Difference between revisions of "Patch Notes"
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<onlyinclude> | <onlyinclude> | ||
| + | =====Beta 0.23.7 - prepping the prep===== | ||
| + | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | ||
| + | ! width="150"|August 29, 2025 | ||
| + | ! width="150"|Beta 0.23.7 | ||
| + | ! width="650"|prepping the prep | ||
| + | |- | ||
| + | | colspan="3" | | ||
| + | '''''Today's Update''''' | ||
| + | |||
| + | '''New Quest''' | ||
| + | |||
| + | Added the next Story quest, "From Whence Corruption Came," since it doesn't rely on any of the new content coming in C3.0 or Skilling Dungeons rework. | ||
| + | |||
| + | ''UI'' | ||
| + | |||
| + | :* Enchantment list skill grouping | ||
| + | :* Enchantment tooltip part of talent description | ||
| + | :* Clarified some tooltip stat names | ||
| + | :* Added + sign to some positive values to show they're additive | ||
| + | :* Can now shift+wheel scroll tooltips | ||
| + | :* Multi-vendor button with setting added | ||
| + | :* Added sell junk button dialogue popup | ||
| + | :* Fix selection tooltip with scrolling | ||
| + | :* Center wide fishing info headers | ||
| + | :* Show correct decimals in some enchantment descriptions | ||
| + | :* Clarify fishing stat descriptions | ||
| + | :* Clean up lots of input fields | ||
| + | :* Highlight enchant variables in tooltips | ||
| + | |||
| + | ''Other Bugs'' | ||
| + | |||
| + | :* Stop double counting scroll queue | ||
| + | :* Get fastest run of each party for combat hiscores properly | ||
| + | |||
| + | ''Misc'' | ||
| + | |||
| + | :* Adjusting rune costs for a couple things to be more thematically fitting | ||
| + | |||
| + | '''Skilling Dungeons Progress''' | ||
| + | |||
| + | Ice has been making a lot of headway in polishing up the Skilling Dungeons content! It's currently available to playtest publicly on https://dev.idlescape.com/, so feel free to stop by and give some feedback on it on Discord in the playtest channels! | ||
| + | |||
| + | '''Combat 3.0 Progress''' | ||
| + | |||
| + | The technical portion of C3.0 are approximately 80% rewritten. Without getting too deep into the process, here's a screenshot of the number of lines of code that were changed: | ||
| + | |||
| + | [[File:Patch_Notes_Beta_0.23.7-1.png|450px|alt=""]] | ||
| + | |||
| + | I've essentially thrown out all of the old combat technical design in favor of massively optimizing the system and making it robust. | ||
| + | |||
| + | If you're wondering why this is taking so long- originally, I had intended to keep as much of the old framework as possible and optimize the worst offenders, but after banging my head into a wall for weeks trying to do that it became abundantly clear that only a complete rewrite could accomplish the goals we set forth for the technical specs. Once the tech side is done the content side should be incredibly simple to complete. Oh, and yes, there will be a public playtest when I need bugs found and balance suggestions! | ||
| + | |} | ||
| + | |||
=====Beta 0.23.6 - update? what update?===== | =====Beta 0.23.6 - update? what update?===== | ||
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:* Remove duplicate move to inventory button | :* Remove duplicate move to inventory button | ||
:* Fix Mad Scientist talent being 4x too strong | :* Fix Mad Scientist talent being 4x too strong | ||
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Revision as of 01:07, 30 August 2025
Beta 0.23.7 - prepping the prep
| August 29, 2025 | Beta 0.23.7 | prepping the prep |
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Today's Update New Quest Added the next Story quest, "From Whence Corruption Came," since it doesn't rely on any of the new content coming in C3.0 or Skilling Dungeons rework. UI
Other Bugs
Misc
Skilling Dungeons Progress Ice has been making a lot of headway in polishing up the Skilling Dungeons content! It's currently available to playtest publicly on https://dev.idlescape.com/, so feel free to stop by and give some feedback on it on Discord in the playtest channels! Combat 3.0 Progress The technical portion of C3.0 are approximately 80% rewritten. Without getting too deep into the process, here's a screenshot of the number of lines of code that were changed: I've essentially thrown out all of the old combat technical design in favor of massively optimizing the system and making it robust. If you're wondering why this is taking so long- originally, I had intended to keep as much of the old framework as possible and optimize the worst offenders, but after banging my head into a wall for weeks trying to do that it became abundantly clear that only a complete rewrite could accomplish the goals we set forth for the technical specs. Once the tech side is done the content side should be incredibly simple to complete. Oh, and yes, there will be a public playtest when I need bugs found and balance suggestions! | ||
Beta 0.23.6 - update? what update?
