotfixes
28 January 2022 | v0.10.4b | Hotfixes |
---|---|---|
Thanks Nick 🐛 |
v0.10.4 - Event End + QoL + Bugfixes + Content
28 January 2022 | v0.10.4 | Event End + QoL + Bugfixes + Content |
---|---|---|
Hello Idlescapers! I hope you enjoyed your extended Christmas event, but now it’s coming to a close! Unluckily for you all the very cool Christmas event will now be closed, but when one door closes another opens! In this case, it leads straight to somewhere really hot! First off, I’d like to thank those of you who applied for the Dev Server testing, without you the quality of the update would be much lower. For those of you who applied but didn’t participate, don’t be disheartened! Our submission box was simply overflowing this time around! In particular I would like to point out the contributions of Dael and Silent1 for their endless fonts of feedback and solutions; if you see them around give them a virtual pat on the back! This update will bring us to beta version 0.10.4. Event Related-
Combat-
Loadouts-
loadout = l/lo/equip/e save = s load = l delete = d Fishing-
Cooking-
Inventory-
Misc-
Bugs-
And that should be it! A little bit bigger than the intended small bug fix and QoL update, but hopefully you all enjoy it! Work will probably be focused on The Great Refactor^tm so expect news of that soon^tm |
2021
v0.10.3b - Christmas Event fixes/updates
26 December 2021 | v0.10.3b | Christmas Event fixes/updates |
---|---|---|
Hello Christmas Event go-ers, I've got more news! Update/fixes for lots of the event are mostly ready to go, doing final stuff then it'll go live (probably 3 hours from now?).
|
v0.10.3 - Christmas Event + Bunch of other stuff
24 December 2021 | v0.10.3 | Christmas Event + Bunch of other stuff |
---|---|---|
Merry Christmas! Won't be spoiling much of the Christmas Event, you should all have a task waiting for you in inventory :) Loadouts
New Options Added
Combat Changes
Fishing Changes
Task System
Misc
Bug fixes
|
v0.10.2 - Fishing balancing + Item conversions
23 November 2021 | v0.10.2 | Fishing balancing + Item conversions |
---|---|---|
Features
Balancing
Other
|
v0.10.1 - Fishing balancing and additions + other stuff
18 November 2021 | v0.10.1 | Fishing balancing and additions + other stuff |
---|---|---|
New assets (thanks to IdleOnion and silent!!!)
Used in making supreme and ocean's embrace to delineate between the mid and high tier tackleboxes Miscellaneous
Balance changes
Bug fixes
We will be releasing rarity breakpoints for nodes/resources in a couple weeks once everything has been found |
v0.10.0 - Fishing Rework!
11 November 2021 | v0.10.0 | Fishing Rework! |
---|---|---|
Today's patch notes offered by Nick the Fisherman (not Combatman anymore): Fishing Rework! Making fishing not bad^tm First off, fishing levels WILL be reset for MAINSCAPE with your current XP going to fishing mastery. Ironman levels will NOT be affected. Lots of new fishable items, 22 to be exact!
To use the baits simply add them to the new tacklebox inventory which is now visible on the fishing page. Hopefully the bugs in this bait are the only bugs for this update, but I doubt it! Fishing stats have been revamped, no longer is fishing just "lmao put on fishing enchant and done" Look at the picture to see the actual in-game info page! Ancient Treasures AKA Cooler Sunken Treasures Scholar enchant now only works on mastery experience, so after hitting level 99 in that skill The first legendary gathering tool:
Fishing locations have had a major revamp; Still Lake and Open Ocean are now level 50 and 65, respectively, and there is now a new level 85 zone, Stormy Seas. Within each location is a set of "nodes" which are groups of resources. Right now there are 23 nodes, some with specific stat requirements to access. Can you find them all? Yes, Stormy Seas is a dangerous location. Last but not least, Lofi Beats to Fish in Idlescape To: https://www.youtube.com/watch?v=n071AKmCTB0Remember, INFO is watching. :) |
v0.9.6 - Crafting UI Changes + QoL + Bug Fixes (Stuff)
28 October 2021 | v0.9.6 | Crafting UI Changes + QoL + Bug Fixes (Stuff) |
---|---|---|
|
v0.9.5 - Bug fixes + QoL + Other stuff
8 October 2021 | v0.9.5 | Bug fixes + QoL + Other stuff |
---|---|---|
...probably other stuff which I have forgotten about, but these should be the majority of it |
v0.9.4 - Minor changes
8 September 2021 | v0.9.4 | Minor changes |
---|---|---|
A small update to fix some bugs and other stuff
|
v0.9.3 - Balancing changes
3 September 2021 | v0.9.3 | Balancing changes |
---|---|---|
|
v0.9.2 - Minor patch - Bug fixes, reduced BKGH drop rate
31 August 2021 | v0.9.2 | Minor patch - Bug fixes, reduced BKGH drop rate in Dark Fortress |
---|---|---|
Minor stuff, mostly bug fixes regarding server instability.
