Ancient Trident |
| Vendor Value | 24,495,000  |
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| Rarity | Legendary |
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| Level | 85 Magic |
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| Enchantment Slots | 8 |
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| Slot | Weapon |
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| Attack Speed | 3s |
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| Crit Chance | 5% |
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| Crit Multiplier | 1.33x |
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| 1,280 |
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| Category | Magic |
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| Level | 92 |
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| Experience | 210,000 |
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A weapon whose origins are lost to time; don't try using it as a fishing harpoon! |
The Ancient Trident is a hybrid weapon of magic and strength that belongs to the Ancient Gear set. When equipped, the trident gives its wielder the following abilities: Ocean's Wrath, Ice Trident, Hailstorm and Tidal Fury.
Set Bonus
As the trident is a two-handed weapon, it accounts for 2 slots of equipment using both the weapon and shield slots. Wizard Gear refers to any equipment that has the Wizard's Wisdom set bonus.
| Equipped Gear
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Bonus
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Buff Description
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| 2 (Ancient Gear)
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Ancient Ice Age 1
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Increases intellect and both defensive and offensive Ice affinities by 10%. Every magic attack you hit has a 10% to apply 3 stacks of Ice Prison 3, reducing an enemy's Agility by ~30% and Protection and Resistance by ~15%.
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4 (Ancient Gear)
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Ancient Ice Age 4
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Increases intellect and both defensive and offensive Ice affinities by 40%. Every magic attack you hit has a 10% to apply 3 stacks of Ice Prison 3, reducing an enemy's Agility by ~30% and Protection and Resistance by ~15%.
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| 3 (Ancient Gear and/Or Wizard Gear)
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Wizard's Wisdom 1
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Increases resistance by 10.0%. Increases intellect and magic accuracy by 2.5% and gives a 5.0% to not consume ammo when casting a Magic ability.
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| 4 (Ancient Gear and/Or Wizard Gear)
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Wizard's Wisdom 2
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Increases resistance by 20.0%. Increases intellect and magic accuracy by 5% and gives a 5.0% to not consume ammo when casting a Magic ability.
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Acquisition
This tradeable weapon can be crafted:
Additionally, the trident can be earned in combat:
Enchanting
In addition to the 8 enchant slots, the trident possesses 3 slots for Affixes.
| Effect per scroll |
Scroll of Weakening |
Helm, Body, Legs, Shield, Weapon |
4 |
100 |
20 |
Air, Fire, Mind |
Decreases the level requirements of the item by 1. |
Scroll of Overhealing |
Weapon |
11 |
200 |
30 |
Air, Water, Death |
Heal for 1% of overkill damage on a target. |
Scroll of Accuracy |
Weapon |
28 |
400 |
40 |
Blood, Death, Mind |
Increases accuracy for all three combat styles by 3% multiplicatively. |
Scroll of Critical Strike |
Weapon |
52 |
600 |
60 |
Blood, Death, Chaos, Cosmic |
Increases critical chance and damage multiplier by 2.5%. |
Scroll of Endless Ammo |
Cape, Weapon |
29 |
400 |
40 |
Chaos, Nature, Mind |
Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles,
melee whetstones, and magic charms. |
Scroll of Rune Reserves |
Cape, Weapon |
35 |
500 |
50 |
Water, Chaos, Mind |
Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
See Also