Patch Notes

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Revision as of 04:05, 18 October 2025 by Broono (talk | contribs) (Add patch notes for patch 0.25.1 - Tweaks and Fixes)
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Beta 0.25.1 - Tweaks and Fixes
October 17, 2025 0.25.1 Tweaks and Fixes

hi

  • align total levels and player count in header
  • added missing shop items to group ironman mode
  • other backend stuff

bye, until next time!

Beta 0.25.0 - Group Ironman
October 10, 2025 Beta 0.25.0 Group Ironman

GROUP IRONMAN???

yes, 5 people

what else

stuff idk

Beta 0.24.4 - The Sun Is Setting
October 1, 2025 Beta 0.24.4 The Sun Is Setting

Sunsetting

Hey everyone, Idlescape will be entering the sunsetting stage after this patch goes live. This means we'll stop accepting microtransaction purchases and move from active development to just maintenance. The game will continue running until our rented time expires on the last day of November. IS+ will be globally given to all players until the time expires and I will manually cancel further recurring payments for all existing subscriptions.

Working on Idlescape and playing with you all has made for an incredible last few years, but with growing time constraints IRL and the volunteer-style team backing the game it is no longer feasible to continue supporting the game as it is. A couple weeks ago we explored the option of pushing to 1.0 once legal hurdles had been handled, but the sheer amount of work we have to do with the little time we have to do it means this year+ indefinite pre-1.0 state would keep going. Not only this, but if we did push to 1.0, the workload would only increase. The scope of the game is just excessively large for a purely volunteer team to handle without burning out.

That said, with the last legal hurdles (TL;DR IP Rights) handled, there are still several avenues for Idlescape to continue, even if only spiritually. The existing codebase and assets will continue to exist so that personal projects from the team may pop up; I (Nick) will probably start tinkering with a much more limited scope game using what I've learned and made over the last few years, but I don't expect to have something playable for a while.

The Discord will remain open and what we do is up to the community. I'm leaning towards keeping the main chat channels open and archiving the rest. I'm personally going to share whatever I'm up to there and to keep up with y'all and the team.

I will continue to restart the server to keep it running (mostly) smoothly, as well as push any patches that the CCs prepare.

Who knows what the future holds, though?

Today's Patch

  • Adjust disconnect sometimes killing sessions
  • Fix some farming issues
  • Fix dungeon key drop level
  • Fix some cases of sapphire rolls in smithing
Beta 0.24.3 - FINE YOU CAN HAVE THE BACKPACK AUG COST CHANGED
September 25, 2025 Beta 0.24.3 FINE YOU CAN HAVE THE BACKPACK AUG COST CHANGED

UI Changes

  • Improve season league info display
  • Small simplification to fishing info box
  • Center markers on thumb when min=max

Bug Fixes

  • Fixed a backend crash
  • Fix double shrine reminders
  • Fix weakening enchantment equipping
  • Fix some listing issues

Balancing

  • Dwarven Adventurer's Backpack lowered from 2 styg bars and 15 scales to 3 styg bars, 3 scales, 3 leather, and 3 chitin
  • Totems stack additively
  • Farming mastery no longer double boosts loot rolls
  • Don't consume Chances stack on every action
  • Remove second geode roll from myst seeds
  • Made it easier to roll perfect affixes by reducing the decimals and adding larger intervals
  • Nerf unstable totem drop rates
  • Multiplied all instances of corrupted totem droprates by 10x, but halved aug roll

Other News

f1sh has joined the team as a community contributor! say hello!

Beta 0.24.2 - New Old Management
September 18, 2025 Beta 0.24.2 New Old Management

Fixes

  • Refactored a bunch of backend functionality that was problematic, especially related to socket message spam. This should fix a bunch of high prio issues.

Yes, market is being re-enabled.

Game News

So as y'all have known for a long while, 1.0 / Steam have been on the horizon for over a year. The primary blocker for this hasn't been a technical one for a long time, but has been a management/legal issue (the hopefully final of many).

Without going into too much detail, the company ownership was split in such a way that made finalizing things difficult, but everything is getting fully consolidated by the end of this month. This may result in some service hiccups as we have to transfer some technical things around / get new contracts setup, but I don't expect that to take more than a day (if things go smoothly).

This may not immediately affect the game development, but that frees us up to do what we need to do to further the game.

So, Steam Soon?

It's still next up after C3.0, which is still under development. Things have been going at a steady pace for that project, but things have continued to be busy IRL which limits my time to work on it.

Beta 0.24.1 - updaaate
September 11, 2025 Beta 0.24.1 updaaate

Fixes

  • Fix tooltip getting cutoff with scroll
  • Fix missing corrupted totem spawn rates
  • Fix socket connecting to previous character
  • Fix overgrowth not consuming extra seeds
  • Fix erroneously high corrupted totem spawn rates

Changes

  • Move skilling dungeon bonus level outside random range
  • Increased corrupted totem spawn rates
  • Queue scrollcrafting by amount
  • Reduce myst seed drop rate
  • Added hold shift to scroll tooltips
  • Removed affix feedback option (it's been long enough)
  • Update Volcano Core description
  • Increase fiddlehead rate in tangle
  • Decreased corrupted totem spawn rates

something else got added too

C3.0 News

Currently in the process of updating the UI to the new technical systems. It should be far more robust since all events are now automatically exposed to client instead of being manually sent/updated


Patch Notes by Year
2025 · 2024 · 2023 · 2022 · 2021 · 2020