Difference between revisions of "Patch Notes/2025"
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==2025== | ==2025== | ||
| + | |||
| + | =====Beta 0.25.4 - o i i a===== | ||
| + | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | ||
| + | ! width="150"|December 3, 2025 | ||
| + | ! width="150"|Beta 0.25.4 | ||
| + | ! width="650"|o i i a | ||
| + | |- | ||
| + | | colspan="3" | | ||
| + | I'm surprised the host isn't down yet, honestly. | ||
| + | |||
| + | '''Hotfix''' | ||
| + | |||
| + | :* Castle doors fixed | ||
| + | :* Fix some combat layering | ||
| + | :* Group cosmetic changes are immediate | ||
| + | :* Fix mugshots | ||
| + | :* Allow negatives and decimals in input | ||
| + | :* Hide tools if they're unused in loadouts | ||
| + | :* Draggable action queue + using arrow key as keybinds | ||
| + | :* Fix druidism description | ||
| + | :* Step description as trigger string | ||
| + | |||
| + | '''Some Background Work''' | ||
| + | |||
| + | C3.0 is coming along swimmingly. | ||
| + | |||
| + | There are now ~130 monsters, 500+ equipment, 14 dungeons, and 8 base zones + their elite challenges. There's a base set of 60+ combat achievements (more incoming) and there's a plan to rewrite/add more combat quests. | ||
| + | |||
| + | Lots of work! | ||
| + | |||
| + | ok bye again | ||
| + | |} | ||
| + | |||
| + | =====Beta 0.25.3 - hello===== | ||
| + | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | ||
| + | ! width="150"|November 12, 2025 | ||
| + | ! width="150"|Beta 0.25.3 | ||
| + | ! width="650"|hello | ||
| + | |- | ||
| + | | colspan="3" | | ||
| + | '''hi''' | ||
| + | |||
| + | :* correct pendants to not affect cooking prep | ||
| + | :* fix cookie buff strength 1 -> 2 | ||
| + | :* more consistent affix tooltip descriptions | ||
| + | :* huge technical overhaul to how we render H A N D S (ty silent) in advance of new stuff | ||
| + | |||
| + | '''ok bye bye''' | ||
| + | |} | ||
| + | |||
| + | =====Beta 0.25.2 - Polishing???===== | ||
| + | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | ||
| + | ! width="150"|October 30, 2025 | ||
| + | ! width="150"|Beta 0.25.2 | ||
| + | ! width="650"|Polishing??? | ||
| + | |- | ||
| + | | colspan="3" | | ||
| + | '''hello''' | ||
| + | |||
| + | Lots of polishing work by f1sh this week! Woohoo! | ||
| + | |||
| + | '''''UI Changes''''' | ||
| + | |||
| + | :* Enabled selling into a buy order with items exclusively in market listing | ||
| + | :* Fix ordered queue ordering (augmenting/scrapping) | ||
| + | :* Corrected the descriptions for a handful of affixes | ||
| + | :* Fixed +25 achievement description | ||
| + | |||
| + | '''''F1sh's Massive Click Overhaul''''' | ||
| + | |||
| + | Aims to prevent accidental clicks for the most common cases. Primarily aiming to prevent accidental double clicks from having a difficult or impossible to reverse action, and aims to give the user time to recognize that new elements have appeared before they can interact with them. For example: | ||
| + | |||
| + | :* Accidentally selling into a buy order as the order appears. | ||
| + | :* User never sees the "Offline Progress" dialog when logging in. | ||
| + | :* Users with motor impairments can accidentally close dialogs as they appear. | ||
| + | :* User clicks "Start" on an action and believes the action is going, then clicks away. This could also be improved by creating contrasting button states (eg. green/blue vs red) that are easy to distinguish from a glance. | ||
| + | :* Lag spikes causing user to attempt initiating actions or dialogs. | ||
| + | |||
| + | All interactable elements have been evaluated for whether they should receive an initial delay upon the elements creation, a debounce delay for repeated interactions, or no delay. | ||
| + | |||
| + | :* Most form elements, especially those with easily-reversible click effects (eg. checkboxes, text fields, etc...) do not receive a delay. | ||
| + | :* All dialogs/modals/prompts now have a delay preventing closure before the user has time to register their fresh existence, and automatically propagates that delay to applicable child elements. | ||
| + | :* Some dialogs, such as achievements, level messages, and offline progression, receive a longer delay to give users more time to mentally register them. | ||
| + | :* Actions with an effect, such as starting/stopping an action or donating gold, receive a debounce delay. | ||
| + | :* Actions with a reversible effect, such as sorting or filtering, receive no delay. | ||
| + | |||
| + | '''''Other Changes''''' | ||
| + | |||
| + | :* Change maximum number of action queue failures from a hardcoded 5 to match the user's queue length | ||
| + | :* Shrimp no augmenting kill augmenting shrimp no more shrimp | ||
| + | :* Adjusted how inventory updates are sent to reduce network traffic and bandwidth usage; this was a much smaller part of a larger project that's not ready yet unfortunately | ||
| + | |||
| + | goodbye! | ||
| + | |} | ||
| + | |||
| + | =====Beta 0.25.1 - Tweaks and Fixes===== | ||
| + | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | ||
| + | ! width="150"|October 17, 2025 | ||
| + | ! width="150"|0.25.1 | ||
| + | ! width="650"|Tweaks and Fixes | ||
| + | |- | ||
| + | | colspan="3" | | ||
| + | '''hi''' | ||
| + | |||
| + | :* align total levels and player count in header | ||
| + | :* added missing shop items to group ironman mode | ||
| + | :* other backend stuff | ||
| + | |||
| + | bye, until next time! | ||
| + | |} | ||
| + | |||
| + | =====Beta 0.25.0 - Group Ironman===== | ||
| + | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | ||
| + | ! width="150"|October 10, 2025 | ||
| + | ! width="150"|Beta 0.25.0 | ||
| + | ! width="650"|Group Ironman | ||
| + | |- | ||
| + | | colspan="3" | | ||
| + | '''GROUP IRONMAN???''' | ||
| + | |||
| + | yes, 5 people | ||
| + | |||
| + | '''what else''' | ||
| + | |||
| + | stuff idk | ||
| + | |} | ||
| + | |||
| + | =====Beta 0.24.4 - The Sun Is Setting===== | ||
| + | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | ||
| + | ! width="150"|October 1, 2025 | ||
| + | ! width="150"|Beta 0.24.4 | ||
| + | ! width="650"|The Sun Is Setting | ||
| + | |- | ||
| + | | colspan="3" | | ||
| + | '''Sunsetting''' | ||
| + | |||
| + | Hey everyone, Idlescape will be entering the sunsetting stage after this patch goes live. This means we'll stop accepting microtransaction purchases and move from active development to just maintenance. The game will continue running until our rented time expires on the last day of November. IS+ will be globally given to all players until the time expires and I will manually cancel further recurring payments for all existing subscriptions. | ||
| + | |||
| + | Working on Idlescape and playing with you all has made for an incredible last few years, but with growing time constraints IRL and the volunteer-style team backing the game it is no longer feasible to continue supporting the game as it is. A couple weeks ago we explored the option of pushing to 1.0 once legal hurdles had been handled, but the sheer amount of work we have to do with the little time we have to do it means this year+ indefinite pre-1.0 state would keep going. Not only this, but if we did push to 1.0, the workload would only increase. The scope of the game is just excessively large for a purely volunteer team to handle without burning out. | ||
| + | |||
| + | That said, with the last legal hurdles (TL;DR IP Rights) handled, there are still several avenues for Idlescape to continue, even if only spiritually. The existing codebase and assets will continue to exist so that personal projects from the team may pop up; I (Nick) will probably start tinkering with a much more limited scope game using what I've learned and made over the last few years, but I don't expect to have something playable for a while. | ||
| + | |||
| + | The Discord will remain open and what we do is up to the community. I'm leaning towards keeping the main chat channels open and archiving the rest. I'm personally going to share whatever I'm up to there and to keep up with y'all and the team. | ||
| + | |||
| + | I will continue to restart the server to keep it running (mostly) smoothly, as well as push any patches that the CCs prepare. | ||
| + | |||