|
v0.9.1 - Minor patch - Bug fixes and QoL
23 August 2021 | v0.9.1 | Minor patch - Bug fixes and QoL |
---|---|---|
Balance and Item Changes:
(Possible) Bug Fixes:
Misc:
|
v0.9.0 - Combat 2.0 Phase 1, Group Combat, New Zones
18 August 2021 | v0.9.0 | Combat 2.0 Phase 1, Group Combat, New Zones |
---|---|---|
- Group Combat -
- Combat Mechanics -
- New Zone and Dungeons -
NOTE: Due to technical limitations (and not wanting to postpone the update for 1 month+ to fix it), you WILL LEAVE the group if you disconnect/refresh the game. You won't be able to join the party again if they are still in combat. So DO NOT refresh or change devices during party combat, as it will make you leave the party. We have a solution in mind for this to fix the issue, but as mentioned, it will take some time to implement. - New Enemies -
- New Items -
- UI -
- Settings -
- Other Changes -
|
v0.8.12 - Achievement Backend + Minor QoL
30 July 2021 | v0.8.12 | Achievement Backend + Minor QoL |
---|---|---|
So today's update was purely for the preparation for the upcoming Achievement update. All the data tracking required by it is now in the game, and this will allow us to fix the bugs related to that and also stress test the server, as it adds A LOT of extra load on the database server. There were also a few other things which came together with it, by accident:
|
v0.8.11 - Bug fixes + other stuff
28 April 2021 | V0.8.11 | Bug fixes + other stuff |
---|---|---|
|
v0.8.10 - Elite Challenge Changes + Linking Opened Chests
21 April 2021 | v0.8.10 | Elite Challenge Changes + Linking Opened Chests |
---|---|---|
Elite Challenges: Iteration 2, Electric Boogaloo Big thanks to everyone for the feedback on the first iteration, we think we've cooked up something that'll be a little bit more engaging. Permanent TH buffs are awarded based on personal bests. For example, if you beat the Giants challenge at aug level 3 you get a permanent +3 TH in the Valley. This stacks with equipment TH, so if you have +6 TH then you'd end up with TH 9. Doing two level 3 aug challenge scrolls only results in +3 TH as it's based on personal best.
Some other changes include:
|
v0.8.9 - Linking Skills + End of Easter Event
11 April 2021 | v0.8.9 | Linking Skills + End of Easter Event |
---|---|---|
|
v0.8.8 - Event Shop + Easter Hunt + Elite Challenges + QoL
4 April 2021 | v0.8.8 | Event Shop + Easter Hunt + Elite Challenges + QoL |
---|---|---|
Heyhey Idlescapers and Happy Easter! Today we have somewhat larger update to introduce to you, which adds some content to the game and more interactivity. Lets get straight to the different features.
Elite Challenges are a new feature introduced to some combat areas. Some monsters have a rare chance to drop their Elite Challenge scroll, which will give you access to a much harder monster with better loot. These scrolls are also augmentable, which will increase the encounters in the Challenge and also give you better loot, by giving you higher Treasure Hunter boost on each skill. When you complete the challenge, there will be a server-wide announcement if it was a new record. Default and Ironman characters will compete in their own records. Keep in mind, some of the challenges may be extremely hard, but really rewarding!
