Iron Full Helm |
| Vendor Value | 22,500  |
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| Level | 10 Defense |
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| Enchantment Slots | 2 |
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| Slot | Helm |
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| Crit Avoidance | 10% |
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| Crit Reduction | 0.8 |
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| Category | Melee |
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| Level | 13 |
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| Experience | 1,500 |
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An acceptable iron full helm. Stronger, but still hard to see through. |
A Iron Full Helm is a helmet that provides defensive bonuses when in combat. It require level 10 Defense to equip it.
Acquisition
A Iron Full Helm can be bought at the Marketplace or can be crafted:
| Icon | Name | Skill: Level | Experience | Recipe |
|---|
 | Iron Full Helm | Crafting (Melee): 13 | 1,500 | x75 |
Augmenting
Augmenting a Iron Full Helm provides +0.3 Protection and +0.2 Stamina per augmentation and costs 1 Iron Bar per counter increase, and a number of Iron Full Helm base copies when augmenting beyond +5.
Enchanting
| Effect per scroll |
Scroll of Weakening |
Helm, Body, Legs, Shield, Weapon |
4 |
100 |
20 |
Air, Fire, Mind |
Decreases the level requirements of the item by 1. |
Scroll of Overhealing |
Weapon |
11 |
200 |
30 |
Air, Water, Death |
Heal for 1% of overkill damage on a target. |
Scroll of Accuracy |
Weapon |
28 |
400 |
40 |
Blood, Death, Mind |
Increases accuracy for all three combat styles by 3% multiplicatively. |
Scroll of Critical Strike |
Weapon |
52 |
600 |
60 |
Blood, Death, Chaos, Cosmic |
Increases critical chance and damage multiplier by 2.5%. |
Scroll of Endless Ammo |
Cape, Weapon |
29 |
400 |
40 |
Chaos, Nature, Mind |
Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles,
melee whetstones, and magic charms. |
Scroll of Rune Reserves |
Cape, Weapon |
35 |
500 |
50 |
Water, Chaos, Mind |
Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
See also