| + | Who knows what the future holds, though? | ||
| + | |||
| + | '''Today's Patch''' | ||
| + | |||
| + | :* Adjust disconnect sometimes killing sessions | ||
| + | :* Fix some farming issues | ||
| + | :* Fix dungeon key drop level | ||
| + | :* Fix some cases of sapphire rolls in smithing | ||
| + | |} | ||
| + | |||
| + | =====Beta 0.24.3 - FINE YOU CAN HAVE THE BACKPACK AUG COST CHANGED===== | ||
| + | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | ||
| + | ! width="150"|September 25, 2025 | ||
| + | ! width="150"|Beta 0.24.3 | ||
| + | ! width="650"|FINE YOU CAN HAVE THE BACKPACK AUG COST CHANGED | ||
| + | |- | ||
| + | | colspan="3" | | ||
| + | '''UI Changes''' | ||
| + | |||
| + | :* Improve season league info display | ||
| + | :* Small simplification to fishing info box | ||
| + | :* Center markers on thumb when min=max | ||
| + | |||
| + | '''Bug Fixes''' | ||
| + | |||
| + | :* Fixed a backend crash | ||
| + | :* Fix double shrine reminders | ||
| + | :* Fix weakening enchantment equipping | ||
| + | :* Fix some listing issues | ||
| + | |||
| + | '''Balancing''' | ||
| + | |||
| + | :* Dwarven Adventurer's Backpack lowered from 2 styg bars and 15 scales to 3 styg bars, 3 scales, 3 leather, and 3 chitin | ||
| + | :* Totems stack additively | ||
| + | :* Farming mastery no longer double boosts loot rolls | ||
| + | :* Don't consume Chances stack on every action | ||
| + | :* Remove second geode roll from myst seeds | ||
| + | :* Made it easier to roll perfect affixes by reducing the decimals and adding larger intervals | ||
| + | :* Nerf unstable totem drop rates | ||
| + | :* Multiplied all instances of corrupted totem droprates by 10x, but halved aug roll | ||
| + | |||
| + | '''Other News''' | ||
| + | |||
| + | f1sh has joined the team as a community contributor! say hello! | ||
| + | |} | ||
| + | |||
| + | =====Beta 0.24.2 - New Old Management===== | ||
| + | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | ||
| + | ! width="150"|September 18, 2025 | ||
| + | ! width="150"|Beta 0.24.2 | ||
| + | ! width="650"|New Old Management | ||
| + | |- | ||
| + | | colspan="3" | | ||
| + | '''Fixes''' | ||
| + | |||
| + | :* Refactored a bunch of backend functionality that was problematic, especially related to socket message spam. This should fix a bunch of high prio issues. | ||
| + | |||
| + | Yes, market is being re-enabled. | ||
| + | |||
| + | '''''Game News''''' | ||
| + | |||
| + | So as y'all have known for a long while, 1.0 / Steam have been on the horizon for over a year. The primary blocker for this hasn't been a technical one for a long time, but has been a management/legal issue (the hopefully final of many). | ||
| + | |||
| + | Without going into too much detail, the company ownership was split in such a way that made finalizing things difficult, but everything is getting fully consolidated by the end of this month. This may result in some service hiccups as we have to transfer some technical things around / get new contracts setup, but I don't expect that to take more than a day (if things go smoothly). | ||
| + | |||
| + | This may not immediately affect the game development, but that frees us up to do what we need to do to further the game. | ||
| + | |||
| + | '''So, Steam Soon?''' | ||
| + | |||
| + | It's still next up after C3.0, which is still under development. Things have been going at a steady pace for that project, but things have continued to be busy IRL which limits my time to work on it. | ||
| + | |} | ||
| + | |||
| + | =====Beta 0.24.1 - updaaate===== | ||
| + | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | ||
| + | ! width="150"|September 11, 2025 | ||
| + | ! width="150"|Beta 0.24.1 | ||
| + | ! width="650"|updaaate | ||
| + | |- | ||
| + | | colspan="3" | | ||
| + | '''Fixes''' | ||
| + | |||
| + | :* Fix tooltip getting cutoff with scroll | ||
| + | :* Fix missing corrupted totem spawn rates | ||
| + | :* Fix socket connecting to previous character | ||
| + | :* Fix overgrowth not consuming extra seeds | ||
| + | :* Fix erroneously high corrupted totem spawn rates | ||
| + | |||
| + | '''Changes''' | ||
| + | |||
| + | :* Move skilling dungeon bonus level outside random range | ||
| + | :* Increased corrupted totem spawn rates | ||
| + | :* Queue scrollcrafting by amount | ||
| + | :* Reduce myst seed drop rate | ||
| + | :* Added hold shift to scroll tooltips | ||
| + | :* Removed affix feedback option (it's been long enough) | ||
| + | :* Update Volcano Core description | ||
| + | :* Increase fiddlehead rate in tangle | ||
| + | :* Decreased corrupted totem spawn rates | ||
| + | |||
| + | ''something else got added too'' | ||
| + | |||
| + | '''C3.0 News''' | ||
| + | |||
| + | Currently in the process of updating the UI to the new technical systems. It should be far more robust since all events are now automatically exposed to client instead of being manually sent/updated | ||
| + | |} | ||
| + | |||
| + | =====Beta 0.24.0 - Big Skilling Updates===== | ||
| + | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | ||
| + | ! width="150"|September 3, 2025 | ||
| + | ! width="150"|Beta 0.24.0 | ||
| + | ! width="650"|Big Skilling Updates | ||
| + | |- | ||
| + | | colspan="3" | | ||
| + | '''0.24.0a''' | ||
| + | |||
| + | :* Nerfed unstable totems | ||
| + | :* Fix farming replant when partially running out of seeds | ||
| + | :* Fix too strong totem affixes | ||
| + | :* Fix cooking quality applying to base puddings | ||
| + | :* Space for overflowing numbers in UI | ||
| + | |||
| + | '''''New Skilling Changes''''' | ||
| + | |||
| + | (Some of this is outdated from the test server, will update it when it's corrected) | ||
| + | |||
| + | '''The essence''' | ||
| + | |||
| + | :* All gathering skills have now options to obtain dungeon fragments for their respective gathering dungeon | ||
| + | :* The fragment is then processed through the production skill into a key | ||
| + | :* Production skills no longer passively produce dungeon fragments, but each one has enchantments or talents to regain the option | ||
| + | |||
| + | '''Mining''' | ||
| + | |||
| + | :* Core Fragments added to Deep Pit with a very low chance | ||
| + | :* Superheating has a reduced effect on Core Fragments | ||
| + | ::* Since the heat cost of core fragments is that high, their rate would otherwise explode | ||
| + | |||
| + | '''Foraging''' | ||
| + | |||
| + | :* new rare Duskview nodes in Haunted Woods and Living Forest | ||
| + | ::* Duskview is a hatchet/foragingset enchantment | ||
| + | :::* Added to shrine pool | ||
| + | ::* HW node can only be accessed with the enchantment | ||
| + | ::* LF node has a base chance, which can be increased with the enchantment | ||
| + | ::* nodes contains Ancient Sap Droplets | ||
| + | :::* 10 Droplets can be crafted with an Elder Tree Seed to an Ancient Oak Seed | ||
| + | :::* Droplets were introduced to reduce variance | ||
| + | ::::* 10x higher chance, but you need 10 -> running completely dry is less likely | ||
| + | :* new unique buff ingredients in both nodes | ||
| + | |||
| + | '''Fishing''' | ||
| + | |||
| + | :* new rare Snorkeling nodes in Open Ocean and Stormy Seas | ||
| + | ::* both are locked behind high amounts of bonus rarity | ||
| + | ::* nodes contain Ancient Fiber Strings | ||
| + | :* new buff ingredients in both nodes | ||
| + | :* New Talent for Snorkeling | ||
| + | :* New Achievement with another level of Snorkeling | ||
| + | :* Fiber Snagging reworked, now removes all non-fiber options from a loot roll instead of replacing the drop with a fiber | ||
| + | ::* Change was required to prevent Fiber Snagging from being op to get Ancient Fiber Strings | ||
| + | :* The size of nodes now scales multiplicative with level and bait instead of additive | ||
| + | ::* Level and bait were completely dominating the node size, making node size as a balancing tool irrelevant | ||
| + | :* Fix Fishing UI using wrong bonus rarity in some places | ||
| + | :* Fix Fishing UI showing the wrong node size | ||
| + | :* Fix Fishing UI rarity thresholds being affected by Deadliest Catch and Fiber Finder | ||
| + | :* Fantastic Fiber Finder talent nerfed from 3 -> 2 levels of Fiber Finder | ||
| + | |||
| + | '''Greater Chests''' | ||
| + | |||
