Shrimp Scepter
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| Vendor Value | 12,000,000 | ||||||||
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| Rarity | Legendary | ||||||||
| Level | 85 Magic | ||||||||
| Enchantment Slots | 8 | ||||||||
| Slot | Weapon | ||||||||
| Attack Speed | 2.3s | ||||||||
| Offensive Stats | |||||||||
| Crit Chance | 5% | ||||||||
| Crit Multiplier | 1.33x | ||||||||
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| Accuracy | |||||||||
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| Defensive Stats | |||||||||
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| Abilities | |||||||||
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| Enchanting | |||||||||
| Base XP | 1,280 | ||||||||
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| Augmentation | |||||||||
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| Crafting | |||||||||
| Category | Magic | ||||||||
| Level | 92 | ||||||||
| Experience | 120,000 | ||||||||
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| Tooltip | |||||||||
A scepter formed from the void given shape: the Shrimp God. | |||||||||
Shrimp Scepter is one of three Shrimp weapons, it is the Magic weapon of this set. This weapon is often paired with Mantis Shrimp Armor.
Contents
Acquisition
Shrimp Scepter can drop in the The Maelstrom and Beyond the Edge dungeons. The weapon is tradable, so it can be bought, and sold, at the Marketplace. Shrimp Scepter can also be crafted using the following recipe:
| Icon | Name | Skill: Level | Experience | Recipe |
|---|---|---|---|---|
| Shrimp Scepter | 120,000 | x100, x200, x100, x1, x150, x1, x100 |
Ability
| Ability Icon/Name | Style | Description |
|---|---|---|
| Magic | Spray poison mist at up to 3 enemies, doing 750 damage over 15 seconds to each on top of your base damage. | |
| Magic | Fire a bolt of chaotic energy. |
Enchanting
Scroll | Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
|---|---|---|---|---|---|---|
| helm, body, legs, shield, weapon | 1 | 25 | 10 | Air, Fire, Mind | Decreases the level requirements of the item by 1. | |
| weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. | |
| weapon | 28 | 400 | 40 | Blood, Chaos, Death | Increases accuracy for all elemental affinities by 5% multiplicatively. | |
| weapon | 28 | 400 | 40 | Earth, Blood, Death | Increases accuracy for all physical affinities by 5% multiplicatively. | |
| weapon | 28 | 400 | 40 | Blood, Mind, Death | Increases accuracy for all three combat styles by 2.5% multiplicatively. | |
| cape, weapon | 29 | 400 | 40 | Mind, Chaos, Nature | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. | |
| cape, weapon | 35 | 500 | 50 | Water, Mind, Chaos | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). | |
| weapon | 52 | 600 | 60 | Cosmic, Blood, Chaos, Death | Increases critical chance by an additive +1.5% and critical multiplier by an additive +0.03x. | |
| shield, weapon | 53 | 900 | 80 | Blood, Chaos, Death | Increases Damage over Time tick damage by 5%, capping at +50 damage per tick. | |
| shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your agility as dexterity. Reduces agility by half of the gained dexterity. Caps at 100% | |
| shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your protection as strength. Reduces protection by half of the gained strength. Caps at 100%. | |
| shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your resistance as intellect. Reduces resistance by half of the gained intellect. Caps at 100% | |
| weapon | 100 | Apply poison for 1 damage per second. | ||||
| weapon | 100 | Has a 3% chance to speed up attack speed by 33%. |







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