Difference between revisions of "Patch Notes"

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(Add patch notes for patch Beta 0.23.6 - update? what update?)
(Add patch notes for patch Beta 0.23.7 - prepping the prep)
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=====Beta 0.23.7 - prepping the prep=====
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{| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude>
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! width="150"|August 29, 2025
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! width="150"|Beta 0.23.7
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! width="650"|prepping the prep
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|-
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| colspan="3" |
 +
'''''Today's Update'''''
 +
 +
'''New Quest'''
 +
 +
Added the next Story quest, "From Whence Corruption Came," since it doesn't rely on any of the new content coming in C3.0 or Skilling Dungeons rework.
 +
 +
''UI''
 +
 +
:* Enchantment list skill grouping
 +
:* Enchantment tooltip part of talent description
 +
:* Clarified some tooltip stat names
 +
:* Added + sign to some positive values to show they're additive
 +
:* Can now shift+wheel scroll tooltips
 +
:* Multi-vendor button with setting added
 +
:* Added sell junk button dialogue popup
 +
:* Fix selection tooltip with scrolling
 +
:* Center wide fishing info headers
 +
:* Show correct decimals in some enchantment descriptions
 +
:* Clarify fishing stat descriptions
 +
:* Clean up lots of input fields
 +
:* Highlight enchant variables in tooltips
 +
 +
''Other Bugs''
 +
 +
:* Stop double counting scroll queue
 +
:* Get fastest run of each party for combat hiscores properly
 +
 +
''Misc''
 +
 +
:* Adjusting rune costs for a couple things to be more thematically fitting
 +
 +
'''Skilling Dungeons Progress'''
 +
 +
Ice has been making a lot of headway in polishing up the Skilling Dungeons content! It's currently available to playtest publicly on https://dev.idlescape.com/, so feel free to stop by and give some feedback on it on Discord in the playtest channels!
 +
 +
'''Combat 3.0 Progress'''
 +
 +
The technical portion of C3.0 are approximately 80% rewritten. Without getting too deep into the process, here's a screenshot of the number of lines of code that were changed:
 +
 +
[[File:Patch_Notes_Beta_0.23.7-1.png|450px|alt=""]]
 +
 +
I've essentially thrown out all of the old combat technical design in favor of massively optimizing the system and making it robust.
 +
 +
If you're wondering why this is taking so long- originally, I had intended to keep as much of the old framework as possible and optimize the worst offenders, but after banging my head into a wall for weeks trying to do that it became abundantly clear that only a complete rewrite could accomplish the goals we set forth for the technical specs. Once the tech side is done the content side should be incredibly simple to complete. Oh, and yes, there will be a public playtest when I need bugs found and balance suggestions!
 +
|}
 +
 
=====Beta 0.23.6 - update? what update?=====
 
=====Beta 0.23.6 - update? what update?=====
 
{| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude>
 
{| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude>
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:* Remove duplicate move to inventory button
 
:* Remove duplicate move to inventory button
 
:* Fix Mad Scientist talent being 4x too strong
 
:* Fix Mad Scientist talent being 4x too strong
|}
 
 
=====Beta 0.23.1 - The Trash Man=====
 
{| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude>
 
! width="150"|June 25, 2025
 
! width="150"|Beta 0.23.1
 
! width="650"|The Trash Man
 
|-
 
| colspan="3" |
 
'''New Stuff'''
 
 
:* Can now delete Duo Ironman characters
 
:* Added 5 Junk related achievements. There is no way anyone gets the final tier, right?
 
 
'''UI Changes'''
 
 
:* Don't wrap 3+ digit talent point
 
:* Clear farming notification when IS+ ends
 
:* Added a sound/notification tester button to settings
 
:* Highlight selected skill in drawer/topbar
 
:* Compact health setting
 
:* Log augmenting transforms to academy of augmentation
 
:* 50% and 100% selection buttons on item count slider
 
:* Completed Quest/Achievement tooltip shows target/target instead of 0/target (i.e. 0/1 -> 1/1)
 
 
'''Bug Fixes'''
 
 
:* Fixed Duo Ironman's chat channel
 
:* Fix some logic related to party member removal
 
:* Fix wrong status text when RCing/Scrollcrafting/Smithing in Party UI
 
:* Fix login redirection to landing
 
:* Fix party inventory not sorting immediately
 
:* Fix some quest count rounding
 
:* Fix some edge case bugs in experience handling
 
:* Fix Duo Ironman missing the Ironman shop items (Gem Package and Sealed Scroll)
 
 
|}
 
|}
 
</onlyinclude>
 
</onlyinclude>

Revision as of 01:07, 30 August 2025


Beta 0.23.7 - prepping the prep
August 29, 2025 Beta 0.23.7 prepping the prep

Today's Update

New Quest

Added the next Story quest, "From Whence Corruption Came," since it doesn't rely on any of the new content coming in C3.0 or Skilling Dungeons rework.