| + | The drop rate of crafting components for the legendary gathering tools from Greater Chests was heavily nerfed. The drop rate of dungeon fragments was heavily buffed. | ||
| + | |||
| + | '''Farming''' | ||
| + | |||
| + | :* Passive Ancient Oak Seed drops removed | ||
| + | :* Reintroduce them with Bark's Boon | ||
| + | ::* new hoe enchant | ||
| + | ::* Bark's Boon talents exist | ||
| + | ::* Added to shrine pool | ||
| + | ::* Key chance is shown in farming tooltip | ||
| + | ::* Fix Ancient Oak Seeds dropping from themself | ||
| + | :* New Talents Zen Garden I & II | ||
| + | ::* if you have at most 1/2 plant(s) in your plot, increase their growth rate by 50% | ||
| + | ::* Ignores totems | ||
| + | :* Growth rate of plants now scales multiplicative instead of additive | ||
| + | :* Fertilizer now actually does what the tooltips says and increases farming xp by 30% | ||
| + | ::* The xp in the farming tooltip includes both the fertilized status and your current totem effects | ||
| + | :* Every Skilling Dungeon can drop an unstable variant of one of the farming totems | ||
| + | ::* They are a lot stronger, but you shouldn't be able to fully sustain them on your plot (in an ironman setting) | ||
| + | :* Added another secret totem | ||
| + | :* Farming backend was refactored to split up monoliths. Please check if everything still works. | ||
| + | |||
| + | '''Smithing''' | ||
| + | |||
| + | :* Core Fragments were removed from the Volcano Forge refining table | ||
| + | :* Two Volcano Core talents re-introduce them | ||
| + | ::* with first talent 1-3 | ||
| + | ::* with both 1-5 | ||
| + | :* The number of Core Fragments per Core Ingot was increased | ||
| + | :* Core Ingots are now directly the key | ||
| + | ::* Existing Dwarven Research Keys will transform into identical Core Ingots | ||
| + | ::* Existing Core Ingots will be legacy. The crafting recipe (which now converts legacy core ingots into core ingots) for them might get removed at any time. | ||
| + | |||
| + | '''Runecrafting''' | ||
| + | |||
| + | :* 10 Ancient Fiber String can be combined into an Ancient Cloth Piece | ||
| + | ::* This will take a while | ||
| + | ::* This is already the key! | ||
| + | ::* Existing Academy Research keys will transform into identical Cloth Pieces | ||
| + | ::* Existing cloth fragments will be legacy. The crafting recipe for them might get removed at any time. | ||
| + | :* Removed passive Ancient Cloth drops | ||
| + | :* To passively get ancient fiber strings, you need Fraying now | ||
| + | ::* The rate was overall decreased and the scaling based on item tier reduced | ||
| + | :::* This means that low level fibers were less affected | ||
| + | ::* Consumes cosmic runes | ||
| + | ::* comes with two talents | ||
| + | |||
| + | '''Other changes''' | ||
| + | |||
| + | :* Achievement tooltip now displays progress multiplicators | ||
| + | :* Cooking Potion selection was made a bit more intuitive by displaying the corresponding item together with its buff | ||
| + | :* Krampus key is no longer craftable. Snowballs were moved to "Rare". Therefore "Event" is now empty and was removed. | ||
| + | ::* Making space for a future search bar in crafting | ||
| + | |||
| + | '''''Other Stuff This Update''''' | ||
| + | |||
| + | :* Disconnect socket on unloading | ||
| + | :* Fit chat equipment tooltip | ||
| + | :* Better related skills for enchantments | ||
| + | :* Limit some edge case decimal printing | ||
| + | :* Achievement talent desc improvements | ||
| + | :* More improvements to post-restart session reloading | ||
| + | :* Fix DT proccing on modified exp | ||
| + | |} | ||
| + | |||
| + | =====Beta 0.23.7 - prepping the prep===== | ||
| + | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | ||
| + | ! width="150"|August 29, 2025 | ||
| + | ! width="150"|Beta 0.23.7 | ||
| + | ! width="650"|prepping the prep | ||
| + | |- | ||
| + | | colspan="3" | | ||
| + | '''''Today's Update''''' | ||
| + | |||
| + | '''New Quest''' | ||
| + | |||
| + | Added the next Story quest, "From Whence Corruption Came," since it doesn't rely on any of the new content coming in C3.0 or Skilling Dungeons rework. | ||
| + | |||
| + | ''UI'' | ||
| + | |||
| + | :* Enchantment list skill grouping | ||
| + | :* Enchantment tooltip part of talent description | ||
| + | :* Clarified some tooltip stat names | ||
| + | :* Added + sign to some positive values to show they're additive | ||
| + | :* Can now shift+wheel scroll tooltips | ||
| + | :* Multi-vendor button with setting added | ||
| + | :* Added sell junk button dialogue popup | ||
| + | :* Fix selection tooltip with scrolling | ||
| + | :* Center wide fishing info headers | ||
| + | :* Show correct decimals in some enchantment descriptions | ||
| + | :* Clarify fishing stat descriptions | ||
| + | :* Clean up lots of input fields | ||
| + | :* Highlight enchant variables in tooltips | ||
| + | |||
| + | ''Other Bugs'' | ||
| + | |||
| + | :* Stop double counting scroll queue | ||
| + | :* Get fastest run of each party for combat hiscores properly | ||
| + | |||
| + | ''Misc'' | ||
| + | |||
| + | :* Adjusting rune costs for a couple things to be more thematically fitting | ||
| + | |||
| + | '''Skilling Dungeons Progress''' | ||
| + | |||
| + | Ice has been making a lot of headway in polishing up the Skilling Dungeons content! It's currently available to playtest publicly on https://dev.idlescape.com/, so feel free to stop by and give some feedback on it on Discord in the playtest channels! | ||
| + | |||
| + | '''Combat 3.0 Progress''' | ||
| + | |||
| + | The technical portion of C3.0 are approximately 80% rewritten. Without getting too deep into the process, here's a screenshot of the number of lines of code that were changed: | ||
| + | |||
| + | [[File:Patch_Notes_Beta_0.23.7-1.png|450px|alt=""]] | ||
| + | |||
| + | I've essentially thrown out all of the old combat technical design in favor of massively optimizing the system and making it robust. | ||
| + | |||
| + | If you're wondering why this is taking so long- originally, I had intended to keep as much of the old framework as possible and optimize the worst offenders, but after banging my head into a wall for weeks trying to do that it became abundantly clear that only a complete rewrite could accomplish the goals we set forth for the technical specs. Once the tech side is done the content side should be incredibly simple to complete. Oh, and yes, there will be a public playtest when I need bugs found and balance suggestions! | ||
| + | |} | ||
| + | |||
| + | =====Beta 0.23.6 - update? what update?===== | ||
| + | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | ||
| + | ! width="150"|August 18, 2025 | ||
| + | ! width="150"|Beta 0.23.6 | ||
| + | ! width="650"|update? what update? | ||
| + | |- | ||
| + | | colspan="3" | | ||
| + | '''Changes''' | ||
| + | |||
| + | :* Adjusted session restart handling to be less aggressive | ||
| + | :* Show actual server time for league | ||
| + | :* Removed obsolete scrolls | ||
| + | :* Fix max enchantment equip consuming scrolls | ||
| + | :* Fix some plat buff display issues | ||
| + | :* Cache fixes | ||
| + | |||
| + | These fixes brought to you by Silent! | ||
| + | |||
| + | Also I'll be updating/rebooting the physical server during the downtime. | ||
| + | |||
| + | '''What's happening?''' | ||
| + | |||
| + | Things are still chugging along in the background, people are just busy IRL which slows down development significantly (all devs are volunteers). | ||
| + | |||
| + | Currently the Big Skilling Update^TM is nearing completion, and the technical work for Combat 3.0 is essentially done. | ||
| + | |||
| + | I can't speak on the Skilling stuff, but in regards to Combat 3.0 there were multiple false starts, ''many'' unexpected obstacles, and lots of IRL interruptions. Things are looking good now and are mostly reimplementing features instead of technical systems, but I'm still pretty busy IRL so we'll see how much work I can get done when I'm available to grind away at it. | ||
| + | |} | ||
| + | |||
| + | =====Beta 0.23.5 - im sleepy===== | ||
| + | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | ||
| + | ! width="150"|July 30, 2025 | ||
| + | ! width="150"|Beta 0.23.5 | ||
| + | ! width="650"|im sleepy | ||
| + | |- | ||
| + | | colspan="3" | | ||
| + | '''Changes''' | ||
