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| − | ! width="150"|May 07, 2025 | + | ! width="150"|May 7, 2025 |
| | ! width="150"|Beta 0.22.6 | | ! width="150"|Beta 0.22.6 |
| | ! width="650"|Lil Fixes | | ! width="650"|Lil Fixes |
Revision as of 19:22, 7 May 2025
Patch Notes for the year 2025.
2025
Beta 0.22.6 - Lil Fixes
| May 7, 2025
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Beta 0.22.6
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Lil Fixes
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New Commands
- /handlequests : automatically turns in completed quests and attempts to start ones that you haven't yet
- /drinkpotions : drinks all the potions in your stockpile
- /readabilitybooks : reads all ability books that you haven't learned yet
UI
- Show subscription expiry time
- Hide expired seasons
- Show 0 extract for puddings
- Fix action queue claim text
- Fix minimum inventory height for short screens
Technical
- Improve some of the new optimizations
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Beta 0.22.5 - Tech Debt? What's That?
| April 30, 2025
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Beta 0.22.5
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Tech Debt? What's That?
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Changes to the Login System requires you to login again, this is normal
This Update is mostly technical stuff.
Game Changes
- Remove market warning for renaming unnamed items
- Added the Wiki Madness 2 reward icons
Technical Changes
- Completely overhauled the login/authentication system to be more consistent. This will allow much better support for logging in across multiple devices and sources, i.e. different web browsers, mobile devices, Steam, apps, etc.
- Cleaned up thousands of lines of really old, messy code.
- Updated our email system, hopefully improving the lost email problems.
- Added a lot more optimizations to various interactions, potentially increasing server performance by a good amount. This should be most noticeable during times of high load, i.e. catch-up or Madness.
- Lots of misc. package clean up.
There will almost certainly be bugs, please make sure to report them!
I am tired of technical stuff and I will focus on gameplay changes for a bit.
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Beta 0.22.4 - Oops, all WIP
| April 19, 2025
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Beta 0.22.4
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Oops, all WIP
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This is mostly just to reboot the server, but I may as well push out a few of the minor changes we've made so far.
This update's changes
- New Glass Ranger asset
- Elite Scrolls increase mob counts per wave when difficulty is increased high enough (check tooltips)
- Can only set referral codes within a week of account creation
- Mantis Shrimp equipment now also requires mystical driftwood
More Details on WIP Stuff
- Currently entirely rewriting the login system entirely to make it more robust and better at handling multi-platforms. This is primarily a technical task, but it should also improve the logging in experience immensely for people who play on multiple devices (i.e. mobile, steam, etc.)
- Lots of improvements to Skilling/Production that should smooth out pain-points and make gameplay more consistent and enjoyable. Includes several reworks as well as more content!
- So many technical updates. Just an absolute mess of them. Each one takes about a week just to get started, a week to fix obvious issues, and then a week of fixing edge cases, and that's just the optimal timeline.
- "Combat 3.0"; taking a huge look at the current state of combat and all the features that have been slowly added and reconsidering everything. This is very early (still design notes phase), but the basic goals are to make every combat style feel AND sub-style unique and viable (even in non-optimal zones) as well as ensuring all the recent combat mechanics and features are available throughout the progression instead of only properly existing in the content it was introduced with.
