Iron Helm |
| Vendor Value | 15,000  |
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| Level | 10 Defense |
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| Enchantment Slots | 2 |
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| Slot | Helm |
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| 20 |
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| Category | Melee |
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| Level | 10 |
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| Experience | 1,000 |
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A standard issue iron helm ofted used by the militia. |
An Iron Helm is body armor that provides defensive bonuses when in combat. It require level 10 Defense to equip it.
Acquisition
An Iron Helm can be bought at the Marketplace or can be crafted:
| Icon | Name | Skill: Level | Experience | Recipe |
|---|
 | Iron Helm | Crafting (Melee): 10 | 1,000 | x50 |
Augmenting
Augmenting an Iron Helm provides +0.2 Protection per augmentation and costs 1 Iron Bar per counter increase, and a number of Iron Helm base copies when augmenting beyond +5.
Enchanting
| Effect per scroll |
Scroll of Weakening |
Helm, Body, Legs, Shield, Weapon |
4 |
100 |
20 |
Air, Fire, Mind |
Decreases the level requirements of the item by 1. |
Scroll of Overhealing |
Weapon |
11 |
200 |
30 |
Air, Water, Death |
Heal for 1% of overkill damage on a target. |
Scroll of Accuracy |
Weapon |
28 |
400 |
40 |
Blood, Death, Mind |
Increases accuracy for all three combat styles by 3% multiplicatively. |
Scroll of Critical Strike |
Weapon |
52 |
600 |
60 |
Blood, Death, Chaos, Cosmic |
Increases critical chance and damage multiplier by 2.5%. |
Scroll of Endless Ammo |
Cape, Weapon |
29 |
400 |
40 |
Chaos, Nature, Mind |
Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles,
melee whetstones, and magic charms. |
Scroll of Rune Reserves |
Cape, Weapon |
35 |
500 |
50 |
Water, Chaos, Mind |
Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
See also