Difference between revisions of "Module:Affixes/data"
Jump to navigation
Jump to search
Demcookies (talk | contribs) m (Change table positions to show actual changes better on the next edit) |
Demcookies (talk | contribs) (Update to 0.24.3. Adds new items and tooltipDescription field. Changes some minStrength, maxStrength and rarity values) |
||
| Line 31: | Line 31: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Strength", | ||
longDescription = "Increases your Strength stat by a flat amount." | longDescription = "Increases your Strength stat by a flat amount." | ||
}, | }, | ||
| Line 64: | Line 65: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Strength", | ||
longDescription = "Increases your Strength stat by a flat amount." | longDescription = "Increases your Strength stat by a flat amount." | ||
}, | }, | ||
| Line 97: | Line 99: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Dexterity", | ||
longDescription = "Increases your Dexterity stat by a flat amount." | longDescription = "Increases your Dexterity stat by a flat amount." | ||
}, | }, | ||
| Line 130: | Line 133: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Dexterity", | ||
longDescription = "Increases your Dexterity stat by a flat amount." | longDescription = "Increases your Dexterity stat by a flat amount." | ||
}, | }, | ||
| Line 163: | Line 167: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Intellect", | ||
longDescription = "Increases your Intellect stat by a flat amount." | longDescription = "Increases your Intellect stat by a flat amount." | ||
}, | }, | ||
| Line 196: | Line 201: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Intellect", | ||
longDescription = "Increases your Intellect stat by a flat amount." | longDescription = "Increases your Intellect stat by a flat amount." | ||
}, | }, | ||
| Line 226: | Line 232: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Attack Speed", | ||
longDescription = "Decreases the cooldown between attacks, making you attack faster." | longDescription = "Decreases the cooldown between attacks, making you attack faster." | ||
}, | }, | ||
| Line 256: | Line 263: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Attack Speed", | ||
longDescription = "Decreases the cooldown between attacks, making you attack faster." | longDescription = "Decreases the cooldown between attacks, making you attack faster." | ||
}, | }, | ||
| Line 290: | Line 298: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Critical Chance", | ||
longDescription = "Increases your Critical Chance by a flat amount." | longDescription = "Increases your Critical Chance by a flat amount." | ||
}, | }, | ||
| Line 324: | Line 333: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Critical Chance", | ||
longDescription = "Increases your Critical Chance by a flat amount." | longDescription = "Increases your Critical Chance by a flat amount." | ||
}, | }, | ||
| Line 358: | Line 368: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Critical Damage", | ||
longDescription = "Increases your Critical Damage stat by a flat amount." | longDescription = "Increases your Critical Damage stat by a flat amount." | ||
}, | }, | ||
| Line 392: | Line 403: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Critical Damage Multiplier", | ||
longDescription = "Increases your Critical Damage stat by a flat amount." | longDescription = "Increases your Critical Damage stat by a flat amount." | ||
}, | }, | ||
| Line 433: | Line 445: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Additional Damage", | ||
longDescription = "Adds a flat amount of damage to any attack that lands and deals damage." | longDescription = "Adds a flat amount of damage to any attack that lands and deals damage." | ||
}, | }, | ||
| Line 474: | Line 487: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Additional Damage", | ||
longDescription = "Adds a flat amount of damage to any attack that lands and deals damage." | longDescription = "Adds a flat amount of damage to any attack that lands and deals damage." | ||
}, | }, | ||
| Line 505: | Line 519: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Damage Multiplier", | ||
longDescription = "Multiplies damage dealt by directly attacking an enemy, not affecting over time effects." | longDescription = "Multiplies damage dealt by directly attacking an enemy, not affecting over time effects." | ||
}, | }, | ||
| Line 536: | Line 551: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Elite Monsters Damage Multiplier", | ||
longDescription = "Multiplies damage dealt by directly attacking elite enemies. Does not affect over time effects." | longDescription = "Multiplies damage dealt by directly attacking elite enemies. Does not affect over time effects." | ||
}, | }, | ||
| Line 567: | Line 583: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Elite Monsters Damage Multiplier", | ||
longDescription = "Multiplies damage dealt by directly attacking elite enemies. Does not affect over time effects." | longDescription = "Multiplies damage dealt by directly attacking elite enemies. Does not affect over time effects." | ||
}, | }, | ||
| Line 607: | Line 624: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Offensive Melee Affinities", | ||
longDescription = "Increases melee, piercing, blunt, and slashing offensive affinities by a flat amount." | longDescription = "Increases melee, piercing, blunt, and slashing offensive affinities by a flat amount." | ||
}, | }, | ||
| Line 651: | Line 669: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Offensive Magic Affinities", | ||
longDescription = "Increases magic, chaos, nature, fire, ice, and lightning offensive affinities by a flat amount." | longDescription = "Increases magic, chaos, nature, fire, ice, and lightning offensive affinities by a flat amount." | ||
}, | }, | ||
| Line 691: | Line 710: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Offensive Ranged Affinities", | ||
longDescription = "Increases range, piercing, blunt, and slashing offensive affinities by a flat amount." | longDescription = "Increases range, piercing, blunt, and slashing offensive affinities by a flat amount." | ||
}, | }, | ||
| Line 731: | Line 751: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Offensive Melee Affinities", | ||
longDescription = "Increases melee, piercing, blunt, and slashing offensive affinities by a flat amount." | longDescription = "Increases melee, piercing, blunt, and slashing offensive affinities by a flat amount." | ||
}, | }, | ||
| Line 775: | Line 796: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Offensive Magic Affinities", | ||
longDescription = "Increases magic, chaos, nature, fire, ice, and lightning offensive affinities by a flat amount." | longDescription = "Increases magic, chaos, nature, fire, ice, and lightning offensive affinities by a flat amount." | ||
}, | }, | ||
| Line 815: | Line 837: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Offensive Ranged Affinities", | ||
longDescription = "Increases range, piercing, blunt, and slashing offensive affinities by a flat amount." | longDescription = "Increases range, piercing, blunt, and slashing offensive affinities by a flat amount." | ||
}, | }, | ||
| Line 854: | Line 877: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Chance On Hit: Stun", | ||
longDescription = "Adds a chance to apply Enhanced Stun to an enemy on each hit; Enhanced Stun almost guarantees the enemy will miss on their next attack." | longDescription = "Adds a chance to apply Enhanced Stun to an enemy on each hit; Enhanced Stun almost guarantees the enemy will miss on their next attack." | ||
}, | }, | ||
| Line 893: | Line 917: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Chance On Hit: Silence", | ||
longDescription = "Adds a chance to apply Enhanced Silence to an enemy on each hit; Enhanced Silence forces an enemy to cast an auto-attack instead of an ability on their next attack." | longDescription = "Adds a chance to apply Enhanced Silence to an enemy on each hit; Enhanced Silence forces an enemy to cast an auto-attack instead of an ability on their next attack." | ||
}, | }, | ||
| Line 932: | Line 957: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Chance On Hit: Blind", | ||
longDescription = "Adds a chance to apply Blind to an enemy on each hit; Blind reduces the accuracy of the enemy's next attack by 50%." | longDescription = "Adds a chance to apply Blind to an enemy on each hit; Blind reduces the accuracy of the enemy's next attack by 50%." | ||
}, | }, | ||
| Line 971: | Line 997: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Chance On Hit: Vulnerability", | ||
longDescription = "Adds a chance to apply Enhanced Vulnerability to an enemy on each hit; Enhanced Vulnerability increases the damage dealt to enemies by the player by 30%." | longDescription = "Adds a chance to apply Enhanced Vulnerability to an enemy on each hit; Enhanced Vulnerability increases the damage dealt to enemies by the player by 30%." | ||
}, | }, | ||
| Line 1,010: | Line 1,037: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Chance On Hit: Weakness", | ||
longDescription = "Adds a chance to apply Weakness to an enemy on each hit; Weakness decreases the damage dealt to the player by enemies by 30%." | longDescription = "Adds a chance to apply Weakness to an enemy on each hit; Weakness decreases the damage dealt to the player by enemies by 30%." | ||
}, | }, | ||
| Line 1,044: | Line 1,072: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Offensive Melee Affinity", | ||
longDescription = "Increases only the offensive melee affinity by a flat amount." | longDescription = "Increases only the offensive melee affinity by a flat amount." | ||
}, | }, | ||
| Line 1,078: | Line 1,107: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Offensive Magic Affinity", | ||
longDescription = "Increases only the offensive magic affinity by a flat amount." | longDescription = "Increases only the offensive magic affinity by a flat amount." | ||
}, | }, | ||
| Line 1,112: | Line 1,142: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Offensive Ranged Affinity", | ||
longDescription = "Increases only the offensive range affinity by a flat amount." | longDescription = "Increases only the offensive range affinity by a flat amount." | ||
}, | }, | ||
| Line 1,146: | Line 1,177: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Offensive Slashing Affinity", | ||
longDescription = "Increases only the offensive slashing affinity by a flat amount." | longDescription = "Increases only the offensive slashing affinity by a flat amount." | ||
}, | }, | ||
| Line 1,180: | Line 1,212: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Offensive Piercing Affinity", | ||
longDescription = "Increases only the offensive piercing affinity by a flat amount." | longDescription = "Increases only the offensive piercing affinity by a flat amount." | ||
}, | }, | ||
| Line 1,214: | Line 1,247: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Offensive Blunt Affinity", | ||
longDescription = "Increases only the offensive blunt affinity by a flat amount." | longDescription = "Increases only the offensive blunt affinity by a flat amount." | ||
}, | }, | ||
| Line 1,248: | Line 1,282: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Offensive Fire Affinity", | ||
longDescription = "Increases only the offensive fire affinity by a flat amount." | longDescription = "Increases only the offensive fire affinity by a flat amount." | ||
}, | }, | ||
| Line 1,282: | Line 1,317: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Offensive Ice Affinity", | ||
longDescription = "Increases only the offensive ice affinity by a flat amount." | longDescription = "Increases only the offensive ice affinity by a flat amount." | ||
}, | }, | ||
| Line 1,316: | Line 1,352: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Offensive Lightning Affinity", | ||
longDescription = "Increases only the offensive lightning affinity by a flat amount." | longDescription = "Increases only the offensive lightning affinity by a flat amount." | ||
}, | }, | ||
| Line 1,350: | Line 1,387: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Offensive Chaos Affinity", | ||
longDescription = "Increases only the offensive chaos affinity by a flat amount." | longDescription = "Increases only the offensive chaos affinity by a flat amount." | ||
}, | }, | ||
| Line 1,384: | Line 1,422: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Offensive Nature Affinity", | ||
longDescription = "Increases only the offensive nature affinity by a flat amount." | longDescription = "Increases only the offensive nature affinity by a flat amount." | ||
}, | }, | ||
| Line 1,418: | Line 1,457: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Offensive Poison Affinity", | ||
longDescription = "Increases only the offensive poison affinity by a flat amount." | longDescription = "Increases only the offensive poison affinity by a flat amount." | ||
}, | }, | ||
| Line 1,452: | Line 1,492: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Melee Accuracy", | ||
longDescription = "Increases your Melee accuracy stat by a flat amount." | longDescription = "Increases your Melee accuracy stat by a flat amount." | ||
}, | }, | ||
| Line 1,486: | Line 1,527: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Magic Accuracy", | ||
longDescription = "Increases your Ranged accuracy stat by a flat amount." | longDescription = "Increases your Ranged accuracy stat by a flat amount." | ||
}, | }, | ||
| Line 1,520: | Line 1,562: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Ranged Accuracy", | ||
longDescription = "Increases your Magic accuracy stat by a flat amount." | longDescription = "Increases your Magic accuracy stat by a flat amount." | ||
}, | }, | ||
| Line 1,554: | Line 1,597: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Rare Melee Accuracy", | ||
longDescription = "Increases your Melee accuracy stat by a flat amount." | longDescription = "Increases your Melee accuracy stat by a flat amount." | ||
}, | }, | ||
| Line 1,588: | Line 1,632: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Rare Magic Accuracy", | ||
longDescription = "Increases your Ranged accuracy stat by a flat amount." | longDescription = "Increases your Ranged accuracy stat by a flat amount." | ||
}, | }, | ||
| Line 1,622: | Line 1,667: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Rare Ranged Accuracy", | ||
longDescription = "Increases your Magic accuracy stat by a flat amount." | longDescription = "Increases your Magic accuracy stat by a flat amount." | ||
}, | }, | ||
| Line 1,660: | Line 1,706: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Epic Primary Accuracy", | ||
longDescription = "Increases your Melee, Magic, and Range accuracy stat by a flat amount." | longDescription = "Increases your Melee, Magic, and Range accuracy stat by a flat amount." | ||
}, | }, | ||
| Line 1,698: | Line 1,745: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Legendary Primary Accuracy", | ||
longDescription = "Increases your Melee, Magic, and Range accuracy stat by a flat amount." | longDescription = "Increases your Melee, Magic, and Range accuracy stat by a flat amount." | ||
}, | }, | ||
| Line 1,736: | Line 1,784: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Physical Accuracy", | ||
longDescription = "Increases your Piercing, Slashing, and Blunt accuracy stat by a flat amount." | longDescription = "Increases your Piercing, Slashing, and Blunt accuracy stat by a flat amount." | ||
}, | }, | ||
| Line 1,774: | Line 1,823: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Epic Physical Accuracy", | ||
longDescription = "Increases your Piercing, Slashing, and Blunt accuracy stat by a flat amount." | longDescription = "Increases your Piercing, Slashing, and Blunt accuracy stat by a flat amount." | ||
}, | }, | ||
| Line 1,818: | Line 1,868: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Elemental Accuracy", | ||
longDescription = "Increases your Ice, Fire, Nature, Lightning, Chaos, and Poison accuracy stat by a flat amount." | longDescription = "Increases your Ice, Fire, Nature, Lightning, Chaos, and Poison accuracy stat by a flat amount." | ||
}, | }, | ||
| Line 1,862: | Line 1,913: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Epic Elemental Accuracy", | ||
longDescription = "Increases your Ice, Fire, Nature, Lightning, Chaos, and Poison accuracy stat by a flat amount." | longDescription = "Increases your Ice, Fire, Nature, Lightning, Chaos, and Poison accuracy stat by a flat amount." | ||
}, | }, | ||
| Line 1,893: | Line 1,945: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Ammo Preservation", | ||
longDescription = "Gives a chance to preserve a stat boosting ammo." | longDescription = "Gives a chance to preserve a stat boosting ammo." | ||
}, | }, | ||
| Line 1,924: | Line 1,977: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Epic Ammo Preservation", | ||
longDescription = "Gives a larger chance to preserve a stat boosting ammo." | longDescription = "Gives a larger chance to preserve a stat boosting ammo." | ||
}, | }, | ||
| Line 1,955: | Line 2,009: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Rune Preservation", | ||
longDescription = "Gives a chance to preserve runes while casting abilities." | longDescription = "Gives a chance to preserve runes while casting abilities." | ||
}, | }, | ||
| Line 1,986: | Line 2,041: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Epic Rune Preservation", | ||
longDescription = "Gives a larger chance to preserve runes while casting abilities." | longDescription = "Gives a larger chance to preserve runes while casting abilities." | ||
}, | }, | ||
| Line 2,022: | Line 2,078: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Protection/Resistance", | ||
longDescription = "Increases the Protection and Resistance stats by a flat amount." | longDescription = "Increases the Protection and Resistance stats by a flat amount." | ||
}, | }, | ||
| Line 2,058: | Line 2,115: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Protection and Resistance", | ||
longDescription = "Increases the Protection and Resistance stats by a flat amount." | longDescription = "Increases the Protection and Resistance stats by a flat amount." | ||
}, | }, | ||
| Line 2,092: | Line 2,150: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Agility", | ||
longDescription = "Increases the Agility stat by a flat amount." | longDescription = "Increases the Agility stat by a flat amount." | ||
}, | }, | ||
| Line 2,125: | Line 2,184: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Agility", | ||
longDescription = "Increases the Agility stat by a flat amount." | longDescription = "Increases the Agility stat by a flat amount." | ||
}, | }, | ||
| Line 2,165: | Line 2,225: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Defensive Melee Affinities", | ||
longDescription = "Increases melee, piercing, blunt, and slashing defensive affinities by a flat amount." | longDescription = "Increases melee, piercing, blunt, and slashing defensive affinities by a flat amount." | ||
}, | }, | ||
| Line 2,205: | Line 2,266: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Defensive Melee Affinities", | ||
longDescription = "Increases melee, piercing, blunt, and slashing defensive affinities by a flat amount." | longDescription = "Increases melee, piercing, blunt, and slashing defensive affinities by a flat amount." | ||
}, | }, | ||