| + | |||
| + | :* Use buttons instead of slider in Augmenting Queue Settings | ||
| + | :* Fix aug/scrap duration | ||
| + | :* Fit long names in mobile header | ||
| + | :* Elder Stone adjusted to the new system so it benefits from TH/diff more | ||
| + | :* Increased max junk rolls for Elven enemies | ||
| + | :* Shrimp Tail gets some chaos accuracy scaling | ||
| + | :* Mantis Shrimp gear gets very slightly less defensive scaling and slightly more offensive scaling | ||
| + | :* Remove null higher augments in offer links to fix tooltip crash | ||
| + | :* Int no longer boosts quest rewards, updated Int desc that it only applies to that | ||
| + | :* Misc. text fixes | ||
| + | |} | ||
| + | |||
| + | =====Beta 0.23.4 - Platinum and Offline Fetching===== | ||
| + | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | ||
| + | ! width="150"|July 17, 2025 | ||
| + | ! width="150"|Beta 0.23.4 | ||
| + | ! width="650"|Platinum and Offline Fetching | ||
| + | |- | ||
| + | | colspan="3" | | ||
| + | '''Platinum Changes''' | ||
| + | |||
| + | Almost every single platinum purchase from the shop (cosmetics, tokens, icons) have been made significantly cheaper with an emphasis on primarily allowing you to buy multiple things even with the smallest platinum package. | ||
| + | |||
| + | This change is most noticeable for the expensive items, with cheaper items either being untouched or 100-200 platinum less. | ||
| + | |||
| + | Additionally, platinum buffs have been 10x cheaper. Previously it was 10 plat per minute of buff, now it's 1 minute per plat. The minimum buff length has been increased to an hour (60 plat) to so that people don't just spam 10 minute quick buffs though. The buff upgrade system (the longer the length the higher the strength becomes) is unchanged, so this is overall just making the entire plat buff system massively cheaper and more accessible. | ||
| + | |||
| + | Vacation tokens have been deprecated (still functional, just no longer buyable) because they're finnicky and not explained super well. | ||
| + | |||
| + | '''Offline Fetching Changes''' | ||
| + | |||
| + | We've completely overhauled how Offline Fetching (restarting sessions after a server crash or server restart/update) works to be a lot faster and robust. | ||
| + | |||
| + | This essentially boils down to session restarting much faster after a reboot, so there's less weird lag after a reboot and hopefully less instances of sessions not restarting fully. | ||
| + | |||
| + | Catch-up time has been removed since this new system should have people up and running with minimum downtime; this should hopefully fix a lot of issues that will inconsistently pop up whenever there's server lag or connection issues. | ||
| + | |||
| + | '''Other Changes''' | ||
| + | |||
| + | :* Disable ammo toggle if in party + equip restrictions | ||
| + | :* Don't show refund message if the refund was 0 for a buy order | ||
| + | :* Augmenting slider input field added | ||
| + | :* Clearer alchemy queue info | ||
| + | :* Resolved some cases with inferno cancelling the Action Queue when you ran out of resources | ||
| + | :* Ammo Pouch and Tacklebox always show contents | ||
| + | |} | ||
| + | |||
| + | =====Beta 0.23.3 - Works in Progress===== | ||
| + | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | ||
| + | ! width="150"|July 9, 2025 | ||
| + | ! width="150"|Beta 0.23.3 | ||
| + | ! width="650"|Works in Progress | ||
| + | |- | ||
| + | | colspan="3" | | ||
| + | '''Changes''' | ||
| + | |||
| + | :* Fix item gain animation | ||
| + | :* Fix cup value not updating | ||
| + | :* Adjust reset lootlog wrapping | ||
| + | :* Disable correct move to inventory button | ||
| + | :* Quest transform tooltip | ||
| + | :* Add context to ammo requirements | ||
| + | :* Fix some typos / add some clarifications | ||
| + | |||
| + | '''What's Happening With Combat 3.0?''' | ||
| + | |||
| + | Work is still underway! | ||
| + | |||
| + | This is a complete rewrite on the technical side, fully replacing the existing combat code. This should resolve some tech debt as well as put us in a better position for modifying features or fixing weird edge case bugs that pop up. | ||
| + | |||
| + | One thing that is coming with the technical rewrite is simulator support, which will be available to players in some capacity that we haven't landed on yet. | ||
| + | |||
| + | On the gameplay side of things, everything should be far more intuitive and simple to understand, even at a deep level. | ||
| + | |||
| + | Here's some unsorted specifics: | ||
| + | |||
| + | ''Affinity System Rework'' | ||
| + | |||
| + | :* Major Weakness: +25% accuracy and damage | ||
| + | :* Minor Weakness: +10% accuracy and damage | ||
| + | :* Equipment contributes element/style scores per slot (-1/+1) | ||
| + | :* Thresholds: Minor at ±3 score, Major at ±8 score | ||
| + | |||
| + | ''Accuracy System Rework'' | ||
| + | |||
| + | :* Defense roll: 0 to (Defense Level + Agility) | ||
| + | :* Attack roll: 0 to (Attack Level + Accuracy) | ||
| + | :* Hit if Attack > Defense | ||
| + | :* Ability modifiers directly add to hit roll (+0 auto-attack, -15 AOE, +25 spells) | ||
| + | |||
| + | ''Crits'' | ||
| + | |||
| + | :* Crit chance percentage as main scaling | ||
| + | :* Fixed 1.5x damage multiplier | ||
| + | |||
| + | ''Difficulty Scaling'' | ||
| + | |||
| + | :* Elite content: Higher treasure hunter bonuses and loot chances | ||
| + | :* Overall difficulty increased to prevent raw stat progression abuse | ||
| + | :* Enrage improves monster offense with higher min accuracy rolls & armor pen | ||
| + | |||
| + | ''Combat Style Philosophy'' DPS Hierarchy and Overall Complexity (equal tiers): Melee: 80% < Range: 90% < Magic: 100% | ||
| + | |||
| + | Role Specializations: Tanking - Melee > Range = Magic | ||
| + | |||
| + | :* Melee armor has 2x DR% vs others (pre-affinity) | ||
| + | :* Range armor: lowest DR%, highest agility | ||
| + | :* Magic armor: best resistance DR%, lowest physical DR% | ||
| + | |||
| + | Team Support - Magic > Melee > Range | ||
| + | |||
| + | :* Magic: best support spells | ||
| + | :* Melee: War and Wrath + enrage | ||
| + | :* Range: minimal/no team buffs | ||
| + | |||
| + | Self Buffing - Magic > Melee > Range | ||
| + | |||
| + | :* Magic: versatile buffs | ||
| + | :* Melee: berserker/defensive buffs | ||
| + | :* Range: stance system | ||
| + | |||
| + | Debuffing - Magic > Range > Melee | ||
| + | |||
| + | :* Magic: broad debuffs | ||
| + | :* Range: traps & debuff shots | ||
| + | :* Melee: basic debuffs only | ||
| + | |||
| + | ''Style-Specific Design'' Melee - Defacto Tanks and ANGY BOIS | ||
| + | |||
| + | :* Full Tanks (Platebody + Shield): best DR%, full aggro, multi-target self-taunts | ||
| + | :* Off-Tanks (Platebody + 2H): moderate DR%, taunts + DPS options | ||
| + | :* DPS (Chainmail + no shield): agility + damage, full ability access, no platebody penalty | ||
| + | |||
| + | Range - Snipers and Hunters | ||
| + | |||
| + | :* Longbow/Sniper: best accuracy, single-target damage, crit potential | ||
| + | :* Shortbow/Hunter: faster attacks, skirmishing stances | ||
| + | :* Throwing: best dodge, fastest attacks, lowest damage | ||
| + | :* Crossbow/Gun: high max hit, slow, worse crits | ||
| + | :* Debuffs: enemy agility reduction only | ||
| + | :* Buffs: self-stance buffs only | ||
| + | |||
| + | Magic - Spellslingers, Mayhem Makers, Support Schools: | ||
| + | |||
| + | :* Fire: Overheating debuff, strong DoTs, Phoenix self-resurrect | ||
| + | :* Ice: Freeze (-prot, -agi), defensive spells, piercing damage | ||
| + | :* Nature: General support, best healing, blunt damage | ||
| + | :* Poison/Necro: DOTs + Swift Agony synergy, party resurrect (weaker) | ||
| + | :* Lightning: Speed-focused spells and buffs, cross-style use | ||
| + | :* Chaos: Anti-magic, best raw DPS outside synergies, strong group damage | ||
| + | |||
| + | Equipment will be given a few passes to make sure they all fit within the new design as well as make less-used equipment more viable overall (like giving new unique enchantments to a few items) | ||
| + | |||
| + | Combat 3.0 will be tested first on the dev server and once it's ready it'll launch on live with a new season so that we can see how it plays from the very beginning of progression. | ||