UI

  • Enchantment list skill grouping
  • Enchantment tooltip part of talent description
  • Clarified some tooltip stat names
  • Added + sign to some positive values to show they're additive
  • Can now shift+wheel scroll tooltips
  • Multi-vendor button with setting added
  • Added sell junk button dialogue popup
  • Fix selection tooltip with scrolling
  • Center wide fishing info headers
  • Show correct decimals in some enchantment descriptions
  • Clarify fishing stat descriptions
  • Clean up lots of input fields
  • Highlight enchant variables in tooltips

Other Bugs

  • Stop double counting scroll queue
  • Get fastest run of each party for combat hiscores properly

Misc

  • Adjusting rune costs for a couple things to be more thematically fitting

Skilling Dungeons Progress

Ice has been making a lot of headway in polishing up the Skilling Dungeons content! It's currently available to playtest publicly on https://dev.idlescape.com/, so feel free to stop by and give some feedback on it on Discord in the playtest channels!

Combat 3.0 Progress

The technical portion of C3.0 are approximately 80% rewritten. Without getting too deep into the process, here's a screenshot of the number of lines of code that were changed:

""

I've essentially thrown out all of the old combat technical design in favor of massively optimizing the system and making it robust.

If you're wondering why this is taking so long- originally, I had intended to keep as much of the old framework as possible and optimize the worst offenders, but after banging my head into a wall for weeks trying to do that it became abundantly clear that only a complete rewrite could accomplish the goals we set forth for the technical specs. Once the tech side is done the content side should be incredibly simple to complete. Oh, and yes, there will be a public playtest when I need bugs found and balance suggestions!

Beta 0.23.6 - update? what update?
August 18, 2025 Beta 0.23.6 update? what update?

Changes

  • Adjusted session restart handling to be less aggressive
  • Show actual server time for league
  • Removed obsolete scrolls
  • Fix max enchantment equip consuming scrolls
  • Fix some plat buff display issues
  • Cache fixes

These fixes brought to you by Silent!

Also I'll be updating/rebooting the physical server during the downtime.

What's happening?

Things are still chugging along in the background, people are just busy IRL which slows down development significantly (all devs are volunteers).

Currently the Big Skilling Update^TM is nearing completion, and the technical work for Combat 3.0 is essentially done.

I can't speak on the Skilling stuff, but in regards to Combat 3.0 there were multiple false starts, many unexpected obstacles, and lots of IRL interruptions. Things are looking good now and are mostly reimplementing features instead of technical systems, but I'm still pretty busy IRL so we'll see how much work I can get done when I'm available to grind away at it.

Beta 0.23.5 - im sleepy
July 30, 2025 Beta 0.23.5 im sleepy

Changes

  • Use buttons instead of slider in Augmenting Queue Settings
  • Fix aug/scrap duration
  • Fit long names in mobile header
  • Elder Stone adjusted to the new system so it benefits from TH/diff more
  • Increased max junk rolls for Elven enemies
  • Shrimp Tail gets some chaos accuracy scaling
  • Mantis Shrimp gear gets very slightly less defensive scaling and slightly more offensive scaling
  • Remove null higher augments in offer links to fix tooltip crash
  • Int no longer boosts quest rewards, updated Int desc that it only applies to that
  • Misc. text fixes
Beta 0.23.4 - Platinum and Offline Fetching
July 17, 2025 Beta 0.23.4 Platinum and Offline Fetching

Platinum Changes

Almost every single platinum purchase from the shop (cosmetics, tokens, icons) have been made significantly cheaper with an emphasis on primarily allowing you to buy multiple things even with the smallest platinum package.

This change is most noticeable for the expensive items, with cheaper items either being untouched or 100-200 platinum less.

Additionally, platinum buffs have been 10x cheaper. Previously it was 10 plat per minute of buff, now it's 1 minute per plat. The minimum buff length has been increased to an hour (60 plat) to so that people don't just spam 10 minute quick buffs though. The buff upgrade system (the longer the length the higher the strength becomes) is unchanged, so this is overall just making the entire plat buff system massively cheaper and more accessible.

Vacation tokens have been deprecated (still functional, just no longer buyable) because they're finnicky and not explained super well.

Offline Fetching Changes

We've completely overhauled how Offline Fetching (restarting sessions after a server crash or server restart/update) works to be a lot faster and robust.

This essentially boils down to session restarting much faster after a reboot, so there's less weird lag after a reboot and hopefully less instances of sessions not restarting fully.

Catch-up time has been removed since this new system should have people up and running with minimum downtime; this should hopefully fix a lot of issues that will inconsistently pop up whenever there's server lag or connection issues.

Other Changes

  • Disable ammo toggle if in party + equip restrictions
  • Don't show refund message if the refund was 0 for a buy order
  • Augmenting slider input field added
  • Clearer alchemy queue info
  • Resolved some cases with inferno cancelling the Action Queue when you ran out of resources
  • Ammo Pouch and Tacklebox always show contents
Beta 0.23.3 - Works in Progress
July 9, 2025 Beta 0.23.3 Works in Progress

Changes

  • Fix item gain animation
  • Fix cup value not updating
  • Adjust reset lootlog wrapping
  • Disable correct move to inventory button
  • Quest transform tooltip
  • Add context to ammo requirements
  • Fix some typos / add some clarifications

What's Happening With Combat 3.0?

Work is still underway!