| August 18, 2025 | Beta 0.23.6 | update? what update? |
|---|---|---|
|
Changes
These fixes brought to you by Silent! Also I'll be updating/rebooting the physical server during the downtime. What's happening? Things are still chugging along in the background, people are just busy IRL which slows down development significantly (all devs are volunteers). Currently the Big Skilling Update^TM is nearing completion, and the technical work for Combat 3.0 is essentially done. I can't speak on the Skilling stuff, but in regards to Combat 3.0 there were multiple false starts, many unexpected obstacles, and lots of IRL interruptions. Things are looking good now and are mostly reimplementing features instead of technical systems, but I'm still pretty busy IRL so we'll see how much work I can get done when I'm available to grind away at it. | ||
Beta 0.23.5 - im sleepy
| July 30, 2025 | Beta 0.23.5 | im sleepy |
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Changes
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Beta 0.23.4 - Platinum and Offline Fetching
| July 17, 2025 | Beta 0.23.4 | Platinum and Offline Fetching |
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Platinum Changes Almost every single platinum purchase from the shop (cosmetics, tokens, icons) have been made significantly cheaper with an emphasis on primarily allowing you to buy multiple things even with the smallest platinum package. This change is most noticeable for the expensive items, with cheaper items either being untouched or 100-200 platinum less. Additionally, platinum buffs have been 10x cheaper. Previously it was 10 plat per minute of buff, now it's 1 minute per plat. The minimum buff length has been increased to an hour (60 plat) to so that people don't just spam 10 minute quick buffs though. The buff upgrade system (the longer the length the higher the strength becomes) is unchanged, so this is overall just making the entire plat buff system massively cheaper and more accessible. Vacation tokens have been deprecated (still functional, just no longer buyable) because they're finnicky and not explained super well. Offline Fetching Changes We've completely overhauled how Offline Fetching (restarting sessions after a server crash or server restart/update) works to be a lot faster and robust. This essentially boils down to session restarting much faster after a reboot, so there's less weird lag after a reboot and hopefully less instances of sessions not restarting fully. Catch-up time has been removed since this new system should have people up and running with minimum downtime; this should hopefully fix a lot of issues that will inconsistently pop up whenever there's server lag or connection issues. Other Changes
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Beta 0.23.3 - Works in Progress
| July 9, 2025 | Beta 0.23.3 | Works in Progress |
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Changes
What's Happening With Combat 3.0? Work is still underway! This is a complete rewrite on the technical side, fully replacing the existing combat code. This should resolve some tech debt as well as put us in a better position for modifying features or fixing weird edge case bugs that pop up. One thing that is coming with the technical rewrite is simulator support, which will be available to players in some capacity that we haven't landed on yet. On the gameplay side of things, everything should be far more intuitive and simple to understand, even at a deep level. Here's some unsorted specifics: Affinity System Rework
Accuracy System Rework
Crits
Difficulty Scaling
Combat Style Philosophy DPS Hierarchy and Overall Complexity (equal tiers): Melee: 80% < Range: 90% < Magic: 100% Role Specializations: Tanking - Melee > Range = Magic
Team Support - Magic > Melee > Range
Self Buffing - Magic > Melee > Range
Debuffing - Magic > Range > Melee
Style-Specific Design Melee - Defacto Tanks and ANGY BOIS
Range - Snipers and Hunters
Magic - Spellslingers, Mayhem Makers, Support Schools:
Equipment will be given a few passes to make sure they all fit within the new design as well as make less-used equipment more viable overall (like giving new unique enchantments to a few items) Combat 3.0 will be tested first on the dev server and once it's ready it'll launch on live with a new season so that we can see how it plays from the very beginning of progression. | ||
Beta 0.23.2 - UI UI UI
| July 2, 2025 | Beta 0.23.2 | UI UI UI |
|---|---|---|
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Tutorials UI Update
Misc. Changes
UI Changes
Bug Fixes
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| Patch Notes by Year |
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| 2025 · 2024 · 2023 · 2022 · 2021 · 2020 |