| + | |} | ||
| + | |||
| + | =====Beta 0.23.2 - UI UI UI===== | ||
| + | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | ||
| + | ! width="150"|July 2, 2025 | ||
| + | ! width="150"|Beta 0.23.2 | ||
| + | ! width="650"|UI UI UI | ||
| + | |- | ||
| + | | colspan="3" | | ||
| + | '''Tutorials UI Update''' | ||
| + | |||
| + | :* Added "Take me to..." + other changes to massively improve tutorial usability | ||
| + | |||
| + | '''Misc. Changes''' | ||
| + | |||
| + | :* Cups now show how much you've wisely invested into them | ||
| + | :* Mantis Greaves now require the intended 100 mystical driftwood instead of 1 | ||
| + | :* Made almost all non-cosmetic untradeables valid for sharing in party for duo/group ironmen | ||
| + | :* Removed a lot of obsolete crafting recipes | ||
| + | :* The One True Trashman achievement now awards The Trashman talent that gives +1% double junk chance (stacking with all other junk modifiers) | ||
| + | |||
| + | '''UI Changes''' | ||
| + | |||
| + | :* Adjusted character creation pill/button size max | ||
| + | :* Default to use the "new" sorting (that is actually 3ish years old at this point) | ||
| + | :* Rounded attack speed display | ||
| + | :* Mobile version of the character select view + other changes to make it better on smaller screen sizes | ||
| + | :* Add date to maxed for the account created command | ||
| + | :* Add message for chat reports | ||
| + | :* Don't wrap queue time text | ||
| + | |||
| + | '''Bug Fixes''' | ||
| + | |||
| + | :* Fix new slider undefined check | ||
| + | :* Potentially fixed a socket/connection issue with client and added a refresh button when a disconnect has been detected | ||
| + | :* Must claim first before verifying email | ||
| + | :* Forge grid item position adjusted, potentially fixed issues on some clients + general cleanup | ||
| + | :* Fix some misc. descriptions for errors and grammar | ||
| + | :* Bestiary shows the game name instead of internal name | ||
| + | :* Party inventory button only for items that can go into party inventory | ||
| + | :* Remove duplicate move to inventory button | ||
| + | :* Fix Mad Scientist talent being 4x too strong | ||
| + | |} | ||
| + | |||
| + | =====Beta 0.23.1 - The Trash Man===== | ||
| + | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | ||
| + | ! width="150"|June 25, 2025 | ||
| + | ! width="150"|Beta 0.23.1 | ||
| + | ! width="650"|The Trash Man | ||
| + | |- | ||
| + | | colspan="3" | | ||
| + | '''New Stuff''' | ||
| + | |||
| + | :* Can now delete Duo Ironman characters | ||
| + | :* Added 5 Junk related achievements. There is no way anyone gets the final tier, right? | ||
| + | |||
| + | '''UI Changes''' | ||
| + | |||
| + | :* Don't wrap 3+ digit talent point | ||
| + | :* Clear farming notification when IS+ ends | ||
| + | :* Added a sound/notification tester button to settings | ||
| + | :* Highlight selected skill in drawer/topbar | ||
| + | :* Compact health setting | ||
| + | :* Log augmenting transforms to academy of augmentation | ||
| + | :* 50% and 100% selection buttons on item count slider | ||
| + | :* Completed Quest/Achievement tooltip shows target/target instead of 0/target (i.e. 0/1 -> 1/1) | ||
| + | |||
| + | '''Bug Fixes''' | ||
| + | |||
| + | :* Fixed Duo Ironman's chat channel | ||
| + | :* Fix some logic related to party member removal | ||
| + | :* Fix wrong status text when RCing/Scrollcrafting/Smithing in Party UI | ||
| + | :* Fix login redirection to landing | ||
| + | :* Fix party inventory not sorting immediately | ||
| + | :* Fix some quest count rounding | ||
| + | :* Fix some edge case bugs in experience handling | ||
| + | :* Fix Duo Ironman missing the Ironman shop items (Gem Package and Sealed Scroll) | ||
| + | |} | ||
| + | |||
| + | =====Beta 0.23.0 - Duo Ironman Season===== | ||
| + | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | ||
| + | ! width="150"|June 20, 2025 | ||
| + | ! width="150"|Beta 0.23.0 | ||
| + | ! width="650"|Duo Ironman Season | ||
| + | |- | ||
| + | | colspan="3" | | ||
| + | '''New Season - Duo Ironman''' | ||
| + | |||
| + | Duo Ironman is the launch of the new "Persistent Party" system; this allows players to have what is essentially a permanent group with a shared inventory. | ||
| + | |||
| + | This was a bit of a technical challenge and required retooling a few of our base systems, but it should now be ready to be played! | ||
| + | |||
| + | Also, a big thank you to everyone who participated in the dev/test server and gave us feedback! It is hugely appreciated! | ||
| + | |||
| + | ''Season Ends August 1st'' | ||
| + | |||
| + | '''What is it, though?''' | ||
| + | |||
| + | You can create a "Persistent Party" with up to 2 players; you will have access to a new "Party Inventory." This is a second vault that both players have access to. There are also special Party leaderboards that give your combined levels / experience in the hiscores. | ||
| + | |||
| + | After creating your duo, you ''cannot'' edit it! That said, you can create up to 2 different Duo Ironman characters, so you can either run your entirely solo Duo Ironman team, or participate in two different teams! | ||
| + | |||
| + | '''What about the Group Ironman mode that's been locked?''' | ||
| + | |||
| + | This mode is intended to be fully launched once 1.0 eventually hits. Until then, the Duo Ironman mode will be the main testing grounds for the tech to iron out any potential issues and fix the glaring UI issues (Nick UI go BRRRR). | ||
| + | |||
| + | ''I heard there was Trading in the test server?'' | ||
| + | |||
| + | The base system for Trading is functional, but it will be disabled in all current game modes / leagues. The UI is very rough, and, while functional, it's just not in a state we want to launch it in. There will probably be more testing done + a UI rework on it before it goes live. | ||
| + | |||
| + | ''But what else can this do?'' | ||
| + | |||
| + | The persistent party framework can be used for guilds/clans/castles. Those are just big persistent parties. | ||
| + | |||
| + | '''Other Stuff''' | ||
| + | |||
| + | Bug Fixes | ||
| + | |||
| + | :* Fixed /drinkpotions condensing buff strengths incorrectly when using multiple rarities of potions at once | ||
| + | :* Updated Hurricane Hunter and Shrimp God Slayer achievement images | ||
| + | :* Fixed Parry casting beneficial attacks on enemies sometimes; now Parry will always use your auto-attack. Since this is technically a nerf, I've increased the damage reduction on a successful parry from 75% to 90%. This makes it a bit better defensively. | ||
| + | |||
| + | '''Future Stuff''' | ||
| + | |||
| + | Combat 3.0 Testing will start on the dev server next week or the week after that, whenever the first iteration is playable | ||
| + | |} | ||
| + | |||
| + | =====Beta 0.22.11 - email stuff===== | ||
| + | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | ||
| + | ! width="150"|June 11, 2025 | ||
| + | ! width="150"|Beta 0.22.11 | ||
| + | ! width="650"|email stuff | ||
| + | |- | ||
| + | | colspan="3" | | ||
| + | '''This Week''' | ||
| + | |||
| + | :* Adjusted the login handling some more to hopefully reduce random logouts | ||
| + | :* Added a note to email page that gmail has the best deliverability | ||
| + | :* Some backend/testing stuff | ||
| + | :* Adjusting some of the email sending service settings to see if it makes things happier (some providers, like outlook, just outright block emails from the pool we use to send emails from) | ||
| + | |||
| + | On dev server (you can play on it right now, check discord for details) | ||
| + | |||
| + | :* Still chipping away at it! Here's some preview screenshots though (UI is WIP): | ||
| + | |||
| + | Duo Season? :eyes:<br> | ||
| + | [[File:Beta_0.22.11-1.png]]<br> | ||
| + | Trading works! Nick UI goes BRRRRR<br> | ||
| + | [[File:Beta_0.22.11-2.png]]<br> | ||
| + | What's that third button for? (It's the shared inventory!)<br> | ||
| + | [[File:Beta_0.22.11-3.png]] | ||
| + | |} | ||
| + | |||
| + | =====Beta 0.22.10 - Login Fixes===== | ||
| + | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | ||
| + | ! width="150"|June 4, 2025 | ||
| + | ! width="150"|Beta 0.22.10 | ||
| + | ! width="650"|Login Fixes | ||
| + | |- | ||
| + | | colspan="3" | | ||
