Forgotten Madness |
| Vendor Value | 3,360,000  |
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| Rarity | Epic |
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| Level | 70 Strength 70 Magic |
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| Enchantment Slots | 7 |
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| Slot | Weapon |
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| Attack Speed | 2.3s |
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| Crit Chance | 5% |
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| Crit Multiplier | 1.3x |
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| 980 |
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| Category | Magic |
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| Level | 70 |
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| Experience | 30,000 |
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Driven mad by its endless drifting. Appears to channel magical energy. |
A Forgotten Madness is a hybrid weapon that primarily provides slashing offensive bonuses and an ability known as Greater Soul Steal. During combat it provides both strength and intellect bonuses unlike the other forgotten soul weapons. It requires level 70 strength and level 70 magic to equip.
Acquisition
This weapon is purchasable at the Marketplace or is created through
Crafting:
| Icon | Name | Skill: Level | Experience | Recipe |
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 | Forgotten Madness | Crafting (Magic): 70 | 30,000 | x250, x250, x100 |
Enchanting
| Effect per scroll |
Scroll of Weakening |
Helm, Body, Legs, Shield, Weapon |
4 |
100 |
20 |
Air, Fire, Mind |
Decreases the level requirements of the item by 1. |
Scroll of Overhealing |
Weapon |
11 |
200 |
30 |
Air, Water, Death |
Heal for 1% of overkill damage on a target. |
Scroll of Accuracy |
Weapon |
28 |
400 |
40 |
Blood, Death, Mind |
Increases accuracy for all three combat styles by 3% multiplicatively. |
Scroll of Critical Strike |
Weapon |
52 |
600 |
60 |
Blood, Death, Chaos, Cosmic |
Increases critical chance and damage multiplier by 2.5%. |
Scroll of Endless Ammo |
Cape, Weapon |
29 |
400 |
40 |
Chaos, Nature, Mind |
Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles,
melee whetstones, and magic charms. |
Scroll of Rune Reserves |
Cape, Weapon |
35 |
500 |
50 |
Water, Chaos, Mind |
Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |