Shrimp Tail |
| Vendor Value | 12,000,000  |
|---|
| Rarity | Legendary |
|---|
| Level | 85 Strength |
|---|
| Enchantment Slots | 8 |
|---|
| Slot | Weapon |
|---|
| Attack Speed | 2.3s |
|---|
|
| Crit Chance | 5% |
|---|
| Crit Multiplier | 1.5x |
|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1,280 |
|---|
|
|
|
|
|
|
| Category | Melee |
|---|
| Level | 92 |
|---|
| Experience | 120,000 |
|---|
|
|
A whip designed to mimic the devastating power of a Shrimp's tail. |
The Shrimp Tail is one of three Shrimp weapons, it is the Melee weapon of this set. This whip is often paired with the Mantis Shrimp Armor or Shrimp Armor sets.
Acquisition
This weapon is tradeable at the Marketplace or it can be crafted:
| Icon | Name | Skill: Level | Experience | Recipe |
|---|
 | Shrimp Tail | Crafting (Melee): 92 | 120,000 | x100, x200, x100, x1, x150, x1, x100 |
Occasionally the Shrimp Tail can drop in combat:
Ability
| Ability Icon/Name
|
Combat Style
|
Description
|
Shrimp Whip
|
Melee
|
Whip a target to poison them and deal 1500 damage over 15 seconds on top of your base damage.
|
Shrimp Crack
|
Melee
|
Whip it Good!
|
Enchanting
|
Scroll of Weakening | helm, body, legs, shield, weapon | 1 | 25 | 10 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
Scroll of Overhealing | weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
Scroll of Elemental Accuracy | weapon | 28 | 400 | 40 | Blood, Chaos, Death | Increases accuracy for all elemental affinities by 5% multiplicatively. |
Scroll of Physical Accuracy | weapon | 28 | 400 | 40 | Earth, Blood, Death | Increases accuracy for all physical affinities by 5% multiplicatively. |
Scroll of Accuracy | weapon | 28 | 400 | 40 | Blood, Mind, Death | Increases accuracy for all three combat styles by 2.5% multiplicatively. |
Scroll of Endless Ammo | cape, weapon | 29 | 400 | 40 | Mind, Chaos, Nature | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
Scroll of Rune Reserves | cape, weapon | 35 | 500 | 50 | Water, Mind, Chaos | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
Scroll of Critical Strike | weapon | 52 | 600 | 60 | Cosmic, Blood, Chaos, Death | Increases critical chance by an additive +1.5% and critical multiplier by an additive +0.03x. |
Scroll of DOT Dealer | shield, weapon | 53 | 900 | 80 | Blood, Chaos, Death | Increases Damage over Time tick damage by 5%, capping at +50 damage per tick. |
Scroll of Finesse | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your agility as dexterity. Reduces agility by half of the gained dexterity. Caps at 100% |
Scroll of Force | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your protection as strength. Reduces protection by half of the gained strength. Caps at 100%. |
Scroll of Convergence | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your resistance as intellect. Reduces resistance by half of the gained intellect. Caps at 100% |
Scroll of Poisoning | weapon | 100 | | | | Apply poison for 1 damage per second. |
Scroll of Acrobatics | weapon | 100 | | | | Has a 3% chance to speed up attack speed by 33%. |