Overgrown Castle
![]() | |
| Release Date | Refactor |
|---|---|
| Type of zone | Combat |
| Dangerous | yes |
| Encounters | |
| Max Players | 3 |
| Zone Recommendations | |
| Rec. Combat Levels | 50+ |
| Rec. Combat Style | Melee, piercing |
The Overgrown Castle is a 3 player/mercenaries combat location that can be accessed by using the Castle Map Dungeon key.
The base dungeon is pretty low-medium difficulty and should be doable with a tank and 2 dps players/mercenaries for a relatively safe run,or 3 dps players/mercenaries for a riskier run.
Range is recommended because the monsters in the dungeon are all classified as a beast, and all beasts in this dungeon have a negative defensive affinity to range and piercing.
That means, you are recommended to take a range loadout that does piercing and range damage.
Contents
Dungeon Key
| Item | Max Players | Recommended Level |
|---|---|---|
Castle Map |
3 |
Dungeon Info
There are three waves in this dungeon. Their details are:
1st wave
This will always spawn 40 monsters of two types, either the wolves or the wild boars.
Either of them has a 50% chance to spawn, so you can expect to never see a uniform spawn count. But a average of 20 wolves and 20 boars can be expected, but not guaranteed.
The monsters will spawn 4 at a time, so there will be 10 sets of 4 monsters in a wave, where wolves and boars will spawn.
2nd wave
This will always 12 Nox wolves. This is a 100% spawn rate.
3rd wave
This will always spawn 2 monsters of two types, either the ANGY BOAR, or the ANGY WOLF.
Either of them has a 50% chance to spawn, so you can expect to never see them in a 1:1 ratio,and can expect to face either one of them only or both of them per dungeon.
Monsters
| Monster | Encounters | Offensive Affinities | Defensive Affinities | List of All Drops Available with their drop rate |
|---|---|---|---|---|
Wild Boar
|
0-40 | Melee: 20%
Magic: 0% Range: 0% |
Melee: 20%
Magic: 10% Range: -20% Piercing: -33.3% |
class="space-between"
|
Wolf
|
0-40 | Melee: 20%
Magic: 0% Range: 0% |
Melee: 20%
Magic: 10% Range: -20% Piercing: -33.3% |
Monster Tooth(40%) Bone Shards(40%)
|
Nox Wolf
|
12 | Melee: 20%
Magic: 0% Range: 0% |
Melee: 40%
Magic: 20% Nature: -10% Range: -20% Fire: -30% Ice: -30% Piercing: -33.3% |
Valuable Furs(66% for 1-8) Monster Tooth(50% for 1-8)
Armor and its Weakness(0.1%) |
Angy Wolf
|
0-2 | Melee: 33%
Magic: 0% Range: 0% |
Fire: 100%
Melee: 50% Magic: 0% Range: -10% Nature: -25% Piercing: -25% Ice: -50% |
Prime Runic Dust(10%) Bone(8.33%)
|
Angy Boar
|
0-2 | Melee: 33%
Magic: 0% Range: 0% |
Fire: 100%
Melee: 50% Magic: 0% Range: -10% Nature: -25% Piercing: -25% Ice: -50% |
Prime Runic Dust(10%) Bone(8.33%)
|
Some Important Info on the dungeon:
This dungeon primarily has beasts from the Overgrown woods combat zone. That means they'll be dropping a lot of junk. Taking the Tax ring will give a big boost on profit from the dungeon, as it boosts junk drop chance.
Affixes like Lucky looter, Loaded Dice, Beast Hunter, Beast Slayer, Novice Treasure Hunter, Master Treasure Hunter help a lot on clearing the dungeon faster, and give more junk/drops from it.
The achievement "Castle Hunting" Gives another talent that further boosts your damage against beasts by 1%, so that's another thing to keep note of when running the dungeon.

Castle Map
Wild Boar
Monster Tooth
Tusk
Valuable Furs
Bone Shards
Bone
Fur
Hide
Rough Hide
Basic Runic Dust
Partial Map
Book
Overgrown Woods Scroll
Wolf
Unusual Runic Dust
Nox Wolf
Charred Pelt
Angy Wolf
Prime Runic Dust
Bestial Dagger
Bestial Defender
Angy Boar