Difference between revisions of "Patch Notes/2025"
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==2025== | ==2025== | ||
| + | |||
| + | =====Beta 0.25.4 - o i i a===== | ||
| + | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | ||
| + | ! width="150"|December 3, 2025 | ||
| + | ! width="150"|Beta 0.25.4 | ||
| + | ! width="650"|o i i a | ||
| + | |- | ||
| + | | colspan="3" | | ||
| + | I'm surprised the host isn't down yet, honestly. | ||
| + | |||
| + | '''Hotfix''' | ||
| + | |||
| + | :* Castle doors fixed | ||
| + | :* Fix some combat layering | ||
| + | :* Group cosmetic changes are immediate | ||
| + | :* Fix mugshots | ||
| + | :* Allow negatives and decimals in input | ||
| + | :* Hide tools if they're unused in loadouts | ||
| + | :* Draggable action queue + using arrow key as keybinds | ||
| + | :* Fix druidism description | ||
| + | :* Step description as trigger string | ||
| + | |||
| + | '''Some Background Work''' | ||
| + | |||
| + | C3.0 is coming along swimmingly. | ||
| + | |||
| + | There are now ~130 monsters, 500+ equipment, 14 dungeons, and 8 base zones + their elite challenges. There's a base set of 60+ combat achievements (more incoming) and there's a plan to rewrite/add more combat quests. | ||
| + | |||
| + | Lots of work! | ||
| + | |||
| + | ok bye again | ||
| + | |} | ||
| + | |||
| + | =====Beta 0.25.3 - hello===== | ||
| + | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | ||
| + | ! width="150"|November 12, 2025 | ||
| + | ! width="150"|Beta 0.25.3 | ||
| + | ! width="650"|hello | ||
| + | |- | ||
| + | | colspan="3" | | ||
| + | '''hi''' | ||
| + | |||
| + | :* correct pendants to not affect cooking prep | ||
| + | :* fix cookie buff strength 1 -> 2 | ||
| + | :* more consistent affix tooltip descriptions | ||
| + | :* huge technical overhaul to how we render H A N D S (ty silent) in advance of new stuff | ||
| + | |||
| + | '''ok bye bye''' | ||
| + | |} | ||
| + | |||
| + | =====Beta 0.25.2 - Polishing???===== | ||
| + | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | ||
| + | ! width="150"|October 30, 2025 | ||
| + | ! width="150"|Beta 0.25.2 | ||
| + | ! width="650"|Polishing??? | ||
| + | |- | ||
| + | | colspan="3" | | ||
| + | '''hello''' | ||
| + | |||
| + | Lots of polishing work by f1sh this week! Woohoo! | ||
| + | |||
| + | '''''UI Changes''''' | ||
| + | |||
| + | :* Enabled selling into a buy order with items exclusively in market listing | ||
| + | :* Fix ordered queue ordering (augmenting/scrapping) | ||
| + | :* Corrected the descriptions for a handful of affixes | ||
| + | :* Fixed +25 achievement description | ||
| + | |||
| + | '''''F1sh's Massive Click Overhaul''''' | ||
| + | |||
| + | Aims to prevent accidental clicks for the most common cases. Primarily aiming to prevent accidental double clicks from having a difficult or impossible to reverse action, and aims to give the user time to recognize that new elements have appeared before they can interact with them. For example: | ||
| + | |||
| + | :* Accidentally selling into a buy order as the order appears. | ||
| + | :* User never sees the "Offline Progress" dialog when logging in. | ||
| + | :* Users with motor impairments can accidentally close dialogs as they appear. | ||
| + | :* User clicks "Start" on an action and believes the action is going, then clicks away. This could also be improved by creating contrasting button states (eg. green/blue vs red) that are easy to distinguish from a glance. | ||
| + | :* Lag spikes causing user to attempt initiating actions or dialogs. | ||
| + | |||
| + | All interactable elements have been evaluated for whether they should receive an initial delay upon the elements creation, a debounce delay for repeated interactions, or no delay. | ||
| + | |||
| + | :* Most form elements, especially those with easily-reversible click effects (eg. checkboxes, text fields, etc...) do not receive a delay. | ||
| + | :* All dialogs/modals/prompts now have a delay preventing closure before the user has time to register their fresh existence, and automatically propagates that delay to applicable child elements. | ||
| + | :* Some dialogs, such as achievements, level messages, and offline progression, receive a longer delay to give users more time to mentally register them. | ||
| + | :* Actions with an effect, such as starting/stopping an action or donating gold, receive a debounce delay. | ||
