Throwing Spinner |
| Vendor Value | 189,000  |
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| Rarity | Rare |
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| Level | 60 Range |
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| Enchantment Slots | 6 |
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| Slot | Weapon |
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| Attack Speed | 2.5s |
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| Crit Chance | 5% |
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| Crit Multiplier | 1.25x |
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| 720 |
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| Category | Range |
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| Level | 62 |
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| Experience | 23,600 |
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A thrown weapon surpassing all others. Don't play with it. You will cut yourself. |
Throwing Spinner is a slow, infinitely throwable, ranged weapon that requires no ammo to function. It is the best craftable throwing weapon in the game, and is often referred to as "handspinner". It requires level 60 Range to equip it.
Acquisition
Throwing Spinners are tradable, players can buy and sell them at the Marketplace. It can also be crafted using the following recipe:
| Icon | Name | Skill: Level | Experience | Recipe |
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 | Throwing Spinner | Crafting (Range): 62 | 23,600 | x300, x1,000, x12 |
Players preferring combat may not acquire a Throwing Spinner as easily as no monster, zone, challenge, or dungeon drop the weapon as a reward.
Enchanting
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Scroll of Weakening | helm, body, legs, shield, weapon | 1 | 25 | 10 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
Scroll of Overhealing | weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
Scroll of Elemental Accuracy | weapon | 28 | 400 | 40 | Blood, Chaos, Death | Increases accuracy for all elemental affinities by 5% multiplicatively. |
Scroll of Physical Accuracy | weapon | 28 | 400 | 40 | Earth, Blood, Death | Increases accuracy for all physical affinities by 5% multiplicatively. |
Scroll of Accuracy | weapon | 28 | 400 | 40 | Blood, Mind, Death | Increases accuracy for all three combat styles by 2.5% multiplicatively. |
Scroll of Endless Ammo | cape, weapon | 29 | 400 | 40 | Mind, Chaos, Nature | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
Scroll of Rune Reserves | cape, weapon | 35 | 500 | 50 | Water, Mind, Chaos | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
Scroll of Critical Strike | weapon | 52 | 600 | 60 | Cosmic, Blood, Chaos, Death | Increases critical chance by an additive +1.5% and critical multiplier by an additive +0.03x. |
Scroll of DOT Dealer | shield, weapon | 53 | 900 | 80 | Blood, Chaos, Death | Increases Damage over Time tick damage by 5%, capping at +50 damage per tick. |
Scroll of Finesse | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your agility as dexterity. Reduces agility by half of the gained dexterity. Caps at 100% |
Scroll of Force | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your protection as strength. Reduces protection by half of the gained strength. Caps at 100%. |
Scroll of Convergence | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your resistance as intellect. Reduces resistance by half of the gained intellect. Caps at 100% |
Scroll of Poisoning | weapon | 100 | | | | Apply poison for 1 damage per second. |
Scroll of Acrobatics | weapon | 100 | | | | Has a 3% chance to speed up attack speed by 33%. |
See also