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Beta 0.22.3 - busy bees
| April 2, 2025
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Beta 0.22.3
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busy bees
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0.22.3a
- Fix inventory search bar not working
- Improve the filter panel a bit
- Raised the hard cap max level from 255 to 1024
im so tired
there's a lot of WIP stuff that's still not ready to launch yet that's been taking up a lot of our time, hopefully ready by next week (or at least in a state where we can start getting feedback on it / testing)
Fixes
- Fix monster paths
- Fix new monster enchantment handling not applying to mercs properly
- Fix some name change stuff
- Exclude some quests from the available quests notification
- Fix missing quest completed popup
balance
- bestial shawl agility betterer
- ice spells have generally longer cooldowns
- ancient ice age bonus halved
- melter smelter / original superheat correctly consume the ore that made the bar instead of just giving a free bar
- shrimp gear crafting and augmenting reqs adjusted to fit the hybrid nature more
UI stuff
- options to hide group chat, activity logs, or all of chat entirely
- moved the inventory filter out of the cog panel by default, you can swap the behavior back to only being in the cog panel in chat settings
- improvements to chat and inventory rendering to improve performance a bit when under high load situations (big madness)
- fix dark vault hiscore icon using the wrong key image
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Beta 0.22.2 - Mostly Fixes
| March 27, 2025
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Beta 0.22.2
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Mostly Fixes
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0.22.2a
- Rework how monsters consume buffs to match the behavior of players (consume at end of action loop instead of immediately); this fixes some inconsistent behavior when monsters use AOEs
- Made the season warnings larger
Coming Soon^TM
- Reworks to how you obtain skilling dungeons
- Lots of misc. technical improvements and clean up
- Steam client playtest
Fixes
- Fix some missing images and paths for monsters
- Enhanced Stun debuff from 99% accuracy cap to 99.99% so it "skips" the attack of raid bosses more consistently
- Fix agility cap in UI
- Fixed saving invalid loadout
- Fix Fishing Mastery II description
- Extended the Pre-Launch ending again^again^again
UI
- Remove equip button for cosmetics
- Notification when you're below the global flood limit now says what level you need to begin chatting
- Show personal donation per shrine tier
- Formatting some enchanting xp
Balance
- Elites in the Lava Maze quest count for more progress than normals
- EKLB higher up front crystal scale crafting cost, but removed entirely from augmenting/researching with void ammo cost going up slightly
- Lance now uses 1 mith/iron/styg instead of just 5 styg, also uses less obby glass (10 -> 2)
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Beta 0.22.1 - Magic Magic
| March 20, 2025
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Beta 0.22.1
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Magic Magic
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UI
- Some cooking text should shift around less
- Highlight currently active node in tooltip
- Share button in quest completion popup
- Fixed a couple enchantment icons
- Format expected damage in ability tooltips
- Format hit multipliers
- Format quest XP
- Format item turn in amount
- Live updated fishing chances in UI
- Fix item rename dialog
Balance
- Chaos Rends now have slashing affinities
- Chaos Crest is rarer from demons, but now added to Smithing dungeon tables
Fixes
- Fix some inadvertant drops that are kinda spoopy
- Deep Pit now counts for mining set quest
- Clothweaving counts for Runecrafting set quest again
AI Placeholder Stuff
- I replaced a lot of the more egregious placeholder assets for monsters with slightly less unsightly/memey images from one of the newer models that came out recently.
- These are still placeholders.
- Since IS isn't some AAA company or has a ton of funding everyone from devs to artists kind of do things as they have the time, and art can take a long time to do. We intend to replace the assets with properly handdrawn pieces when possible, but in the meantime the generated images help communicate what we had in mind for the actual appearance of the monsters.
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Beta 0.22.0 - Magic Catastrophe Rerun
| March 12, 2025
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Beta 0.22.0
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Magic Catastrophe Rerun
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0.22.0b
- Fix some madness messages in general
- Add some sanity caps to some enchantments
- Enchantment Procs setting set to false by default on madness leagues
- Toned down a few madness specifics (it's still chaos spam, I just reverted some of the early boosts)
0.22.0a (and previous bug fixes)
- Researcher of the Past disabled (it was not meant to be accessible and gave a key on every action lol)
- Fixed double using tokens
- Fix some more edge case group issues
- Elite Scrolls / Dungeon Keys do not announce and do not count towards +25 quests/achievements
- Fix being able to gift bonds to people who are already subbed
- Disabled a handful of monster-only buffs from madness since they have no effect on players (and if they did they would make players beyond absurdly OP)
- Fix DOT Dealer UI display
- Technical improvements for combat defender/attacker stuff
- Fix Easily Enraged not working as intended
- Technical improvements to health refilling
- Optimized and consolidated notifications
- Fix madness messages going into General
- Madness decreases slower
- Maxing a skill gives 2 hours of a buff (up from 1)
- We will manually add a bunch of buffs after this update goes live
- Magic Catastrophe Rerun now has access to gem packages and sealed scrolls like normal IM league
Magic Catastrophe Rerun
- We will be running the much beloved Magic Catastrophe season again!