| + | :* Actions with a reversible effect, such as sorting or filtering, receive no delay. | ||
| + | |||
| + | '''''Other Changes''''' | ||
| + | |||
| + | :* Change maximum number of action queue failures from a hardcoded 5 to match the user's queue length | ||
| + | :* Shrimp no augmenting kill augmenting shrimp no more shrimp | ||
| + | :* Adjusted how inventory updates are sent to reduce network traffic and bandwidth usage; this was a much smaller part of a larger project that's not ready yet unfortunately | ||
| + | |||
| + | goodbye! | ||
| + | |} | ||
| + | |||
| + | =====Beta 0.25.1 - Tweaks and Fixes===== | ||
| + | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | ||
| + | ! width="150"|October 17, 2025 | ||
| + | ! width="150"|0.25.1 | ||
| + | ! width="650"|Tweaks and Fixes | ||
| + | |- | ||
| + | | colspan="3" | | ||
| + | '''hi''' | ||
| + | |||
| + | :* align total levels and player count in header | ||
| + | :* added missing shop items to group ironman mode | ||
| + | :* other backend stuff | ||
| + | |||
| + | bye, until next time! | ||
| + | |} | ||
| + | |||
| + | =====Beta 0.25.0 - Group Ironman===== | ||
| + | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | ||
| + | ! width="150"|October 10, 2025 | ||
| + | ! width="150"|Beta 0.25.0 | ||
| + | ! width="650"|Group Ironman | ||
| + | |- | ||
| + | | colspan="3" | | ||
| + | '''GROUP IRONMAN???''' | ||
| + | |||
| + | yes, 5 people | ||
| + | |||
| + | '''what else''' | ||
| + | |||
| + | stuff idk | ||
| + | |} | ||
| + | |||
| + | =====Beta 0.24.4 - The Sun Is Setting===== | ||
| + | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | ||
| + | ! width="150"|October 1, 2025 | ||
| + | ! width="150"|Beta 0.24.4 | ||
| + | ! width="650"|The Sun Is Setting | ||
| + | |- | ||
| + | | colspan="3" | | ||
| + | '''Sunsetting''' | ||
| + | |||
| + | Hey everyone, Idlescape will be entering the sunsetting stage after this patch goes live. This means we'll stop accepting microtransaction purchases and move from active development to just maintenance. The game will continue running until our rented time expires on the last day of November. IS+ will be globally given to all players until the time expires and I will manually cancel further recurring payments for all existing subscriptions. | ||
| + | |||
| + | Working on Idlescape and playing with you all has made for an incredible last few years, but with growing time constraints IRL and the volunteer-style team backing the game it is no longer feasible to continue supporting the game as it is. A couple weeks ago we explored the option of pushing to 1.0 once legal hurdles had been handled, but the sheer amount of work we have to do with the little time we have to do it means this year+ indefinite pre-1.0 state would keep going. Not only this, but if we did push to 1.0, the workload would only increase. The scope of the game is just excessively large for a purely volunteer team to handle without burning out. | ||
| + | |||
| + | That said, with the last legal hurdles (TL;DR IP Rights) handled, there are still several avenues for Idlescape to continue, even if only spiritually. The existing codebase and assets will continue to exist so that personal projects from the team may pop up; I (Nick) will probably start tinkering with a much more limited scope game using what I've learned and made over the last few years, but I don't expect to have something playable for a while. | ||
| + | |||
| + | The Discord will remain open and what we do is up to the community. I'm leaning towards keeping the main chat channels open and archiving the rest. I'm personally going to share whatever I'm up to there and to keep up with y'all and the team. | ||
| + | |||
| + | I will continue to restart the server to keep it running (mostly) smoothly, as well as push any patches that the CCs prepare. | ||
| + | |||
| + | Who knows what the future holds, though? | ||
| + | |||
| + | '''Today's Patch''' | ||
| + | |||
| + | :* Adjust disconnect sometimes killing sessions | ||
| + | :* Fix some farming issues | ||
| + | :* Fix dungeon key drop level | ||
| + | :* Fix some cases of sapphire rolls in smithing | ||
| + | |} | ||
=====Beta 0.24.3 - FINE YOU CAN HAVE THE BACKPACK AUG COST CHANGED===== | =====Beta 0.24.3 - FINE YOU CAN HAVE THE BACKPACK AUG COST CHANGED===== | ||
Latest revision as of 07:01, 4 December 2025
Patch Notes for the year 2025.
