Difference between revisions of "Patch Notes"

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(Add patch notes for patch Beta 0.22.9 - Spinning Up)
(Add patch notes for patch Beta 0.22.10 - Login Fixes)
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=====Beta 0.22.10 - Login Fixes=====
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{| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude>
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! width="150"|June 4, 2025
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! width="150"|Beta 0.22.10
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! width="650"|Login Fixes
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Another small update this week, most dev time is going towards the dev server (which is up! check the discord for info on how to check it out)
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'''Changes'''
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:* Match items with fuzzy offers in marketplace buy item lists
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:* Adjusted the login handling some more to fix getting logged out (sometimes)
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To access the dev server, go to the "TEST-SERVER" tab in discord and check the pins in playtest-public; just keep in mind that this is for ''testing'' so there will be bugs and very rough UI.
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=====Beta 0.22.9 - Spinning Up=====
 
=====Beta 0.22.9 - Spinning Up=====
 
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I am tired of technical stuff and I will focus on gameplay changes for a bit.
 
I am tired of technical stuff and I will focus on gameplay changes for a bit.
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=====Beta 0.22.4 - Oops, all WIP=====
 
{| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude>
 
! width="150"|April 19, 2025
 
! width="150"|Beta 0.22.4
 
! width="650"|Oops, all WIP
 
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This is mostly just to reboot the server, but I may as well push out a few of the minor changes we've made so far.
 
 
'''This update's changes'''
 
 
:* New Glass Ranger asset
 
:* Elite Scrolls increase mob counts per wave when difficulty is increased high enough (check tooltips)
 
:* Can only set referral codes within a week of account creation
 
:* Mantis Shrimp equipment now also requires mystical driftwood
 
 
'''More Details on WIP Stuff'''
 
 
:* Currently entirely rewriting the login system entirely to make it more robust and better at handling multi-platforms. This is primarily a technical task, but it should also improve the logging in experience immensely for people who play on multiple devices (i.e. mobile, steam, etc.)
 
:* Lots of improvements to Skilling/Production that should smooth out pain-points and make gameplay more consistent and enjoyable. Includes several reworks as well as more content!
 
:* So many technical updates. Just an absolute mess of them. Each one takes about a week just to get started, a week to fix obvious issues, and then a week of fixing edge cases, and that's just the optimal timeline.
 
:* "Combat 3.0"; taking a huge look at the current state of combat and all the features that have been slowly added and reconsidering everything. This is very early (still design notes phase), but the basic goals are to make every combat style feel AND sub-style unique and viable (even in non-optimal zones) as well as ensuring all the recent combat mechanics and features are available throughout the progression instead of only properly existing in the content it was introduced with.
 
 
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Revision as of 17:10, 4 June 2025


Beta 0.22.10 - Login Fixes
June 4, 2025 Beta 0.22.10 Login Fixes

Another small update this week, most dev time is going towards the dev server (which is up! check the discord for info on how to check it out)

Changes

  • Match items with fuzzy offers in marketplace buy item lists
  • Adjusted the login handling some more to fix getting logged out (sometimes)

To access the dev server, go to the "TEST-SERVER" tab in discord and check the pins in playtest-public; just keep in mind that this is for testing so there will be bugs and very rough UI.

Beta 0.22.9 - Spinning Up
May 30, 2025 Beta 0.22.9 Spinning Up

Changes

  • Twohanded weapons gray out the offhand slot
  • Enchanting now affected by production haste
  • Fix negative affix ranges
  • Don't wrap status text
  • Show correct options in created loadouts
  • Add average location stats
  • Change combat zone recommendations to match current stats

Dev Server

Dev Server will be started up later tonight to test Group Ironman functionality and Trading functionality. Basically I just need more wide testing of stuff that can break in it.

Beta 0.22.8 - Fixes and News
May 21, 2025 Beta 0.22.8 Fixes and News

0.22.8 Changes

  • Potentially fixed inactive character bug
  • New platinum chat icon
  • Prevent floating point errors in affix star calc
  • Misc technical fixes

What's Coming Soonish

These are WIP, not in this update!

Group Ironman

A new Ironman gamemode where you can party up with a group of (currently) up to 5 other characters with access to a shared inventory.

You will be able to have multiple Group Ironmen characters in the same group from the same account, meaning that you can run your own solo Group Ironman Party.

Right now the basic functionality for this gamemode is implemented, but we need to implement a proper UI as well as group based leaderboards still.

Player to Player Trading

A basic trading system for far more convenient trading between players. This will probably launch in its own gamemode/season at first as well as have far more lenient "Boosting" rules related to them.

The UI for this system is pretty rough right now, but the functionality is all there.

I expect a playtest for the above in the next week or two before it goes to live.

Combat 3.0

This is a massive overhaul of combat to make it far more intuitive. The tl;dr if you haven't followed the discussion on discord is that overly complicated systems will be simplified so that you can understand it more easily at a glance, as well as make both niche and hybrid playstyles more viable across the board.

On a technical level we will be rewriting combat almost entirely from scratch, using what we've learned with the current system to drive a far more performant and easily balanceable system. We specifically want to add proper support for a combat simulator!

Why this stuff?

Group Ironman and Trading has been planned since the refactor of the game a few years back and I had a random burst of inspiration to work on them because I just really wanted to.

The Combat 3.0 rework is aimed to fix a lot of the outstanding issues that the current combat system has, from highly unnecessary levels of complexity to the balancing issues that it brings.

Beta 0.22.7 - More WIP Soon^Soon
May 14, 2025 Beta 0.22.7 More WIP Soon^Soon

This Week's Changes

  • Fix password recovery email not sending correctly
  • Easily Enraged and Flame Fixation II require their first tier unlock
  • Fixed some minor issues with tracking dungeon stats

WIP Stuff

  • Work continues on Skilling related reworks
  • Major progress has been made in Player to Player trading as well as Group Ironman; keep an eye on the dev-blog channel in the upcoming week(s)!
Beta 0.22.6 - Lil Fixes
May 7, 2025 Beta 0.22.6 Lil Fixes

New Commands

  • /handlequests : automatically turns in completed quests and attempts to start ones that you haven't yet
  • /drinkpotions : drinks all the potions in your stockpile
  • /readabilitybooks : reads all ability books that you haven't learned yet

UI

  • Show subscription expiry time
  • Hide expired seasons
  • Show 0 extract for puddings
  • Fix action queue claim text
  • Fix minimum inventory height for short screens

Technical

  • Improve some of the new optimizations
Beta 0.22.5 - Tech Debt? What's That?
April 30, 2025 Beta 0.22.5 Tech Debt? What's That?

Changes to the Login System requires you to login again, this is normal

This Update is mostly technical stuff.

Game Changes

  • Remove market warning for renaming unnamed items
  • Added the Wiki Madness 2 reward icons

Technical Changes

  • Completely overhauled the login/authentication system to be more consistent. This will allow much better support for logging in across multiple devices and sources, i.e. different web browsers, mobile devices, Steam, apps, etc.
  • Cleaned up thousands of lines of really old, messy code.
  • Updated our email system, hopefully improving the lost email problems.
  • Added a lot more optimizations to various interactions, potentially increasing server performance by a good amount. This should be most noticeable during times of high load, i.e. catch-up or Madness.
  • Lots of misc. package clean up.

There will almost certainly be bugs, please make sure to report them!

I am tired of technical stuff and I will focus on gameplay changes for a bit.


Patch Notes by Year
2025 · 2024 · 2023 · 2022 · 2021 · 2020