- As a refresher, the Magic Catastrophe season focuses on granting a ton of random buffs from the Shrine. Additional buffs can be gained by completing various milestones, such as completing a Master level quest/achievement or getting the max level in a skill.
- This season snowballs HARD and the buffs it can give can reach incredibly absurd levels; it will not be uncommon to log in and see a random skill has >10k effective level or one of the combat styles has become effectively immortal for a few hours.
- The rerun will be Ironman only, sorry market moguls!
- Also, it will use the new XP scaling formula in use in the Pre-Season season (which will continue to run in parallel with the new season).
Bonds
- Bonds are being introduced in this update!
- Bonds are a way to gift a month of IS+ and the standard monthly plat to another community member, similarly to something like a Twitch Subscription. To celebrate our most charitable members, sub gifts are announced in the chat (though you can choose to gift anonymously)!
- Gifter get a fancy new icon to show their charitable spirit with a few different tiers, mirroring the icons given from donating or getting referral tiers.
- Please don't use this for Real World Trading, that's against the rules and we can see it :)
Fixes
- Fix Illegal Gun Parts image
- Fix hunter gatherer node UI
- Correct crit damage in tooltips
- Fix dupe status text + other status text issues
- IS+ Shrine notification dot + setting
- Fix referral plat sometimes not being added
- Fix Wand of the Phoenix having the wrong critical type
- Fix combat hiscores not using the latest username for a character
- Fix RC guide talisman blurb
- Fix Overgrowth applying to Totems
- Fix market button for items without a vendor value
- Fix group related crashes
Balance
- Nerfed Hunter Gatherer frequency boost so it's not Old Superheat, Foraging edition
- Affinity clash is now additive rather than multiplicative, i.e. 2 vs 0.7 = 2.3 instead of ~2.86. This improves the smaller differences (1.4 vs. 1.2 = 1.2 instead of 1.17) but keeps large ones from maxing out quickly
- Raised global max difficulty in zones from 30 to 50
- Raised cap for keys/dungeons to +40 from +20
- Weaker fire spells now use Lesser Overheating instead of Overheating
- Reduced Boar and Wolf melee defensives from 1.4 to 1.2
- Significantly reduced dodge chances for non-elite elves
- Elves are now slightly weak to piercing and slashing damage
- Cannon base attack speed changed from 3.4 to 4.4 since range has several options to increase attack speed
- Bag of Holding proc chance per strength lowered from 33% to 15% (this means a max bag of holding is no longer a guaranteed proc, but a 45%
- Deep Pit encounter now has a unique demon with bonus mining related drops
- Increased chance to generate prismatic extract in cooking by ~10%
New Stuff
- DOT Dealer enchant, increases DOT damage multiplicatively up to a cap
- Easily Enraged talents, gives a chance to enrage when struck and damaged
- New UI for determining a zone's intended style and level range at a glance
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Beta 0.21.28 - The Great Balancing
| March 06, 2025
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Beta 0.21.28
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The Great Balancing
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What's happening at IS?
- The business stuff is done. Prepare yourself.
What's next?
- We will re-run the Magic Catastrophe season next week (dropping on either Monday or Tuesday, depending on how much work it takes to make sure everything is working right when we turn it on internally)
Balancing Changes
- This is based on a list of specific concerns from the community!
- Buffed shapeless scythe abilities a bit
- Lowered overheating cap from master of flames from 30 to 12 (that's still a lot)
- Decreased augmenting cost for dwarven adventurer backpack
- Critical Strike additive chance bonus decreased from 2.5% to 1.5%, but the additive multiplier to damage is up from 2.5% to 3%. This is to make Crit Strike less of a perma-pick for every single weapon and more of a way to enhance critical focused builds.
- Buffed Naga drops since CL isn't represented by a dungeon; 4x more scales, 2x more junk
- ALL mantis shrimp armor give +2 dmg stats per aug. It's raid gear!