Contents
- 1 2025
- 1.1 Beta 0.25.4 - o i i a
- 1.2 Beta 0.25.3 - hello
- 1.3 Beta 0.25.2 - Polishing???
- 1.4 Beta 0.25.1 - Tweaks and Fixes
- 1.5 Beta 0.25.0 - Group Ironman
- 1.6 Beta 0.24.4 - The Sun Is Setting
- 1.7 Beta 0.24.3 - FINE YOU CAN HAVE THE BACKPACK AUG COST CHANGED
- 1.8 Beta 0.24.2 - New Old Management
- 1.9 Beta 0.24.1 - updaaate
- 1.10 Beta 0.24.0 - Big Skilling Updates
- 1.11 Beta 0.23.7 - prepping the prep
- 1.12 Beta 0.23.6 - update? what update?
- 1.13 Beta 0.23.5 - im sleepy
- 1.14 Beta 0.23.4 - Platinum and Offline Fetching
- 1.15 Beta 0.23.3 - Works in Progress
- 1.16 Beta 0.23.2 - UI UI UI
- 1.17 Beta 0.23.1 - The Trash Man
- 1.18 Beta 0.23.0 - Duo Ironman Season
- 1.19 Beta 0.22.11 - email stuff
- 1.20 Beta 0.22.10 - Login Fixes
- 1.21 Beta 0.22.9 - Spinning Up
- 1.22 Beta 0.22.8 - Fixes and News
- 1.23 Beta 0.22.7 - More WIP Soon^Soon
- 1.24 Beta 0.22.6 - Lil Fixes
- 1.25 Beta 0.22.5 - Tech Debt? What's That?
- 1.26 Beta 0.22.4 - Oops, all WIP
- 1.27 Beta 0.22.3 - busy bees
- 1.28 Beta 0.22.2 - Mostly Fixes
- 1.29 Beta 0.22.1 - Magic Magic
- 1.30 Beta 0.22.0 - Magic Catastrophe Rerun
- 1.31 Beta 0.21.28 - The Great Balancing
- 1.32 Beta 0.21.27 - Greater Gathering
- 1.33 Beta 0.21.26 - Magically Magical
- 1.34 Beta 0.21.25 - The Ol Switcheroo
- 1.35 Beta 0.21.24 - Is It Hot In Here
- 1.36 Beta 0.21.23 - Aspect of Updating
- 1.37 Beta 0.21.22 - Returning the Gold to Habs
- 1.38 Beta 0.21.21 - Equipment Enforcement
- 1.39 Beta 0.21.20 - Happy New Year
2025
Beta 0.25.4 - o i i a
| December 3, 2025 | Beta 0.25.4 | o i i a |
|---|---|---|
|
I'm surprised the host isn't down yet, honestly. Hotfix
Some Background Work C3.0 is coming along swimmingly. There are now ~130 monsters, 500+ equipment, 14 dungeons, and 8 base zones + their elite challenges. There's a base set of 60+ combat achievements (more incoming) and there's a plan to rewrite/add more combat quests. Lots of work! ok bye again | ||
Beta 0.25.3 - hello
| November 12, 2025 | Beta 0.25.3 | hello |
|---|---|---|
|
hi
ok bye bye | ||
Beta 0.25.2 - Polishing???
| October 30, 2025 | Beta 0.25.2 | Polishing??? |
|---|---|---|
|
hello Lots of polishing work by f1sh this week! Woohoo! UI Changes
F1sh's Massive Click Overhaul Aims to prevent accidental clicks for the most common cases. Primarily aiming to prevent accidental double clicks from having a difficult or impossible to reverse action, and aims to give the user time to recognize that new elements have appeared before they can interact with them. For example:
All interactable elements have been evaluated for whether they should receive an initial delay upon the elements creation, a debounce delay for repeated interactions, or no delay.
