Difference between revisions of "Ancient Trident"

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(→‎Set Bonus: Adjusting the set bonus table. Is there a a hidden data module that is added on Enchantments, the Ancient Ice Age has no reference to Ice Prison except in the description itself)
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!Buff Description
 
!Buff Description
 
|-
 
|-
| 2 (Ancient Gear)
+
| 2 (Ancient Equipment)
 
| [[Ancient Ice Age|Ancient Ice Age 1]]
 
| [[Ancient Ice Age|Ancient Ice Age 1]]
 
| Increases intellect and both defensive and offensive Ice affinities by 10%. Every magic attack you hit has a 10% to apply 3 stacks of Ice Prison 3, reducing an enemy's Agility by ~30% and Protection and Resistance by ~15%.
 
| Increases intellect and both defensive and offensive Ice affinities by 10%. Every magic attack you hit has a 10% to apply 3 stacks of Ice Prison 3, reducing an enemy's Agility by ~30% and Protection and Resistance by ~15%.
| 4 (Ancient Gear)
+
|-
 +
| 4 (Ancient Equipment)
 
| [[Ancient Ice Age|Ancient Ice Age 4]]
 
| [[Ancient Ice Age|Ancient Ice Age 4]]
 
| Increases intellect and both defensive and offensive Ice affinities by 40%. Every magic attack you hit has a 10% to apply 3 stacks of Ice Prison 3, reducing an enemy's Agility by ~30% and Protection and Resistance by ~15%.
 
| Increases intellect and both defensive and offensive Ice affinities by 40%. Every magic attack you hit has a 10% to apply 3 stacks of Ice Prison 3, reducing an enemy's Agility by ~30% and Protection and Resistance by ~15%.
 
|-
 
|-
| 3 (Ancient Gear and/Or Wizard Gear)
+
| 3 (Ancient Equipment and/or Wizard Gear)
 
| [[Wizard's Wisdom|Wizard's Wisdom 1]]
 
| [[Wizard's Wisdom|Wizard's Wisdom 1]]
 
| Increases resistance by 10.0%. Increases intellect and magic accuracy by 2.5% and gives a 5.0% to not consume ammo when casting a Magic ability.
 
| Increases resistance by 10.0%. Increases intellect and magic accuracy by 2.5% and gives a 5.0% to not consume ammo when casting a Magic ability.
 
|-
 
|-
| 4 (Ancient Gear and/Or Wizard Gear)
+
| 4 (Ancient Equipment and/or Wizard Gear)
 
| [[Wizard's Wisdom|Wizard's Wisdom 2]]
 
| [[Wizard's Wisdom|Wizard's Wisdom 2]]
 
| Increases resistance by 20.0%. Increases intellect and magic accuracy by 5% and gives a 5.0% to not consume ammo when casting a Magic ability.
 
| Increases resistance by 20.0%. Increases intellect and magic accuracy by 5% and gives a 5.0% to not consume ammo when casting a Magic ability.

Revision as of 22:52, 25 April 2025

Ancient Trident
Vendor Value24,495,000 Gold
RarityLegendary
Level85 Magic
Enchantment Slots8
SlotWeapon
Attack Speed3s
Offensive Stats
Crit Chance5%
Crit Multiplier1.33x
StrIntDex
961960
Offensive Affinity
MeleeMagicRange
-10%35%-90%
PiercingIceChaos
50%50%33%
Accuracy
MagicRange
166-22
PiercingIceChaos
8025622
Defensive Stats
ProtectionResistanceAgilityStamina
122400
Abilities
Ocean's Wrath. Unleash the wrath of the ocean upon your enemies!
Hailstorm. Send a stream of hail at your enemies!
Ice Trident. Throw a magical trident of ice!
Tidal Fury. Use the power of the tides to rip through your enemies.
Set Bonus
Ancient Ice Age [2, 4]
Increases intellect and both defensive and offensive Ice affinities by [5%|20%]. Every magic attack you hit has a [5%|20%] to apply 3 stacks of Ice Prison 3, reducing an enemy's Agility by ~30% and Protection and Resistance by ~15%.
Wizard's Wisdom [3, 4]
Increases resistance by [10%|20%]. Increases intellect and magic accuracy by [2.5%|5%] and gives a [5%|10%] chance to not consume ammo when casting a Magic ability.
Enchanting
Base XP1,280
Cost
3 AquamarineAquamarine
10 Aqueous ChunksAqueous Chunks
1 Frost ShardFrost Shard
Augmentation
Bonus Stats
+8.3 Magic Accuracy
+9.8 Intellect
+12.8 Ice Accuracy
Research
SuccessFail
Mythical Runic DustMythical Runic Dust
Legendary Gear ScrapsLegendary Gear Scraps
Crafting
CategoryMagic
Level92
Experience210,000
Tooltip