- Added a Cannon pity craft (and reduced base transform chance)
- augmenting/researching xp scales with the item's augment level
- Early fibers drop in larger bunches, aquamarines drop in bunches
- Mining locations target ores/mats now drop in bunches, rune slate moved a bit from spires to higher level zones
- Foraging Elder Logs drop in bunches, Spriggans can now drop elder logs
- Danger Zone elite chance increased from 1/25 to 1/10 (this massively increases Elder Log production, btw)
- Runecrafting divisor from 30 -> 40, Runecrafting base from 3 -> 4, talisman ownership gives 2 FREE runes
- hunter gatherer foraging enchantment, gives access to small and rare hunting nodes while foraging
- overgrowth enchantment for farming, lets you double your base experience and yield for a plot on harvest at the cost of 5x the initial setup cost
Fixes
- Fixed some enchanted armory waves not spawning enemies in groups
- Time spent looking for nodes counts for shards in fishing/foraging
- Dangerous encounters now also count for shards
- Fixed some technical stuff related to laggy chest openings
- Fix UI scrolling in some elements
- Fix runecraft/weaving action queue
Misc
- Simplified the dwarven engineering calculation
- New tooltips from CharacterMood!
- Drawer is toggled when clicking on a name
- Action Queue tab is now hidden in settings
- Overhauled the technical parts behind some group handling; please report any strange group behavior!
- Overhauled handling of platinum; please report any bugs if you run into any!
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Beta 0.21.27 - Greater Gathering
| February 26, 2025
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Beta 0.21.27
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Greater Gathering
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Fixes
- Fix merc food matching
- Junk affix can roll on combat talismans
- Fix some technical connection issues with client refreshes
- Fix some incorrect ID stuff for group handling
- Fix loadout UI not updating unequip empty slots sometimes
- Fix potion enchantment offers and multibuy
- Fix health not getting set to max on action starts sometimes
- expired IS+ members removed from IS+ chat
- Fix multiple of the same augmentation logging
- Potential fix for unread patch notes notification
- Fix first mob ability getting rerolled
- Fix force full inventory setting on Dungeons Only applying to everything
- Correct stockpile filter for items that research into dust
UI
- Improve single step quest reward display
- Improve combat names to be readable
Runecrafting
- Runecrafting locations have been split so that there are unique spots for Runecrafting and the Weaving portions; this allows you to set unique loadouts properly for each sub-action. Unfortunately this will cancel any in progress weaving actions. Nothing else about RCing or Weaving has changed.
Skilling Balance
- Scroll of Fishing enchantment level dropped from 55 to 45
- Destructive Testing reworked to give a bonus based on the experience of the zone, making it much more effective at higher level spots than low level
- Added a fairly rare chance for greater gathering chests to drop their relevant dungeon component
- Deep Pit and Living Forest now have a higher chance to roll greater chests than other locations
- Adjusted frequency in slate spires to favor rune slate more and reduced max roll a little
Combat Balance
- Desolation of Void has another strength level for when 2h weapons are in use
- Reduced aquamarine and myst driftwood drops from elite swordfish and shrimp
- Hands of Khaast gets the standard accuracy bonus for melee weapons per aug
- Adjusted hitmults for staves, longbows, and a few uniques (all buffs, don't worry)
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Beta 0.21.26 - Magically Magical
| February 20, 2025
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Beta 0.21.26
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Magically Magical
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Fixes
- Militia Sling actually uses the janky sling icon
- Fix slag affix setting the amount instead of adding
- Fix socket reconnection issues
- Improve client authentication handling
- Adjust action start and ID checking to reduce errors on doing things
- Fix loadout item matching field issues
- Consistent Chef UI element should only appear when Consistent Chef is active
Combat
- Decreased agility of elves moderately
- 6 new melee debuffing abilities, 3 from books and 3 from talent
- 1 new spell from a book
- 2 new ranged debuffing abilities, 1 from book 1 from talent
- Massively buffed DOT scaling from stats. This scales with the DOT boosting sets to make them a lot better
- Almost all attacks with rune costs have been given a chance to apply a relevant debuff; check tooltips! Melee/range chances to apply are much lower than magic; most magic spells have guaranteed debuffs for the higher level spells and decent chances for the spammable spells
Skilling
- Smithing Mastery II swapped Metallurgy to Forge Maintenance since metallurgy uses breakpoints of 2, making it generally not useful in this state
- Nerfed min/max rolls for all loot within Slate Spires to reduce its effectiveness in very high level mining
- Reintroduced the fairly small base prospecting chance in Mining; currently it is worth ~10% of 1 normal Prospecting level and does not cost runes when it successfully hits
WIP
- New tooltips from CharacterMood if it's reviewed and merged before update goes live
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Beta 0.21.25 - The Ol Switcheroo
| February 13, 2025
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Beta 0.21.25
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The Ol Switcheroo
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Unsorted List of Shenanigans
- Notification when non-leader doesn't have full inventory
- Combine monster and dungeon drops before announcement
- Improved some routing problems
- Improved^tm NickUI^tm Quest Categories
- Show current playerbase activity
- Loadout recommendation overhaul- lots of improvements, check it out!