Other Changes
goodbye! | ||
Beta 0.25.1 - Tweaks and Fixes
| October 17, 2025 | 0.25.1 | Tweaks and Fixes |
|---|---|---|
|
hi
bye, until next time! | ||
Beta 0.25.0 - Group Ironman
| October 10, 2025 | Beta 0.25.0 | Group Ironman |
|---|---|---|
|
GROUP IRONMAN??? yes, 5 people what else stuff idk | ||
Beta 0.24.4 - The Sun Is Setting
| October 1, 2025 | Beta 0.24.4 | The Sun Is Setting |
|---|---|---|
|
Sunsetting Hey everyone, Idlescape will be entering the sunsetting stage after this patch goes live. This means we'll stop accepting microtransaction purchases and move from active development to just maintenance. The game will continue running until our rented time expires on the last day of November. IS+ will be globally given to all players until the time expires and I will manually cancel further recurring payments for all existing subscriptions. Working on Idlescape and playing with you all has made for an incredible last few years, but with growing time constraints IRL and the volunteer-style team backing the game it is no longer feasible to continue supporting the game as it is. A couple weeks ago we explored the option of pushing to 1.0 once legal hurdles had been handled, but the sheer amount of work we have to do with the little time we have to do it means this year+ indefinite pre-1.0 state would keep going. Not only this, but if we did push to 1.0, the workload would only increase. The scope of the game is just excessively large for a purely volunteer team to handle without burning out. That said, with the last legal hurdles (TL;DR IP Rights) handled, there are still several avenues for Idlescape to continue, even if only spiritually. The existing codebase and assets will continue to exist so that personal projects from the team may pop up; I (Nick) will probably start tinkering with a much more limited scope game using what I've learned and made over the last few years, but I don't expect to have something playable for a while. The Discord will remain open and what we do is up to the community. I'm leaning towards keeping the main chat channels open and archiving the rest. I'm personally going to share whatever I'm up to there and to keep up with y'all and the team. I will continue to restart the server to keep it running (mostly) smoothly, as well as push any patches that the CCs prepare. Who knows what the future holds, though? Today's Patch
| ||
Beta 0.24.3 - FINE YOU CAN HAVE THE BACKPACK AUG COST CHANGED
| September 25, 2025 | Beta 0.24.3 | FINE YOU CAN HAVE THE BACKPACK AUG COST CHANGED |
|---|---|---|
|
UI Changes
Bug Fixes
Balancing
Other News f1sh has joined the team as a community contributor! say hello! | ||
Beta 0.24.2 - New Old Management
| September 18, 2025 | Beta 0.24.2 | New Old Management |
|---|---|---|
|
Fixes
Yes, market is being re-enabled. Game News So as y'all have known for a long while, 1.0 / Steam have been on the horizon for over a year. The primary blocker for this hasn't been a technical one for a long time, but has been a management/legal issue (the hopefully final of many). Without going into too much detail, the company ownership was split in such a way that made finalizing things difficult, but everything is getting fully consolidated by the end of this month. This may result in some service hiccups as we have to transfer some technical things around / get new contracts setup, but I don't expect that to take more than a day (if things go smoothly). This may not immediately affect the game development, but that frees us up to do what we need to do to further the game. So, Steam Soon? It's still next up after C3.0, which is still under development. Things have been going at a steady pace for that project, but things have continued to be busy IRL which limits my time to work on it. | ||
Beta 0.24.1 - updaaate
| September 11, 2025 | Beta 0.24.1 | updaaate |
|---|---|---|
|
Fixes
Changes
something else got added too C3.0 News Currently in the process of updating the UI to the new technical systems. It should be far more robust since all events are now automatically exposed to client instead of being manually sent/updated | ||
Beta 0.24.0 - Big Skilling Updates
| September 3, 2025 | Beta 0.24.0 | Big Skilling Updates |
|---|---|---|
|
0.24.0a
New Skilling Changes (Some of this is outdated from the test server, will update it when it's corrected) The essence
Mining
Foraging
Fishing
Greater Chests The drop rate of crafting components for the legendary gathering tools from Greater Chests was heavily nerfed. The drop rate of dungeon fragments was heavily buffed. Farming
Smithing
Runecrafting
Other changes
Other Stuff This Update
| ||
Beta 0.23.7 - prepping the prep
| August 29, 2025 | Beta 0.23.7 | prepping the prep |
|---|---|---|
|
Today's Update New Quest Added the next Story quest, "From Whence Corruption Came," since it doesn't rely on any of the new content coming in C3.0 or Skilling Dungeons rework. UI
Other Bugs
Misc
Skilling Dungeons Progress Ice has been making a lot of headway in polishing up the Skilling Dungeons content! It's currently available to playtest publicly on https://dev.idlescape.com/, so feel free to stop by and give some feedback on it on Discord in the playtest channels! Combat 3.0 Progress The technical portion of C3.0 are approximately 80% rewritten. Without getting too deep into the process, here's a screenshot of the number of lines of code that were changed: I've essentially thrown out all of the old combat technical design in favor of massively optimizing the system and making it robust. If you're wondering why this is taking so long- originally, I had intended to keep as much of the old framework as possible and optimize the worst offenders, but after banging my head into a wall for weeks trying to do that it became abundantly clear that only a complete rewrite could accomplish the goals we set forth for the technical specs. Once the tech side is done the content side should be incredibly simple to complete. Oh, and yes, there will be a public playtest when I need bugs found and balance suggestions! | ||
Beta 0.23.6 - update? what update?