| + | Another small update this week, most dev time is going towards the dev server (which is up! check the discord for info on how to check it out) | ||
| + | |||
| + | '''Changes''' | ||
| + | |||
| + | :* Match items with fuzzy offers in marketplace buy item lists | ||
| + | :* Adjusted the login handling some more to fix getting logged out (sometimes) | ||
| + | |||
| + | To access the dev server, go to the "TEST-SERVER" tab in discord and check the pins in playtest-public; just keep in mind that this is for ''testing'' so there will be bugs and very rough UI. | ||
| + | |} | ||
| + | |||
| + | =====Beta 0.22.9 - Spinning Up===== | ||
| + | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | ||
| + | ! width="150"|May 30, 2025 | ||
| + | ! width="150"|Beta 0.22.9 | ||
| + | ! width="650"|Spinning Up | ||
| + | |- | ||
| + | | colspan="3" | | ||
| + | '''Changes''' | ||
| + | |||
| + | :* Twohanded weapons gray out the offhand slot | ||
| + | :* Enchanting now affected by production haste | ||
| + | :* Fix negative affix ranges | ||
| + | :* Don't wrap status text | ||
| + | :* Show correct options in created loadouts | ||
| + | :* Add average location stats | ||
| + | :* Change combat zone recommendations to match current stats | ||
| + | |||
| + | '''Dev Server''' | ||
| + | |||
| + | Dev Server will be started up later tonight to test Group Ironman functionality and Trading functionality. Basically I just need more wide testing of stuff that can break in it. | ||
| + | |} | ||
| + | |||
| + | =====Beta 0.22.8 - Fixes and News===== | ||
| + | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | ||
| + | ! width="150"|May 21, 2025 | ||
| + | ! width="150"|Beta 0.22.8 | ||
| + | ! width="650"|Fixes and News | ||
| + | |- | ||
| + | | colspan="3" | | ||
| + | '''0.22.8 Changes''' | ||
| + | |||
| + | :* Potentially fixed inactive character bug | ||
| + | :* New platinum chat icon | ||
| + | :* Prevent floating point errors in affix star calc | ||
| + | :* Misc technical fixes | ||
| + | |||
| + | <span style='font-size:1.4rem'>'''What's Coming Soonish'''</span> | ||
| + | |||
| + | <span style='font-size:1.2rem'>'''These are WIP, not in this update!'''</span> | ||
| + | |||
| + | '''Group Ironman''' | ||
| + | |||
| + | A new Ironman gamemode where you can party up with a group of (currently) up to 5 other characters with access to a shared inventory. | ||
| + | |||
| + | You will be able to have multiple Group Ironmen characters in the same group from the same account, meaning that you can run your own solo Group Ironman Party. | ||
| + | |||
| + | Right now the basic functionality for this gamemode is implemented, but we need to implement a proper UI as well as group based leaderboards still. | ||
| + | |||
| + | '''Player to Player Trading''' | ||
| + | |||
| + | A basic trading system for far more convenient trading between players. This will probably launch in its own gamemode/season at first as well as have far more lenient "Boosting" rules related to them. | ||
| + | |||
| + | The UI for this system is pretty rough right now, but the functionality is all there. | ||
| + | |||
| + | I expect a playtest for the above in the next week or two before it goes to live. | ||
| + | |||
| + | '''Combat 3.0''' | ||
| + | |||
| + | This is a massive overhaul of combat to make it far more intuitive. The tl;dr if you haven't followed the discussion on discord is that overly complicated systems will be simplified so that you can understand it more easily at a glance, as well as make both niche and hybrid playstyles more viable across the board. | ||
| + | |||
| + | On a technical level we will be rewriting combat almost entirely from scratch, using what we've learned with the current system to drive a far more performant and easily balanceable system. We specifically want to add proper support for a combat simulator! | ||
| + | |||
| + | '''Why this stuff?''' | ||
| + | |||
| + | Group Ironman and Trading has been planned since the refactor of the game a few years back and I had a random burst of inspiration to work on them because I just really wanted to. | ||
| + | |||
| + | The Combat 3.0 rework is aimed to fix a lot of the outstanding issues that the current combat system has, from highly unnecessary levels of complexity to the balancing issues that it brings. | ||
| + | |} | ||
| + | |||
| + | =====Beta 0.22.7 - More WIP Soon^Soon===== | ||
| + | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | ||
| + | ! width="150"|May 14, 2025 | ||
| + | ! width="150"|Beta 0.22.7 | ||
| + | ! width="650"|More WIP Soon^Soon | ||
| + | |- | ||
| + | | colspan="3" | | ||
| + | '''This Week's Changes''' | ||
| + | |||
| + | :* Fix password recovery email not sending correctly | ||
| + | :* Easily Enraged and Flame Fixation II require their first tier unlock | ||
| + | :* Fixed some minor issues with tracking dungeon stats | ||
| + | |||
| + | '''WIP Stuff''' | ||
| + | |||
| + | :* Work continues on Skilling related reworks | ||
| + | :* Major progress has been made in Player to Player trading as well as Group Ironman; keep an eye on the dev-blog channel in the upcoming week(s)! | ||
| + | |} | ||
=====Beta 0.22.6 - Lil Fixes===== | =====Beta 0.22.6 - Lil Fixes===== | ||
| Line 697: | Line 1,579: | ||
:* Removed snowballs and combat buffs from event shop | :* Removed snowballs and combat buffs from event shop | ||
:* Beyond the Edge leaderboard icon | :* Beyond the Edge leaderboard icon | ||
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Latest revision as of 07:01, 4 December 2025
Patch Notes for the year 2025.
Contents
- 1 2025
- 1.1 Beta 0.25.4 - o i i a
- 1.2 Beta 0.25.3 - hello
- 1.3 Beta 0.25.2 - Polishing???
- 1.4 Beta 0.25.1 - Tweaks and Fixes
- 1.5 Beta 0.25.0 - Group Ironman
- 1.6 Beta 0.24.4 - The Sun Is Setting
- 1.7 Beta 0.24.3 - FINE YOU CAN HAVE THE BACKPACK AUG COST CHANGED
- 1.8 Beta 0.24.2 - New Old Management
- 1.9 Beta 0.24.1 - updaaate
- 1.10 Beta 0.24.0 - Big Skilling Updates
- 1.11 Beta 0.23.7 - prepping the prep
- 1.12 Beta 0.23.6 - update? what update?
- 1.13 Beta 0.23.5 - im sleepy
- 1.14 Beta 0.23.4 - Platinum and Offline Fetching
- 1.15 Beta 0.23.3 - Works in Progress
- 1.16 Beta 0.23.2 - UI UI UI
- 1.17 Beta 0.23.1 - The Trash Man
- 1.18 Beta 0.23.0 - Duo Ironman Season
- 1.19 Beta 0.22.11 - email stuff
- 1.20 Beta 0.22.10 - Login Fixes
- 1.21 Beta 0.22.9 - Spinning Up
- 1.22 Beta 0.22.8 - Fixes and News
- 1.23 Beta 0.22.7 - More WIP Soon^Soon
- 1.24 Beta 0.22.6 - Lil Fixes
- 1.25 Beta 0.22.5 - Tech Debt? What's That?
- 1.26 Beta 0.22.4 - Oops, all WIP
- 1.27 Beta 0.22.3 - busy bees
- 1.28 Beta 0.22.2 - Mostly Fixes
- 1.29 Beta 0.22.1 - Magic Magic
- 1.30 Beta 0.22.0 - Magic Catastrophe Rerun
- 1.31 Beta 0.21.28 - The Great Balancing
- 1.32 Beta 0.21.27 - Greater Gathering
- 1.33 Beta 0.21.26 - Magically Magical
- 1.34 Beta 0.21.25 - The Ol Switcheroo
- 1.35 Beta 0.21.24 - Is It Hot In Here
- 1.36 Beta 0.21.23 - Aspect of Updating
- 1.37 Beta 0.21.22 - Returning the Gold to Habs
- 1.38 Beta 0.21.21 - Equipment Enforcement
- 1.39 Beta 0.21.20 - Happy New Year
2025
Beta 0.25.4 - o i i a
| December 3, 2025 | Beta 0.25.4 | o i i a |
|---|---|---|
|
I'm surprised the host isn't down yet, honestly. Hotfix
Some Background Work C3.0 is coming along swimmingly. There are now ~130 monsters, 500+ equipment, 14 dungeons, and 8 base zones + their elite challenges. There's a base set of 60+ combat achievements (more incoming) and there's a plan to rewrite/add more combat quests. Lots of work! ok bye again | ||
Beta 0.25.3 - hello
| November 12, 2025 | Beta 0.25.3 | hello |
|---|---|---|
|
hi
ok bye bye | ||
Beta 0.25.2 - Polishing???
| October 30, 2025 | Beta 0.25.2 | Polishing??? |
|---|---|---|
|
hello Lots of polishing work by f1sh this week! Woohoo! UI Changes
F1sh's Massive Click Overhaul Aims to prevent accidental clicks for the most common cases. Primarily aiming to prevent accidental double clicks from having a difficult or impossible to reverse action, and aims to give the user time to recognize that new elements have appeared before they can interact with them. For example:
All interactable elements have been evaluated for whether they should receive an initial delay upon the elements creation, a debounce delay for repeated interactions, or no delay.