- Item visuals order overhaul
- Elves and Beasts have had their primary weaknesses swapped; Elves are now weak to Melee and Beasts are now weak to Range. This comes with some other minor stat adjustments
- Royal Reverence boosts nature accuracy
- Cannon Piercing affinity and accuracy slightly reduced
- Hands of Khaast affinities improved
- Hopefully fix some IOS specific UI issues
- Don't consume prospecting stacks when empowered prospecting triggers
- Only show "All foods" and "All pots" when market isn't empty
- Add new fancy research filters
- Add confirmation when researching augmented items
- Removed junk from some caches that snuck by
- Show related scroll/dungeon key in quest triggers
- Scroll food loadout instead of stretching
- Clarify dwarven engineering description
- Restart socket if client falls asleep / disconnects
- Consistent Chef rework! After an hour of cooking you will always produce the higher quality. After 6 continuous hours it will produce the next quality up. For brewing, it increases the number of potions made.
- A bunch of backend cleanup for how we handle the action queue
- Fire Orb big magic buffs
- Wand of the Phoenix better Fire affinity and 1 handed
- Reduced slate spire xp from 50 to 40
- mantis shrimp scraps per research attempt dropped to 1 for all
- increased chance to roll shrimp scrap a bunch and max shrimp scrap roll in maelstrom increased from 66 to 82
- shrimp raid minimum shrimp scrap upped from 1 (lol) to 70, max upped from 240 to 340
- shrimp are weaker in general to fire and nature, but stronger against ice
- Removed some combat quirks / hidden mechanics- removed the innate hidden chaos weakness and the 1.5 minimum hit multiplier
- Castle Map cost changed from 80 scale to 20 scale, 20 leather, and 10 yew logs
- Made loaded dice description more clear
- Fix True Blue preview
- Fix loot announcements for other players in party
What's Coming Soon^tm?
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Beta 0.21.24 - Is It Hot In Here
| February 05, 2025
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Beta 0.21.24
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Is It Hot In Here
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Sorting? What's that?
- Added some icons to the platinum shop
- Loot log blur on safari maybe fixed
- Fix buff message saying "upgraded" when strength stayed the same
- Personal Cannon announces on creation
- All pots filter legacy items
- Overhauled Flame Resistance and Overheating, making them functional again. Each strength of Overheating reduces damage dealt by 10% and increases damage taken by 10%
- New Unique Wand of the Phoenix added to Palace of Flames
- Phoenix/Fire set bonuses adjusted for this new item (weaker without it, stronger with it)
- Revamped the gun abilities; mortar has better accuracy and speed with less damage; grapeshot is slower and does less damage but has more accuracy and more AOE targets and now does a bleed (that scales) too; hot shot has slightly less dmg and acc
- Added a notification when group members aren't ready on start
- Gathering Tooltip improved on mobile
- Actual implemented the Critical Weakpoint talent
- Reduced point cost for Augmentation Afficionado II
- Quests get categories and a Nick UI^tm Accordion
- Ranger's Grace merged into Dextrous Shot and renamed Elven Agility
- Elder's Elegance merged into Royal Reverence
- EKLB more dex and some agility
- Cannon a lot less agility (-64 to -128, ouch!)