| Line 2,249: | Line 2,311: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Defensive Magic Affinities", | ||
longDescription = "Increases magic, chaos, nature, fire, ice, and lightning defensive affinities by a flat amount." | longDescription = "Increases magic, chaos, nature, fire, ice, and lightning defensive affinities by a flat amount." | ||
}, | }, | ||
| Line 2,293: | Line 2,356: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Defensive Magic Affinities", | ||
longDescription = "Increases magic, chaos, nature, fire, ice, and lightning defensive affinities by a flat amount." | longDescription = "Increases magic, chaos, nature, fire, ice, and lightning defensive affinities by a flat amount." | ||
}, | }, | ||
| Line 2,333: | Line 2,397: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Defensive Ranged Affinities", | ||
longDescription = "Increases range, piercing, blunt, and slashing defensive affinities by a flat amount." | longDescription = "Increases range, piercing, blunt, and slashing defensive affinities by a flat amount." | ||
}, | }, | ||
| Line 2,373: | Line 2,438: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Defensive Ranged Affinities", | ||
longDescription = "Increases range, piercing, blunt, and slashing defensive affinities by a flat amount." | longDescription = "Increases range, piercing, blunt, and slashing defensive affinities by a flat amount." | ||
}, | }, | ||
| Line 2,406: | Line 2,472: | ||
reducedEffectSlots = { "shield", "gloves" }, | reducedEffectSlots = { "shield", "gloves" }, | ||
combatAffix = true, | combatAffix = true, | ||
| − | relatedCategory = { "combat" } | + | relatedCategory = { "combat" }, |
| + | tooltipDescription = "Defensive Melee Affinity" | ||
}, | }, | ||
["defense.magic_affinity"] = { | ["defense.magic_affinity"] = { | ||
| Line 2,439: | Line 2,506: | ||
reducedEffectSlots = { "shield", "gloves" }, | reducedEffectSlots = { "shield", "gloves" }, | ||
combatAffix = true, | combatAffix = true, | ||
| − | relatedCategory = { "combat" } | + | relatedCategory = { "combat" }, |
| + | tooltipDescription = "Defensive Magic Affinity" | ||
}, | }, | ||
["defense.ranged_affinity"] = { | ["defense.ranged_affinity"] = { | ||
| Line 2,472: | Line 2,540: | ||
reducedEffectSlots = { "shield", "gloves" }, | reducedEffectSlots = { "shield", "gloves" }, | ||
combatAffix = true, | combatAffix = true, | ||
| − | relatedCategory = { "combat" } | + | relatedCategory = { "combat" }, |
| + | tooltipDescription = "Defensive Ranged Affinity" | ||
}, | }, | ||
["defense.slashing_affinity"] = { | ["defense.slashing_affinity"] = { | ||
| Line 2,505: | Line 2,574: | ||
reducedEffectSlots = { "shield", "gloves" }, | reducedEffectSlots = { "shield", "gloves" }, | ||
combatAffix = true, | combatAffix = true, | ||
| − | relatedCategory = { "combat" } | + | relatedCategory = { "combat" }, |
| + | tooltipDescription = "Defensive Slashing Affinity" | ||
}, | }, | ||
["defense.piercing_affinity"] = { | ["defense.piercing_affinity"] = { | ||
| Line 2,538: | Line 2,608: | ||
reducedEffectSlots = { "shield", "gloves" }, | reducedEffectSlots = { "shield", "gloves" }, | ||
combatAffix = true, | combatAffix = true, | ||
| − | relatedCategory = { "combat" } | + | relatedCategory = { "combat" }, |
| + | tooltipDescription = "Defensive Piercing Affinity" | ||
}, | }, | ||
["defense.blunt_affinity"] = { | ["defense.blunt_affinity"] = { | ||
| Line 2,571: | Line 2,642: | ||
reducedEffectSlots = { "shield", "gloves" }, | reducedEffectSlots = { "shield", "gloves" }, | ||
combatAffix = true, | combatAffix = true, | ||
| − | relatedCategory = { "combat" } | + | relatedCategory = { "combat" }, |
| + | tooltipDescription = "Defensive Blunt Affinity" | ||
}, | }, | ||
["defense.fire_affinity"] = { | ["defense.fire_affinity"] = { | ||
| Line 2,604: | Line 2,676: | ||
reducedEffectSlots = { "shield", "gloves" }, | reducedEffectSlots = { "shield", "gloves" }, | ||
combatAffix = true, | combatAffix = true, | ||
| − | relatedCategory = { "combat" } | + | relatedCategory = { "combat" }, |
| + | tooltipDescription = "Defensive Fire Affinity" | ||
}, | }, | ||
["defense.ice_affinity"] = { | ["defense.ice_affinity"] = { | ||
| Line 2,637: | Line 2,710: | ||
reducedEffectSlots = { "shield", "gloves" }, | reducedEffectSlots = { "shield", "gloves" }, | ||
combatAffix = true, | combatAffix = true, | ||
| − | relatedCategory = { "combat" } | + | relatedCategory = { "combat" }, |
| + | tooltipDescription = "Defensive Ice Affinity" | ||
}, | }, | ||
["defense.lightning_affinity"] = { | ["defense.lightning_affinity"] = { | ||
| Line 2,670: | Line 2,744: | ||
reducedEffectSlots = { "shield", "gloves" }, | reducedEffectSlots = { "shield", "gloves" }, | ||
combatAffix = true, | combatAffix = true, | ||
| − | relatedCategory = { "combat" } | + | relatedCategory = { "combat" }, |
| + | tooltipDescription = "Defensive Lightning Affinity" | ||
}, | }, | ||
["defense.chaos_affinity"] = { | ["defense.chaos_affinity"] = { | ||
| Line 2,703: | Line 2,778: | ||
reducedEffectSlots = { "shield", "gloves" }, | reducedEffectSlots = { "shield", "gloves" }, | ||
combatAffix = true, | combatAffix = true, | ||
| − | relatedCategory = { "combat" } | + | relatedCategory = { "combat" }, |
| + | tooltipDescription = "Defensive Chaos Affinity" | ||
}, | }, | ||
["defense.nature_affinity"] = { | ["defense.nature_affinity"] = { | ||
| Line 2,736: | Line 2,812: | ||
reducedEffectSlots = { "shield", "gloves" }, | reducedEffectSlots = { "shield", "gloves" }, | ||
combatAffix = true, | combatAffix = true, | ||
| − | relatedCategory = { "combat" } | + | relatedCategory = { "combat" }, |
| + | tooltipDescription = "Defensive Nature Affinity" | ||
}, | }, | ||
["defense.poison_affinity"] = { | ["defense.poison_affinity"] = { | ||
| Line 2,769: | Line 2,846: | ||
reducedEffectSlots = { "shield", "gloves" }, | reducedEffectSlots = { "shield", "gloves" }, | ||
combatAffix = true, | combatAffix = true, | ||
| − | relatedCategory = { "combat" } | + | relatedCategory = { "combat" }, |
| + | tooltipDescription = "Defensive Poison Affinity" | ||
}, | }, | ||
["defense.stamina"] = { | ["defense.stamina"] = { | ||
| Line 2,808: | Line 2,886: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Stamina", | ||
longDescription = "Increases your Stamina stat by a flat amount." | longDescription = "Increases your Stamina stat by a flat amount." | ||
}, | }, | ||
| Line 2,847: | Line 2,926: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Enduring Stamina", | ||
longDescription = "Increases your Stamina stat by a flat amount." | longDescription = "Increases your Stamina stat by a flat amount." | ||
}, | }, | ||
| Line 2,883: | Line 2,963: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Additional Health", | ||
longDescription = "Increases your maximum health by a flat amount." | longDescription = "Increases your maximum health by a flat amount." | ||
}, | }, | ||
| Line 2,919: | Line 3,000: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Vital Health", | ||
longDescription = "Increases your maximum health by a flat amount." | longDescription = "Increases your maximum health by a flat amount." | ||
}, | }, | ||
| Line 2,950: | Line 3,032: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Health %", | ||
longDescription = "Increases your maximum health by a multiplier." | longDescription = "Increases your maximum health by a multiplier." | ||
}, | }, | ||
| Line 2,981: | Line 3,064: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Health Multiplier", | ||
longDescription = "Increases your maximum health by a multiplier." | longDescription = "Increases your maximum health by a multiplier." | ||
}, | }, | ||
| Line 3,000: | Line 3,084: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Health Regen %", | ||
inactive = true | inactive = true | ||
}, | }, | ||
| Line 3,030: | Line 3,115: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Health Per Resource Spent", | ||
longDescription = "Heals you for a flat amount for each unique item, a rune or ammo, consumed during combat. For example, if you consume 2 runes and a charm, this will trigger 3 times, once for each unique item consumed." | longDescription = "Heals you for a flat amount for each unique item, a rune or ammo, consumed during combat. For example, if you consume 2 runes and a charm, this will trigger 3 times, once for each unique item consumed." | ||
}, | }, | ||
| Line 3,060: | Line 3,146: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Health Per Kill", | ||
longDescription = "Heals you for a flat amount when you defeat an enemy." | longDescription = "Heals you for a flat amount when you defeat an enemy." | ||
}, | }, | ||
| Line 3,080: | Line 3,167: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Life Steal %", | ||
inactive = true | inactive = true | ||
}, | }, | ||
| Line 3,110: | Line 3,198: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Elite Monster Damage Reduction", | ||
longDescription = "Reduces damage taken when hit by an elite." | longDescription = "Reduces damage taken when hit by an elite." | ||
}, | }, | ||
| Line 3,140: | Line 3,229: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Elite Damage Reduction", | ||
longDescription = "Reduces damage taken when hit by an elite." | longDescription = "Reduces damage taken when hit by an elite." | ||
}, | }, | ||
| Line 3,176: | Line 3,266: | ||
combatAffix = true, | combatAffix = true, | ||
relatedCategory = { "combat" }, | relatedCategory = { "combat" }, | ||
| + | tooltipDescription = "Thorns", | ||
longDescription = "Reflects a flat amount of damage back to your attacker when you are hit." | longDescription = "Reflects a flat amount of damage back to your attacker when you are hit." | ||
}, | }, | ||
| Line 3,200: | Line 3,291: | ||
imageCSS = "affix_rune_401", | imageCSS = "affix_rune_401", | ||
longDescription = "Increases amount of junk looted when junk is rolled. Does not increase base chance to loot junk.", | longDescription = "Increases amount of junk looted when junk is rolled. Does not increase base chance to loot junk.", | ||
| − | relatedCategory = { "combat" } | + | relatedCategory = { "combat" }, |
| + | tooltipDescription = "Junk Multiplier" | ||
}, | }, | ||
["experience.skill_experience_multiplier"] = { | ["experience.skill_experience_multiplier"] = { | ||
| Line 3,228: | Line 3,320: | ||
imageSheetCSS = "affix_runes_sprite_4", | imageSheetCSS = "affix_runes_sprite_4", | ||
imageCSS = "affix_rune_402", | imageCSS = "affix_rune_402", | ||
| − | relatedCategory = { "combat", "skilling" } | + | relatedCategory = { "combat", "skilling" }, |
| + | tooltipDescription = "Experience Multiplier" | ||
}, | }, | ||
["experience.item_experience_multiplier"] = { | ["experience.item_experience_multiplier"] = { | ||
| Line 3,247: | Line 3,340: | ||
imageCSS = "affix_rune_403", | imageCSS = "affix_rune_403", | ||
inactive = true, | inactive = true, | ||
| − | relatedCategory = { "combat", "skilling" } | + | relatedCategory = { "combat", "skilling" }, |
| + | tooltipDescription = "Soulbound Experience Multiplier" | ||
}, | }, | ||
["mining.effective_level"] = { | ["mining.effective_level"] = { | ||
| Line 3,280: | Line 3,374: | ||
reducedEffectSlots = { "ring", "necklace", "miningset", "arrows" }, | reducedEffectSlots = { "ring", "necklace", "miningset", "arrows" }, | ||
skillingAffix = true, | skillingAffix = true, | ||
| − | relatedCategory = { "mining" } | + | relatedCategory = { "mining" }, |
| + | tooltipDescription = "Mining Effective Level" | ||
}, | }, | ||
["mining.original_superheat"] = { | ["mining.original_superheat"] = { | ||
| Line 3,311: | Line 3,406: | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Gives a chance to instantly smelt an ore into a bar while mining.", | longDescription = "Gives a chance to instantly smelt an ore into a bar while mining.", | ||
| − | relatedCategory = { "mining" } | + | relatedCategory = { "mining" }, |
| + | tooltipDescription = "Original Superheat" | ||
}, | }, | ||
["mining.minimum_yield"] = { | ["mining.minimum_yield"] = { | ||
| Line 3,341: | Line 3,437: | ||
reducedEffectSlots = { "miningset" }, | reducedEffectSlots = { "miningset" }, | ||
skillingAffix = true, | skillingAffix = true, | ||
| − | relatedCategory = { "mining" } | + | relatedCategory = { "mining" }, |
| + | tooltipDescription = "Mining Chance +1 Min Yield" | ||
}, | }, | ||
["mining.maximum_yield"] = { | ["mining.maximum_yield"] = { | ||
| Line 3,371: | Line 3,468: | ||
reducedEffectSlots = { "miningset" }, | reducedEffectSlots = { "miningset" }, | ||
skillingAffix = true, | skillingAffix = true, | ||
| − | relatedCategory = { "mining" } | + | relatedCategory = { "mining" }, |
| + | tooltipDescription = "Mining Chance +1 Max Yield" | ||
}, | }, | ||
["mining.yield_bonus"] = { | ["mining.yield_bonus"] = { | ||
| Line 3,401: | Line 3,499: | ||
reducedEffectSlots = { "miningset" }, | reducedEffectSlots = { "miningset" }, | ||
skillingAffix = true, | skillingAffix = true, | ||
| − | relatedCategory = { "mining" } | + | relatedCategory = { "mining" }, |
| + | tooltipDescription = "Mining Chance +1 Yield" | ||
}, | }, | ||
["mining.inferno_effect"] = { | ["mining.inferno_effect"] = { | ||
| Line 3,432: | Line 3,531: | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Gives a chance to instantly complete another mining action when one is completed.", | longDescription = "Gives a chance to instantly complete another mining action when one is completed.", | ||
| − | relatedCategory = { "mining" } | + | relatedCategory = { "mining" }, |
| + | tooltipDescription = "Inferno Effect in Mining" | ||
}, | }, | ||
["mining.trash_heap"] = { | ["mining.trash_heap"] = { | ||
| Line 3,458: | Line 3,558: | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Increases amount collected when you mine Clay, Stone, Sand, Rune Slate, Coal, or Salt.", | longDescription = "Increases amount collected when you mine Clay, Stone, Sand, Rune Slate, Coal, or Salt.", | ||
| − | relatedCategory = { "mining" } | + | relatedCategory = { "mining" }, |
| + | tooltipDescription = "Increased Non-Metal Materials Chance" | ||
}, | }, | ||
["foraging.effective_level"] = { | ["foraging.effective_level"] = { | ||
| Line 3,491: | Line 3,592: | ||
reducedEffectSlots = { "ring", "necklace", "foragingset", "arrows" }, | reducedEffectSlots = { "ring", "necklace", "foragingset", "arrows" }, | ||
skillingAffix = true, | skillingAffix = true, | ||
| − | relatedCategory = { "foraging" } | + | relatedCategory = { "foraging" }, |
| + | tooltipDescription = "Foraging Effective Level" | ||
}, | }, | ||
["foraging.minimum_yield"] = { | ["foraging.minimum_yield"] = { | ||
| Line 3,511: | Line 3,613: | ||
reducedEffectSlots = { "foragingset" }, | reducedEffectSlots = { "foragingset" }, | ||
skillingAffix = true, | skillingAffix = true, | ||
| − | relatedCategory = { "foraging" } | + | relatedCategory = { "foraging" }, |
| + | tooltipDescription = "Foraging Chance +1 Min Yield" | ||
}, | }, | ||
["foraging.maximum_yield"] = { | ["foraging.maximum_yield"] = { | ||
| Line 3,541: | Line 3,644: | ||
reducedEffectSlots = { "foragingset" }, | reducedEffectSlots = { "foragingset" }, | ||
skillingAffix = true, | skillingAffix = true, | ||
| − | relatedCategory = { "foraging" } | + | relatedCategory = { "foraging" }, |
| + | tooltipDescription = "Foraging Chance +1 Max Yield" | ||
}, | }, | ||
["foraging.yield_bonus"] = { | ["foraging.yield_bonus"] = { | ||
| Line 3,571: | Line 3,675: | ||
reducedEffectSlots = { "foragingset" }, | reducedEffectSlots = { "foragingset" }, | ||
skillingAffix = true, | skillingAffix = true, | ||
| − | relatedCategory = { "foraging" } | + | relatedCategory = { "foraging" }, |
| + | tooltipDescription = "Foraging Chance +1 Yield" | ||
}, | }, | ||
["foraging.node_bonus_size"] = { | ["foraging.node_bonus_size"] = { | ||
| Line 3,602: | Line 3,707: | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Multiplies the size of found Foraging nodes.", | longDescription = "Multiplies the size of found Foraging nodes.", | ||
| − | relatedCategory = { "foraging" } | + | relatedCategory = { "foraging" }, |
| + | tooltipDescription = "Foraging Node Size" | ||
}, | }, | ||
["foraging.original_nature"] = { | ["foraging.original_nature"] = { | ||
| Line 3,633: | Line 3,739: | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Gives you a chance whilst foraging to produce an additional log relevant to the zone you are gathering in.", | longDescription = "Gives you a chance whilst foraging to produce an additional log relevant to the zone you are gathering in.", | ||
| − | relatedCategory = { "foraging" } | + | relatedCategory = { "foraging" }, |
| + | tooltipDescription = "Find Random Logs" | ||
}, | }, | ||
["foraging.instant_node_clear"] = { | ["foraging.instant_node_clear"] = { | ||
| Line 3,664: | Line 3,771: | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Gives a chance when finding a node to force the minimum gathering time on all gathering actions until that node is cleared.", | longDescription = "Gives a chance when finding a node to force the minimum gathering time on all gathering actions until that node is cleared.", | ||
| − | relatedCategory = { "foraging" } | + | relatedCategory = { "foraging" }, |
| + | tooltipDescription = "Foraging Near-Instant Node Clear" | ||
}, | }, | ||
["foraging.fresh_forager"] = { | ["foraging.fresh_forager"] = { | ||
| Line 3,695: | Line 3,803: | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Gives a % chance to instantly prepare an ingredient while foraging.", | longDescription = "Gives a % chance to instantly prepare an ingredient while foraging.", | ||
| − | relatedCategory = { "foraging" } | + | relatedCategory = { "foraging" }, |
| + | tooltipDescription = "Prepare Foraged Ingredients" | ||
}, | }, | ||
["fishing.effective_level"] = { | ["fishing.effective_level"] = { | ||
| Line 3,728: | Line 3,837: | ||
reducedEffectSlots = { "ring", "necklace", "fishingset", "arrows" }, | reducedEffectSlots = { "ring", "necklace", "fishingset", "arrows" }, | ||
skillingAffix = true, | skillingAffix = true, | ||
| − | relatedCategory = { "fishing" } | + | relatedCategory = { "fishing" }, |
| + | tooltipDescription = "Fishing Effective Level" | ||
}, | }, | ||
["fishing.fishing_stats"] = { | ["fishing.fishing_stats"] = { | ||
| Line 3,766: | Line 3,876: | ||
reducedEffectSlots = { "fishingset" }, | reducedEffectSlots = { "fishingset" }, | ||
skillingAffix = true, | skillingAffix = true, | ||
| − | relatedCategory = { "fishing" } | + | relatedCategory = { "fishing" }, |
| + | tooltipDescription = "Fishing Stats" | ||
}, | }, | ||
["fishing.fishing_stats_reel"] = { | ["fishing.fishing_stats_reel"] = { | ||
| Line 3,799: | Line 3,910: | ||
reducedEffectSlots = { "ring", "necklace", "fishingset" }, | reducedEffectSlots = { "ring", "necklace", "fishingset" }, | ||
skillingAffix = true, | skillingAffix = true, | ||
| − | relatedCategory = { "fishing" } | + | relatedCategory = { "fishing" }, |
| + | tooltipDescription = "Fishing Reel" | ||
}, | }, | ||
["fishing.fishing_stats_bait"] = { | ["fishing.fishing_stats_bait"] = { | ||
| Line 3,832: | Line 3,944: | ||
reducedEffectSlots = { "ring", "necklace", "fishingset" }, | reducedEffectSlots = { "ring", "necklace", "fishingset" }, | ||
skillingAffix = true, | skillingAffix = true, | ||
| − | relatedCategory = { "fishing" } | + | relatedCategory = { "fishing" }, |
| + | tooltipDescription = "Fishing Bait" | ||
}, | }, | ||
["fishing.fishing_stats_bonus"] = { | ["fishing.fishing_stats_bonus"] = { | ||
| Line 3,865: | Line 3,978: | ||
reducedEffectSlots = { "ring", "necklace", "fishingset" }, | reducedEffectSlots = { "ring", "necklace", "fishingset" }, | ||
skillingAffix = true, | skillingAffix = true, | ||
| − | relatedCategory = { "fishing" } | + | relatedCategory = { "fishing" }, |
| + | tooltipDescription = "Fishing Bonus Rarity" | ||
}, | }, | ||
["fishing.success_chance"] = { | ["fishing.success_chance"] = { | ||
| Line 3,896: | Line 4,010: | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Increases your success chance for any fishing action by a flat amount.", | longDescription = "Increases your success chance for any fishing action by a flat amount.", | ||
| − | relatedCategory = { "fishing" } | + | relatedCategory = { "fishing" }, |
| + | tooltipDescription = "Fishing Success Chance" | ||
}, | }, | ||
["fishing.minimum_yield"] = { | ["fishing.minimum_yield"] = { | ||
| Line 3,926: | Line 4,041: | ||
reducedEffectSlots = { "fishingset" }, | reducedEffectSlots = { "fishingset" }, | ||
skillingAffix = true, | skillingAffix = true, | ||
| − | relatedCategory = { "fishing" } | + | relatedCategory = { "fishing" }, |
| + | tooltipDescription = "Fishing Chance +1 Min Yield" | ||
}, | }, | ||
["fishing.maximum_yield"] = { | ["fishing.maximum_yield"] = { | ||
| Line 3,956: | Line 4,072: | ||
reducedEffectSlots = { "fishingset" }, | reducedEffectSlots = { "fishingset" }, | ||
skillingAffix = true, | skillingAffix = true, | ||
| − | relatedCategory = { "fishing" } | + | relatedCategory = { "fishing" }, |
| + | tooltipDescription = "Fishing Chance +1 Max Yield" | ||
}, | }, | ||
["fishing.yield_bonus"] = { | ["fishing.yield_bonus"] = { | ||
| Line 3,986: | Line 4,103: | ||
reducedEffectSlots = { "fishingset" }, | reducedEffectSlots = { "fishingset" }, | ||
skillingAffix = true, | skillingAffix = true, | ||
| − | relatedCategory = { "fishing" } | + | relatedCategory = { "fishing" }, |
| + | tooltipDescription = "Fishing Chance +1 Yield" | ||
}, | }, | ||
["fishing.node_bonus_size"] = { | ["fishing.node_bonus_size"] = { | ||
| Line 4,016: | Line 4,134: | ||
reducedEffectSlots = { "fishingset" }, | reducedEffectSlots = { "fishingset" }, | ||
skillingAffix = true, | skillingAffix = true, | ||
| − | relatedCategory = { "fishing" } | + | relatedCategory = { "fishing" }, |
| + | tooltipDescription = "Fishing Node Size" | ||
}, | }, | ||
["fishing.instant_node_search"] = { | ["fishing.instant_node_search"] = { | ||
| Line 4,047: | Line 4,166: | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Gives a chance to instantly find a fishing node when you begin searching for one.", | longDescription = "Gives a chance to instantly find a fishing node when you begin searching for one.", | ||
| − | relatedCategory = { "fishing" } | + | relatedCategory = { "fishing" }, |
| + | tooltipDescription = "Fishing Near-Instant Node Clear" | ||
}, | }, | ||
["fishing.instant_node_clear"] = { | ["fishing.instant_node_clear"] = { | ||
| Line 4,078: | Line 4,198: | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Gives a chance when finding a node to force the minimum gathering time on all gathering actions until that node is cleared.", | longDescription = "Gives a chance when finding a node to force the minimum gathering time on all gathering actions until that node is cleared.", | ||
| − | relatedCategory = { "fishing" } | + | relatedCategory = { "fishing" }, |
| + | tooltipDescription = "Fishing Instant Node Search" | ||
}, | }, | ||
["farming.effective_level"] = { | ["farming.effective_level"] = { | ||
| Line 4,111: | Line 4,232: | ||
reducedEffectSlots = { "ring", "necklace", "arrows" }, | reducedEffectSlots = { "ring", "necklace", "arrows" }, | ||
skillingAffix = true, | skillingAffix = true, | ||
| − | relatedCategory = { "farming" } | + | relatedCategory = { "farming" }, |
| + | tooltipDescription = "Farming Effective Level" | ||
}, | }, | ||
["farming.water_totem"] = { | ["farming.water_totem"] = { | ||
type = "multiplicative", | type = "multiplicative", | ||
hook = "scripted", | hook = "scripted", | ||
| − | rarity = " | + | rarity = "rare", |
| − | name = "Water | + | name = "Water", |
nameType = "prefix", | nameType = "prefix", | ||
tiers = { { | tiers = { { | ||
| Line 4,128: | Line 4,250: | ||
requiredItemTier = 4, | requiredItemTier = 4, | ||
minStrength = 0.05, | minStrength = 0.05, | ||
| − | maxStrength = 0. | + | maxStrength = 0.1 |
}, { | }, { | ||
tier = 3, | tier = 3, | ||
requiredItemTier = 7, | requiredItemTier = 7, | ||
| − | minStrength = 0. | + | minStrength = 0.1, |
| − | maxStrength = 0. | + | maxStrength = 0.15 |
} }, | } }, | ||
displayType = "percent", | displayType = "percent", | ||
| Line 4,141: | Line 4,263: | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Multiplicatively increases the potency of the totem.", | longDescription = "Multiplicatively increases the potency of the totem.", | ||
| − | relatedCategory = { "farming" } | + | relatedCategory = { "farming" }, |
| + | tooltipDescription = "Water Totem Enhanced" | ||
}, | }, | ||
["farming.earth_totem"] = { | ["farming.earth_totem"] = { | ||
type = "multiplicative", | type = "multiplicative", | ||
hook = "scripted", | hook = "scripted", | ||
| − | rarity = " | + | rarity = "rare", |
| − | name = "Earth | + | name = "Earth", |
nameType = "prefix", | nameType = "prefix", | ||
tiers = { { | tiers = { { | ||
| Line 4,158: | Line 4,281: | ||
requiredItemTier = 4, | requiredItemTier = 4, | ||
minStrength = 0.05, | minStrength = 0.05, | ||
| − | maxStrength = 0. | + | maxStrength = 0.1 |
}, { | }, { | ||
tier = 3, | tier = 3, | ||
requiredItemTier = 7, | requiredItemTier = 7, | ||
| − | minStrength = 0. | + | minStrength = 0.1, |
| − | maxStrength = 0. | + | maxStrength = 0.15 |
} }, | } }, | ||
displayType = "percent", | displayType = "percent", | ||
| Line 4,171: | Line 4,294: | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Multiplicatively increases the potency of the totem.", | longDescription = "Multiplicatively increases the potency of the totem.", | ||
| − | relatedCategory = { "farming" } | + | relatedCategory = { "farming" }, |
| + | tooltipDescription = "Earth Totem Enhanced" | ||
}, | }, | ||
["farming.nature_totem"] = { | ["farming.nature_totem"] = { | ||
type = "multiplicative", | type = "multiplicative", | ||
hook = "scripted", | hook = "scripted", | ||
| − | rarity = " | + | rarity = "rare", |
| − | name = "Nature | + | name = "Nature", |
nameType = "prefix", | nameType = "prefix", | ||
tiers = { { | tiers = { { | ||
| Line 4,188: | Line 4,312: | ||
requiredItemTier = 4, | requiredItemTier = 4, | ||
minStrength = 0.05, | minStrength = 0.05, | ||
| − | maxStrength = 0. | + | maxStrength = 0.1 |
}, { | }, { | ||
tier = 3, | tier = 3, | ||
requiredItemTier = 7, | requiredItemTier = 7, | ||
| − | minStrength = 0. | + | minStrength = 0.1, |
| − | maxStrength = 0. | + | maxStrength = 0.15 |
} }, | } }, | ||
displayType = "percent", | displayType = "percent", | ||
| Line 4,201: | Line 4,325: | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Multiplicatively increases the potency of the totem.", | longDescription = "Multiplicatively increases the potency of the totem.", | ||
| − | relatedCategory = { "farming" } | + | relatedCategory = { "farming" }, |
| + | tooltipDescription = "Nature Totem Enhanced" | ||
}, | }, | ||
["farming.coalescing_totem"] = { | ["farming.coalescing_totem"] = { | ||
type = "multiplicative", | type = "multiplicative", | ||
hook = "scripted", | hook = "scripted", | ||
| − | rarity = " | + | rarity = "rare", |
| − | name = "Coalescing | + | name = "Coalescing", |
nameType = "prefix", | nameType = "prefix", | ||
tiers = { { | tiers = { { | ||
| Line 4,218: | Line 4,343: | ||
requiredItemTier = 4, | requiredItemTier = 4, | ||
minStrength = 0.05, | minStrength = 0.05, | ||
| − | maxStrength = 0. | + | maxStrength = 0.1 |
}, { | }, { | ||
tier = 3, | tier = 3, | ||
requiredItemTier = 7, | requiredItemTier = 7, | ||
| − | minStrength = 0. | + | minStrength = 0.1, |
| − | maxStrength = 0. | + | maxStrength = 0.15 |
} }, | } }, | ||
displayType = "percent", | displayType = "percent", | ||
| Line 4,231: | Line 4,356: | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Multiplicatively increases the potency of the totem.", | longDescription = "Multiplicatively increases the potency of the totem.", | ||
| − | relatedCategory = { "farming" } | + | relatedCategory = { "farming" }, |
| + | tooltipDescription = "Coalescing Totem Enhanced" | ||
}, | }, | ||
| − | [" | + | ["farming.seed_growth"] = { |
type = "additive", | type = "additive", | ||
| − | hook = "stats", | + | hook = "scripted", |
| − | rarity = "common", | + | rarity = "epic", |
| − | name = "of the Enchanter", | + | name = "of Composting", |
| − | nameType = "suffix", | + | nameType = "suffix", |
| − | tiers = { { | + | tiers = { { |
| − | requiredItemTier = 1, | + | requiredItemTier = 1, |
| − | tier = 1, | + | tier = 1, |
| − | minStrength = 1, | + | minStrength = 0.01, |
| − | maxStrength = 5 | + | maxStrength = 0.03 |
| − | }, { | + | }, { |
| − | tier = 2, | + | tier = 2, |
| − | requiredItemTier = 2, | + | requiredItemTier = 4, |
| − | minStrength = 6, | + | minStrength = 0.03, |
| − | maxStrength = 10 | + | maxStrength = 0.05 |
| − | }, { | + | }, { |
| − | tier = 3, | + | tier = 3, |
| − | requiredItemTier = 5, | + | requiredItemTier = 7, |
| − | minStrength = 11, | + | minStrength = 0.05, |
| − | maxStrength = 15 | + | maxStrength = 0.1 |
| − | } }, | + | } }, |
| − | displayType = "number", | + | displayType = "percent", |
| − | statBuffs = { { | + | imageSheetCSS = "affix_runes_sprite_7", |
| − | path = "enchanting" | + | imageCSS = "affix_rune_712", |
| − | } }, | + | slots = { "hoe" }, |
| − | imageSheetCSS = "affix_runes_sprite_5", | + | skillingAffix = true, |
| − | imageCSS = "affix_rune_505", | + | longDescription = "Increases the growth rate of small seeds.", |
| − | slots = { "tome" }, | + | relatedCategory = { "farming" }, |
| − | reducedEffectSlots = { "ring", "necklace", "arrows" }, | + | tooltipDescription = "Small Seed Growth Rate" |
| − | skillingAffix = true, | + | }, |
| − | relatedCategory = { "enchanting" } | + | ["farming.tree_growth"] = { |
| − | }, | + | type = "additive", |
| − | ["enchanting.augmenting_success_chance"] = { | + | hook = "scripted", |
| − | type = "additive", | + | rarity = "epic", |
| − | hook = "scripted", | + | name = "Forester", |
| − | rarity = "legendary", | + | nameType = "prefix", |
| − | name = "of Gambling", | + | tiers = { { |
| − | nameType = "suffix", | + | requiredItemTier = 1, |
| − | tiers = { { | + | tier = 1, |
| − | requiredItemTier = 1, | + | minStrength = 0.01, |
| − | tier = 1, | + | maxStrength = 0.03 |
| − | minStrength = 0.005, | + | }, { |
| − | maxStrength = 0.01 | + | tier = 2, |
| − | }, { | + | requiredItemTier = 4, |
| − | tier = 2, | + | minStrength = 0.03, |
| − | requiredItemTier = 2, | + | maxStrength = 0.05 |
| − | minStrength = 0.01, | + | }, { |
| − | maxStrength = 0.015 | + | tier = 3, |
| − | }, { | + | requiredItemTier = 7, |
| − | tier = 3, | + | minStrength = 0.05, |
| − | requiredItemTier = 5, | + | maxStrength = 0.1 |
| − | minStrength = 0.01, | + | } }, |
| − | maxStrength = 0.02 | + | displayType = "percent", |
| − | } }, | + | imageSheetCSS = "affix_runes_sprite_7", |
| − | displayType = "percent", | + | imageCSS = "affix_rune_713", |
| − | imageSheetCSS = "affix_runes_sprite_5", | + | slots = { "hoe" }, |
| + | skillingAffix = true, | ||
| + | longDescription = "Increases the growth rate of trees.", | ||
| + | relatedCategory = { "farming" }, | ||
| + | tooltipDescription = "Tree Growth Rate" | ||
| + | }, | ||
| + | ["farming.trap_growth"] = { | ||
| + | type = "additive", | ||
| + | hook = "scripted", | ||
| + | rarity = "epic", | ||
| + | name = "Hunter", | ||
| + | nameType = "prefix", | ||
| + | tiers = { { | ||
| + | requiredItemTier = 1, | ||
| + | tier = 1, | ||
| + | minStrength = 0.01, | ||
| + | maxStrength = 0.03 | ||
| + | }, { | ||
| + | tier = 2, | ||
| + | requiredItemTier = 4, | ||
| + | minStrength = 0.03, | ||
| + | maxStrength = 0.05 | ||
| + | }, { | ||
| + | tier = 3, | ||
| + | requiredItemTier = 7, | ||
| + | minStrength = 0.05, | ||
| + | maxStrength = 0.1 | ||
| + | } }, | ||
| + | displayType = "percent", | ||
| + | imageSheetCSS = "affix_runes_sprite_7", | ||
| + | imageCSS = "affix_rune_714", | ||
| + | slots = { "hoe" }, | ||
| + | skillingAffix = true, | ||
| + | longDescription = "Increases the growth rate of traps.", | ||
| + | relatedCategory = { "farming" }, | ||
| + | tooltipDescription = "Trap Growth Rate" | ||
| + | }, | ||
| + | ["farming.totem_growth"] = { | ||
| + | type = "additive", | ||
| + | hook = "scripted", | ||
| + | rarity = "epic", | ||
| + | name = "Druid", | ||
| + | nameType = "prefix", | ||
| + | tiers = { { | ||
| + | requiredItemTier = 1, | ||
| + | tier = 1, | ||
| + | minStrength = 0.01, | ||
| + | maxStrength = 0.03 | ||
| + | }, { | ||
| + | tier = 2, | ||
| + | requiredItemTier = 4, | ||
| + | minStrength = 0.03, | ||
| + | maxStrength = 0.05 | ||
| + | }, { | ||
| + | tier = 3, | ||
| + | requiredItemTier = 7, | ||
| + | minStrength = 0.05, | ||
| + | maxStrength = 0.1 | ||
| + | } }, | ||
| + | displayType = "percent", | ||
| + | imageSheetCSS = "affix_runes_sprite_7", | ||
| + | imageCSS = "affix_rune_715", | ||
| + | slots = { "hoe" }, | ||
| + | skillingAffix = true, | ||
| + | longDescription = "Increases the growth rate of totems.", | ||
| + | relatedCategory = { "farming" }, | ||
| + | tooltipDescription = "Totem Growth Rate" | ||
| + | }, | ||
| + | ["enchanting.effective_level"] = { | ||
| + | type = "additive", | ||
| + | hook = "stats", | ||
| + | rarity = "common", | ||
| + | name = "of the Enchanter", | ||
| + | nameType = "suffix", | ||
| + | tiers = { { | ||
| + | requiredItemTier = 1, | ||
| + | tier = 1, | ||
| + | minStrength = 1, | ||
| + | maxStrength = 5 | ||
| + | }, { | ||
| + | tier = 2, | ||
| + | requiredItemTier = 2, | ||
| + | minStrength = 6, | ||
| + | maxStrength = 10 | ||
| + | }, { | ||
| + | tier = 3, | ||
| + | requiredItemTier = 5, | ||
| + | minStrength = 11, | ||
| + | maxStrength = 15 | ||
| + | } }, | ||
| + | displayType = "number", | ||
| + | statBuffs = { { | ||
| + | path = "enchanting" | ||
| + | } }, | ||
| + | imageSheetCSS = "affix_runes_sprite_5", | ||
| + | imageCSS = "affix_rune_505", | ||
| + | slots = { "tome" }, | ||
| + | reducedEffectSlots = { "ring", "necklace", "arrows" }, | ||
| + | skillingAffix = true, | ||
| + | relatedCategory = { "enchanting" }, | ||
| + | tooltipDescription = "Enchanting Effective Level" | ||
| + | }, | ||
| + | ["enchanting.augmenting_success_chance"] = { | ||
| + | type = "additive", | ||
| + | hook = "scripted", | ||
| + | rarity = "legendary", | ||
| + | name = "of Gambling", | ||
| + | nameType = "suffix", | ||
| + | tiers = { { | ||
| + | requiredItemTier = 1, | ||
| + | tier = 1, | ||
| + | minStrength = 0.005, | ||
| + | maxStrength = 0.01 | ||
| + | }, { | ||
| + | tier = 2, | ||
| + | requiredItemTier = 2, | ||
| + | minStrength = 0.01, | ||
| + | maxStrength = 0.015 | ||
| + | }, { | ||
| + | tier = 3, | ||
| + | requiredItemTier = 5, | ||
| + | minStrength = 0.01, | ||
| + | maxStrength = 0.02 | ||
| + | } }, | ||
| + | displayType = "percent", | ||
| + | imageSheetCSS = "affix_runes_sprite_5", | ||
imageCSS = "affix_rune_506", | imageCSS = "affix_rune_506", | ||
slots = { "tome" }, | slots = { "tome" }, | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Increases the chance for a critical augment.", | longDescription = "Increases the chance for a critical augment.", | ||
| − | relatedCategory = { "enchanting" } | + | relatedCategory = { "enchanting" }, |
| + | tooltipDescription = "Augmenting Crit Chance" | ||
}, | }, | ||
["enchanting.augmenting_transform_chance_bonus"] = { | ["enchanting.augmenting_transform_chance_bonus"] = { | ||
| Line 4,324: | Line 4,576: | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Multiplies the chance to transform an item. If an item has a 10% chance to transform and you have a 10% bonus transform chance, it becomes a 11% chance to transform. Additive to Chances Enchantment.", | longDescription = "Multiplies the chance to transform an item. If an item has a 10% chance to transform and you have a 10% bonus transform chance, it becomes a 11% chance to transform. Additive to Chances Enchantment.", | ||
| − | relatedCategory = { "enchanting" } | + | relatedCategory = { "enchanting" }, |
| + | tooltipDescription = "Researching Transform Chance" | ||
}, | }, | ||
["enchanting.chance_to_preserve"] = { | ["enchanting.chance_to_preserve"] = { | ||
| Line 4,353: | Line 4,606: | ||
slots = { "tome" }, | slots = { "tome" }, | ||
skillingAffix = true, | skillingAffix = true, | ||
| − | relatedCategory = { "enchanting" } | + | relatedCategory = { "enchanting" }, |
| + | tooltipDescription = "Scrollcrafting Mat Preserve" | ||
}, | }, | ||
["enchanting.critical_augmenting"] = { | ["enchanting.critical_augmenting"] = { | ||
| Line 4,364: | Line 4,618: | ||
requiredItemTier = 1, | requiredItemTier = 1, | ||
tier = 1, | tier = 1, | ||
| − | minStrength = 0. | + | minStrength = 0.005, |
| − | maxStrength = 0. | + | maxStrength = 0.009 |
}, { | }, { | ||
tier = 2, | tier = 2, | ||
requiredItemTier = 2, | requiredItemTier = 2, | ||
| − | minStrength = 0. | + | minStrength = 0.009, |
| − | maxStrength = 0. | + | maxStrength = 0.012 |
}, { | }, { | ||
tier = 3, | tier = 3, | ||
requiredItemTier = 5, | requiredItemTier = 5, | ||
| − | minStrength = 0. | + | minStrength = 0.012, |
maxStrength = 0.015 | maxStrength = 0.015 | ||
} }, | } }, | ||
| Line 4,383: | Line 4,637: | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Gives a flat chance to increase the augment level of an item twice when successfully augmenting an item. i.e. +3 -> +5", | longDescription = "Gives a flat chance to increase the augment level of an item twice when successfully augmenting an item. i.e. +3 -> +5", | ||
| − | relatedCategory = { "enchanting" } | + | relatedCategory = { "enchanting" }, |
| + | tooltipDescription = "Chance for 2 Augmentation Levels" | ||
}, | }, | ||
["enchanting.chance_to_save_item"] = { | ["enchanting.chance_to_save_item"] = { | ||
| Line 4,394: | Line 4,649: | ||
requiredItemTier = 1, | requiredItemTier = 1, | ||
tier = 1, | tier = 1, | ||
| − | minStrength = 0. | + | minStrength = 0.005, |
| − | maxStrength = 0. | + | maxStrength = 0.009 |
}, { | }, { | ||
tier = 2, | tier = 2, | ||
requiredItemTier = 2, | requiredItemTier = 2, | ||
| − | minStrength = 0. | + | minStrength = 0.009, |
| − | maxStrength = 0. | + | maxStrength = 0.012 |
}, { | }, { | ||
tier = 3, | tier = 3, | ||
requiredItemTier = 5, | requiredItemTier = 5, | ||
| − | minStrength = 0. | + | minStrength = 0.012, |
maxStrength = 0.015 | maxStrength = 0.015 | ||
} }, | } }, | ||
| Line 4,413: | Line 4,668: | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Gives a flat chance to keep an item from breaking on research failure while also giving scraps.", | longDescription = "Gives a flat chance to keep an item from breaking on research failure while also giving scraps.", | ||
| − | relatedCategory = { "enchanting" } | + | relatedCategory = { "enchanting" }, |
| + | tooltipDescription = "Chance to Save Researched Item" | ||
}, | }, | ||
["enchanting.chance_to_save_item_but_downgrade"] = { | ["enchanting.chance_to_save_item_but_downgrade"] = { | ||
| Line 4,424: | Line 4,680: | ||
requiredItemTier = 1, | requiredItemTier = 1, | ||
tier = 1, | tier = 1, | ||
| − | minStrength = 0. | + | minStrength = 0.005, |