Other Changes
goodbye! | ||
Beta 0.25.1 - Tweaks and Fixes
| October 17, 2025 | 0.25.1 | Tweaks and Fixes |
|---|---|---|
|
hi
bye, until next time! | ||
Beta 0.25.0 - Group Ironman
| October 10, 2025 | Beta 0.25.0 | Group Ironman |
|---|---|---|
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GROUP IRONMAN??? yes, 5 people what else stuff idk | ||
Beta 0.24.4 - The Sun Is Setting
| October 1, 2025 | Beta 0.24.4 | The Sun Is Setting |
|---|---|---|
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Sunsetting Hey everyone, Idlescape will be entering the sunsetting stage after this patch goes live. This means we'll stop accepting microtransaction purchases and move from active development to just maintenance. The game will continue running until our rented time expires on the last day of November. IS+ will be globally given to all players until the time expires and I will manually cancel further recurring payments for all existing subscriptions. Working on Idlescape and playing with you all has made for an incredible last few years, but with growing time constraints IRL and the volunteer-style team backing the game it is no longer feasible to continue supporting the game as it is. A couple weeks ago we explored the option of pushing to 1.0 once legal hurdles had been handled, but the sheer amount of work we have to do with the little time we have to do it means this year+ indefinite pre-1.0 state would keep going. Not only this, but if we did push to 1.0, the workload would only increase. The scope of the game is just excessively large for a purely volunteer team to handle without burning out. That said, with the last legal hurdles (TL;DR IP Rights) handled, there are still several avenues for Idlescape to continue, even if only spiritually. The existing codebase and assets will continue to exist so that personal projects from the team may pop up; I (Nick) will probably start tinkering with a much more limited scope game using what I've learned and made over the last few years, but I don't expect to have something playable for a while. The Discord will remain open and what we do is up to the community. I'm leaning towards keeping the main chat channels open and archiving the rest. I'm personally going to share whatever I'm up to there and to keep up with y'all and the team. I will continue to restart the server to keep it running (mostly) smoothly, as well as push any patches that the CCs prepare. Who knows what the future holds, though? Today's Patch
| ||
Beta 0.24.3 - FINE YOU CAN HAVE THE BACKPACK AUG COST CHANGED
| September 25, 2025 | Beta 0.24.3 | FINE YOU CAN HAVE THE BACKPACK AUG COST CHANGED |
|---|---|---|
|
UI Changes
Bug Fixes
Balancing
Other News f1sh has joined the team as a community contributor! say hello! | ||
Beta 0.24.2 - New Old Management
| September 18, 2025 | Beta 0.24.2 | New Old Management |
|---|---|---|
|
Fixes
Yes, market is being re-enabled. Game News So as y'all have known for a long while, 1.0 / Steam have been on the horizon for over a year. The primary blocker for this hasn't been a technical one for a long time, but has been a management/legal issue (the hopefully final of many). Without going into too much detail, the company ownership was split in such a way that made finalizing things difficult, but everything is getting fully consolidated by the end of this month. This may result in some service hiccups as we have to transfer some technical things around / get new contracts setup, but I don't expect that to take more than a day (if things go smoothly). This may not immediately affect the game development, but that frees us up to do what we need to do to further the game. So, Steam Soon? It's still next up after C3.0, which is still under development. Things have been going at a steady pace for that project, but things have continued to be busy IRL which limits my time to work on it. | ||
Beta 0.24.1 - updaaate
| September 11, 2025 | Beta 0.24.1 | updaaate |
|---|---|---|
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Fixes
Changes
something else got added too C3.0 News Currently in the process of updating the UI to the new technical systems. It should be far more robust since all events are now automatically exposed to client instead of being manually sent/updated | ||
Beta 0.24.0 - Big Skilling Updates
| September 3, 2025 | Beta 0.24.0 | Big Skilling Updates |
|---|---|---|
|
0.24.0a
New Skilling Changes (Some of this is outdated from the test server, will update it when it's corrected) The essence
Mining
Foraging
Fishing
Greater Chests The drop rate of crafting components for the legendary gathering tools from Greater Chests was heavily nerfed. The drop rate of dungeon fragments was heavily buffed. Farming
Smithing
Runecrafting
Other changes
Other Stuff This Update
| ||
Beta 0.23.7 - prepping the prep
| August 29, 2025 | Beta 0.23.7 | prepping the prep |
|---|---|---|
|
Today's Update New Quest Added the next Story quest, "From Whence Corruption Came," since it doesn't rely on any of the new content coming in C3.0 or Skilling Dungeons rework. UI
Other Bugs
Misc
Skilling Dungeons Progress Ice has been making a lot of headway in polishing up the Skilling Dungeons content! It's currently available to playtest publicly on https://dev.idlescape.com/, so feel free to stop by and give some feedback on it on Discord in the playtest channels! Combat 3.0 Progress The technical portion of C3.0 are approximately 80% rewritten. Without getting too deep into the process, here's a screenshot of the number of lines of code that were changed: I've essentially thrown out all of the old combat technical design in favor of massively optimizing the system and making it robust. If you're wondering why this is taking so long- originally, I had intended to keep as much of the old framework as possible and optimize the worst offenders, but after banging my head into a wall for weeks trying to do that it became abundantly clear that only a complete rewrite could accomplish the goals we set forth for the technical specs. Once the tech side is done the content side should be incredibly simple to complete. Oh, and yes, there will be a public playtest when I need bugs found and balance suggestions! | ||
Beta 0.23.6 - update? what update?
| August 18, 2025 | Beta 0.23.6 | update? what update? |
|---|---|---|
|
Changes
These fixes brought to you by Silent! Also I'll be updating/rebooting the physical server during the downtime. What's happening? Things are still chugging along in the background, people are just busy IRL which slows down development significantly (all devs are volunteers). Currently the Big Skilling Update^TM is nearing completion, and the technical work for Combat 3.0 is essentially done. I can't speak on the Skilling stuff, but in regards to Combat 3.0 there were multiple false starts, many unexpected obstacles, and lots of IRL interruptions. Things are looking good now and are mostly reimplementing features instead of technical systems, but I'm still pretty busy IRL so we'll see how much work I can get done when I'm available to grind away at it. | ||
Beta 0.23.5 - im sleepy
| July 30, 2025 | Beta 0.23.5 | im sleepy |
|---|---|---|
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Changes
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Beta 0.23.4 - Platinum and Offline Fetching
| July 17, 2025 | Beta 0.23.4 | Platinum and Offline Fetching |
|---|---|---|
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Platinum Changes Almost every single platinum purchase from the shop (cosmetics, tokens, icons) have been made significantly cheaper with an emphasis on primarily allowing you to buy multiple things even with the smallest platinum package. This change is most noticeable for the expensive items, with cheaper items either being untouched or 100-200 platinum less. Additionally, platinum buffs have been 10x cheaper. Previously it was 10 plat per minute of buff, now it's 1 minute per plat. The minimum buff length has been increased to an hour (60 plat) to so that people don't just spam 10 minute quick buffs though. The buff upgrade system (the longer the length the higher the strength becomes) is unchanged, so this is overall just making the entire plat buff system massively cheaper and more accessible. Vacation tokens have been deprecated (still functional, just no longer buyable) because they're finnicky and not explained super well. Offline Fetching Changes We've completely overhauled how Offline Fetching (restarting sessions after a server crash or server restart/update) works to be a lot faster and robust. This essentially boils down to session restarting much faster after a reboot, so there's less weird lag after a reboot and hopefully less instances of sessions not restarting fully. Catch-up time has been removed since this new system should have people up and running with minimum downtime; this should hopefully fix a lot of issues that will inconsistently pop up whenever there's server lag or connection issues. Other Changes
| ||
Beta 0.23.3 - Works in Progress
| July 9, 2025 | Beta 0.23.3 | Works in Progress |
|---|---|---|
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Changes
What's Happening With Combat 3.0? Work is still underway! This is a complete rewrite on the technical side, fully replacing the existing combat code. This should resolve some tech debt as well as put us in a better position for modifying features or fixing weird edge case bugs that pop up. One thing that is coming with the technical rewrite is simulator support, which will be available to players in some capacity that we haven't landed on yet. On the gameplay side of things, everything should be far more intuitive and simple to understand, even at a deep level. Here's some unsorted specifics: Affinity System Rework
