Elven King's Longbow |
| Vendor Value | 14,495,000  |
|---|
| Rarity | Legendary |
|---|
| Level | 85 Range |
|---|
| Enchantment Slots | 8 |
|---|
| Slot | Weapon |
|---|
| Attack Speed | 2.8s |
|---|
|
| Crit Chance | 5% |
|---|
| Crit Multiplier | 1.3x |
|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1,280 |
|---|
|
|
|
|
|
|
| Category | Range |
|---|
| Level | 92 |
|---|
| Experience | 246,000 |
|---|
|
A weapon fit for royalty. Its craftsmanship is unmatched and the method to create weapons such as this is lost to time. |
Elven King's Longbow is a legendary weapon belonging to the Elven Royal Set.
Trivia: The Elven King's Longbow is often abbreviated to EKL within community discussions. It is the strongest ranged weapon currently in the game.
Acquisition
In addition to being awarded upon victory at the Elder Ruins or dropped by the Elven King, the longbow may be sold at the Marketplace or crafted:
Crafting Requirements
| Category
|
Level
|
XP
|
| Range
|
92
|
246,000
|
Recipes
| Item
|
Quantity
|
Cost
|
|
Living Shard
|
2
|
39,997,978
|
|
Crystal Scale
|
60
|
51,000,000
|
| Total cost
|
90,997,978
|
|
Elven King's Longbow
|
1
|
29,999,999
|
| Profit
|
62,497,978.95
|
Abilities
When wielded, the longbow has the following abilities available:
Set Bonus
| Equipped Gear
|
Bonus
|
Buff Description
|
| 3 (Elven and/or Elven Royal)
|
Elven Agility
|
Increases dexterity by 10%, agility by 5% and gives a 5% to not consume ammo when casting a Range ability.
|
| 4 (Elven and/or Elven Royal)
|
Elven Agility
|
Increases dexterity by 20%, agility by 10% and gives a 10% to not consume ammo when casting a Range ability.
|
| 2 (Elven Royal)
|
Royal Reverence
|
Increases Range accuracy rating and Nature affinities by 5%. Increases agility by 30%. Increases Nature accuracy by 20.0%. Additionally gives a 10% chance to gain a stack of Acrobatics 5 (chance to increase attack speed) on dodge. If this is from a set bonus, for every missing percent of missing health under 50% hp, your critical damage is additively increased by 1% and critical chance is additively increased by 0.5%.
|
| 3 (Elven Royal)
|
Royal Reverence
|
Increases Range accuracy rating and Nature affinities by 7.5%. Increases agility by 45%. Increases Nature accuracy by 30.0%. Additionally gives a 15% chance to gain a stack of Acrobatics 5 (chance to increase attack speed) on dodge. If this is from a set bonus, for every missing percent of missing health under 50% hp, your critical damage is additively increased by 1% and critical chance is additively increased by 0.5%.
|
| 5 (Elven Royal)
|
Royal Reverence
|
Increases Range accuracy rating and Nature affinities by 10%. Increases agility by 60%. Increases Nature accuracy by 40.0%. Additionally gives a 20% chance to gain a stack of Acrobatics 5 (chance to increase attack speed) on dodge. If this is from a set bonus, for every missing percent of missing health under 50% hp, your critical damage is additively increased by 1% and critical chance is additively increased by 0.5%.
|
| 6 (Elven Royal)
|
Royal Reverence
|
Increases Range accuracy rating and Nature affinities by 12.5%. Increases agility by 75%. Increases Nature accuracy by 50.0%. Additionally gives a 25% chance to gain a stack of Acrobatics 5 (chance to increase attack speed) on dodge. If this is from a set bonus, for every missing percent of missing health under 50% hp, your critical damage is additively increased by 1% and critical chance is additively increased by 0.5%.
|
Enchanting
| Effect per scroll |
Scroll of Weakening |
Helm, Body, Legs, Shield, Weapon |
4 |
100 |
20 |
Air, Fire, Mind |
Decreases the level requirements of the item by 1. |
Scroll of Overhealing |
Weapon |
11 |
200 |
30 |
Air, Water, Death |
Heal for 1% of overkill damage on a target. |
Scroll of Accuracy |
Weapon |
28 |
400 |
40 |
Blood, Death, Mind |
Increases accuracy for all three combat styles by 3% multiplicatively. |
Scroll of Critical Strike |
Weapon |
52 |
600 |
60 |
Blood, Death, Chaos, Cosmic |
Increases critical chance and damage multiplier by 2.5%. |
Scroll of Endless Ammo |
Cape, Weapon |
29 |
400 |
40 |
Chaos, Nature, Mind |
Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles,
melee whetstones, and magic charms. |
Scroll of Rune Reserves |
Cape, Weapon |
35 |
500 |
50 |
Water, Chaos, Mind |
Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
See Also