| − | maxStrength = 0. | + | maxStrength = 0.009 |
}, { | }, { | ||
tier = 2, | tier = 2, | ||
requiredItemTier = 2, | requiredItemTier = 2, | ||
| − | minStrength = 0. | + | minStrength = 0.009, |
| − | maxStrength = 0. | + | maxStrength = 0.012 |
}, { | }, { | ||
tier = 3, | tier = 3, | ||
requiredItemTier = 5, | requiredItemTier = 5, | ||
| − | minStrength = 0. | + | minStrength = 0.012, |
maxStrength = 0.015 | maxStrength = 0.015 | ||
} }, | } }, | ||
| Line 4,444: | Line 4,700: | ||
longDescription = "Gives a flat chance to keep an item from breaking on research failure while also giving scraps.", | longDescription = "Gives a flat chance to keep an item from breaking on research failure while also giving scraps.", | ||
relatedCategory = { "enchanting" }, | relatedCategory = { "enchanting" }, | ||
| + | tooltipDescription = "Chance to Save Researched Item", | ||
inactive = true | inactive = true | ||
}, | }, | ||
| Line 4,474: | Line 4,731: | ||
skillingAffix = true, | skillingAffix = true, | ||
inactive = true, | inactive = true, | ||
| − | relatedCategory = { "enchanting" } | + | relatedCategory = { "enchanting" }, |
| + | tooltipDescription = "Soulbound Experience Multiplier" | ||
}, | }, | ||
["enchanting.research_bonus_attempts_per_fail"] = { | ["enchanting.research_bonus_attempts_per_fail"] = { | ||
| Line 4,507: | Line 4,765: | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Increases the average number of research attempts before an item is destroyed.", | longDescription = "Increases the average number of research attempts before an item is destroyed.", | ||
| − | relatedCategory = { "enchanting" } | + | relatedCategory = { "enchanting" }, |
| + | tooltipDescription = "Bonus Research Attempts" | ||
}, | }, | ||
["enchanting.research_less_attempts_per_fail"] = { | ["enchanting.research_less_attempts_per_fail"] = { | ||
| Line 4,540: | Line 4,799: | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Decreases the average number of research attempts before an item is destroyed.", | longDescription = "Decreases the average number of research attempts before an item is destroyed.", | ||
| − | relatedCategory = { "enchanting" } | + | relatedCategory = { "enchanting" }, |
| + | tooltipDescription = "Less Research Attempts" | ||
}, | }, | ||
["runecrafting.effective_level"] = { | ["runecrafting.effective_level"] = { | ||
| Line 4,573: | Line 4,833: | ||
reducedEffectSlots = { "ring", "necklace", "runecraftingset", "arrows" }, | reducedEffectSlots = { "ring", "necklace", "runecraftingset", "arrows" }, | ||
skillingAffix = true, | skillingAffix = true, | ||
| − | relatedCategory = { "runecrafting" } | + | relatedCategory = { "runecrafting" }, |
| + | tooltipDescription = "Runecrafting Effective Level" | ||
}, | }, | ||
["runecrafting.chance_to_double"] = { | ["runecrafting.chance_to_double"] = { | ||
| Line 4,603: | Line 4,864: | ||
reducedEffectSlots = { "runecraftingset" }, | reducedEffectSlots = { "runecraftingset" }, | ||
skillingAffix = true, | skillingAffix = true, | ||
| − | relatedCategory = { "runecrafting" } | + | relatedCategory = { "runecrafting" }, |
| + | tooltipDescription = "Runecrafting: Chance to Double" | ||
}, | }, | ||
["runecrafting.chance_to_preserve"] = { | ["runecrafting.chance_to_preserve"] = { | ||
| Line 4,633: | Line 4,895: | ||
reducedEffectSlots = { "runecraftingset" }, | reducedEffectSlots = { "runecraftingset" }, | ||
skillingAffix = true, | skillingAffix = true, | ||
| − | relatedCategory = { "runecrafting" } | + | relatedCategory = { "runecrafting" }, |
| + | tooltipDescription = "Runecrafting: Chance to Preserve" | ||
}, | }, | ||
["runecrafting.bonus_gathering_essence"] = { | ["runecrafting.bonus_gathering_essence"] = { | ||
| Line 4,664: | Line 4,927: | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Increases essence given whilst gathering by a flat amount.", | longDescription = "Increases essence given whilst gathering by a flat amount.", | ||
| − | relatedCategory = { "runecrafting" } | + | relatedCategory = { "runecrafting" }, |
| + | tooltipDescription = "Bonus Gathering Essence" | ||
}, | }, | ||
["runecrafting.bonus_combat_essence"] = { | ["runecrafting.bonus_combat_essence"] = { | ||
| Line 4,695: | Line 4,959: | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Increases essence given whilst fighting by a flat amount.", | longDescription = "Increases essence given whilst fighting by a flat amount.", | ||
| − | relatedCategory = { "runecrafting" } | + | relatedCategory = { "runecrafting" }, |
| + | tooltipDescription = "Bonus Combat Essence" | ||
}, | }, | ||
["runecrafting.bonus_production_essence"] = { | ["runecrafting.bonus_production_essence"] = { | ||
| Line 4,726: | Line 4,991: | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Increases essence given whilst producing by a flat amount.", | longDescription = "Increases essence given whilst producing by a flat amount.", | ||
| − | relatedCategory = { "runecrafting" } | + | relatedCategory = { "runecrafting" }, |
| + | tooltipDescription = "Bonus Production Essence" | ||
}, | }, | ||
["smithing.effective_level"] = { | ["smithing.effective_level"] = { | ||
| Line 4,759: | Line 5,025: | ||
reducedEffectSlots = { "ring", "necklace", "smithingset", "arrows" }, | reducedEffectSlots = { "ring", "necklace", "smithingset", "arrows" }, | ||
skillingAffix = true, | skillingAffix = true, | ||
| − | relatedCategory = { "smithing" } | + | relatedCategory = { "smithing" }, |
| + | tooltipDescription = "Smithing Effective Level" | ||
}, | }, | ||
["smithing.chance_to_double"] = { | ["smithing.chance_to_double"] = { | ||
| Line 4,789: | Line 5,056: | ||
reducedEffectSlots = { "smithingset" }, | reducedEffectSlots = { "smithingset" }, | ||
skillingAffix = true, | skillingAffix = true, | ||
| − | relatedCategory = { "smithing" } | + | relatedCategory = { "smithing" }, |
| + | tooltipDescription = "Smithing: Chance to Double" | ||
}, | }, | ||
["smithing.chance_to_preserve"] = { | ["smithing.chance_to_preserve"] = { | ||
| Line 4,819: | Line 5,087: | ||
reducedEffectSlots = { "smithingset" }, | reducedEffectSlots = { "smithingset" }, | ||
skillingAffix = true, | skillingAffix = true, | ||
| − | relatedCategory = { "smithing" } | + | relatedCategory = { "smithing" }, |
| + | tooltipDescription = "Smithing: Chance to Preserve" | ||
}, | }, | ||
["smithing.heat_cost_reduction"] = { | ["smithing.heat_cost_reduction"] = { | ||
| Line 4,849: | Line 5,118: | ||
reducedEffectSlots = { "smithingset" }, | reducedEffectSlots = { "smithingset" }, | ||
skillingAffix = true, | skillingAffix = true, | ||
| − | relatedCategory = { "smithing" } | + | relatedCategory = { "smithing" }, |
| + | tooltipDescription = "Smithing Heat Cost Reduction" | ||
}, | }, | ||
["smithing.material_cost_reduction"] = { | ["smithing.material_cost_reduction"] = { | ||
| Line 4,879: | Line 5,149: | ||
reducedEffectSlots = { "smithingset" }, | reducedEffectSlots = { "smithingset" }, | ||
skillingAffix = true, | skillingAffix = true, | ||
| − | relatedCategory = { "smithing" } | + | relatedCategory = { "smithing" }, |
| + | tooltipDescription = "Smithing Material Cost Reduction" | ||
}, | }, | ||
["smithing.slag_bonus"] = { | ["smithing.slag_bonus"] = { | ||
| Line 4,910: | Line 5,181: | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Increases slag yield while Smithing.", | longDescription = "Increases slag yield while Smithing.", | ||
| − | relatedCategory = { "smithing" } | + | relatedCategory = { "smithing" }, |
| + | tooltipDescription = "Slag Yield" | ||
}, | }, | ||
["smithing.slag_refinement"] = { | ["smithing.slag_refinement"] = { | ||
| Line 4,941: | Line 5,213: | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Gives a chance to reroll Slag while Smithing.", | longDescription = "Gives a chance to reroll Slag while Smithing.", | ||
| − | relatedCategory = { "smithing" } | + | relatedCategory = { "smithing" }, |
| + | tooltipDescription = "Slag Reroll" | ||
}, | }, | ||
["cooking.effective_level"] = { | ["cooking.effective_level"] = { | ||
| Line 4,974: | Line 5,247: | ||
reducedEffectSlots = { "ring", "necklace", "cookingset", "arrows" }, | reducedEffectSlots = { "ring", "necklace", "cookingset", "arrows" }, | ||
skillingAffix = true, | skillingAffix = true, | ||
| − | relatedCategory = { "cooking" } | + | relatedCategory = { "cooking" }, |
| + | tooltipDescription = "Cooking Effective Level" | ||
}, | }, | ||
["cooking.chance_to_double"] = { | ["cooking.chance_to_double"] = { | ||
| Line 5,004: | Line 5,278: | ||
reducedEffectSlots = { "cookingset" }, | reducedEffectSlots = { "cookingset" }, | ||
skillingAffix = true, | skillingAffix = true, | ||
| − | relatedCategory = { "cooking" } | + | relatedCategory = { "cooking" }, |
| + | tooltipDescription = "Cooking: Chance to Double" | ||
}, | }, | ||
["cooking.chance_to_preserve"] = { | ["cooking.chance_to_preserve"] = { | ||
| Line 5,034: | Line 5,309: | ||
reducedEffectSlots = { "cookingset" }, | reducedEffectSlots = { "cookingset" }, | ||
skillingAffix = true, | skillingAffix = true, | ||
| − | relatedCategory = { "cooking" } | + | relatedCategory = { "cooking" }, |
| + | tooltipDescription = "Cooking: Chance to Preserve" | ||
}, | }, | ||
["cooking.food_quality_bonus"] = { | ["cooking.food_quality_bonus"] = { | ||
| Line 5,060: | Line 5,336: | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Increases the quality of food produced by a flat amount.", | longDescription = "Increases the quality of food produced by a flat amount.", | ||
| − | relatedCategory = { "cooking" } | + | relatedCategory = { "cooking" }, |
| + | tooltipDescription = "Food Quality Bonus" | ||
}, | }, | ||
["cooking.food_quality_bonus_chance"] = { | ["cooking.food_quality_bonus_chance"] = { | ||
| Line 5,091: | Line 5,368: | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Gives a chance to increase quality of food. Chances over 100% give a chance to increase quality by more than one tier.", | longDescription = "Gives a chance to increase quality of food. Chances over 100% give a chance to increase quality by more than one tier.", | ||
| − | relatedCategory = { "cooking" } | + | relatedCategory = { "cooking" }, |
| + | tooltipDescription = "Food Quality Bonus Chance" | ||
}, | }, | ||
["cooking.alchemy_quality_bonus"] = { | ["cooking.alchemy_quality_bonus"] = { | ||
| Line 5,117: | Line 5,395: | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Increases the amount of potions produced by a flat amount. Only affects potions, not food.", | longDescription = "Increases the amount of potions produced by a flat amount. Only affects potions, not food.", | ||
| − | relatedCategory = { "cooking" } | + | relatedCategory = { "cooking" }, |
| + | tooltipDescription = "Alchemy Amount Bonus" | ||
}, | }, | ||
["cooking.alchemy_quality_bonus_chance"] = { | ["cooking.alchemy_quality_bonus_chance"] = { | ||
| Line 5,148: | Line 5,427: | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Gives a chance to increase amount of potions. Chances over 100% give a chance to increase amount by more than one. Only affect potions, not food.", | longDescription = "Gives a chance to increase amount of potions. Chances over 100% give a chance to increase amount by more than one. Only affect potions, not food.", | ||
| − | relatedCategory = { "cooking" } | + | relatedCategory = { "cooking" }, |
| + | tooltipDescription = "Alchemy Amount Bonus Chance" | ||
}, | }, | ||
["cooking.heat_cost_reduction"] = { | ["cooking.heat_cost_reduction"] = { | ||
| Line 5,178: | Line 5,458: | ||
reducedEffectSlots = { "cookingset" }, | reducedEffectSlots = { "cookingset" }, | ||
skillingAffix = true, | skillingAffix = true, | ||
| − | relatedCategory = { "cooking" } | + | relatedCategory = { "cooking" }, |
| + | tooltipDescription = "Cooking Heat Cost Reduction" | ||
}, | }, | ||
["cooking.miracle_chance"] = { | ["cooking.miracle_chance"] = { | ||
| Line 5,209: | Line 5,490: | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Gives a chance to not burn an item whilst cooking.", | longDescription = "Gives a chance to not burn an item whilst cooking.", | ||
| − | relatedCategory = { "cooking" } | + | relatedCategory = { "cooking" }, |
| + | tooltipDescription = "Chance to Unburn Cooking" | ||
}, | }, | ||
["gathering.haste"] = { | ["gathering.haste"] = { | ||
| Line 5,239: | Line 5,521: | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Increases action speed while gathering by an additive amount.", | longDescription = "Increases action speed while gathering by an additive amount.", | ||
| − | relatedCategory = { "gathering" } | + | relatedCategory = { "gathering" }, |
| + | tooltipDescription = "Gathering Haste" | ||
}, | }, | ||
["gathering.yield_bonus"] = { | ["gathering.yield_bonus"] = { | ||
| Line 5,268: | Line 5,551: | ||
slots = { "ring" }, | slots = { "ring" }, | ||
skillingAffix = true, | skillingAffix = true, | ||
| − | relatedCategory = { "gathering" } | + | relatedCategory = { "gathering" }, |
| + | tooltipDescription = "Gathering Yield Bonus" | ||
}, | }, | ||
["gathering.effective_level_mult"] = { | ["gathering.effective_level_mult"] = { | ||
| Line 5,311: | Line 5,595: | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Multiplicatively boosts your Mining, Foraging and Fishing effective levels (Excludes personal levels)", | longDescription = "Multiplicatively boosts your Mining, Foraging and Fishing effective levels (Excludes personal levels)", | ||
| − | relatedCategory = { "gathering" } | + | relatedCategory = { "gathering" }, |
| + | tooltipDescription = "Gathering Bonus Level Multiplier" | ||
}, | }, | ||
["gathering.greater_chest_chance"] = { | ["gathering.greater_chest_chance"] = { | ||
| Line 5,341: | Line 5,626: | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Increases the chance to convert a normal chest into a greater chest in gathering.", | longDescription = "Increases the chance to convert a normal chest into a greater chest in gathering.", | ||
| − | relatedCategory = { "gathering" } | + | relatedCategory = { "gathering" }, |
| + | tooltipDescription = "Greater Chest Chance" | ||
}, | }, | ||
["gathering.arch_bonus_chance"] = { | ["gathering.arch_bonus_chance"] = { | ||
| Line 5,371: | Line 5,657: | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Multiplicatively boosts the strength of your Archaeology enchantment. Does nothing if you do not have Archaeology active.", | longDescription = "Multiplicatively boosts the strength of your Archaeology enchantment. Does nothing if you do not have Archaeology active.", | ||
| − | relatedCategory = { "gathering" } | + | relatedCategory = { "gathering" }, |
| + | tooltipDescription = "Arch Bonus Chance" | ||
}, | }, | ||
["gathering.chance_to_double"] = { | ["gathering.chance_to_double"] = { | ||
| Line 5,400: | Line 5,687: | ||
slots = { "arrows" }, | slots = { "arrows" }, | ||
skillingAffix = true, | skillingAffix = true, | ||
| − | relatedCategory = { "gathering" } | + | relatedCategory = { "gathering" }, |
| + | tooltipDescription = "Gathering Chance to Double" | ||
}, | }, | ||
["gathering.dangerous_zone_chance"] = { | ["gathering.dangerous_zone_chance"] = { | ||
| Line 5,420: | Line 5,708: | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Multiplicatively boosts the chance for a dangerous gathering encounter.", | longDescription = "Multiplicatively boosts the chance for a dangerous gathering encounter.", | ||
| − | relatedCategory = { "gathering" } | + | relatedCategory = { "gathering" }, |
| + | tooltipDescription = "Dangerous Zone Increased Chance" | ||
}, | }, | ||
["gathering.dangerous_zone_chance_inverted"] = { | ["gathering.dangerous_zone_chance_inverted"] = { | ||
| Line 5,440: | Line 5,729: | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Multiplicatively decreases the chance for a dangerous gathering encounter.", | longDescription = "Multiplicatively decreases the chance for a dangerous gathering encounter.", | ||
| − | relatedCategory = { "gathering" } | + | relatedCategory = { "gathering" }, |
| + | tooltipDescription = "Dangerous Zone Decreased Chance" | ||
}, | }, | ||
["gathering.bonus_shard_chance"] = { | ["gathering.bonus_shard_chance"] = { | ||
| Line 5,470: | Line 5,760: | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Gives a chance to produce an extra gathering shard when one is created.", | longDescription = "Gives a chance to produce an extra gathering shard when one is created.", | ||
| − | relatedCategory = { "gathering" } | + | relatedCategory = { "gathering" }, |
| + | tooltipDescription = "Gathering Bonus Shard Chance" | ||
}, | }, | ||
["production.haste"] = { | ["production.haste"] = { | ||
| Line 5,500: | Line 5,791: | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Increases action speed while producing by an additive amount.", | longDescription = "Increases action speed while producing by an additive amount.", | ||
| − | relatedCategory = { "production" } | + | relatedCategory = { "production" }, |
| + | tooltipDescription = "Production Haste" | ||
}, | }, | ||
["production.bonus_shard_chance"] = { | ["production.bonus_shard_chance"] = { | ||
| Line 5,530: | Line 5,822: | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Gives a chance to produce an extra production shard when one is created.", | longDescription = "Gives a chance to produce an extra production shard when one is created.", | ||
| − | relatedCategory = { "production" } | + | relatedCategory = { "production" }, |
| + | tooltipDescription = "Production Bonus Shard Chance" | ||
}, | }, | ||
["production.effective_level_mult"] = { | ["production.effective_level_mult"] = { | ||
| Line 5,571: | Line 5,864: | ||
skillingAffix = true, | skillingAffix = true, | ||
longDescription = "Multiplicatively boosts your Farming, Enchanting, Runecrafting, Smithing, and Cooking effective levels. (Excludes personal levels)", | longDescription = "Multiplicatively boosts your Farming, Enchanting, Runecrafting, Smithing, and Cooking effective levels. (Excludes personal levels)", | ||
| − | relatedCategory = { "production" } | + | relatedCategory = { "production" }, |
| + | tooltipDescription = "Production Bonus Level Multiplier" | ||
}, | }, | ||
["production.chance_to_double"] = { | ["production.chance_to_double"] = { | ||
| Line 5,600: | Line 5,894: | ||
slots = { "arrows" }, | slots = { "arrows" }, | ||
skillingAffix = true, | skillingAffix = true, | ||
| − | relatedCategory = { "production" } | + | relatedCategory = { "production" }, |
| + | tooltipDescription = "Production Chance to Double" | ||
}, | }, | ||
["production.chance_to_preserve"] = { | ["production.chance_to_preserve"] = { | ||
| Line 5,629: | Line 5,924: | ||
slots = { "arrows" }, | slots = { "arrows" }, | ||
skillingAffix = true, | skillingAffix = true, | ||
| − | relatedCategory = { "production" } | + | relatedCategory = { "production" }, |
| + | tooltipDescription = "Production Chance to Preserve" | ||
} | } | ||
} | } | ||
Latest revision as of 10:23, 25 September 2025
return {
["offense.strength"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "Strong",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 2,
maxStrength = 5
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 6,
maxStrength = 10
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 11,
maxStrength = 15
} },
displayType = "number",
statBuffs = { {
path = "weapon.strength"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_101",
slots = { "weapon", "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Strength",
longDescription = "Increases your Strength stat by a flat amount."