| August 18, 2025 | Beta 0.23.6 | update? what update? |
|---|---|---|
|
Changes
These fixes brought to you by Silent! Also I'll be updating/rebooting the physical server during the downtime. What's happening? Things are still chugging along in the background, people are just busy IRL which slows down development significantly (all devs are volunteers). Currently the Big Skilling Update^TM is nearing completion, and the technical work for Combat 3.0 is essentially done. I can't speak on the Skilling stuff, but in regards to Combat 3.0 there were multiple false starts, many unexpected obstacles, and lots of IRL interruptions. Things are looking good now and are mostly reimplementing features instead of technical systems, but I'm still pretty busy IRL so we'll see how much work I can get done when I'm available to grind away at it. | ||
Beta 0.23.5 - im sleepy
| July 30, 2025 | Beta 0.23.5 | im sleepy |
|---|---|---|
|
Changes
| ||
Beta 0.23.4 - Platinum and Offline Fetching
| July 17, 2025 | Beta 0.23.4 | Platinum and Offline Fetching |
|---|---|---|
|
Platinum Changes Almost every single platinum purchase from the shop (cosmetics, tokens, icons) have been made significantly cheaper with an emphasis on primarily allowing you to buy multiple things even with the smallest platinum package. This change is most noticeable for the expensive items, with cheaper items either being untouched or 100-200 platinum less. Additionally, platinum buffs have been 10x cheaper. Previously it was 10 plat per minute of buff, now it's 1 minute per plat. The minimum buff length has been increased to an hour (60 plat) to so that people don't just spam 10 minute quick buffs though. The buff upgrade system (the longer the length the higher the strength becomes) is unchanged, so this is overall just making the entire plat buff system massively cheaper and more accessible. Vacation tokens have been deprecated (still functional, just no longer buyable) because they're finnicky and not explained super well. Offline Fetching Changes We've completely overhauled how Offline Fetching (restarting sessions after a server crash or server restart/update) works to be a lot faster and robust. This essentially boils down to session restarting much faster after a reboot, so there's less weird lag after a reboot and hopefully less instances of sessions not restarting fully. Catch-up time has been removed since this new system should have people up and running with minimum downtime; this should hopefully fix a lot of issues that will inconsistently pop up whenever there's server lag or connection issues. Other Changes
| ||
Beta 0.23.3 - Works in Progress
| July 9, 2025 | Beta 0.23.3 | Works in Progress |
|---|---|---|
|
Changes
What's Happening With Combat 3.0? Work is still underway! This is a complete rewrite on the technical side, fully replacing the existing combat code. This should resolve some tech debt as well as put us in a better position for modifying features or fixing weird edge case bugs that pop up. One thing that is coming with the technical rewrite is simulator support, which will be available to players in some capacity that we haven't landed on yet. On the gameplay side of things, everything should be far more intuitive and simple to understand, even at a deep level. Here's some unsorted specifics: Affinity System Rework
Accuracy System Rework
Crits
Difficulty Scaling
Combat Style Philosophy DPS Hierarchy and Overall Complexity (equal tiers): Melee: 80% < Range: 90% < Magic: 100% Role Specializations: Tanking - Melee > Range = Magic
Team Support - Magic > Melee > Range
Self Buffing - Magic > Melee > Range
Debuffing - Magic > Range > Melee
Style-Specific Design Melee - Defacto Tanks and ANGY BOIS
Range - Snipers and Hunters
Magic - Spellslingers, Mayhem Makers, Support Schools:
Equipment will be given a few passes to make sure they all fit within the new design as well as make less-used equipment more viable overall (like giving new unique enchantments to a few items) Combat 3.0 will be tested first on the dev server and once it's ready it'll launch on live with a new season so that we can see how it plays from the very beginning of progression. | ||
Beta 0.23.2 - UI UI UI
| July 2, 2025 | Beta 0.23.2 | UI UI UI |
|---|---|---|
|
Tutorials UI Update
Misc. Changes
UI Changes
Bug Fixes
| ||
Beta 0.23.1 - The Trash Man
| June 25, 2025 | Beta 0.23.1 | The Trash Man |
|---|---|---|
|
New Stuff
UI Changes
Bug Fixes
| ||
Beta 0.23.0 - Duo Ironman Season
| June 20, 2025 | Beta 0.23.0 | Duo Ironman Season |
|---|---|---|
|
