Shrimp Scepter |
| Vendor Value | 12,000,000  |
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| Rarity | Legendary |
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| Level | 85 Magic |
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| Enchantment Slots | 8 |
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| Slot | Weapon |
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| Attack Speed | 2.3s |
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| Crit Chance | 5% |
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| Crit Multiplier | 1.33x |
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| 1,280 |
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| Category | Magic |
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| Level | 92 |
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| Experience | 120,000 |
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A scepter formed from the void given shape: the Shrimp God. |
The Shrimp Scepter is one of three Shrimp Weapons that can drop from The Maelstrom dungeon, which is accessible by the Ancient Maelstrom Orb. This craftable scepter is also found in the Beyond the Edge dungeon. It is the Magic version of the Shrimp weapons, the other two being Shrimp Tail for Melee users and Shrimp Stinger for Range users. This weapon is often used with the Mantis Shrimp Armor set consisting of: the Mantis Shrimp Helm, Mantis Shrimp Greaves, Mantis Shrimp Carapace, Mantis Shrimp Shell and lastly the Mantis Shrimp Gauntlets.
Acquisition
This scepter is a rare drop from The Maelstrom Dungeon. It can be a reward from the dungeon Beyond the Edge or crafted with the following recipe:
| Icon | Name | Skill: Level | Experience | Recipe |
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 | Shrimp Scepter | Crafting (Magic): 92 | 120,000 | x100, x200, x100, x1, x150, x1, x100 |
Ability
| Icon/Name
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Style
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Description
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Shrimp Mist
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Magic
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Spray poison mist at up to 3 enemies, doing 750 damage over 15 seconds to each on top of your base damage.
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Shrimp Bolt
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Magic
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Fire a bolt of chaotic energy.
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Enchanting
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Scroll of Weakening | helm, body, legs, shield, weapon | 1 | 25 | 10 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
Scroll of Overhealing | weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
Scroll of Elemental Accuracy | weapon | 28 | 400 | 40 | Blood, Chaos, Death | Increases accuracy for all elemental affinities by 5% multiplicatively. |
Scroll of Physical Accuracy | weapon | 28 | 400 | 40 | Earth, Blood, Death | Increases accuracy for all physical affinities by 5% multiplicatively. |
Scroll of Accuracy | weapon | 28 | 400 | 40 | Blood, Mind, Death | Increases accuracy for all three combat styles by 2.5% multiplicatively. |
Scroll of Endless Ammo | cape, weapon | 29 | 400 | 40 | Mind, Chaos, Nature | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
Scroll of Rune Reserves | cape, weapon | 35 | 500 | 50 | Water, Mind, Chaos | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
Scroll of Critical Strike | weapon | 52 | 600 | 60 | Cosmic, Blood, Chaos, Death | Increases critical chance by an additive +1.5% and critical multiplier by an additive +0.03x. |
Scroll of DOT Dealer | shield, weapon | 53 | 900 | 80 | Blood, Chaos, Death | Increases Damage over Time tick damage by 5%, capping at +50 damage per tick. |
Scroll of Finesse | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your agility as dexterity. Reduces agility by half of the gained dexterity. Caps at 100% |
Scroll of Force | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your protection as strength. Reduces protection by half of the gained strength. Caps at 100%. |
Scroll of Convergence | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your resistance as intellect. Reduces resistance by half of the gained intellect. Caps at 100% |
Scroll of Poisoning | weapon | 100 | | | | Apply poison for 1 damage per second. |
Scroll of Acrobatics | weapon | 100 | | | | Has a 3% chance to speed up attack speed by 33%. |
See Also