},
["offense.strength_rare"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "Mighty",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 5,
maxStrength = 10
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 10,
maxStrength = 20
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 20,
maxStrength = 30
} },
displayType = "number",
statBuffs = { {
path = "weapon.strength"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_101",
slots = { "weapon", "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Strength",
longDescription = "Increases your Strength stat by a flat amount."
},
["offense.dexterity"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "Dextrous",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 2,
maxStrength = 5
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 6,
maxStrength = 10
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 11,
maxStrength = 15
} },
displayType = "number",
statBuffs = { {
path = "weapon.dexterity"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_102",
slots = { "weapon", "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Dexterity",
longDescription = "Increases your Dexterity stat by a flat amount."
},
["offense.dexterity_rare"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "Agile",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 5,
maxStrength = 10
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 10,
maxStrength = 20
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 20,
maxStrength = 30
} },
displayType = "number",
statBuffs = { {
path = "weapon.dexterity"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_102",
slots = { "weapon", "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Dexterity",
longDescription = "Increases your Dexterity stat by a flat amount."
},
["offense.intellect"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "Wise",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 2,
maxStrength = 5
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 6,
maxStrength = 10
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 11,
maxStrength = 15
} },
displayType = "number",
statBuffs = { {
path = "weapon.intellect"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_103",
slots = { "weapon", "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Intellect",
longDescription = "Increases your Intellect stat by a flat amount."
},
["offense.intellect_rare"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "Enlightened",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 5,
maxStrength = 10
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 10,
maxStrength = 20
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 20,
maxStrength = 30
} },
displayType = "number",
statBuffs = { {
path = "weapon.intellect"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_103",
slots = { "weapon", "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Intellect",
longDescription = "Increases your Intellect stat by a flat amount."
},
["offense.attack_speed"] = {
type = "multiplicative",
rarity = "legendary",
hook = "afterStatBuffs",
name = "of Haste",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.01,
maxStrength = 0.02
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.03,
maxStrength = 0.06
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.06,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_104",
slots = { "weapon" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Attack Speed",
longDescription = "Decreases the cooldown between attacks, making you attack faster."
},
["offense.attack_speed_rare"] = {
type = "multiplicative",
rarity = "rare",
hook = "afterStatBuffs",
name = "of Speed",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.005,
maxStrength = 0.01
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.01,
maxStrength = 0.02
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.02,
maxStrength = 0.04
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_104",
slots = { "weapon" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Attack Speed",
longDescription = "Decreases the cooldown between attacks, making you attack faster."
},
["offense.critical_chance"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "of Precision",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.01,
maxStrength = 0.02
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.02,
maxStrength = 0.04
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.04,
maxStrength = 0.06
} },
displayType = "percent",
statBuffs = { {
path = "offensiveCritical.chance"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_105",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Critical Chance",
longDescription = "Increases your Critical Chance by a flat amount."
},
["offense.critical_chance_epic"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Clarity",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.02,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.05,
maxStrength = 0.08
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.08,
maxStrength = 0.12
} },
displayType = "percent",
statBuffs = { {
path = "offensiveCritical.chance"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_105",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Critical Chance",
longDescription = "Increases your Critical Chance by a flat amount."
},
["offense.critical_damage"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "of Destruction",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.05,
maxStrength = 0.08
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.08,
maxStrength = 0.12
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.12,
maxStrength = 0.15
} },
displayType = "percent",
statBuffs = { {
path = "offensiveCritical.damageMultiplier"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_106",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Critical Damage",
longDescription = "Increases your Critical Damage stat by a flat amount."
},
["offense.critical_damage_epic"] = {
type = "multiplicative",
hook = "stats",
rarity = "epic",
name = "of Ruination",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.05,
maxStrength = 0.1
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.15
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.15,
maxStrength = 0.2
} },
displayType = "percent",
statBuffs = { {
path = "offensiveCritical.damageMultiplier"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_106",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Critical Damage Multiplier",
longDescription = "Increases your Critical Damage stat by a flat amount."
},
["offense.additional_damage"] = {
type = "additive",
hook = "damageModifier",
rarity = "uncommon",
name = "of the Wolf",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 10,
maxStrength = 20
}, {
tier = 2,
requiredItemTier = 3,
minStrength = 20,
maxStrength = 40
}, {
tier = 3,
requiredItemTier = 5,
minStrength = 40,
maxStrength = 60
}, {
tier = 4,
requiredItemTier = 7,
minStrength = 75,
maxStrength = 100
}, {
tier = 5,
requiredItemTier = 8,
minStrength = 100,
maxStrength = 150
} },
displayType = "number",
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_107",
slots = { "weapon" },
reducedEffectSlots = { "shield", "combat-talisman" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Additional Damage",
longDescription = "Adds a flat amount of damage to any attack that lands and deals damage."
},
["offense.additional_damage_epic"] = {
type = "additive",
hook = "damageModifier",
rarity = "epic",
name = "of the Direwolf",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 30,
maxStrength = 50
}, {
tier = 2,
requiredItemTier = 3,
minStrength = 50,
maxStrength = 75
}, {
tier = 3,
requiredItemTier = 5,
minStrength = 75,
maxStrength = 150
}, {
tier = 4,
requiredItemTier = 7,
minStrength = 150,
maxStrength = 250
}, {
tier = 5,
requiredItemTier = 8,
minStrength = 250,
maxStrength = 400
} },
displayType = "number",
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_107",
slots = { "weapon" },
reducedEffectSlots = { "shield", "combat-talisman" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Additional Damage",
longDescription = "Adds a flat amount of damage to any attack that lands and deals damage."
},
["offense.damage_multiplier"] = {
type = "multiplicative",
hook = "damageModifier",
rarity = "rare",
name = "of the Hawk",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 1.01,
maxStrength = 1.02
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 1.02,
maxStrength = 1.04
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 1.04,
maxStrength = 1.06
} },
displayType = "multiplier",
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_108",
slots = { "weapon" },
reducedEffectSlots = { "shield", "combat-talisman" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Damage Multiplier",
longDescription = "Multiplies damage dealt by directly attacking an enemy, not affecting over time effects."
},
["offense.elite_damage_multiplier"] = {
type = "multiplicative",
hook = "damageModifier",
rarity = "rare",
name = "of the Eagle",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 1.01,
maxStrength = 1.02
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 1.02,
maxStrength = 1.04
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 1.04,
maxStrength = 1.06
} },
displayType = "multiplier",
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_109",
slots = { "weapon" },
reducedEffectSlots = { "shield", "ring", "arrows", "necklace", "combat-talisman" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Elite Monsters Damage Multiplier",
longDescription = "Multiplies damage dealt by directly attacking elite enemies. Does not affect over time effects."
},
["offense.elite_damage_multiplier_epic"] = {
type = "multiplicative",
hook = "damageModifier",
rarity = "epic",
name = "of the Griffin",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 1.03,
maxStrength = 1.06
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 1.06,
maxStrength = 1.08
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 1.08,
maxStrength = 1.12
} },
displayType = "multiplier",
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_109",
slots = { "weapon" },
reducedEffectSlots = { "shield", "combat-talisman" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Elite Monsters Damage Multiplier",
longDescription = "Multiplies damage dealt by directly attacking elite enemies. Does not affect over time effects."
},
["offense.melee_affinities"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of the Gladiator",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.02,
maxStrength = 0.04
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.04,
maxStrength = 0.08
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.08,
maxStrength = 0.1
} },
displayType = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Melee"
}, {
path = "offensiveDamageAffinity.Piercing"
}, {
path = "offensiveDamageAffinity.Blunt"
}, {
path = "offensiveDamageAffinity.Slashing"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_110",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Offensive Melee Affinities",
longDescription = "Increases melee, piercing, blunt, and slashing offensive affinities by a flat amount."
},
["offense.magic_affinities"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of the Archmage",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.02,
maxStrength = 0.04
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.04,
maxStrength = 0.08
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.08,
maxStrength = 0.1
} },
displayType = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Magic"
}, {
path = "offensiveDamageAffinity.Chaos"
}, {
path = "offensiveDamageAffinity.Nature"
}, {
path = "offensiveDamageAffinity.Fire"
}, {
path = "offensiveDamageAffinity.Ice"
}, {
path = "offensiveDamageAffinity.Lightning"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_111",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Offensive Magic Affinities",
longDescription = "Increases magic, chaos, nature, fire, ice, and lightning offensive affinities by a flat amount."
},
["offense.ranged_affinities"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of the Marksman",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.02,
maxStrength = 0.04
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.04,
maxStrength = 0.08
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.08,
maxStrength = 0.1
} },
displayType = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Range"
}, {
path = "offensiveDamageAffinity.Piercing"
}, {
path = "offensiveDamageAffinity.Blunt"
}, {
path = "offensiveDamageAffinity.Slashing"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_112",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Offensive Ranged Affinities",
longDescription = "Increases range, piercing, blunt, and slashing offensive affinities by a flat amount."
},
["offense.melee_affinities_uncommon"] = {
type = "additive",
hook = "stats",
rarity = "uncommon",
name = "of the Warrior",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.01,
maxStrength = 0.02
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.02,
maxStrength = 0.04
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.04,
maxStrength = 0.06
} },
displayType = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Melee"
}, {
path = "offensiveDamageAffinity.Piercing"
}, {
path = "offensiveDamageAffinity.Blunt"
}, {
path = "offensiveDamageAffinity.Slashing"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_110",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Offensive Melee Affinities",
longDescription = "Increases melee, piercing, blunt, and slashing offensive affinities by a flat amount."
},
["offense.magic_affinities_uncommon"] = {
type = "additive",
hook = "stats",
rarity = "uncommon",
name = "of the Student",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.01,
maxStrength = 0.02
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.02,
maxStrength = 0.04
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.04,
maxStrength = 0.06
} },
displayType = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Magic"
}, {
path = "offensiveDamageAffinity.Chaos"
}, {
path = "offensiveDamageAffinity.Nature"
}, {
path = "offensiveDamageAffinity.Fire"
}, {
path = "offensiveDamageAffinity.Ice"
}, {
path = "offensiveDamageAffinity.Lightning"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_111",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Offensive Magic Affinities",
longDescription = "Increases magic, chaos, nature, fire, ice, and lightning offensive affinities by a flat amount."
},
["offense.ranged_affinities_uncommon"] = {
type = "additive",
hook = "stats",
rarity = "uncommon",
name = "of the Archer",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.01,
maxStrength = 0.02
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.02,
maxStrength = 0.04
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.04,
maxStrength = 0.06
} },
displayType = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Range"
}, {
path = "offensiveDamageAffinity.Piercing"
}, {
path = "offensiveDamageAffinity.Blunt"
}, {
path = "offensiveDamageAffinity.Slashing"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_112",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Offensive Ranged Affinities",
longDescription = "Increases range, piercing, blunt, and slashing offensive affinities by a flat amount."
},
["offense.chance_on_hit_stun"] = {
type = "additive",
hook = "hit",
rarity = "rare",
name = "Stunning",
nameType = "prefix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.05,
maxStrength = 0.1
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.2
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.2,
maxStrength = 0.4
} },
targetBuff = {
onlyOnHit = true,
enchantmentApply = 8025,
enchantmentAmount = 1,
enchantmentStrength = 1,
enchantmentChanceToApply = 1,
refreshToAmount = 1
},
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_113",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Chance On Hit: Stun",
longDescription = "Adds a chance to apply Enhanced Stun to an enemy on each hit; Enhanced Stun almost guarantees the enemy will miss on their next attack."
},
["offense.chance_on_hit_silence"] = {
type = "additive",
hook = "hit",
rarity = "rare",
name = "Silencing",
nameType = "prefix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.05,
maxStrength = 0.1
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.2
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.2,
maxStrength = 0.4
} },
targetBuff = {
onlyOnHit = true,
enchantmentApply = 8026,
enchantmentAmount = 1,
enchantmentStrength = 1,
enchantmentChanceToApply = 1,
refreshToAmount = 1
},
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_114",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Chance On Hit: Silence",
longDescription = "Adds a chance to apply Enhanced Silence to an enemy on each hit; Enhanced Silence forces an enemy to cast an auto-attack instead of an ability on their next attack."
},
["offense.chance_on_hit_blind"] = {
type = "additive",
hook = "hit",
rarity = "rare",
name = "Blinding",
nameType = "prefix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.05,
maxStrength = 0.1
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.2
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.2,
maxStrength = 0.4
} },
targetBuff = {
onlyOnHit = true,
enchantmentApply = 8003,
enchantmentAmount = 1,
enchantmentStrength = 5,
enchantmentChanceToApply = 1,
refreshToAmount = 1
},
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_115",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Chance On Hit: Blind",
longDescription = "Adds a chance to apply Blind to an enemy on each hit; Blind reduces the accuracy of the enemy's next attack by 50%."
},
["offense.chance_on_hit_vulnerability"] = {
type = "additive",
hook = "hit",
rarity = "rare",
name = "of Vulnerability",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.05,
maxStrength = 0.1
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.2
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.2,
maxStrength = 0.4
} },
targetBuff = {
onlyOnHit = true,
enchantmentApply = 8027,
enchantmentAmount = 1,
enchantmentStrength = 3,
enchantmentChanceToApply = 1,
refreshToAmount = 1
},
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_116",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Chance On Hit: Vulnerability",
longDescription = "Adds a chance to apply Enhanced Vulnerability to an enemy on each hit; Enhanced Vulnerability increases the damage dealt to enemies by the player by 30%."
},
["offense.chance_on_hit_weakness"] = {
type = "additive",
hook = "hit",
rarity = "rare",
name = "Weakening",
nameType = "prefix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.05,
maxStrength = 0.1
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.2
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.2,
maxStrength = 0.4
} },
targetBuff = {
onlyOnHit = true,
enchantmentApply = 8000,
enchantmentAmount = 1,
enchantmentStrength = 3,
enchantmentChanceToApply = 1,
refreshToAmount = 1
},
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_117",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Chance On Hit: Weakness",
longDescription = "Adds a chance to apply Weakness to an enemy on each hit; Weakness decreases the damage dealt to the player by enemies by 30%."
},
["offense.melee_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Melee",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.04,
maxStrength = 0.08
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.08,
maxStrength = 0.15
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.15,
maxStrength = 0.2
} },
displayType = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Melee"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_118",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Offensive Melee Affinity",
longDescription = "Increases only the offensive melee affinity by a flat amount."
},
["offense.magic_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Magic",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.04,
maxStrength = 0.08
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.08,
maxStrength = 0.15
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.15,
maxStrength = 0.2
} },
displayType = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Magic"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_119",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Offensive Magic Affinity",
longDescription = "Increases only the offensive magic affinity by a flat amount."
},
["offense.ranged_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Ranged",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.04,
maxStrength = 0.08
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.08,
maxStrength = 0.15
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.15,
maxStrength = 0.2
} },
displayType = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Range"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_120",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Offensive Ranged Affinity",
longDescription = "Increases only the offensive range affinity by a flat amount."
},
["offense.slashing_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Slashing",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.2
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.2,
maxStrength = 0.25
} },
displayType = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Slashing"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_201",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Offensive Slashing Affinity",
longDescription = "Increases only the offensive slashing affinity by a flat amount."
},
["offense.piercing_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Piercing",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.2
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.2,
maxStrength = 0.25
} },
displayType = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Piercing"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_202",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Offensive Piercing Affinity",
longDescription = "Increases only the offensive piercing affinity by a flat amount."
},
["offense.blunt_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Blunt",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.2
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.2,
maxStrength = 0.25
} },
displayType = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Blunt"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_203",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Offensive Blunt Affinity",
longDescription = "Increases only the offensive blunt affinity by a flat amount."
},
["offense.fire_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Fire",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.2
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.2,
maxStrength = 0.25
} },
displayType = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Fire"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_204",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Offensive Fire Affinity",
longDescription = "Increases only the offensive fire affinity by a flat amount."
},
["offense.ice_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Ice",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.2
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.2,
maxStrength = 0.25
} },
displayType = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Ice"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_205",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Offensive Ice Affinity",
longDescription = "Increases only the offensive ice affinity by a flat amount."
},
["offense.lightning_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Lightning",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.2
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.2,
maxStrength = 0.25
} },
displayType = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Lightning"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_206",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Offensive Lightning Affinity",
longDescription = "Increases only the offensive lightning affinity by a flat amount."
},
["offense.chaos_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Chaos",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.2
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.2,
maxStrength = 0.25
} },
displayType = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Chaos"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_207",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Offensive Chaos Affinity",
longDescription = "Increases only the offensive chaos affinity by a flat amount."
},
["offense.nature_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Nature",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.2
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.2,
maxStrength = 0.25
} },
displayType = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Nature"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_208",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Offensive Nature Affinity",
longDescription = "Increases only the offensive nature affinity by a flat amount."
},
["offense.poison_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Poison",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.2
}, {
tier = 3,
requiredItemTier = 8,
minStrength = 0.2,
maxStrength = 0.25
} },
displayType = "percent",
statBuffs = { {
path = "offensiveDamageAffinity.Poison"
} },
imageSheetCSS = "affix_runes_sprite_8",
imageCSS = "affix_rune_117",
slots = { "weapon" },
reducedEffectSlots = { "shield" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Offensive Poison Affinity",
longDescription = "Increases only the offensive poison affinity by a flat amount."
},
["offense.melee_accuracy"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "Brawler's",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 2,
maxStrength = 5
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 6,
maxStrength = 10
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 11,
maxStrength = 15
} },
displayType = "number",
statBuffs = { {
path = "offensiveAccuracyAffinityRating.Melee"
} },
imageSheetCSS = "affix_runes_sprite_8",
imageCSS = "affix_rune_101",
slots = { "weapon", "shield", "gloves" },
reducedEffectSlots = { "cape", "arrows" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Melee Accuracy",
longDescription = "Increases your Melee accuracy stat by a flat amount."
},
["offense.ranged_accuracy"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "Hunter's",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 2,
maxStrength = 5
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 6,
maxStrength = 10
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 11,
maxStrength = 15
} },
displayType = "number",
statBuffs = { {
path = "offensiveAccuracyAffinityRating.Range"
} },
imageSheetCSS = "affix_runes_sprite_8",
imageCSS = "affix_rune_102",
slots = { "weapon", "shield", "gloves" },
reducedEffectSlots = { "cape", "arrows" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Magic Accuracy",
longDescription = "Increases your Ranged accuracy stat by a flat amount."
},
["offense.magic_accuracy"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "Mage's",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 2,
maxStrength = 5
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 6,
maxStrength = 10
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 11,
maxStrength = 15
} },
displayType = "number",
statBuffs = { {
path = "offensiveAccuracyAffinityRating.Magic"
} },
imageSheetCSS = "affix_runes_sprite_8",
imageCSS = "affix_rune_103",
slots = { "weapon", "shield", "gloves" },
reducedEffectSlots = { "cape", "arrows" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Ranged Accuracy",
longDescription = "Increases your Magic accuracy stat by a flat amount."
},
["offense.melee_accuracy_rare"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "Warrior's",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 10,
maxStrength = 20
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 22,
maxStrength = 30
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 32,
maxStrength = 40
} },
displayType = "number",
statBuffs = { {
path = "offensiveAccuracyAffinityRating.Melee"
} },
imageSheetCSS = "affix_runes_sprite_8",
imageCSS = "affix_rune_104",
slots = { "weapon", "shield", "gloves" },
reducedEffectSlots = { "cape", "arrows" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Rare Melee Accuracy",
longDescription = "Increases your Melee accuracy stat by a flat amount."
},
["offense.ranged_accuracy_rare"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "Ranger's",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 10,
maxStrength = 20
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 22,
maxStrength = 30
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 32,
maxStrength = 40
} },
displayType = "number",
statBuffs = { {
path = "offensiveAccuracyAffinityRating.Range"
} },
imageSheetCSS = "affix_runes_sprite_8",
imageCSS = "affix_rune_105",
slots = { "weapon", "shield", "gloves" },
reducedEffectSlots = { "cape", "arrows" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Rare Magic Accuracy",
longDescription = "Increases your Ranged accuracy stat by a flat amount."
