Major Magic Tome
![]() | |||||
| Vendor Value | 600 | ||||
|---|---|---|---|---|---|
| Rarity | Uncommon | ||||
| Level | 10 Enchanting | ||||
| Slot | Tome | ||||
| Tool Stats | |||||
| Enchanting | +20 | ||||
| Enchanting | |||||
| Base XP | 20 | ||||
| |||||
| Augmentation | |||||
| |||||
| |||||
| Research | |||||
| |||||
| Tooltip | |||||
A tome of magic that grants you some benefits for augmentation. | |||||
A Major Magic Tome is a book equipped to the Tome slot. It requires level 10 Enchanting to equip and adds +20 effective Enchanting levels. The Major Magic Tome has no enchanting slots and 2 affix slots.
Acquisition
The Major Magic Tome transforms from the
Lesser Magic Tome at +4 augmentation. Augmenting costs are found here.
A Major Magic Tome is awarded upon completion of the Going Beyond the Academy quest.
Uses
Create a Major Magic Tome to complete the Realizing Your Enchanting Potential quest. The Path to Enhancement quest must be completed before the previous quest can be accepted.
The Major Magic Tome transforms into the
Greater Magic Tome at +5 augmentation.
Cost of Augmenting
These are total costs per level associated with transforming a Major Magic Tome to a
Greater Magic Tome:
Lvl 1: 150
Water Rune; 150
Nature Rune; 150
Cosmic Rune; 50
Imbued Cloth
Lvl 2: 180
Water Rune; 180
Nature Rune; 180
Cosmic Rune; 60
Imbued Cloth
Lvl 3: 270
Water Rune; 270
Nature Rune; 270
Cosmic Rune; 90
Imbued Cloth
Lvl 4: 420
Water Rune; 420
Nature Rune; 420
Cosmic Rune; 140
Imbued Cloth
Lvl 5: 630
Water Rune; 630
Nature Rune; 630
Cosmic Rune; 210
Imbued Cloth