New Season - Duo Ironman Duo Ironman is the launch of the new "Persistent Party" system; this allows players to have what is essentially a permanent group with a shared inventory. This was a bit of a technical challenge and required retooling a few of our base systems, but it should now be ready to be played! Also, a big thank you to everyone who participated in the dev/test server and gave us feedback! It is hugely appreciated! Season Ends August 1st What is it, though? You can create a "Persistent Party" with up to 2 players; you will have access to a new "Party Inventory." This is a second vault that both players have access to. There are also special Party leaderboards that give your combined levels / experience in the hiscores. After creating your duo, you cannot edit it! That said, you can create up to 2 different Duo Ironman characters, so you can either run your entirely solo Duo Ironman team, or participate in two different teams! What about the Group Ironman mode that's been locked? This mode is intended to be fully launched once 1.0 eventually hits. Until then, the Duo Ironman mode will be the main testing grounds for the tech to iron out any potential issues and fix the glaring UI issues (Nick UI go BRRRR). I heard there was Trading in the test server? The base system for Trading is functional, but it will be disabled in all current game modes / leagues. The UI is very rough, and, while functional, it's just not in a state we want to launch it in. There will probably be more testing done + a UI rework on it before it goes live. But what else can this do? The persistent party framework can be used for guilds/clans/castles. Those are just big persistent parties. Other Stuff Bug Fixes
Future Stuff Combat 3.0 Testing will start on the dev server next week or the week after that, whenever the first iteration is playable | ||
Beta 0.22.11 - email stuff
Beta 0.22.10 - Login Fixes
| June 4, 2025 | Beta 0.22.10 | Login Fixes |
|---|---|---|
|
Another small update this week, most dev time is going towards the dev server (which is up! check the discord for info on how to check it out) Changes
To access the dev server, go to the "TEST-SERVER" tab in discord and check the pins in playtest-public; just keep in mind that this is for testing so there will be bugs and very rough UI. | ||
Beta 0.22.9 - Spinning Up
| May 30, 2025 | Beta 0.22.9 | Spinning Up |
|---|---|---|
|
Changes
Dev Server Dev Server will be started up later tonight to test Group Ironman functionality and Trading functionality. Basically I just need more wide testing of stuff that can break in it. | ||
Beta 0.22.8 - Fixes and News
| May 21, 2025 | Beta 0.22.8 | Fixes and News |
|---|---|---|
|
0.22.8 Changes
What's Coming Soonish These are WIP, not in this update! Group Ironman A new Ironman gamemode where you can party up with a group of (currently) up to 5 other characters with access to a shared inventory. You will be able to have multiple Group Ironmen characters in the same group from the same account, meaning that you can run your own solo Group Ironman Party. Right now the basic functionality for this gamemode is implemented, but we need to implement a proper UI as well as group based leaderboards still. Player to Player Trading A basic trading system for far more convenient trading between players. This will probably launch in its own gamemode/season at first as well as have far more lenient "Boosting" rules related to them. The UI for this system is pretty rough right now, but the functionality is all there. I expect a playtest for the above in the next week or two before it goes to live. Combat 3.0 This is a massive overhaul of combat to make it far more intuitive. The tl;dr if you haven't followed the discussion on discord is that overly complicated systems will be simplified so that you can understand it more easily at a glance, as well as make both niche and hybrid playstyles more viable across the board. On a technical level we will be rewriting combat almost entirely from scratch, using what we've learned with the current system to drive a far more performant and easily balanceable system. We specifically want to add proper support for a combat simulator! Why this stuff? Group Ironman and Trading has been planned since the refactor of the game a few years back and I had a random burst of inspiration to work on them because I just really wanted to. The Combat 3.0 rework is aimed to fix a lot of the outstanding issues that the current combat system has, from highly unnecessary levels of complexity to the balancing issues that it brings. | ||
Beta 0.22.7 - More WIP Soon^Soon
| May 14, 2025 | Beta 0.22.7 | More WIP Soon^Soon |
|---|---|---|
|
This Week's Changes
WIP Stuff
| ||
Beta 0.22.6 - Lil Fixes
| May 7, 2025 | Beta 0.22.6 | Lil Fixes |
|---|---|---|
|
New Commands
UI
Technical
| ||
Beta 0.22.5 - Tech Debt? What's That?