In the Event Shop you will be able to spend your Event Tokens on various stuff. Right now they are some items from Christmas Event, and buffs. Those buffs work the exact same way as buffs received from cooking. So if you already have a cooking buff, buying the same kind of buff from the Shop will increase the stacks of that buff. Each purchasable buff will give you 3 stacks of the buff.
This year's Easter Event will be quite small, as we wanted to spend our development time on actual permanent content rather than on seasonal events. But even if it is small, I'm glad how it turned out to be :) In this event, you will have to find Easter Codes across the whole game (and other sites too, but everything is Idlescape related), and then enter those codes into the popup menu. The codes aren't single-use, so everyone will get the chance to use them once they find them. There are a total of 25 codes hidden, and the first three to find the code will have their name announced to the whole server. Entering a correct code will also reward you with 1000 Event Tokens.
-Idlescape Team |
v0.8.7 - Event Tokens + other
23 March 2021 | v0.8.7 | Event Tokens + other |
---|---|---|
Today the Christmas stuff got finally converted to Event Tokens, yay! If you have questions about the conversion or want to know more, I will include summary of that to the bottom of this post. But now to all the patch notes:
Some other backend changes, not sure if they were already on server or not :D
So, most of the Christmas resources got deleted from inventories, but the gear and some other stuff still remain and will stay in your inventories. The Snowglobe will be a "trophy" from the event and hopefully give you some flexing chances down the life of Idlescape! Each player were given a rank based on their participation in the event. This was done by looking at the Christmas spirit amount in player's Snowglobes. We first intended to give players more Christmas Spirit when converting/deleting the items, but didn't make much sense anymore 2 months after the end of the event. So decided to stick with only Christmas Spirit and leave it intact. Rank 1 player got 100k tokens, whereas the last ranked player received 10k tokens. The scaling between those amounts were linear. A total of 2227 characters participated in the Event (meaning their Christmas Spirit was more than 0). The Event Tokens will be used as a currency in the future Event Shop update. Every new event will have items put to the shop after the event's end, and will be removed from there after some period. It will usually contain some event-specific stuff, but might also include different buffs etc. you can buy for yourself. If you have any more questions, feel free to ask me! -Boohi |
v0.8.6 - Bug fixes + QoL stuff
7 March 2021 | v0.8.6 | Bug fixes + QoL stuff |
---|---|---|
Today's update was brought to you by Kugan 100% :)
There will be another update tomorrow or the day after to prepare for the server transition happening this weekend, probably Sunday. Will give you all the proper date and time when this update launches, so either tomorrow or the day after. |
v0.8.5 - Corrupted Lands buff + QoL stuff
10 February 2021 | v0.8.5 | Corrupted Lands buff + QoL stuff |
---|---|---|
|
v0.8.4.1 - Minor updates + bugfixes
6 February 2021 | v0.8.4.1 | Minor updates + bugfixes |
---|---|---|
|
v0.8.4 - New Combat Zone + Guest Login
3 February 2021 | v0.8.4.0 | New Combat Zone + Guest Login |
---|---|---|
|
v0.8.3.x - Bug fixes
22 January 2021 | v0.8.3.x | Bug fixes |
---|---|---|
|
v0.8.3 - Christmas Event drop rate increases + other
10 January | v0.8.3 | Christmas Event drop rate increases + other |
---|---|---|
|
v0.8.2 - Christmas Event additions + other
8 January 2021 | v0.8.2 | Christmas Event additions + other |
---|---|---|
Heyhey! This update brings four new items to the game, which can all be attained from monsters in Santa's Workshop. Those items can be used in Santa's Workshop also and also can be augmented to increase your Christmas stat. They also have an use outside of the zone too. Happy Hunting! Other stuff:
|
v0.8.1 - Bug fixes and new assets
6 January 2021 | v0.8.1 | Bug fixes and new assets |
---|---|---|
The past few weeks we have been battling with problems in offline progression. Most of it is fixed, but this update should contain the last piece of it. Hopefully.