- Force/Convergence/Finesse can go on mainhands; now also convert half def stats to off instead of just free stats. i.e. at 8 strength, you get 8% of the def stat as offensive, and lose 4% of the def stat. 100 agility = +8 dex and -4 agil
- Ancient Blood, Air, and Nature amulets swapped to their respective 'Aspect of' enchantment. Old ones have not been updated, so there's legacy ones for now I guess
- All ancient amulets have aug stats on par with Ancient Chaos Amulet
- Gem Jewelry aug bonuses buffed / made flavorful
- Ancient Pyramid myst driftwood cost reduced from 200 to 75, but now requires more aquamarines. also costs less shrimp
- Mael Orb elder log cost reduced from 1500 to 500, but added some token rune costs
- Elder Lockstone stone cost reduced from 1000 to 100 on aug, 60k gold to 65k tho
- Added Scroll of Researchers Boon that can go on capes to make the enchantment actually accessible
- New 'Lost Artisan/Craftsman' full transmog cosmetic in plat shop
- Castle Map cost changed; 80 scale -> 20 scale, 20 leather, 10 yew logs
- Clarified Loaded Dice description
- Fix loot announcements for other players besides group leader
- chest profile showcasing
- You can now add your opened chests to your profile! Wiki bois may want to add all the share links to the wiki
where steam
- Waiting on the accountant to finalize our selected option and then we pay the bordering on excessive fee to finally get the legal nonsense sorted. Was expecting it to be finalized on Monday but it's not ready yet REEEEEEE
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Beta 0.21.23 - Aspect of Updating
| January 30, 2025
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Beta 0.21.23
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Aspect of Updating
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0.21.23a
- Fix the LAG caused by Krampus being upset snowball events are over
- Elder Ruins corrected nature stone rolls
- Extended Pre-Launch again^again
- Signet Ring gets a chaos ranged attack (but no ranged stats)
- Fixed locations in bestiary not visually changing junk to gold
New Contributors
- Please welcome our new Community Contributors- Feylos, FlyingPurpleCarrot, and fixed! Blue Name Pipeline goes BRRRRRRRRR
The Great Big Unsorted List of Changes
- Add animation resuming for Combat Animations (respawns)
- Only activate fishing nodes with tags when the relevant enchantment is active instead of always
- Show required bonus rarity for impossible fishing loot
- Blacklisted buffs work on stat buffs
- Available shrine themes are automatically filtered
- Added Lesser Intuition to shrine pools
- Activated the Enchanting, Crafting, and Total shrine themes
- Deselect instead of Unselect in some UI
- Fixed all current Mass Spelling/Grammer thread issues
- Logout should send back to /login page properly
- Obsidian Research Notes now only drop from the Obsidian Research Facility instead of in the standard book pool
- Allow sharing all combined chests when running dungeons
- Fishy Fortune and Junk Snagging properly boost relevant nodes by 10% per level instead of 1%
- Notification + Activity Logs for when you try to do a solo action in a group
- Added a setting to automatically sell junk for gold and replace bestiary loot entries with gold instead of junk
- Ichor is properly consumed when you are very hungry for it
- Center loot log image
- Fix lucky looter doubling chance to loot instead of amount to loot
- Fix some more UI formatting of numbers
- All 'Aspect of' enchantments now do damage enhancement instead of damage conversion, making them far more useful; also implemented the remaining style aspect enchantments even if they're not accessible (yet)
- Made scroll of weakening cheaper and lower level and give less exp
- Shrimp Stinger moderately nerfed
- Personal Cannon and EKLB min/max hits increased
- Wrath and War enrage buff from ability now gives strength 1 enrage instead of 2
- Lots of new tooltips from CharacterMood
- Proper requirements for Talent tutorial
- Fix superheat and supercool impact in UI
- gold aug cost for ancient pyramid and increased from 100k to 125k for keep, reduced rune cost for phoenix key, pyramid, maelstrom orb, keep key
- Threadbare Charm enchantment for Runecrafting/Weaving
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Beta 0.21.22 - Returning the Gold to Habs
| January 22, 2025
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Beta 0.21.22
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Returning the Gold to Habs
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0.21.22a
- Affinity boost for Khaast
- Dungeon Keys somewhat cheaper overall to aug, except for Spade which got death runes
- Increase vendor value of keys to exceed their base mat cost
- Gave all dungeons another set of junk rolls
- Base magic armor gets missing affinities
- Added fiber/fish/driftwood tags for nodes for fiber finder, fishy fortune, and junk snagging to boost/unlock nodes
- Slightly boosted chaos frag drops, NGIM get void stone drops
- Pungent Runes II requires I
- Fix some potential issues with turn in UI for quests
- Adjust some base settings for server related configs to improve stability and performance
- Cups untradeable
Combat Gold Generation Overhaul
- Monsters have been assigned an internal allowance for how much gold they can drop on average per kill based on their stats and this has been used to re-tune ALL junk drops as well as alter a few unique drops.