A weapon whose origins are lost to time; don't try using it as a fishing harpoon!

The Ancient Trident is a hybrid weapon of magic and strength that belongs to the Ancient Equipment set. When equipped, the trident gives its wielder the following abilities: Ocean's Wrath, Ice Trident, Hailstorm and Tidal Fury.

Set Bonus

As the trident is a two-handed weapon, it accounts for 2 slots of equipment using both the weapon and shield slots. Wizard Gear refers to any equipment that has the Wizard's Wisdom set bonus.

Equipped Gear Bonus Buff Description
2 (Ancient Equipment) Ancient Ice Age 1 Increases intellect and both defensive and offensive Ice affinities by 10%. Every magic attack you hit has a 10% to apply 3 stacks of Ice Prison 3, reducing an enemy's Agility by ~30% and Protection and Resistance by ~15%.
4 (Ancient Equipment) Ancient Ice Age 4 Increases intellect and both defensive and offensive Ice affinities by 40%. Every magic attack you hit has a 10% to apply 3 stacks of Ice Prison 3, reducing an enemy's Agility by ~30% and Protection and Resistance by ~15%.
3 (Ancient Equipment and/or Wizard Gear) Wizard's Wisdom 1 Increases resistance by 10.0%. Increases intellect and magic accuracy by 2.5% and gives a 5.0% to not consume ammo when casting a Magic ability.
4 (Ancient Equipment and/or Wizard Gear) Wizard's Wisdom 2 Increases resistance by 20.0%. Increases intellect and magic accuracy by 5% and gives a 5.0% to not consume ammo when casting a Magic ability.

Acquisition

This tradeable weapon can be crafted:

crafting Level crafting Exp Materials
Ancient Trident
92
210,000
3 Worn Ancient Splinter Worn Ancient Splinter
2000 Elder Log Elder Log
200 Aquamarine Aquamarine
500 Mystical Driftwood Mystical Driftwood

Additionally, the trident can be earned in combat:

SourceQuantityRarityLeagues
The Shrimp God - Phase 1The Shrimp God - Phase 110.6%All
The Shrimp God - Phase 2The Shrimp God - Phase 211.25%All
Storm WatcherStorm Watcher10.571%All
Eye of the StormEye of the Storm11.667%All

Enchanting

In addition to the 8 enchant slots, the trident possesses 3 slots for Affixes.

scrollcrafting Scroll Slot Level Silver Amount Rune Amount Runes Effect per scroll
Scroll of Weakening Scroll of Weakening Helm, Body, Legs, Shield, Weapon 4 100 20 Air, Fire, Mind Decreases the level requirements of the item by 1.
Scroll of Overhealing Scroll of Overhealing Weapon 11 200 30 Air, Water, Death Heal for 1% of overkill damage on a target.
Scroll of Accuracy Scroll of Accuracy Weapon 28 400 40 Blood, Death, Mind Increases accuracy for all three combat styles by 3% multiplicatively.
Scroll of Critical Strike Scroll of Critical Strike Weapon 52 600 60 Blood, Death, Chaos, Cosmic Increases critical chance and damage multiplier by 2.5%.
Scroll of Endless Ammo Scroll of Endless Ammo Cape, Weapon 29 400 40 Chaos, Nature, Mind Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms.
Scroll of Rune Reserves Scroll of Rune Reserves Cape, Weapon 35 500 50 Water, Chaos, Mind Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost).

See Also