},
["offense.magic_accuracy_rare"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "Preceptor's",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 10,
maxStrength = 20
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 22,
maxStrength = 30
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 32,
maxStrength = 40
} },
displayType = "number",
statBuffs = { {
path = "offensiveAccuracyAffinityRating.Magic"
} },
imageSheetCSS = "affix_runes_sprite_8",
imageCSS = "affix_rune_106",
slots = { "weapon", "shield", "gloves" },
reducedEffectSlots = { "cape", "arrows" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Rare Ranged Accuracy",
longDescription = "Increases your Magic accuracy stat by a flat amount."
},
["offense.primary_accuracy_epic"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Accuracy",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 15,
maxStrength = 25
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 26,
maxStrength = 35
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 36,
maxStrength = 50
} },
displayType = "number",
statBuffs = { {
path = "offensiveAccuracyAffinityRating.Melee"
}, {
path = "offensiveAccuracyAffinityRating.Magic"
}, {
path = "offensiveAccuracyAffinityRating.Range"
} },
imageSheetCSS = "affix_runes_sprite_8",
imageCSS = "affix_rune_107",
slots = { "weapon", "shield", "gloves" },
reducedEffectSlots = { "cape", "arrows" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Epic Primary Accuracy",
longDescription = "Increases your Melee, Magic, and Range accuracy stat by a flat amount."
},
["offense.primary_accuracy_legendary"] = {
type = "additive",
hook = "stats",
rarity = "legendary",
name = "of Precision",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 25,
maxStrength = 40
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 41,
maxStrength = 60
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 61,
maxStrength = 80
} },
displayType = "number",
statBuffs = { {
path = "offensiveAccuracyAffinityRating.Melee"
}, {
path = "offensiveAccuracyAffinityRating.Magic"
}, {
path = "offensiveAccuracyAffinityRating.Range"
} },
imageSheetCSS = "affix_runes_sprite_8",
imageCSS = "affix_rune_108",
slots = { "weapon", "shield", "gloves" },
reducedEffectSlots = { "cape", "arrows", "combat-talisman" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Legendary Primary Accuracy",
longDescription = "Increases your Melee, Magic, and Range accuracy stat by a flat amount."
},
["offense.physical_accuracy"] = {
type = "additive",
hook = "stats",
rarity = "uncommon",
name = "Physical",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 10,
maxStrength = 20
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 22,
maxStrength = 30
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 32,
maxStrength = 40
} },
displayType = "number",
statBuffs = { {
path = "offensiveAccuracyAffinityRating.Piercing"
}, {
path = "offensiveAccuracyAffinityRating.Slashing"
}, {
path = "offensiveAccuracyAffinityRating.Blunt"
} },
imageSheetCSS = "affix_runes_sprite_8",
imageCSS = "affix_rune_109",
slots = { "weapon", "shield", "gloves" },
reducedEffectSlots = { "cape", "arrows" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Physical Accuracy",
longDescription = "Increases your Piercing, Slashing, and Blunt accuracy stat by a flat amount."
},
["offense.physical_accuracy_epic"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "Physical",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 15,
maxStrength = 25
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 26,
maxStrength = 35
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 36,
maxStrength = 50
} },
displayType = "number",
statBuffs = { {
path = "offensiveAccuracyAffinityRating.Piercing"
}, {
path = "offensiveAccuracyAffinityRating.Slashing"
}, {
path = "offensiveAccuracyAffinityRating.Blunt"
} },
imageSheetCSS = "affix_runes_sprite_8",
imageCSS = "affix_rune_110",
slots = { "weapon", "shield", "gloves" },
reducedEffectSlots = { "cape", "arrows" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Epic Physical Accuracy",
longDescription = "Increases your Piercing, Slashing, and Blunt accuracy stat by a flat amount."
},
["offense.elemental_accuracy"] = {
type = "additive",
hook = "stats",
rarity = "uncommon",
name = "Elemental",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 10,
maxStrength = 20
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 22,
maxStrength = 30
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 32,
maxStrength = 40
} },
displayType = "number",
statBuffs = { {
path = "offensiveAccuracyAffinityRating.Ice"
}, {
path = "offensiveAccuracyAffinityRating.Fire"
}, {
path = "offensiveAccuracyAffinityRating.Nature"
}, {
path = "offensiveAccuracyAffinityRating.Lightning"
}, {
path = "offensiveAccuracyAffinityRating.Chaos"
}, {
path = "offensiveAccuracyAffinityRating.Poison"
} },
imageSheetCSS = "affix_runes_sprite_8",
imageCSS = "affix_rune_111",
slots = { "weapon", "shield", "gloves" },
reducedEffectSlots = { "cape", "arrows" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Elemental Accuracy",
longDescription = "Increases your Ice, Fire, Nature, Lightning, Chaos, and Poison accuracy stat by a flat amount."
},
["offense.elemental_accuracy_epic"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "Elemental",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 15,
maxStrength = 25
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 26,
maxStrength = 35
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 36,
maxStrength = 50
} },
displayType = "number",
statBuffs = { {
path = "offensiveAccuracyAffinityRating.Ice"
}, {
path = "offensiveAccuracyAffinityRating.Fire"
}, {
path = "offensiveAccuracyAffinityRating.Nature"
}, {
path = "offensiveAccuracyAffinityRating.Lightning"
}, {
path = "offensiveAccuracyAffinityRating.Chaos"
}, {
path = "offensiveAccuracyAffinityRating.Poison"
} },
imageSheetCSS = "affix_runes_sprite_8",
imageCSS = "affix_rune_112",
slots = { "weapon", "shield", "gloves" },
reducedEffectSlots = { "cape", "arrows" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Epic Elemental Accuracy",
longDescription = "Increases your Ice, Fire, Nature, Lightning, Chaos, and Poison accuracy stat by a flat amount."
},
["offense.ammo_preservation"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "Retaining",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.02
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.03,
maxStrength = 0.05
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.05,
maxStrength = 0.07
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_8",
imageCSS = "affix_rune_113",
slots = { "cape", "arrows" },
reducedEffectSlots = { "weapon" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Ammo Preservation",
longDescription = "Gives a chance to preserve a stat boosting ammo."
},
["offense.ammo_preservation_epic"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "Preserving",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.05,
maxStrength = 0.09
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.1,
maxStrength = 0.14
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.15,
maxStrength = 0.19
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_8",
imageCSS = "affix_rune_114",
slots = { "cape", "arrows" },
reducedEffectSlots = { "weapon" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Epic Ammo Preservation",
longDescription = "Gives a larger chance to preserve a stat boosting ammo."
},
["offense.rune_preservation"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "Rune Retaining",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.02
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.03,
maxStrength = 0.05
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.05,
maxStrength = 0.07
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_8",
imageCSS = "affix_rune_115",
slots = { "cape", "arrows" },
reducedEffectSlots = { "weapon" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Rune Preservation",
longDescription = "Gives a chance to preserve runes while casting abilities."
},
["offense.rune_preservation_epic"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "Rune Preserving",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.05,
maxStrength = 0.09
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.1,
maxStrength = 0.14
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.15,
maxStrength = 0.19
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_8",
imageCSS = "affix_rune_116",
slots = { "cape", "arrows" },
reducedEffectSlots = { "weapon" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Epic Rune Preservation",
longDescription = "Gives a larger chance to preserve runes while casting abilities."
},
["defense.protection_and_resistance"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "of the Turtle",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 5,
maxStrength = 10
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 10,
maxStrength = 15
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 15,
maxStrength = 20
} },
displayType = "number",
statBuffs = { {
path = "armor.protection"
}, {
path = "armor.resistance"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_209",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Protection/Resistance",
longDescription = "Increases the Protection and Resistance stats by a flat amount."
},
["defense.protection_and_resistance_rare"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "of the Armadillo",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 10,
maxStrength = 20
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 20,
maxStrength = 30
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 30,
maxStrength = 40
} },
displayType = "number",
statBuffs = { {
path = "armor.protection"
}, {
path = "armor.resistance"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_209",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Protection and Resistance",
longDescription = "Increases the Protection and Resistance stats by a flat amount."
},
["defense.agility"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "of the Rat",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 5,
maxStrength = 10
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 10,
maxStrength = 15
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 15,
maxStrength = 20
} },
displayType = "number",
statBuffs = { {
path = "armor.agility"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_210",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Agility",
longDescription = "Increases the Agility stat by a flat amount."
},
["defense.agility_rare"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "of the Rabbit",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 10,
maxStrength = 20
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 20,
maxStrength = 30
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 30,
maxStrength = 40
} },
displayType = "number",
statBuffs = { {
path = "armor.agility"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_210",
slots = { "legs" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Agility",
longDescription = "Increases the Agility stat by a flat amount."
},
["defense.melee_affinities"] = {
type = "additive",
hook = "stats",
rarity = "uncommon",
name = "of the Guard",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.01,
maxStrength = 0.03
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.03,
maxStrength = 0.05
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.05,
maxStrength = 0.07
} },
displayType = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Melee"
}, {
path = "defensiveDamageAffinity.Piercing"
}, {
path = "defensiveDamageAffinity.Blunt"
}, {
path = "defensiveDamageAffinity.Slashing"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_211",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Defensive Melee Affinities",
longDescription = "Increases melee, piercing, blunt, and slashing defensive affinities by a flat amount."
},
["defense.melee_affinities_rare"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "of the Knight",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.02,
maxStrength = 0.04
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.04,
maxStrength = 0.08
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.08,
maxStrength = 0.1
} },
displayType = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Melee"
}, {
path = "defensiveDamageAffinity.Piercing"
}, {
path = "defensiveDamageAffinity.Blunt"
}, {
path = "defensiveDamageAffinity.Slashing"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_211",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Defensive Melee Affinities",
longDescription = "Increases melee, piercing, blunt, and slashing defensive affinities by a flat amount."
},
["defense.magic_affinities"] = {
type = "additive",
hook = "stats",
rarity = "uncommon",
name = "of the Druid",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.01,
maxStrength = 0.03
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.03,
maxStrength = 0.05
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.05,
maxStrength = 0.07
} },
displayType = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Magic"
}, {
path = "defensiveDamageAffinity.Chaos"
}, {
path = "defensiveDamageAffinity.Nature"
}, {
path = "defensiveDamageAffinity.Fire"
}, {
path = "defensiveDamageAffinity.Ice"
}, {
path = "defensiveDamageAffinity.Lightning"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_212",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Defensive Magic Affinities",
longDescription = "Increases magic, chaos, nature, fire, ice, and lightning defensive affinities by a flat amount."
},
["defense.magic_affinities_rare"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "of the Magus",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.02,
maxStrength = 0.04
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.04,
maxStrength = 0.08
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.08,
maxStrength = 0.1
} },
displayType = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Magic"
}, {
path = "defensiveDamageAffinity.Chaos"
}, {
path = "defensiveDamageAffinity.Nature"
}, {
path = "defensiveDamageAffinity.Fire"
}, {
path = "defensiveDamageAffinity.Ice"
}, {
path = "defensiveDamageAffinity.Lightning"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_212",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Defensive Magic Affinities",
longDescription = "Increases magic, chaos, nature, fire, ice, and lightning defensive affinities by a flat amount."
},
["defense.ranged_affinities"] = {
type = "additive",
hook = "stats",
rarity = "uncommon",
name = "of the Militiaman",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.01,
maxStrength = 0.03
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.03,
maxStrength = 0.05
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.05,
maxStrength = 0.07
} },
displayType = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Range"
}, {
path = "defensiveDamageAffinity.Piercing"
}, {
path = "defensiveDamageAffinity.Blunt"
}, {
path = "defensiveDamageAffinity.Slashing"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_213",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Defensive Ranged Affinities",
longDescription = "Increases range, piercing, blunt, and slashing defensive affinities by a flat amount."
},
["defense.ranged_affinities_rare"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "of the Warden",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.02,
maxStrength = 0.04
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.04,
maxStrength = 0.08
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.08,
maxStrength = 0.1
} },
displayType = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Range"
}, {
path = "defensiveDamageAffinity.Piercing"
}, {
path = "defensiveDamageAffinity.Blunt"
}, {
path = "defensiveDamageAffinity.Slashing"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_213",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Defensive Ranged Affinities",
longDescription = "Increases range, piercing, blunt, and slashing defensive affinities by a flat amount."
},
["defense.melee_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Melee",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.02,
maxStrength = 0.06
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.15
} },
displayType = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Melee"
} },
imageSheetCSS = "affix_runes_sprite_1",
imageCSS = "affix_rune_214",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Defensive Melee Affinity"
},
["defense.magic_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Magic",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.02,
maxStrength = 0.06
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.15
} },
displayType = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Magic"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_215",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Defensive Magic Affinity"
},
["defense.ranged_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Ranged",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.02,
maxStrength = 0.06
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.15
} },
displayType = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Range"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_216",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Defensive Ranged Affinity"
},
["defense.slashing_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Slashing",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.02,
maxStrength = 0.06
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.15
} },
displayType = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Slashing"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_217",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Defensive Slashing Affinity"
},
["defense.piercing_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Piercing",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.02,
maxStrength = 0.06
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.15
} },
displayType = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Piercing"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_218",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Defensive Piercing Affinity"
},
["defense.blunt_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Blunt",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.02,
maxStrength = 0.06
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.15
} },
displayType = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Blunt"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_219",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Defensive Blunt Affinity"
},
["defense.fire_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Fire",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.02,
maxStrength = 0.06
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.15
} },
displayType = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Fire"
} },
imageSheetCSS = "affix_runes_sprite_2",
imageCSS = "affix_rune_220",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Defensive Fire Affinity"
},
["defense.ice_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Ice",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.02,
maxStrength = 0.06
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.15
} },
displayType = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Ice"
} },
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_301",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Defensive Ice Affinity"
},
["defense.lightning_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Lightning",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.02,
maxStrength = 0.06
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.15
} },
displayType = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Lightning"
} },
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_302",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Defensive Lightning Affinity"
},
["defense.chaos_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Chaos",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.02,
maxStrength = 0.06
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.15
} },
displayType = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Chaos"
} },
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_303",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Defensive Chaos Affinity"
},
["defense.nature_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Nature",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.02,
maxStrength = 0.06
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.15
} },
displayType = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Nature"
} },
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_304",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Defensive Nature Affinity"
},
["defense.poison_affinity"] = {
type = "additive",
hook = "stats",
rarity = "epic",
name = "of Poison",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.02,
maxStrength = 0.06
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.06,
maxStrength = 0.1
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.15
} },
displayType = "percent",
statBuffs = { {
path = "defensiveDamageAffinity.Poison"
} },
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_314",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Defensive Poison Affinity"
},
["defense.stamina"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "of the Boar",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 5,
maxStrength = 10
}, {
tier = 2,
requiredItemTier = 3,
minStrength = 10,
maxStrength = 15
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 15,
maxStrength = 20
}, {
tier = 4,
requiredItemTier = 7,
minStrength = 20,
maxStrength = 30
} },
displayType = "number",
statBuffs = { {
path = "armor.stamina"
} },
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_305",
slots = { "body", "legs", "helm", "boots" },
reducedEffectSlots = { "shield", "gloves", "combat-talisman" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Stamina",
longDescription = "Increases your Stamina stat by a flat amount."
},
["defense.stamina_rare"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "of the Bear",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 10,
maxStrength = 20
}, {
tier = 2,
requiredItemTier = 3,
minStrength = 20,
maxStrength = 30
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 30,
maxStrength = 40
}, {
tier = 4,
requiredItemTier = 7,
minStrength = 40,
maxStrength = 50
} },
displayType = "number",
statBuffs = { {
path = "armor.stamina"
} },
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_305",
slots = { "shield" },
reducedEffectSlots = { "body", "legs", "helm", "combat-talisman" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Enduring Stamina",
longDescription = "Increases your Stamina stat by a flat amount."
},
["defense.health"] = {
type = "additive",
hook = "afterStatBuffs",
rarity = "common",
name = "of the Monkey",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 10,
maxStrength = 30
}, {
tier = 2,
requiredItemTier = 3,
minStrength = 30,
maxStrength = 60
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 60,
maxStrength = 90
}, {
tier = 4,
requiredItemTier = 7,
minStrength = 90,
maxStrength = 120
} },
displayType = "number",
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_306",
slots = { "shield" },
reducedEffectSlots = { "body", "legs", "helm", "combat-talisman" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Additional Health",
longDescription = "Increases your maximum health by a flat amount."
},
["defense.health_rare"] = {
type = "additive",
hook = "afterStatBuffs",
rarity = "uncommon",
name = "of the Gorilla",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 40,
maxStrength = 80
}, {
tier = 2,
requiredItemTier = 3,
minStrength = 80,
maxStrength = 150
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 150,
maxStrength = 250
}, {
tier = 4,
requiredItemTier = 7,
minStrength = 250,
maxStrength = 350
} },
displayType = "number",
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_306",
slots = { "shield" },
reducedEffectSlots = { "body", "legs", "helm", "combat-talisman" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Vital Health",
longDescription = "Increases your maximum health by a flat amount."
},
["defense.health_multiplier"] = {
type = "multiplicative",
hook = "afterStatBuffs",
rarity = "uncommon",
name = "of the Whale",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 1.005,
maxStrength = 1.01
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 1.01,
maxStrength = 1.05
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 1.05,
maxStrength = 1.08
} },
displayType = "multiplier",
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_307",
slots = { "shield" },
reducedEffectSlots = { "body", "legs", "helm", "combat-talisman" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Health %",
longDescription = "Increases your maximum health by a multiplier."
},
["defense.health_multiplier_legendary"] = {
type = "multiplicative",
hook = "afterStatBuffs",
rarity = "legendary",
name = "of the Leviathan",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 1.05,
maxStrength = 1.1
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 1.1,
maxStrength = 1.2
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 1.2,
maxStrength = 1.3
} },
displayType = "multiplier",
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_307",
slots = { "shield" },
reducedEffectSlots = { "body", "legs", "helm", "combat-talisman" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Health Multiplier",
longDescription = "Increases your maximum health by a multiplier."
},
["defense.health_regen"] = {
type = "multiplicative",
hook = "healthRegen",
rarity = "rare",
name = "Healthy",
nameType = "prefix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 1.01,
maxStrength = 1.05
} },
displayType = "multiplier",
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_308",
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Health Regen %",
inactive = true
},
["defense.health_per_resource_spent"] = {
type = "additive",
hook = "resourceConsumption",
rarity = "epic",
name = "Gluttonous",
nameType = "prefix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 2,
maxStrength = 4
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 4,
maxStrength = 6
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 6,
maxStrength = 8
} },
displayType = "number",
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_309",
slots = { "weapon", "cape", "arrows" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Health Per Resource Spent",
longDescription = "Heals you for a flat amount for each unique item, a rune or ammo, consumed during combat. For example, if you consume 2 runes and a charm, this will trigger 3 times, once for each unique item consumed."
},
["defense.health_per_kill"] = {
type = "additive",
hook = "kill",
rarity = "epic",
name = "Apothecary's",
nameType = "prefix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 5,
maxStrength = 10
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 10,
maxStrength = 15
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 15,
maxStrength = 20
} },
displayType = "number",
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_310",
slots = { "weapon", "cape", "arrows" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Health Per Kill",
longDescription = "Heals you for a flat amount when you defeat an enemy."
},
["defense.life_steal"] = {
type = "multiplicative",
hook = "damageInflicted",
rarity = "epic",
name = "of the Vampire",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.03
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_311",
slots = { "weapon", "cape", "arrows" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Life Steal %",
inactive = true
},
["defense.elite_damage_reduction"] = {
type = "multiplicative",
hook = "damageModifier",
rarity = "uncommon",
name = "of the Champion",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.01,
maxStrength = 0.02
}, {
tier = 2,
requiredItemTier = 3,
minStrength = 0.02,
maxStrength = 0.04
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.04,
maxStrength = 0.06
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_312",
slots = { "cape" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Elite Monster Damage Reduction",
longDescription = "Reduces damage taken when hit by an elite."
},
["defense.elite_damage_reduction_epic"] = {
type = "multiplicative",
hook = "damageModifier",
rarity = "epic",
name = "of the Conqueror",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 0.03,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 3,
minStrength = 0.05,
maxStrength = 0.1
}, {
tier = 3,
requiredItemTier = 6,
minStrength = 0.1,
maxStrength = 0.15
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_312",
slots = { "cape" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Elite Damage Reduction",
longDescription = "Reduces damage taken when hit by an elite."