- Overall, this means similarly leveled monsters will drop similar amounts of raw gold. Specifically:
- Farm/Caves slightly buffed
- City slightly nerfed
- Fallen Academy significantly nerfed
- Lava Maze significantly buffed
- Corrupted Lands moderately buffed
- Valley of Giants significantly nerfed
- Overgrown Woods moderately nerfed
- Enchanted Armory slightly nerfed
- Elven Encampment slightly nerfed
- Chaos Wastes moderately nerfed
- In most cases nerfed loot drop have been split into multiple rolls. For visualization purposes, you can consider this the small average "main" roll, and then a lucky "crit" roll that can often double your potential loot for that item. These have been split so that the different looting bonuses (Treasure Hunter, Taxing, Lucky Looter) are able to synergize much more effectively compared to before if you really lean into them.
- In some cases I have reduced the vendor value of non-junk items where they make up the bulk of a monster's average kill value. This is most impactful for Giants.
- Locations have also been changed! Dungeon caches now no longer drop a ton of random junk items, instead those rolls have been shifted into the Dungeon clear loot itself as the critical loot roll, as well as the baseline average junk from Dungeons being significantly increased across the board.
- TL;DR - Loot has been moved from easier combat to harder combat. Less raw gold to combat excessive gold inflation.
Resource Node UI
- Nodes will now appear in the location information tooltip, giving you more information on what specifically you have access to and what their odds are
Tradeable Talent Respec Tokens
- New Tradeable Talent Respec Tokens have been added to the General Store. All existing Talent Respec Tokens will continue to be their untradeable variants. Untradeable variants will be used before tradeable.
New Achievements
- 5 new achievements for donating a lot of gold to the Shrine! These are NOT retroactive!
Misc. Changes
- Chopped vegetables have a new image
- New all foods image
- Missing smithing resources show in red in the UI
- Switch to "Searching..." once the node is empty
- Correct notification for completed achievements
- Box Trap now craftable at level 1
- Updated several guides from Feylos + new lore book!
- Shortened the Queue button
- More readable mobile essence UI
- Correct Bestial Cloak aug bonus
- Hands of Khaast abilities significantly buffed
- Modified Diving Gloves can now rarely transform into Hands of Khaast (it's magical, don't think too much about ice -> fire lol)
- Alacrity Pendant and its enchantment have been changed; the item itself now gives more base accuracy malus and better lightning stats. The enchantment makes attacks faster and reduces ability cooldowns. Gotta go fast!