Accuracy System Rework
Crits
Difficulty Scaling
Combat Style Philosophy DPS Hierarchy and Overall Complexity (equal tiers): Melee: 80% < Range: 90% < Magic: 100% Role Specializations: Tanking - Melee > Range = Magic
Team Support - Magic > Melee > Range
Self Buffing - Magic > Melee > Range
Debuffing - Magic > Range > Melee
Style-Specific Design Melee - Defacto Tanks and ANGY BOIS
Range - Snipers and Hunters
Magic - Spellslingers, Mayhem Makers, Support Schools:
Equipment will be given a few passes to make sure they all fit within the new design as well as make less-used equipment more viable overall (like giving new unique enchantments to a few items) Combat 3.0 will be tested first on the dev server and once it's ready it'll launch on live with a new season so that we can see how it plays from the very beginning of progression. | ||
Beta 0.23.2 - UI UI UI
| July 2, 2025 | Beta 0.23.2 | UI UI UI |
|---|---|---|
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Tutorials UI Update
Misc. Changes
UI Changes
Bug Fixes
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Beta 0.23.1 - The Trash Man
| June 25, 2025 | Beta 0.23.1 | The Trash Man |
|---|---|---|
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New Stuff
UI Changes
Bug Fixes
| ||
Beta 0.23.0 - Duo Ironman Season
| June 20, 2025 | Beta 0.23.0 | Duo Ironman Season |
|---|---|---|
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New Season - Duo Ironman Duo Ironman is the launch of the new "Persistent Party" system; this allows players to have what is essentially a permanent group with a shared inventory. This was a bit of a technical challenge and required retooling a few of our base systems, but it should now be ready to be played! Also, a big thank you to everyone who participated in the dev/test server and gave us feedback! It is hugely appreciated! Season Ends August 1st What is it, though? You can create a "Persistent Party" with up to 2 players; you will have access to a new "Party Inventory." This is a second vault that both players have access to. There are also special Party leaderboards that give your combined levels / experience in the hiscores. After creating your duo, you cannot edit it! That said, you can create up to 2 different Duo Ironman characters, so you can either run your entirely solo Duo Ironman team, or participate in two different teams! What about the Group Ironman mode that's been locked? This mode is intended to be fully launched once 1.0 eventually hits. Until then, the Duo Ironman mode will be the main testing grounds for the tech to iron out any potential issues and fix the glaring UI issues (Nick UI go BRRRR). I heard there was Trading in the test server? The base system for Trading is functional, but it will be disabled in all current game modes / leagues. The UI is very rough, and, while functional, it's just not in a state we want to launch it in. There will probably be more testing done + a UI rework on it before it goes live. But what else can this do? The persistent party framework can be used for guilds/clans/castles. Those are just big persistent parties. Other Stuff Bug Fixes
Future Stuff Combat 3.0 Testing will start on the dev server next week or the week after that, whenever the first iteration is playable | ||
Beta 0.22.11 - email stuff
Beta 0.22.10 - Login Fixes
| June 4, 2025 | Beta 0.22.10 | Login Fixes |
|---|---|---|
|
Another small update this week, most dev time is going towards the dev server (which is up! check the discord for info on how to check it out) Changes
To access the dev server, go to the "TEST-SERVER" tab in discord and check the pins in playtest-public; just keep in mind that this is for testing so there will be bugs and very rough UI. | ||
Beta 0.22.9 - Spinning Up
| May 30, 2025 | Beta 0.22.9 | Spinning Up |
|---|---|---|
|
Changes
Dev Server Dev Server will be started up later tonight to test Group Ironman functionality and Trading functionality. Basically I just need more wide testing of stuff that can break in it. | ||
Beta 0.22.8 - Fixes and News
| May 21, 2025 | Beta 0.22.8 | Fixes and News |
|---|---|---|
|
0.22.8 Changes
What's Coming Soonish These are WIP, not in this update! Group Ironman A new Ironman gamemode where you can party up with a group of (currently) up to 5 other characters with access to a shared inventory. You will be able to have multiple Group Ironmen characters in the same group from the same account, meaning that you can run your own solo Group Ironman Party. Right now the basic functionality for this gamemode is implemented, but we need to implement a proper UI as well as group based leaderboards still. Player to Player Trading A basic trading system for far more convenient trading between players. This will probably launch in its own gamemode/season at first as well as have far more lenient "Boosting" rules related to them. The UI for this system is pretty rough right now, but the functionality is all there. I expect a playtest for the above in the next week or two before it goes to live. Combat 3.0 This is a massive overhaul of combat to make it far more intuitive. The tl;dr if you haven't followed the discussion on discord is that overly complicated systems will be simplified so that you can understand it more easily at a glance, as well as make both niche and hybrid playstyles more viable across the board. On a technical level we will be rewriting combat almost entirely from scratch, using what we've learned with the current system to drive a far more performant and easily balanceable system. We specifically want to add proper support for a combat simulator! Why this stuff? Group Ironman and Trading has been planned since the refactor of the game a few years back and I had a random burst of inspiration to work on them because I just really wanted to. The Combat 3.0 rework is aimed to fix a lot of the outstanding issues that the current combat system has, from highly unnecessary levels of complexity to the balancing issues that it brings. | ||
Beta 0.22.7 - More WIP Soon^Soon
| May 14, 2025 | Beta 0.22.7 | More WIP Soon^Soon |
|---|---|---|
|
This Week's Changes
WIP Stuff
| ||
Beta 0.22.6 - Lil Fixes
| May 7, 2025 | Beta 0.22.6 | Lil Fixes |
|---|---|---|
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New Commands
UI
Technical
| ||
Beta 0.22.5 - Tech Debt? What's That?
| April 30, 2025 | Beta 0.22.5 | Tech Debt? What's That? |
|---|---|---|
|
Changes to the Login System requires you to login again, this is normal This Update is mostly technical stuff. Game Changes
Technical Changes
There will almost certainly be bugs, please make sure to report them! I am tired of technical stuff and I will focus on gameplay changes for a bit. | ||
Beta 0.22.4 - Oops, all WIP
| April 19, 2025 | Beta 0.22.4 | Oops, all WIP |
|---|---|---|
|
This is mostly just to reboot the server, but I may as well push out a few of the minor changes we've made so far. This update's changes
More Details on WIP Stuff
| ||
Beta 0.22.3 - busy bees
| April 2, 2025 | Beta 0.22.3 | busy bees |
|---|---|---|
|
0.22.3a
im so tired there's a lot of WIP stuff that's still not ready to launch yet that's been taking up a lot of our time, hopefully ready by next week (or at least in a state where we can start getting feedback on it / testing) Fixes
balance
UI stuff
| ||
Beta 0.22.2 - Mostly Fixes
| March 27, 2025 | Beta 0.22.2 | Mostly Fixes |
|---|---|---|
|
0.22.2a
Coming Soon^TM
Fixes
UI
Balance
| ||
Beta 0.22.1 - Magic Magic
| March 20, 2025 | Beta 0.22.1 | Magic Magic |
|---|---|---|
|
UI
Balance
Fixes
AI Placeholder Stuff
| ||
Beta 0.22.0 - Magic Catastrophe Rerun
| March 12, 2025 | Beta 0.22.0 | Magic Catastrophe Rerun |
|---|---|---|
|
0.22.0b
0.22.0a (and previous bug fixes)
Magic Catastrophe Rerun
Bonds
Fixes
Balance
New Stuff
| ||
Beta 0.21.28 - The Great Balancing
| March 06, 2025 | Beta 0.21.28 | The Great Balancing |
|---|---|---|
|
What's happening at IS?
What's next?
Balancing Changes
Fixes
Misc
| ||
Beta 0.21.27 - Greater Gathering
| February 26, 2025 | Beta 0.21.27 | Greater Gathering |
|---|---|---|
|
Fixes
UI
Runecrafting
Skilling Balance
Combat Balance
| ||
Beta 0.21.26 - Magically Magical
| February 20, 2025 | Beta 0.21.26 | Magically Magical |
|---|---|---|
|
Fixes
Combat
Skilling
WIP
| ||
Beta 0.21.25 - The Ol Switcheroo
| February 13, 2025 | Beta 0.21.25 | The Ol Switcheroo |
|---|---|---|
|
Unsorted List of Shenanigans
What's Coming Soon^tm?
| ||
Beta 0.21.24 - Is It Hot In Here
| February 05, 2025 | Beta 0.21.24 | Is It Hot In Here |
|---|---|---|
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Sorting? What's that?
where steam
| ||
Beta 0.21.23 - Aspect of Updating
| January 30, 2025 | Beta 0.21.23 | Aspect of Updating |
|---|---|---|
|
0.21.23a
New Contributors
The Great Big Unsorted List of Changes
| ||
Beta 0.21.22 - Returning the Gold to Habs
| January 22, 2025 | Beta 0.21.22 | Returning the Gold to Habs |
|---|---|---|
|
0.21.22a
Combat Gold Generation Overhaul
Resource Node UI
Tradeable Talent Respec Tokens
New Achievements
Misc. Changes
| ||
Beta 0.21.21 - Equipment Enforcement
| January 09, 2025 | Beta 0.21.21 | Equipment Enforcement |
|---|---|---|
|
0.21.21b
0.21.21a
New Quest
New assets for the Glass/Obsidian Knight and Mage! (Ranger still in progress) Merc Changes
Fixes
Bestial Shawl Changes
Other Changes
| ||
Beta 0.21.20 - Happy New Year
| January 01, 2025 | Beta 0.21.20 | Happy New Year |
|---|---|---|
|
Happy New Year! Where Steam?!
Changes this Update
| ||



