Throwing Knife |
| Vendor Value | 982  |
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| Level | 10 Range |
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| Enchantment Slots | 1 |
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| Slot | Weapon |
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| Attack Speed | 2.5s |
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| Crit Chance | 5% |
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| Crit Multiplier | 1.25x |
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| Category | Range |
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| Level | 12 |
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| Experience | 1,525 |
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In a stroke of genius, you realize you can hollow out the blade to make it fly faster. Structural integrity is for nerds. |
A Throwing Knife is a slow, infinitely throwable, ranged weapon that requires no ammo to function. It requires level 10 Range to equip it.
Acquisition
A Throwing Knife is tradable, players can buy and sell it at the Marketplace. The weapon can also be crafted using the following recipe:
| Icon | Name | Skill: Level | Experience | Recipe |
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 | Throwing Knife | Crafting (Range): 12 | 1,525 | x5, x300, x750 |
Players preferring combat may not acquire a Throwing Knife as easily as no monster, zone, challenge, or dungeon drop the weapon as a reward.
Enchanting
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Scroll of Weakening | helm, body, legs, shield, weapon | 1 | 25 | 10 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
Scroll of Overhealing | weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
Scroll of Elemental Accuracy | weapon | 28 | 400 | 40 | Blood, Chaos, Death | Increases accuracy for all elemental affinities by 5% multiplicatively. |
Scroll of Physical Accuracy | weapon | 28 | 400 | 40 | Earth, Blood, Death | Increases accuracy for all physical affinities by 5% multiplicatively. |
Scroll of Accuracy | weapon | 28 | 400 | 40 | Blood, Mind, Death | Increases accuracy for all three combat styles by 2.5% multiplicatively. |
Scroll of Endless Ammo | cape, weapon | 29 | 400 | 40 | Mind, Chaos, Nature | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
Scroll of Rune Reserves | cape, weapon | 35 | 500 | 50 | Water, Mind, Chaos | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
Scroll of Critical Strike | weapon | 52 | 600 | 60 | Cosmic, Blood, Chaos, Death | Increases critical chance by an additive +1.5% and critical multiplier by an additive +0.03x. |
Scroll of DOT Dealer | shield, weapon | 53 | 900 | 80 | Blood, Chaos, Death | Increases Damage over Time tick damage by 5%, capping at +50 damage per tick. |
Scroll of Finesse | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your agility as dexterity. Reduces agility by half of the gained dexterity. Caps at 100% |
Scroll of Force | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your protection as strength. Reduces protection by half of the gained strength. Caps at 100%. |
Scroll of Convergence | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your resistance as intellect. Reduces resistance by half of the gained intellect. Caps at 100% |
Scroll of Poisoning | weapon | 100 | | | | Apply poison for 1 damage per second. |
Scroll of Acrobatics | weapon | 100 | | | | Has a 3% chance to speed up attack speed by 33%. |
See also