- Adjusted the agility formula to allow a higher cap of 1000. This means you can get more dodgy, wowee
- Razorfin buffed; marginally better melee stats, lots of magic stats, not much magic accuracy
- Added a minor gold cost to augmenting elite scrolls and dungeon keys. Just imagine you're paying some wizard named Habs
- cups
- Improve loadout UI on save
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Beta 0.21.21 - Equipment Enforcement
| January 09, 2025
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Beta 0.21.21
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Equipment Enforcement
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0.21.21b
- In place of another weekly update since it's a pretty small one this week so far-
- Some backend cleanup of magic numbers, making them truly mundane
- Improvements to ability error logging for loadouts when tools whisper sweet lies to their wielders about their viability in combat
- Formatting some numbers for marketplace. Their ledgers require ABSOLUTE PRECISION
0.21.21a
- Fix some loadout related UI crashes
- Fix new combat wave quest progress step progression
- Runecrafting Master talent now gives an additional level of Runecrafting
- Runecrafting Grandmaster talent now requires 6 mastery but gives an additional level of Engraving
- Misc. ability and quest typos
New Quest
- Added the new story quest 'Back to the City' that focuses on the enchanted armory and its surrounding locations
New assets for the Glass/Obsidian Knight and Mage! (Ranger still in progress)
Merc Changes
- Mercenaries are now only as good as the player at wearing equipment and cannot equip any gear that the hiring player cannot equip personally
Fixes
- Fixed market field display for cost per stack
- Fixed reserved name check on creating new characters
- Show inventory tabs if tab order isn't set
- Fix wiki rules link
- More number formatting fixes
- Fix trash heap activity log
- Fix sharing items from research queue
- Fix legendary chisel quest description
- Fix gathering lock cover for mobile
Bestial Shawl Changes
- Split Bestial Shawl into the Bestial Shawl and Bestial Cloak, a range and melee variant respectively
- Bestial Shawl now has "Bestial Dexterity" set bonus, boosting agility, dex, and attack speed
- Bestial Cloak has "Bestial Rage" set bonus, boosting protection, strength, and attack speed
- Both set bonuses above have been rescaled from +10% - +20% to 15% and 30% so that the bonus is still viable at strength 1 (cape and 1 weapon, or both weapons) for hybrids
- Bestial Shawl drops have been replaced with "Charred Pelt" which can be crafted into either of the cape variants at level 60 crafting
- The attack speed bonus takes the highest level bestial set bonus if you have both. Yes, you can have both at the same time, and, yes, they stack besides the attack bonus. This might be a little OP and is subject to rebalancing if it is.
Other Changes
- Slayer's Pendant stamina aug bonus now matches protection at +1.5 per level
- All pizza made out of cakes must be put into 25 quadrillion gold debt
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Beta 0.21.20 - Happy New Year
| January 01, 2025
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Beta 0.21.20
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Happy New Year
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Happy New Year!
Where Steam?!
- The primary dev behind this project got ~70% of the way through this process before losing momentum and going primarily inactive. Unfortunately, the remaining work needed access to certain dashboards/systems that weren't configured yet as well as a few legal blockers to authorizing more devs to work on it.
- Essentially, we're waiting on some legal forms to get signed so we can finish the remaining work for the Steam client. We're completely stuck until that happens. Once those forms are handled I (Nick) will have the necessary authorization and autonomy to handle everything!
Changes this Update
- Extended Pre-Launch another month out of habit
- Fix some feedback errors
- Can hit Esc key to cancel farming selection
- Level reqs now shown in farming seed selection
- Preview disenchanting resources
- Move scrollcrafting exp to a bubble and shortened names
- IS+ (and staff) chat icons can now be toggled in the chat settings popup menu as well
- Buy offer now only shows possible enchantments
- No affix in cosmetics
- Added settings search
- Fix listing selector
- New achievements and talents for skilling dungeons
- Increased snowball event loot by ~20%
- Removed snowballs and combat buffs from event shop
- Beyond the Edge leaderboard icon
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Beta 0.21.19 - Merry Christmas
| December 26, 2024
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Beta 0.21.19
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Merry Christmas
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Merry Christmas!
Just a small patch for today since everyone has been busy with the holidays:
Changes
- Handle error when news don't load
- Make last enchanting affix tiers accessible
- Improve shard generation calculations
- Fix default filter on group screen to show all dungeons and scrolls
- Fix dungeon filter
- Added achievement categories to split quest and achievement requirements
- Add heat tag to charged heat stones
- Fixed farming shard master not working as intended
- Fix some UI text formatting for the max level popup
Friends List
- Online/Offline functionality has been implemented. There are two new privacy settings to handle who can see you being online, by default only people you are friends with can see you are online, but you can change this so that anyone (or no one) can see your online status at any time.
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