| April 30, 2025 | Beta 0.22.5 | Tech Debt? What's That? |
|---|---|---|
|
Changes to the Login System requires you to login again, this is normal This Update is mostly technical stuff. Game Changes
Technical Changes
There will almost certainly be bugs, please make sure to report them! I am tired of technical stuff and I will focus on gameplay changes for a bit. | ||
Beta 0.22.4 - Oops, all WIP
| April 19, 2025 | Beta 0.22.4 | Oops, all WIP |
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This is mostly just to reboot the server, but I may as well push out a few of the minor changes we've made so far. This update's changes
More Details on WIP Stuff
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Beta 0.22.3 - busy bees
| April 2, 2025 | Beta 0.22.3 | busy bees |
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0.22.3a
im so tired there's a lot of WIP stuff that's still not ready to launch yet that's been taking up a lot of our time, hopefully ready by next week (or at least in a state where we can start getting feedback on it / testing) Fixes
balance
UI stuff
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Beta 0.22.2 - Mostly Fixes
| March 27, 2025 | Beta 0.22.2 | Mostly Fixes |
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0.22.2a
Coming Soon^TM
Fixes
UI
Balance
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Beta 0.22.1 - Magic Magic
| March 20, 2025 | Beta 0.22.1 | Magic Magic |
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UI
Balance
Fixes
AI Placeholder Stuff
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Beta 0.22.0 - Magic Catastrophe Rerun
| March 12, 2025 | Beta 0.22.0 | Magic Catastrophe Rerun |
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0.22.0b
0.22.0a (and previous bug fixes)
Magic Catastrophe Rerun
Bonds
Fixes
Balance
New Stuff
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Beta 0.21.28 - The Great Balancing
| March 06, 2025 | Beta 0.21.28 | The Great Balancing |
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What's happening at IS?
What's next?
Balancing Changes
Fixes
Misc
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Beta 0.21.27 - Greater Gathering
| February 26, 2025 | Beta 0.21.27 | Greater Gathering |
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Fixes
UI
Runecrafting
Skilling Balance
Combat Balance
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Beta 0.21.26 - Magically Magical
| February 20, 2025 | Beta 0.21.26 | Magically Magical |
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Fixes
Combat
Skilling
WIP
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Beta 0.21.25 - The Ol Switcheroo
| February 13, 2025 | Beta 0.21.25 | The Ol Switcheroo |
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Unsorted List of Shenanigans
What's Coming Soon^tm?
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Beta 0.21.24 - Is It Hot In Here
| February 05, 2025 | Beta 0.21.24 | Is It Hot In Here |
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Sorting? What's that?
where steam
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Beta 0.21.23 - Aspect of Updating
| January 30, 2025 | Beta 0.21.23 | Aspect of Updating |
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0.21.23a
New Contributors
The Great Big Unsorted List of Changes
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Beta 0.21.22 - Returning the Gold to Habs
| January 22, 2025 | Beta 0.21.22 | Returning the Gold to Habs |
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0.21.22a
Combat Gold Generation Overhaul
Resource Node UI
Tradeable Talent Respec Tokens
New Achievements
Misc. Changes
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Beta 0.21.21 - Equipment Enforcement
| January 09, 2025 | Beta 0.21.21 | Equipment Enforcement |
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0.21.21b
0.21.21a
New Quest
New assets for the Glass/Obsidian Knight and Mage! (Ranger still in progress) Merc Changes
Fixes
Bestial Shawl Changes
Other Changes
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Beta 0.21.20 - Happy New Year
| January 01, 2025 | Beta 0.21.20 | Happy New Year |
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Happy New Year! Where Steam?!
Changes this Update
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