},
["defense.thorns"] = {
type = "additive",
hook = "reactivePostHit",
rarity = "rare",
name = "of the Rose",
nameType = "suffix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 15,
maxStrength = 30
}, {
tier = 2,
requiredItemTier = 3,
minStrength = 30,
maxStrength = 50
}, {
tier = 3,
requiredItemTier = 5,
minStrength = 50,
maxStrength = 80
}, {
tier = 4,
requiredItemTier = 7,
minStrength = 80,
maxStrength = 120
} },
displayType = "number",
imageSheetCSS = "affix_runes_sprite_3",
imageCSS = "affix_rune_313",
slots = { "shield" },
reducedEffectSlots = { "body" },
combatAffix = true,
relatedCategory = { "combat" },
tooltipDescription = "Thorns",
longDescription = "Reflects a flat amount of damage back to your attacker when you are hit."
},
["wealth.junk_multiplier"] = {
type = "multiplicative",
hook = "loot",
rarity = "uncommon",
name = "Scavenger",
nameType = "prefix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 1.01,
maxStrength = 1.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 1.05,
maxStrength = 1.1
} },
displayType = "multiplier",
slots = { "necklace", "combat-talisman" },
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_401",
longDescription = "Increases amount of junk looted when junk is rolled. Does not increase base chance to loot junk.",
relatedCategory = { "combat" },
tooltipDescription = "Junk Multiplier"
},
["experience.skill_experience_multiplier"] = {
type = "multiplicative",
hook = "experience",
rarity = "legendary",
name = "Skillful",
nameType = "prefix",
tiers = { {
tier = 1,
requiredItemTier = 1,
minStrength = 1.005,
maxStrength = 1.02
}, {
tier = 2,
requiredItemTier = 5,
minStrength = 1.04,
maxStrength = 1.08
}, {
tier = 2,
requiredItemTier = 6,
minStrength = 1.08,
maxStrength = 1.12
} },
displayType = "multiplier",
slots = { "ring" },
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_402",
relatedCategory = { "combat", "skilling" },
tooltipDescription = "Experience Multiplier"
},
["experience.item_experience_multiplier"] = {
type = "multiplicative",
hook = "scripted",
rarity = "legendary",
name = "Ensouled",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
} },
displayType = "percent",
slots = { "arrows" },
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_403",
inactive = true,
relatedCategory = { "combat", "skilling" },
tooltipDescription = "Soulbound Experience Multiplier"
},
["mining.effective_level"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "of the Miner",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1,
maxStrength = 5
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 6,
maxStrength = 10
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 11,
maxStrength = 15
} },
displayType = "number",
statBuffs = { {
path = "mining"
} },
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_404",
slots = { "pickaxe" },
reducedEffectSlots = { "ring", "necklace", "miningset", "arrows" },
skillingAffix = true,
relatedCategory = { "mining" },
tooltipDescription = "Mining Effective Level"
},
["mining.original_superheat"] = {
type = "additive",
hook = "scripted",
rarity = "legendary",
name = "of Dwarven Superheating",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.02
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.02,
maxStrength = 0.03
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.03,
maxStrength = 0.04
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_405",
slots = { "pickaxe" },
reducedEffectSlots = { "miningset" },
skillingAffix = true,
longDescription = "Gives a chance to instantly smelt an ore into a bar while mining.",
relatedCategory = { "mining" },
tooltipDescription = "Original Superheat"
},
["mining.minimum_yield"] = {
type = "additive",
hook = "scripted",
rarity = "rare",
name = "of Minimum Mining Yield",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_406",
slots = { "pickaxe" },
reducedEffectSlots = { "miningset" },
skillingAffix = true,
relatedCategory = { "mining" },
tooltipDescription = "Mining Chance +1 Min Yield"
},
["mining.maximum_yield"] = {
type = "additive",
hook = "scripted",
rarity = "rare",
name = "of Maximum Mining Yield",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_406",
slots = { "pickaxe" },
reducedEffectSlots = { "miningset" },
skillingAffix = true,
relatedCategory = { "mining" },
tooltipDescription = "Mining Chance +1 Max Yield"
},
["mining.yield_bonus"] = {
type = "additive",
hook = "scripted",
rarity = "epic",
name = "of Mining Yield",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_407",
slots = { "pickaxe" },
reducedEffectSlots = { "miningset" },
skillingAffix = true,
relatedCategory = { "mining" },
tooltipDescription = "Mining Chance +1 Yield"
},
["mining.inferno_effect"] = {
type = "additive",
hook = "scripted",
rarity = "legendary",
name = "of Dwarven Quick Mining",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_408",
slots = { "pickaxe" },
reducedEffectSlots = { "miningset" },
skillingAffix = true,
longDescription = "Gives a chance to instantly complete another mining action when one is completed.",
relatedCategory = { "mining" },
tooltipDescription = "Inferno Effect in Mining"
},
["mining.trash_heap"] = {
type = "additive",
hook = "scripted",
rarity = "rare",
name = "of the Trash Heap",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1,
maxStrength = 2
}, {
tier = 2,
requiredItemTier = 7,
minStrength = 2,
maxStrength = 3
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_409",
slots = { "pickaxe" },
reducedEffectSlots = { "miningset" },
skillingAffix = true,
longDescription = "Increases amount collected when you mine Clay, Stone, Sand, Rune Slate, Coal, or Salt.",
relatedCategory = { "mining" },
tooltipDescription = "Increased Non-Metal Materials Chance"
},
["foraging.effective_level"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "of the Forager",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1,
maxStrength = 5
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 6,
maxStrength = 10
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 11,
maxStrength = 15
} },
displayType = "number",
statBuffs = { {
path = "foraging"
} },
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_410",
slots = { "hatchet" },
reducedEffectSlots = { "ring", "necklace", "foragingset", "arrows" },
skillingAffix = true,
relatedCategory = { "foraging" },
tooltipDescription = "Foraging Effective Level"
},
["foraging.minimum_yield"] = {
type = "additive",
hook = "scripted",
rarity = "rare",
name = "of Minimum Foraging Yield",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_411",
slots = { "hatchet" },
reducedEffectSlots = { "foragingset" },
skillingAffix = true,
relatedCategory = { "foraging" },
tooltipDescription = "Foraging Chance +1 Min Yield"
},
["foraging.maximum_yield"] = {
type = "additive",
hook = "scripted",
rarity = "rare",
name = "of Maximum Foraging Yield",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_412",
slots = { "hatchet" },
reducedEffectSlots = { "foragingset" },
skillingAffix = true,
relatedCategory = { "foraging" },
tooltipDescription = "Foraging Chance +1 Max Yield"
},
["foraging.yield_bonus"] = {
type = "additive",
hook = "scripted",
rarity = "epic",
name = "of Foraging Yield",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_413",
slots = { "hatchet" },
reducedEffectSlots = { "foragingset" },
skillingAffix = true,
relatedCategory = { "foraging" },
tooltipDescription = "Foraging Chance +1 Yield"
},
["foraging.node_bonus_size"] = {
type = "additive",
hook = "scripted",
rarity = "rare",
name = "of Foraging Node Size",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_414",
slots = { "hatchet" },
reducedEffectSlots = { "foragingset" },
skillingAffix = true,
longDescription = "Multiplies the size of found Foraging nodes.",
relatedCategory = { "foraging" },
tooltipDescription = "Foraging Node Size"
},
["foraging.original_nature"] = {
type = "additive",
hook = "scripted",
rarity = "epic",
name = "of Natural Foraging",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.03
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.03,
maxStrength = 0.04
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.04,
maxStrength = 0.05
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_415",
slots = { "hatchet" },
reducedEffectSlots = { "foragingset" },
skillingAffix = true,
longDescription = "Gives you a chance whilst foraging to produce an additional log relevant to the zone you are gathering in.",
relatedCategory = { "foraging" },
tooltipDescription = "Find Random Logs"
},
["foraging.instant_node_clear"] = {
type = "additive",
hook = "scripted",
rarity = "legendary",
name = "of Speedster Foraging",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.005,
maxStrength = 0.01
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.01,
maxStrength = 0.015
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.015,
maxStrength = 0.02
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_706",
slots = { "hatchet" },
reducedEffectSlots = { "foragingset" },
skillingAffix = true,
longDescription = "Gives a chance when finding a node to force the minimum gathering time on all gathering actions until that node is cleared.",
relatedCategory = { "foraging" },
tooltipDescription = "Foraging Near-Instant Node Clear"
},
["foraging.fresh_forager"] = {
type = "multiplicative",
hook = "scripted",
rarity = "epic",
name = "of the Fresh Forager",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.001,
maxStrength = 0.005
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.005,
maxStrength = 0.007
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.007,
maxStrength = 0.01
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_713",
slots = { "hatchet" },
reducedEffectSlots = { "foragingset" },
skillingAffix = true,
longDescription = "Gives a % chance to instantly prepare an ingredient while foraging.",
relatedCategory = { "foraging" },
tooltipDescription = "Prepare Foraged Ingredients"
},
["fishing.effective_level"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "of the Fisher",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1,
maxStrength = 5
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 6,
maxStrength = 10
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 11,
maxStrength = 15
} },
displayType = "number",
statBuffs = { {
path = "fishing"
} },
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_416",
slots = { "tacklebox" },
reducedEffectSlots = { "ring", "necklace", "fishingset", "arrows" },
skillingAffix = true,
relatedCategory = { "fishing" },
tooltipDescription = "Fishing Effective Level"
},
["fishing.fishing_stats"] = {
type = "additive",
hook = "stats",
rarity = "legendary",
name = "Prepared",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1,
maxStrength = 5
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 6,
maxStrength = 10
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 11,
maxStrength = 15
} },
displayType = "number",
statBuffs = { {
path = "fishingBaitPower"
}, {
path = "fishingReelPower"
}, {
path = "fishingRarityPower"
} },
longDescription = "Increases your bait, reel, and bonus rarity by a flat amount.",
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_417",
slots = { "tacklebox" },
reducedEffectSlots = { "fishingset" },
skillingAffix = true,
relatedCategory = { "fishing" },
tooltipDescription = "Fishing Stats"
},
["fishing.fishing_stats_reel"] = {
type = "additive",
hook = "stats",
rarity = "uncommon",
name = "Reeling",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1,
maxStrength = 5
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 6,
maxStrength = 10
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 11,
maxStrength = 15
} },
displayType = "number",
statBuffs = { {
path = "fishingReelPower"
} },
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_712",
slots = { "tacklebox" },
reducedEffectSlots = { "ring", "necklace", "fishingset" },
skillingAffix = true,
relatedCategory = { "fishing" },
tooltipDescription = "Fishing Reel"
},
["fishing.fishing_stats_bait"] = {
type = "additive",
hook = "stats",
rarity = "uncommon",
name = "Baiting",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1,
maxStrength = 5
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 6,
maxStrength = 10
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 11,
maxStrength = 15
} },
displayType = "number",
statBuffs = { {
path = "fishingBaitPower"
} },
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_713",
slots = { "tacklebox" },
reducedEffectSlots = { "ring", "necklace", "fishingset" },
skillingAffix = true,
relatedCategory = { "fishing" },
tooltipDescription = "Fishing Bait"
},
["fishing.fishing_stats_bonus"] = {
type = "additive",
hook = "stats",
rarity = "uncommon",
name = "Detecting",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1,
maxStrength = 5
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 6,
maxStrength = 10
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 11,
maxStrength = 15
} },
displayType = "number",
statBuffs = { {
path = "fishingRarityPower"
} },
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_714",
slots = { "tacklebox" },
reducedEffectSlots = { "ring", "necklace", "fishingset" },
skillingAffix = true,
relatedCategory = { "fishing" },
tooltipDescription = "Fishing Bonus Rarity"
},
["fishing.success_chance"] = {
type = "additive",
hook = "scripted",
rarity = "common",
name = "of the Successful Fisher",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_418",
slots = { "tacklebox" },
reducedEffectSlots = { "fishingset" },
skillingAffix = true,
longDescription = "Increases your success chance for any fishing action by a flat amount.",
relatedCategory = { "fishing" },
tooltipDescription = "Fishing Success Chance"
},
["fishing.minimum_yield"] = {
type = "additive",
hook = "scripted",
rarity = "rare",
name = "of Minimum Fishing Yield",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_419",
slots = { "tacklebox" },
reducedEffectSlots = { "fishingset" },
skillingAffix = true,
relatedCategory = { "fishing" },
tooltipDescription = "Fishing Chance +1 Min Yield"
},
["fishing.maximum_yield"] = {
type = "additive",
hook = "scripted",
rarity = "rare",
name = "of Maximum Fishing Yield",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_4",
imageCSS = "affix_rune_420",
slots = { "tacklebox" },
reducedEffectSlots = { "fishingset" },
skillingAffix = true,
relatedCategory = { "fishing" },
tooltipDescription = "Fishing Chance +1 Max Yield"
},
["fishing.yield_bonus"] = {
type = "additive",
hook = "scripted",
rarity = "epic",
name = "of Fishing Yield",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_501",
slots = { "tacklebox" },
reducedEffectSlots = { "fishingset" },
skillingAffix = true,
relatedCategory = { "fishing" },
tooltipDescription = "Fishing Chance +1 Yield"
},
["fishing.node_bonus_size"] = {
type = "additive",
hook = "scripted",
rarity = "rare",
name = "of Fishing Node Size",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_502",
slots = { "tacklebox" },
reducedEffectSlots = { "fishingset" },
skillingAffix = true,
relatedCategory = { "fishing" },
tooltipDescription = "Fishing Node Size"
},
["fishing.instant_node_search"] = {
type = "additive",
hook = "scripted",
rarity = "rare",
name = "of Instant Node Finding",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_504",
slots = { "tacklebox" },
reducedEffectSlots = { "fishingset" },
skillingAffix = true,
longDescription = "Gives a chance to instantly find a fishing node when you begin searching for one.",
relatedCategory = { "fishing" },
tooltipDescription = "Fishing Near-Instant Node Clear"
},
["fishing.instant_node_clear"] = {
type = "additive",
hook = "scripted",
rarity = "legendary",
name = "of Speedster Fishing",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.005,
maxStrength = 0.01
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.01,
maxStrength = 0.015
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.015,
maxStrength = 0.02
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_707",
slots = { "tacklebox" },
reducedEffectSlots = { "fishingset" },
skillingAffix = true,
longDescription = "Gives a chance when finding a node to force the minimum gathering time on all gathering actions until that node is cleared.",
relatedCategory = { "fishing" },
tooltipDescription = "Fishing Instant Node Search"
},
["farming.effective_level"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "of the Farmer",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1,
maxStrength = 5
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 6,
maxStrength = 10
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 11,
maxStrength = 15
} },
displayType = "number",
statBuffs = { {
path = "farming"
} },
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_503",
slots = { "hoe" },
reducedEffectSlots = { "ring", "necklace", "arrows" },
skillingAffix = true,
relatedCategory = { "farming" },
tooltipDescription = "Farming Effective Level"
},
["farming.water_totem"] = {
type = "multiplicative",
hook = "scripted",
rarity = "rare",
name = "Water",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.1
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.1,
maxStrength = 0.15
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_708",
slots = { "hoe" },
skillingAffix = true,
longDescription = "Multiplicatively increases the potency of the totem.",
relatedCategory = { "farming" },
tooltipDescription = "Water Totem Enhanced"
},
["farming.earth_totem"] = {
type = "multiplicative",
hook = "scripted",
rarity = "rare",
name = "Earth",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.1
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.1,
maxStrength = 0.15
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_709",
slots = { "hoe" },
skillingAffix = true,
longDescription = "Multiplicatively increases the potency of the totem.",
relatedCategory = { "farming" },
tooltipDescription = "Earth Totem Enhanced"
},
["farming.nature_totem"] = {
type = "multiplicative",
hook = "scripted",
rarity = "rare",
name = "Nature",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.1
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.1,
maxStrength = 0.15
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_710",
slots = { "hoe" },
skillingAffix = true,
longDescription = "Multiplicatively increases the potency of the totem.",
relatedCategory = { "farming" },
tooltipDescription = "Nature Totem Enhanced"
},
["farming.coalescing_totem"] = {
type = "multiplicative",
hook = "scripted",
rarity = "rare",
name = "Coalescing",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.1
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.1,
maxStrength = 0.15
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_711",
slots = { "hoe" },
skillingAffix = true,
longDescription = "Multiplicatively increases the potency of the totem.",
relatedCategory = { "farming" },
tooltipDescription = "Coalescing Totem Enhanced"
},
["farming.seed_growth"] = {
type = "additive",
hook = "scripted",
rarity = "epic",
name = "of Composting",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.03
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.03,
maxStrength = 0.05
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.05,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_712",
slots = { "hoe" },
skillingAffix = true,
longDescription = "Increases the growth rate of small seeds.",
relatedCategory = { "farming" },
tooltipDescription = "Small Seed Growth Rate"
},
["farming.tree_growth"] = {
type = "additive",
hook = "scripted",
rarity = "epic",
name = "Forester",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.03
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.03,
maxStrength = 0.05
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.05,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_713",
slots = { "hoe" },
skillingAffix = true,
longDescription = "Increases the growth rate of trees.",
relatedCategory = { "farming" },
tooltipDescription = "Tree Growth Rate"
},
["farming.trap_growth"] = {
type = "additive",
hook = "scripted",
rarity = "epic",
name = "Hunter",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.03
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.03,
maxStrength = 0.05
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.05,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_714",
slots = { "hoe" },
skillingAffix = true,
longDescription = "Increases the growth rate of traps.",
relatedCategory = { "farming" },
tooltipDescription = "Trap Growth Rate"
},
["farming.totem_growth"] = {
type = "additive",
hook = "scripted",
rarity = "epic",
name = "Druid",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.03
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.03,
maxStrength = 0.05
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.05,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_715",
slots = { "hoe" },
skillingAffix = true,
longDescription = "Increases the growth rate of totems.",
relatedCategory = { "farming" },
tooltipDescription = "Totem Growth Rate"
},
["enchanting.effective_level"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "of the Enchanter",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1,
maxStrength = 5
}, {
tier = 2,
requiredItemTier = 2,
minStrength = 6,
maxStrength = 10
}, {
tier = 3,
requiredItemTier = 5,
minStrength = 11,
maxStrength = 15
} },
displayType = "number",
statBuffs = { {
path = "enchanting"
} },
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_505",
slots = { "tome" },
reducedEffectSlots = { "ring", "necklace", "arrows" },
skillingAffix = true,
relatedCategory = { "enchanting" },
tooltipDescription = "Enchanting Effective Level"
},
["enchanting.augmenting_success_chance"] = {
type = "additive",
hook = "scripted",
rarity = "legendary",
name = "of Gambling",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.005,
maxStrength = 0.01
}, {
tier = 2,
requiredItemTier = 2,
minStrength = 0.01,
maxStrength = 0.015
}, {
tier = 3,
requiredItemTier = 5,
minStrength = 0.01,
maxStrength = 0.02
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_506",
slots = { "tome" },
skillingAffix = true,
longDescription = "Increases the chance for a critical augment.",
relatedCategory = { "enchanting" },
tooltipDescription = "Augmenting Crit Chance"
},
["enchanting.augmenting_transform_chance_bonus"] = {
type = "additive",
hook = "scripted",
rarity = "epic",
name = "Transforming",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 2,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 5,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_507",
slots = { "tome" },
skillingAffix = true,
longDescription = "Multiplies the chance to transform an item. If an item has a 10% chance to transform and you have a 10% bonus transform chance, it becomes a 11% chance to transform. Additive to Chances Enchantment.",
relatedCategory = { "enchanting" },
tooltipDescription = "Researching Transform Chance"
},
["enchanting.chance_to_preserve"] = {
type = "additive",
hook = "scripted",
rarity = "rare",
name = "of Scrollcrafting Preservation",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 2,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 5,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_508",
slots = { "tome" },
skillingAffix = true,
relatedCategory = { "enchanting" },
tooltipDescription = "Scrollcrafting Mat Preserve"
},
["enchanting.critical_augmenting"] = {
type = "additive",
hook = "scripted",
rarity = "legendary",
name = "of Critical Augmenting",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.005,
maxStrength = 0.009
}, {
tier = 2,
requiredItemTier = 2,
minStrength = 0.009,