|
2020
v0.8 - IRONMAN
11 December 2020 | v0.8 | IRONMAN |
---|---|---|
Hey! Today is the day what most of you have been waiting for; Ironman mode for Idlescape! Creating an Ironman character will disable your access to the marketplace and also Shrine is disabled, so you won't get the benefits of that either. Also the upcoming player trading will be disabled, and when party combat comes, Ironmen can only party up with other ironmen. Together with the update you can make multiple characters on a single account, which is right now capped to maximum of two. So you can create one Default character and one Ironman. This limit is only temporary. We also released Idlescape its own forum's today, which you can find here: https://forum.idlescape.com/. Will be posting there more in the future, and also add development updates and patch notes. Now to the patch notes:
I might have missed a few things, but this should be the most important stuff. Happy racing on Ironmen Hiscores! :) -Idlescape Team |
v0.7.0.8 - Marketplace Sorting and Filter
1 December 2020 | v0.7.0.8 | Marketplace Sorting and Filter |
---|---|---|
Hey! Another small update this time, but again, had to get this out this quickly to fix mutes being applied properly.
Btw, happy December! |
v0.7.0.7 - Bug fixes
27 November 2020 | v0.7.0.7 | Bug fixes |
---|---|---|
A smaller update this time, but really had to get this out today already
|
v0.7.0.6 - New Database, Stability fixes and some QoL stuff
25 November 2020 | v0.7.0.6 | New Database, Stability fixes and some QoL stuff |
---|---|---|
Heyhey, It has been a pretty long time with no updates to the game. I have been working a lot with fixing security issues and also ensuring the stability of the server. With today's update most of the server lags, items disappearing, ping rising etc. should be gone. I also managed to fix a few rare critical bugs which had been in Idlescape since day 1, so that is nice :D. Below is a short summary what happened in this update
Now that these things are out of the way, next bigger update will be Ironman! Gonna start working on it now :) P.S. please stop spreading false news or rumors about updates, resets etc. anywhere. It is just frustrating for everyone to handle. -Boohi |
v0.7.0.5 - QoL, Bug fixes, backend changes for Ironman
30 October 2020 | v0.7.0.5 | Quality of Life, Bug fixes, backend changes for Ironman |
---|---|---|
Heyhey! This week's update will contain series of different bug fixes, quality of life stuff, and also some structural changes to backend to get ready for Ironman mode. Also the game's security has been massively increased during this and last week. P.S. Next week will be Idlescape's Official 1st Anniversary! There will be something special happening each day of the week. I will update more on this during the weekend :)
|
v0.7.0.4 - Crafting/Augmenting rebalancing and Ironman preparation
16 October 2020 | v0.7.0.4 | Crafting/Augmenting rebalancing and Ironman preparation |
---|---|---|
Hellou! On this week's update, you will see a lot of changes to crafting and augmenting. Every recipe in crafting was buffed in regards to resources required per experience. I won't be stating every recipe changes, but rough outline is this:
With these changes I hope crafting and augmenting will become more relevant in the early stages of the game, and not stay as end-game content. These changes will also make playing the upcoming Ironmen more appealing. I also added item's augment level and enchant to be visible on the item's icon. No need to hover over the item anymore to check its enchant or augment level. Thank you for playing, see you in Idlescape! :) -Boohi |
v0.7.0.3 - QoL stuff
9 October 2020 | v0.7.0.3 | QoL stuff |
---|---|---|
Hey! It has been a while without any bigger updates. There were some other stuff which had to be dealt with before proceeding with making weekly updates to Idlescape. From now on we should be back on track on weekly updates :) Today's update will include the following:
Next week's update will be bigger than this, and will probably affect each player, especially new ones. Thanks for all the support! <3 -Boohi |
v0.7.1 - Series of bug fixes
3 September 2020 | v0.7.1 | Series of bug fixes |
---|---|---|
Hey! The SQL migration in overall went pretty smoothly. There wasn't that many major bugs and the past few days we have been hammering out all the bugs you guys have reported to us. Here is a list (probably missing a thing or two) what has been fixed so far. Thank you for playing and keep reporting all the bugs, so we can fix them ASAP! :)
|