This is a complete rewrite on the technical side, fully replacing the existing combat code. This should resolve some tech debt as well as put us in a better position for modifying features or fixing weird edge case bugs that pop up.

One thing that is coming with the technical rewrite is simulator support, which will be available to players in some capacity that we haven't landed on yet.

On the gameplay side of things, everything should be far more intuitive and simple to understand, even at a deep level.

Here's some unsorted specifics:

Affinity System Rework

  • Major Weakness: +25% accuracy and damage
  • Minor Weakness: +10% accuracy and damage
  • Equipment contributes element/style scores per slot (-1/+1)
  • Thresholds: Minor at ±3 score, Major at ±8 score

Accuracy System Rework

  • Defense roll: 0 to (Defense Level + Agility)
  • Attack roll: 0 to (Attack Level + Accuracy)
  • Hit if Attack > Defense
  • Ability modifiers directly add to hit roll (+0 auto-attack, -15 AOE, +25 spells)

Crits

  • Crit chance percentage as main scaling
  • Fixed 1.5x damage multiplier

Difficulty Scaling

  • Elite content: Higher treasure hunter bonuses and loot chances
  • Overall difficulty increased to prevent raw stat progression abuse
  • Enrage improves monster offense with higher min accuracy rolls & armor pen

Combat Style Philosophy DPS Hierarchy and Overall Complexity (equal tiers): Melee: 80% < Range: 90% < Magic: 100%

Role Specializations: Tanking - Melee > Range = Magic

  • Melee armor has 2x DR% vs others (pre-affinity)
  • Range armor: lowest DR%, highest agility
  • Magic armor: best resistance DR%, lowest physical DR%

Team Support - Magic > Melee > Range

  • Magic: best support spells
  • Melee: War and Wrath + enrage
  • Range: minimal/no team buffs

Self Buffing - Magic > Melee > Range

  • Magic: versatile buffs
  • Melee: berserker/defensive buffs
  • Range: stance system

Debuffing - Magic > Range > Melee

  • Magic: broad debuffs
  • Range: traps & debuff shots
  • Melee: basic debuffs only

Style-Specific Design Melee - Defacto Tanks and ANGY BOIS

  • Full Tanks (Platebody + Shield): best DR%, full aggro, multi-target self-taunts
  • Off-Tanks (Platebody + 2H): moderate DR%, taunts + DPS options
  • DPS (Chainmail + no shield): agility + damage, full ability access, no platebody penalty

Range - Snipers and Hunters

  • Longbow/Sniper: best accuracy, single-target damage, crit potential
  • Shortbow/Hunter: faster attacks, skirmishing stances
  • Throwing: best dodge, fastest attacks, lowest damage
  • Crossbow/Gun: high max hit, slow, worse crits
  • Debuffs: enemy agility reduction only
  • Buffs: self-stance buffs only

Magic - Spellslingers, Mayhem Makers, Support Schools:

  • Fire: Overheating debuff, strong DoTs, Phoenix self-resurrect
  • Ice: Freeze (-prot, -agi), defensive spells, piercing damage
  • Nature: General support, best healing, blunt damage
  • Poison/Necro: DOTs + Swift Agony synergy, party resurrect (weaker)
  • Lightning: Speed-focused spells and buffs, cross-style use
  • Chaos: Anti-magic, best raw DPS outside synergies, strong group damage

Equipment will be given a few passes to make sure they all fit within the new design as well as make less-used equipment more viable overall (like giving new unique enchantments to a few items)

Combat 3.0 will be tested first on the dev server and once it's ready it'll launch on live with a new season so that we can see how it plays from the very beginning of progression.

Beta 0.23.2 - UI UI UI
July 2, 2025 Beta 0.23.2 UI UI UI

Tutorials UI Update

  • Added "Take me to..." + other changes to massively improve tutorial usability

Misc. Changes

  • Cups now show how much you've wisely invested into them
  • Mantis Greaves now require the intended 100 mystical driftwood instead of 1
  • Made almost all non-cosmetic untradeables valid for sharing in party for duo/group ironmen
  • Removed a lot of obsolete crafting recipes
  • The One True Trashman achievement now awards The Trashman talent that gives +1% double junk chance (stacking with all other junk modifiers)

UI Changes

  • Adjusted character creation pill/button size max
  • Default to use the "new" sorting (that is actually 3ish years old at this point)
  • Rounded attack speed display
  • Mobile version of the character select view + other changes to make it better on smaller screen sizes
  • Add date to maxed for the account created command
  • Add message for chat reports
  • Don't wrap queue time text

Bug Fixes

  • Fix new slider undefined check
  • Potentially fixed a socket/connection issue with client and added a refresh button when a disconnect has been detected
  • Must claim first before verifying email
  • Forge grid item position adjusted, potentially fixed issues on some clients + general cleanup
  • Fix some misc. descriptions for errors and grammar
  • Bestiary shows the game name instead of internal name
  • Party inventory button only for items that can go into party inventory
  • Remove duplicate move to inventory button
  • Fix Mad Scientist talent being 4x too strong


Patch Notes by Year
2025 · 2024 · 2023 · 2022 · 2021 · 2020