maxStrength = 0.012
}, {
tier = 3,
requiredItemTier = 5,
minStrength = 0.012,
maxStrength = 0.015
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_509",
slots = { "tome" },
skillingAffix = true,
longDescription = "Gives a flat chance to increase the augment level of an item twice when successfully augmenting an item. i.e. +3 -> +5",
relatedCategory = { "enchanting" },
tooltipDescription = "Chance for 2 Augmentation Levels"
},
["enchanting.chance_to_save_item"] = {
type = "additive",
hook = "scripted",
rarity = "legendary",
name = "of Item Preservation",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.005,
maxStrength = 0.009
}, {
tier = 2,
requiredItemTier = 2,
minStrength = 0.009,
maxStrength = 0.012
}, {
tier = 3,
requiredItemTier = 5,
minStrength = 0.012,
maxStrength = 0.015
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_510",
slots = { "tome" },
skillingAffix = true,
longDescription = "Gives a flat chance to keep an item from breaking on research failure while also giving scraps.",
relatedCategory = { "enchanting" },
tooltipDescription = "Chance to Save Researched Item"
},
["enchanting.chance_to_save_item_but_downgrade"] = {
type = "additive",
hook = "scripted",
rarity = "legendary",
name = "of Item Preservation",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.005,
maxStrength = 0.009
}, {
tier = 2,
requiredItemTier = 2,
minStrength = 0.009,
maxStrength = 0.012
}, {
tier = 3,
requiredItemTier = 5,
minStrength = 0.012,
maxStrength = 0.015
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_511",
slots = { "tome" },
skillingAffix = true,
longDescription = "Gives a flat chance to keep an item from breaking on research failure while also giving scraps.",
relatedCategory = { "enchanting" },
tooltipDescription = "Chance to Save Researched Item",
inactive = true
},
["enchanting.soul_wisdom"] = {
type = "additive",
hook = "scripted",
rarity = "legendary",
name = "of Soul Wisdom",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 2,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 5,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_512",
slots = { "tome" },
skillingAffix = true,
inactive = true,
relatedCategory = { "enchanting" },
tooltipDescription = "Soulbound Experience Multiplier"
},
["enchanting.research_bonus_attempts_per_fail"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "Careful",
nameType = "prefix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1,
maxStrength = 4
}, {
requiredItemTier = 2,
tier = 2,
minStrength = 3,
maxStrength = 12
}, {
requiredItemTier = 5,
tier = 3,
minStrength = 5,
maxStrength = 20
} },
displayType = "number",
statBuffs = { {
path = "researchAttemptsPerFail"
} },
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_520",
slots = { "tome" },
skillingAffix = true,
longDescription = "Increases the average number of research attempts before an item is destroyed.",
relatedCategory = { "enchanting" },
tooltipDescription = "Bonus Research Attempts"
},
["enchanting.research_less_attempts_per_fail"] = {
type = "additive",
hook = "stats",
rarity = "rare",
name = "of Brute Forcing",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0,
maxStrength = -1
}, {
requiredItemTier = 2,
tier = 2,
minStrength = -1,
maxStrength = -3
}, {
requiredItemTier = 5,
tier = 3,
minStrength = -2,
maxStrength = -5
} },
displayType = "number",
statBuffs = { {
path = "researchAttemptsPerFail"
} },
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_712",
slots = { "tome" },
skillingAffix = true,
longDescription = "Decreases the average number of research attempts before an item is destroyed.",
relatedCategory = { "enchanting" },
tooltipDescription = "Less Research Attempts"
},
["runecrafting.effective_level"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "of the Runecrafter",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1,
maxStrength = 5
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 6,
maxStrength = 10
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 11,
maxStrength = 15
} },
displayType = "number",
statBuffs = { {
path = "runecrafting"
} },
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_513",
slots = { "chisel" },
reducedEffectSlots = { "ring", "necklace", "runecraftingset", "arrows" },
skillingAffix = true,
relatedCategory = { "runecrafting" },
tooltipDescription = "Runecrafting Effective Level"
},
["runecrafting.chance_to_double"] = {
type = "additive",
hook = "scripted",
rarity = "legendary",
name = "of Runecrafting Doubling",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.03
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.03,
maxStrength = 0.05
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.05,
maxStrength = 0.06
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_612",
slots = { "chisel" },
reducedEffectSlots = { "runecraftingset" },
skillingAffix = true,
relatedCategory = { "runecrafting" },
tooltipDescription = "Runecrafting: Chance to Double"
},
["runecrafting.chance_to_preserve"] = {
type = "additive",
hook = "scripted",
rarity = "legendary",
name = "of Runecrafting Preservation",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.03
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.03,
maxStrength = 0.05
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.05,
maxStrength = 0.06
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_613",
slots = { "chisel" },
reducedEffectSlots = { "runecraftingset" },
skillingAffix = true,
relatedCategory = { "runecrafting" },
tooltipDescription = "Runecrafting: Chance to Preserve"
},
["runecrafting.bonus_gathering_essence"] = {
type = "additive",
hook = "scripted",
rarity = "uncommon",
name = "of Bonus Gathering Essence",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1,
maxStrength = 3
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 3,
maxStrength = 4
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 4,
maxStrength = 5
} },
displayType = "number",
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_514",
slots = { "chisel" },
reducedEffectSlots = { "runecraftingset" },
skillingAffix = true,
longDescription = "Increases essence given whilst gathering by a flat amount.",
relatedCategory = { "runecrafting" },
tooltipDescription = "Bonus Gathering Essence"
},
["runecrafting.bonus_combat_essence"] = {
type = "additive",
hook = "scripted",
rarity = "uncommon",
name = "of Bonus Combat Essence",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1,
maxStrength = 3
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 3,
maxStrength = 4
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 4,
maxStrength = 5
} },
displayType = "number",
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_515",
slots = { "chisel" },
reducedEffectSlots = { "runecraftingset" },
skillingAffix = true,
longDescription = "Increases essence given whilst fighting by a flat amount.",
relatedCategory = { "runecrafting" },
tooltipDescription = "Bonus Combat Essence"
},
["runecrafting.bonus_production_essence"] = {
type = "additive",
hook = "scripted",
rarity = "uncommon",
name = "of Bonus Production Essence",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1,
maxStrength = 3
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 3,
maxStrength = 4
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 4,
maxStrength = 5
} },
displayType = "number",
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_516",
slots = { "chisel" },
reducedEffectSlots = { "runecraftingset" },
skillingAffix = true,
longDescription = "Increases essence given whilst producing by a flat amount.",
relatedCategory = { "runecrafting" },
tooltipDescription = "Bonus Production Essence"
},
["smithing.effective_level"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "of the Smith",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1,
maxStrength = 5
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 6,
maxStrength = 10
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 11,
maxStrength = 15
} },
displayType = "number",
statBuffs = { {
path = "smithing"
} },
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_517",
slots = { "tongs" },
reducedEffectSlots = { "ring", "necklace", "smithingset", "arrows" },
skillingAffix = true,
relatedCategory = { "smithing" },
tooltipDescription = "Smithing Effective Level"
},
["smithing.chance_to_double"] = {
type = "additive",
hook = "scripted",
rarity = "legendary",
name = "of Smithing Doubling",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.03
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.03,
maxStrength = 0.05
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.05,
maxStrength = 0.06
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_614",
slots = { "tongs" },
reducedEffectSlots = { "smithingset" },
skillingAffix = true,
relatedCategory = { "smithing" },
tooltipDescription = "Smithing: Chance to Double"
},
["smithing.chance_to_preserve"] = {
type = "additive",
hook = "scripted",
rarity = "legendary",
name = "of Smithing Preservation",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.03
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.03,
maxStrength = 0.05
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.05,
maxStrength = 0.06
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_615",
slots = { "tongs" },
reducedEffectSlots = { "smithingset" },
skillingAffix = true,
relatedCategory = { "smithing" },
tooltipDescription = "Smithing: Chance to Preserve"
},
["smithing.heat_cost_reduction"] = {
type = "additive",
hook = "scripted",
rarity = "rare",
name = "of Smithing Heat Cost Reduction",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_616",
slots = { "tongs" },
reducedEffectSlots = { "smithingset" },
skillingAffix = true,
relatedCategory = { "smithing" },
tooltipDescription = "Smithing Heat Cost Reduction"
},
["smithing.material_cost_reduction"] = {
type = "additive",
hook = "scripted",
rarity = "rare",
name = "of Smithing Material Cost Reduction",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_617",
slots = { "tongs" },
reducedEffectSlots = { "smithingset" },
skillingAffix = true,
relatedCategory = { "smithing" },
tooltipDescription = "Smithing Material Cost Reduction"
},
["smithing.slag_bonus"] = {
type = "multiplicative",
hook = "scripted",
rarity = "epic",
name = "of Slag Yield",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1.05,
maxStrength = 1.1
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 1.1,
maxStrength = 1.2
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 1.2,
maxStrength = 1.3
} },
displayType = "multiplier",
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_714",
slots = { "tongs" },
reducedEffectSlots = { "smithingset" },
skillingAffix = true,
longDescription = "Increases slag yield while Smithing.",
relatedCategory = { "smithing" },
tooltipDescription = "Slag Yield"
},
["smithing.slag_refinement"] = {
type = "multiplicative",
hook = "scripted",
rarity = "epic",
name = "of Slag Refinement",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.02
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.02,
maxStrength = 0.03
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.03,
maxStrength = 0.05
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_715",
slots = { "tongs" },
reducedEffectSlots = { "smithingset" },
skillingAffix = true,
longDescription = "Gives a chance to reroll Slag while Smithing.",
relatedCategory = { "smithing" },
tooltipDescription = "Slag Reroll"
},
["cooking.effective_level"] = {
type = "additive",
hook = "stats",
rarity = "common",
name = "of the Chef",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1,
maxStrength = 5
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 6,
maxStrength = 10
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 11,
maxStrength = 15
} },
displayType = "number",
statBuffs = { {
path = "cooking"
} },
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_518",
slots = { "ladle" },
reducedEffectSlots = { "ring", "necklace", "cookingset", "arrows" },
skillingAffix = true,
relatedCategory = { "cooking" },
tooltipDescription = "Cooking Effective Level"
},
["cooking.chance_to_double"] = {
type = "additive",
hook = "scripted",
rarity = "legendary",
name = "of Cooking Doubling",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.03
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.03,
maxStrength = 0.05
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.05,
maxStrength = 0.06
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_618",
slots = { "ladle" },
reducedEffectSlots = { "cookingset" },
skillingAffix = true,
relatedCategory = { "cooking" },
tooltipDescription = "Cooking: Chance to Double"
},
["cooking.chance_to_preserve"] = {
type = "additive",
hook = "scripted",
rarity = "legendary",
name = "of Cooking Preservation",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.03
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.03,
maxStrength = 0.05
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.05,
maxStrength = 0.06
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_619",
slots = { "ladle" },
reducedEffectSlots = { "cookingset" },
skillingAffix = true,
relatedCategory = { "cooking" },
tooltipDescription = "Cooking: Chance to Preserve"
},
["cooking.food_quality_bonus"] = {
type = "additive",
hook = "scripted",
rarity = "rare",
name = "of Food Quality",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1,
maxStrength = 2
}, {
tier = 2,
requiredItemTier = 5,
minStrength = 2,
maxStrength = 3
} },
displayType = "number",
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_620",
slots = { "ladle" },
reducedEffectSlots = { "cookingset" },
skillingAffix = true,
longDescription = "Increases the quality of food produced by a flat amount.",
relatedCategory = { "cooking" },
tooltipDescription = "Food Quality Bonus"
},
["cooking.food_quality_bonus_chance"] = {
type = "additive",
hook = "scripted",
rarity = "uncommon",
name = "of Food Quality Chance",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.1,
maxStrength = 1.1
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.2,
maxStrength = 1.5
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.3,
maxStrength = 1.8
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_701",
slots = { "ladle" },
reducedEffectSlots = { "cookingset" },
skillingAffix = true,
longDescription = "Gives a chance to increase quality of food. Chances over 100% give a chance to increase quality by more than one tier.",
relatedCategory = { "cooking" },
tooltipDescription = "Food Quality Bonus Chance"
},
["cooking.alchemy_quality_bonus"] = {
type = "additive",
hook = "scripted",
rarity = "rare",
name = "of Alchemy Amount",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 1,
maxStrength = 2
}, {
tier = 2,
requiredItemTier = 5,
minStrength = 2,
maxStrength = 3
} },
displayType = "number",
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_702",
slots = { "ladle" },
reducedEffectSlots = { "cookingset" },
skillingAffix = true,
longDescription = "Increases the amount of potions produced by a flat amount. Only affects potions, not food.",
relatedCategory = { "cooking" },
tooltipDescription = "Alchemy Amount Bonus"
},
["cooking.alchemy_quality_bonus_chance"] = {
type = "additive",
hook = "scripted",
rarity = "uncommon",
name = "of Alchemy Amount Chance",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.1,
maxStrength = 1.1
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.2,
maxStrength = 1.5
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.3,
maxStrength = 1.8
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_703",
slots = { "ladle" },
reducedEffectSlots = { "cookingset" },
skillingAffix = true,
longDescription = "Gives a chance to increase amount of potions. Chances over 100% give a chance to increase amount by more than one. Only affect potions, not food.",
relatedCategory = { "cooking" },
tooltipDescription = "Alchemy Amount Bonus Chance"
},
["cooking.heat_cost_reduction"] = {
type = "additive",
hook = "scripted",
rarity = "rare",
name = "of Heat Cost Reduction",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_704",
slots = { "ladle" },
reducedEffectSlots = { "cookingset" },
skillingAffix = true,
relatedCategory = { "cooking" },
tooltipDescription = "Cooking Heat Cost Reduction"
},
["cooking.miracle_chance"] = {
type = "additive",
hook = "scripted",
rarity = "epic",
name = "of Miraculous Cooking",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_7",
imageCSS = "affix_rune_705",
slots = { "ladle" },
reducedEffectSlots = { "cookingset" },
skillingAffix = true,
longDescription = "Gives a chance to not burn an item whilst cooking.",
relatedCategory = { "cooking" },
tooltipDescription = "Chance to Unburn Cooking"
},
["gathering.haste"] = {
type = "additive",
hook = "skillingDuration",
rarity = "legendary",
name = "of the Quick Gatherer",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_519",
slots = { "necklace" },
skillingAffix = true,
longDescription = "Increases action speed while gathering by an additive amount.",
relatedCategory = { "gathering" },
tooltipDescription = "Gathering Haste"
},
["gathering.yield_bonus"] = {
type = "additive",
hook = "scripted",
rarity = "epic",
name = "of Gathering Yield",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_5",
imageCSS = "affix_rune_519",
slots = { "ring" },
skillingAffix = true,
relatedCategory = { "gathering" },
tooltipDescription = "Gathering Yield Bonus"
},
["gathering.effective_level_mult"] = {
type = "multiplicative",
hook = "stats",
rarity = "legendary",
name = "of the Ultimate Gatherer",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
statBuffs = { {
path = "mining"
}, {
path = "foraging"
}, {
path = "fishing"
}, {
path = "fishingBaitPower"
}, {
path = "fishingReelPower"
}, {
path = "fishingRarityPower"
} },
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_601",
slots = { "ring" },
skillingAffix = true,
longDescription = "Multiplicatively boosts your Mining, Foraging and Fishing effective levels (Excludes personal levels)",
relatedCategory = { "gathering" },
tooltipDescription = "Gathering Bonus Level Multiplier"
},
["gathering.greater_chest_chance"] = {
type = "additive",
hook = "scripted",
rarity = "epic",
name = "of Greater Chests",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_602",
slots = { "ring" },
skillingAffix = true,
longDescription = "Increases the chance to convert a normal chest into a greater chest in gathering.",
relatedCategory = { "gathering" },
tooltipDescription = "Greater Chest Chance"
},
["gathering.arch_bonus_chance"] = {
type = "additive",
hook = "scripted",
rarity = "epic",
name = "of Greater Archaeology",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_603",
slots = { "arrows" },
skillingAffix = true,
longDescription = "Multiplicatively boosts the strength of your Archaeology enchantment. Does nothing if you do not have Archaeology active.",
relatedCategory = { "gathering" },
tooltipDescription = "Arch Bonus Chance"
},
["gathering.chance_to_double"] = {
type = "additive",
hook = "scripted",
rarity = "legendary",
name = "of Gathering Doubling",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.03
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.03,
maxStrength = 0.05
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.05,
maxStrength = 0.06
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_604",
slots = { "arrows" },
skillingAffix = true,
relatedCategory = { "gathering" },
tooltipDescription = "Gathering Chance to Double"
},
["gathering.dangerous_zone_chance"] = {
type = "additive",
hook = "scripted",
rarity = "epic",
name = "of the Dangerous Gatherer",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.3
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_605",
slots = { "cape" },
skillingAffix = true,
longDescription = "Multiplicatively boosts the chance for a dangerous gathering encounter.",
relatedCategory = { "gathering" },
tooltipDescription = "Dangerous Zone Increased Chance"
},
["gathering.dangerous_zone_chance_inverted"] = {
type = "additive",
hook = "scripted",
rarity = "epic",
name = "of the Sneaky Gatherer",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.3
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_605",
slots = { "cape" },
skillingAffix = true,
longDescription = "Multiplicatively decreases the chance for a dangerous gathering encounter.",
relatedCategory = { "gathering" },
tooltipDescription = "Dangerous Zone Decreased Chance"
},
["gathering.bonus_shard_chance"] = {
type = "additive",
hook = "scripted",
rarity = "rare",
name = "of Gathering Shards",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_606",
slots = { "cape" },
skillingAffix = true,
longDescription = "Gives a chance to produce an extra gathering shard when one is created.",
relatedCategory = { "gathering" },
tooltipDescription = "Gathering Bonus Shard Chance"
},
["production.haste"] = {
type = "additive",
hook = "skillingDuration",
rarity = "legendary",
name = "of the Quick Producer",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_607",
slots = { "necklace" },
skillingAffix = true,
longDescription = "Increases action speed while producing by an additive amount.",
relatedCategory = { "production" },
tooltipDescription = "Production Haste"
},
["production.bonus_shard_chance"] = {
type = "additive",
hook = "scripted",
rarity = "rare",
name = "of Production Shards",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_608",
slots = { "cape" },
skillingAffix = true,
longDescription = "Gives a chance to produce an extra production shard when one is created.",
relatedCategory = { "production" },
tooltipDescription = "Production Bonus Shard Chance"
},
["production.effective_level_mult"] = {
type = "multiplicative",
hook = "stats",
rarity = "legendary",
name = "of the Ultimate Producer",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.05
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.05,
maxStrength = 0.07
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.07,
maxStrength = 0.1
} },
displayType = "percent",
statBuffs = { {
path = "farming"
}, {
path = "enchanting"
}, {
path = "runecrafting"
}, {
path = "smithing"
}, {
path = "cooking"
} },
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_609",
slots = { "necklace" },
skillingAffix = true,
longDescription = "Multiplicatively boosts your Farming, Enchanting, Runecrafting, Smithing, and Cooking effective levels. (Excludes personal levels)",
relatedCategory = { "production" },
tooltipDescription = "Production Bonus Level Multiplier"
},
["production.chance_to_double"] = {
type = "additive",
hook = "scripted",
rarity = "legendary",
name = "of Production Doubling",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.03
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.03,
maxStrength = 0.05
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.05,
maxStrength = 0.06
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_610",
slots = { "arrows" },
skillingAffix = true,
relatedCategory = { "production" },
tooltipDescription = "Production Chance to Double"
},
["production.chance_to_preserve"] = {
type = "additive",
hook = "scripted",
rarity = "legendary",
name = "of Production Preservation",
nameType = "suffix",
tiers = { {
requiredItemTier = 1,
tier = 1,
minStrength = 0.01,
maxStrength = 0.03
}, {
tier = 2,
requiredItemTier = 4,
minStrength = 0.03,
maxStrength = 0.05
}, {
tier = 3,
requiredItemTier = 7,
minStrength = 0.05,
maxStrength = 0.06
} },
displayType = "percent",
imageSheetCSS = "affix_runes_sprite_6",
imageCSS = "affix_rune_611",
slots = { "arrows" },
skillingAffix = true,
relatedCategory = { "production" },
tooltipDescription = "Production Chance to Preserve"
}
}