Difference between revisions of "Patch Notes"
(Add patch notes for: Beta 0.22.7 - More WIP Soon^Soon) |
(Add patch notes for Beta 0.22.8 - Fixes and News) |
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| + | =====Beta 0.22.8 - Fixes and News===== | ||
| + | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | ||
| + | ! width="150"|May 21, 2025 | ||
| + | ! width="150"|Beta 0.22.8 | ||
| + | ! width="650"|Fixes and News | ||
| + | |- | ||
| + | | colspan="3" | | ||
| + | '''0.22.8 Changes''' | ||
| + | |||
| + | :* Potentially fixed inactive character bug | ||
| + | :* New platinum chat icon | ||
| + | :* Prevent floating point errors in affix star calc | ||
| + | :* Misc technical fixes | ||
| + | |||
| + | <span style='font-size:1.4rem'>'''What's Coming Soonish'''</span> | ||
| + | |||
| + | <span style='font-size:1.2rem'>'''These are WIP, not in this update!'''</span> | ||
| + | |||
| + | '''Group Ironman''' | ||
| + | |||
| + | A new Ironman gamemode where you can party up with a group of (currently) up to 5 other characters with access to a shared inventory. | ||
| + | |||
| + | You will be able to have multiple Group Ironmen characters in the same group from the same account, meaning that you can run your own solo Group Ironman Party. | ||
| + | |||
| + | Right now the basic functionality for this gamemode is implemented, but we need to implement a proper UI as well as group based leaderboards still. | ||
| + | |||
| + | '''Player to Player Trading''' | ||
| + | |||
| + | A basic trading system for far more convenient trading between players. This will probably launch in its own gamemode/season at first as well as have far more lenient "Boosting" rules related to them. | ||
| + | |||
| + | The UI for this system is pretty rough right now, but the functionality is all there. | ||
| + | |||
| + | I expect a playtest for the above in the next week or two before it goes to live. | ||
| + | |||
| + | '''Combat 3.0''' | ||
| + | |||
| + | This is a massive overhaul of combat to make it far more intuitive. The tl;dr if you haven't followed the discussion on discord is that overly complicated systems will be simplified so that you can understand it more easily at a glance, as well as make both niche and hybrid playstyles more viable across the board. | ||
| + | |||
| + | On a technical level we will be rewriting combat almost entirely from scratch, using what we've learned with the current system to drive a far more performant and easily balanceable system. We specifically want to add proper support for a combat simulator! | ||
| + | |||
| + | '''Why this stuff?''' | ||
| + | |||
| + | Group Ironman and Trading has been planned since the refactor of the game a few years back and I had a random burst of inspiration to work on them because I just really wanted to. | ||
| + | |||
| + | The Combat 3.0 rework is aimed to fix a lot of the outstanding issues that the current combat system has, from highly unnecessary levels of complexity to the balancing issues that it brings. | ||
| + | |} | ||
| + | |||
=====Beta 0.22.7 - More WIP Soon^Soon===== | =====Beta 0.22.7 - More WIP Soon^Soon===== | ||
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:* improvements to chat and inventory rendering to improve performance a bit when under high load situations (big madness) | :* improvements to chat and inventory rendering to improve performance a bit when under high load situations (big madness) | ||
:* fix dark vault hiscore icon using the wrong key image | :* fix dark vault hiscore icon using the wrong key image | ||
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Revision as of 08:30, 22 May 2025
Beta 0.22.8 - Fixes and News
| May 21, 2025 | Beta 0.22.8 | Fixes and News |
|---|---|---|
|
0.22.8 Changes
What's Coming Soonish These are WIP, not in this update! Group Ironman A new Ironman gamemode where you can party up with a group of (currently) up to 5 other characters with access to a shared inventory. You will be able to have multiple Group Ironmen characters in the same group from the same account, meaning that you can run your own solo Group Ironman Party. Right now the basic functionality for this gamemode is implemented, but we need to implement a proper UI as well as group based leaderboards still. Player to Player Trading A basic trading system for far more convenient trading between players. This will probably launch in its own gamemode/season at first as well as have far more lenient "Boosting" rules related to them. The UI for this system is pretty rough right now, but the functionality is all there. I expect a playtest for the above in the next week or two before it goes to live. Combat 3.0 This is a massive overhaul of combat to make it far more intuitive. The tl;dr if you haven't followed the discussion on discord is that overly complicated systems will be simplified so that you can understand it more easily at a glance, as well as make both niche and hybrid playstyles more viable across the board. On a technical level we will be rewriting combat almost entirely from scratch, using what we've learned with the current system to drive a far more performant and easily balanceable system. We specifically want to add proper support for a combat simulator! Why this stuff? Group Ironman and Trading has been planned since the refactor of the game a few years back and I had a random burst of inspiration to work on them because I just really wanted to. The Combat 3.0 rework is aimed to fix a lot of the outstanding issues that the current combat system has, from highly unnecessary levels of complexity to the balancing issues that it brings. | ||
Beta 0.22.7 - More WIP Soon^Soon
| May 14, 2025 | Beta 0.22.7 | More WIP Soon^Soon |
|---|---|---|
|
This Week's Changes
WIP Stuff
| ||
Beta 0.22.6 - Lil Fixes
| May 7, 2025 | Beta 0.22.6 | Lil Fixes |
|---|---|---|
|
New Commands
UI
Technical
| ||
Beta 0.22.5 - Tech Debt? What's That?
| April 30, 2025 | Beta 0.22.5 | Tech Debt? What's That? |
|---|---|---|
|
Changes to the Login System requires you to login again, this is normal This Update is mostly technical stuff. Game Changes
Technical Changes
There will almost certainly be bugs, please make sure to report them! I am tired of technical stuff and I will focus on gameplay changes for a bit. | ||
Beta 0.22.4 - Oops, all WIP
| April 19, 2025 | Beta 0.22.4 | Oops, all WIP |
|---|---|---|
|
This is mostly just to reboot the server, but I may as well push out a few of the minor changes we've made so far. This update's changes
More Details on WIP Stuff
| ||
Beta 0.22.3 - busy bees
| April 2, 2025 | Beta 0.22.3 | busy bees |
|---|---|---|
|
0.22.3a
im so tired there's a lot of WIP stuff that's still not ready to launch yet that's been taking up a lot of our time, hopefully ready by next week (or at least in a state where we can start getting feedback on it / testing) Fixes
balance
UI stuff
| ||
| Patch Notes by Year |
|---|
| 2025 · 2024 · 2023 · 2022 · 2021 · 2020 |