Difference between revisions of "Patch Notes"
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| + | =====Beta 0.24.3 - FINE YOU CAN HAVE THE BACKPACK AUG COST CHANGED===== | ||
| + | {| class="wikitable mw-collapsible mw-collapsed" <noinclude>style="width:65%"</noinclude> | ||
| + | ! width="150"|September 25, 2025 | ||
| + | ! width="150"|Beta 0.24.3 | ||
| + | ! width="650"|FINE YOU CAN HAVE THE BACKPACK AUG COST CHANGED | ||
| + | |- | ||
| + | | colspan="3" | | ||
| + | '''UI Changes''' | ||
| + | |||
| + | :* Improve season league info display | ||
| + | :* Small simplification to fishing info box | ||
| + | :* Center markers on thumb when min=max | ||
| + | |||
| + | '''Bug Fixes''' | ||
| + | |||
| + | :* Fixed a backend crash | ||
| + | :* Fix double shrine reminders | ||
| + | :* Fix weakening enchantment equipping | ||
| + | :* Fix some listing issues | ||
| + | |||
| + | '''Balancing''' | ||
| + | |||
| + | :* Dwarven Adventurer's Backpack lowered from 2 styg bars and 15 scales to 3 styg bars, 3 scales, 3 leather, and 3 chitin | ||
| + | :* Totems stack additively | ||
| + | :* Farming mastery no longer double boosts loot rolls | ||
| + | :* Don't consume Chances stack on every action | ||
| + | :* Remove second geode roll from myst seeds | ||
| + | :* Made it easier to roll perfect affixes by reducing the decimals and adding larger intervals | ||
| + | :* Nerf unstable totem drop rates | ||
| + | :* Multiplied all instances of corrupted totem droprates by 10x, but halved aug roll | ||
| + | |||
| + | '''Other News''' | ||
| + | |||
| + | f1sh has joined the team as a community contributor! say hello! | ||
| + | |} | ||
| + | |||
=====Beta 0.24.2 - New Old Management===== | =====Beta 0.24.2 - New Old Management===== | ||
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I can't speak on the Skilling stuff, but in regards to Combat 3.0 there were multiple false starts, ''many'' unexpected obstacles, and lots of IRL interruptions. Things are looking good now and are mostly reimplementing features instead of technical systems, but I'm still pretty busy IRL so we'll see how much work I can get done when I'm available to grind away at it. | I can't speak on the Skilling stuff, but in regards to Combat 3.0 there were multiple false starts, ''many'' unexpected obstacles, and lots of IRL interruptions. Things are looking good now and are mostly reimplementing features instead of technical systems, but I'm still pretty busy IRL so we'll see how much work I can get done when I'm available to grind away at it. | ||
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Revision as of 06:30, 25 September 2025
Beta 0.24.3 - FINE YOU CAN HAVE THE BACKPACK AUG COST CHANGED
| September 25, 2025 | Beta 0.24.3 | FINE YOU CAN HAVE THE BACKPACK AUG COST CHANGED |
|---|---|---|
|
UI Changes
Bug Fixes
Balancing
Other News f1sh has joined the team as a community contributor! say hello! | ||
Beta 0.24.2 - New Old Management
| September 18, 2025 | Beta 0.24.2 | New Old Management |
|---|---|---|
|
Fixes
Yes, market is being re-enabled. Game News So as y'all have known for a long while, 1.0 / Steam have been on the horizon for over a year. The primary blocker for this hasn't been a technical one for a long time, but has been a management/legal issue (the hopefully final of many). Without going into too much detail, the company ownership was split in such a way that made finalizing things difficult, but everything is getting fully consolidated by the end of this month. This may result in some service hiccups as we have to transfer some technical things around / get new contracts setup, but I don't expect that to take more than a day (if things go smoothly). This may not immediately affect the game development, but that frees us up to do what we need to do to further the game. So, Steam Soon? It's still next up after C3.0, which is still under development. Things have been going at a steady pace for that project, but things have continued to be busy IRL which limits my time to work on it. | ||
Beta 0.24.1 - updaaate
| September 11, 2025 | Beta 0.24.1 | updaaate |
|---|---|---|
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Fixes
Changes
something else got added too C3.0 News Currently in the process of updating the UI to the new technical systems. It should be far more robust since all events are now automatically exposed to client instead of being manually sent/updated | ||
Beta 0.24.0 - Big Skilling Updates
| September 3, 2025 | Beta 0.24.0 | Big Skilling Updates |
|---|---|---|
|
0.24.0a
New Skilling Changes (Some of this is outdated from the test server, will update it when it's corrected) The essence
Mining
Foraging
Fishing
Greater Chests The drop rate of crafting components for the legendary gathering tools from Greater Chests was heavily nerfed. The drop rate of dungeon fragments was heavily buffed. Farming
Smithing
Runecrafting
Other changes
Other Stuff This Update
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Beta 0.23.7 - prepping the prep
| August 29, 2025 | Beta 0.23.7 | prepping the prep |
|---|---|---|
|
Today's Update New Quest Added the next Story quest, "From Whence Corruption Came," since it doesn't rely on any of the new content coming in C3.0 or Skilling Dungeons rework. UI
Other Bugs
Misc
Skilling Dungeons Progress Ice has been making a lot of headway in polishing up the Skilling Dungeons content! It's currently available to playtest publicly on https://dev.idlescape.com/, so feel free to stop by and give some feedback on it on Discord in the playtest channels! Combat 3.0 Progress The technical portion of C3.0 are approximately 80% rewritten. Without getting too deep into the process, here's a screenshot of the number of lines of code that were changed: I've essentially thrown out all of the old combat technical design in favor of massively optimizing the system and making it robust. If you're wondering why this is taking so long- originally, I had intended to keep as much of the old framework as possible and optimize the worst offenders, but after banging my head into a wall for weeks trying to do that it became abundantly clear that only a complete rewrite could accomplish the goals we set forth for the technical specs. Once the tech side is done the content side should be incredibly simple to complete. Oh, and yes, there will be a public playtest when I need bugs found and balance suggestions! | ||
Beta 0.23.6 - update? what update?
| August 18, 2025 | Beta 0.23.6 | update? what update? |
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Changes
These fixes brought to you by Silent! Also I'll be updating/rebooting the physical server during the downtime. What's happening? Things are still chugging along in the background, people are just busy IRL which slows down development significantly (all devs are volunteers). Currently the Big Skilling Update^TM is nearing completion, and the technical work for Combat 3.0 is essentially done. I can't speak on the Skilling stuff, but in regards to Combat 3.0 there were multiple false starts, many unexpected obstacles, and lots of IRL interruptions. Things are looking good now and are mostly reimplementing features instead of technical systems, but I'm still pretty busy IRL so we'll see how much work I can get done when I'm available to grind away at it. | ||
| Patch Notes by Year |
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| 2025 · 2024 · 2023 · 2022 · 2021 · 2020 |
