Infernal Lance |
| Vendor Value | 4,420,000  |
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| Rarity | Legendary |
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| Level | 85 Strength |
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| Enchantment Slots | 8 |
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| Slot | Weapon |
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| Attack Speed | 3s |
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| Crit Chance | 5% |
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| Crit Multiplier | 1.35x |
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| 1,280 |
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| Category | Melee |
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| Level | 75 |
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| Experience | 643,250 |
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A legendary weapon of great prestige and power. |
An Infernal Lance is a rare-transform item created by researching a
Gargoyle Glaive. Glaives are created by a rare research transformation of an
Obsidian Greatsword. The Infernal Lance attack type is piercing, unlike regular greatswords. It has an attack speed that is 0.4s faster and gives very high offensive stats while in combat.
Acquisition
The Infernal Lance is purchasable at the Marketplace or created through
Crafting:
| Icon | Name | Skill: Level | Experience | Recipe |
|---|
 | Infernal Lance | Crafting (Melee): 75 | 643,250 | x1,500, x10,000, x10,000, x1,500, x25 |
x1,500, x10,000, x5, x1,500, x10,000 |
This lance may be acquired through
Researching a
Gargoyle Glaive:
Abilities
Cleave: Let loose a mighty swing to strike up to two enemies at once! Due to having to cleave through two enemies, this attack deals slightly less damage than a single target attack.
Infernal Cleave: An enhanced cleave attack that can hit up to 3 enemies at once.
Infernal Impale: An enhanced impaling attack that can hit up to 2 enemies at once.
Infernal Puncture: The nature of your weapon enhances your stabs.
Enchanting
| Effect per scroll |
Scroll of Weakening |
Helm, Body, Legs, Shield, Weapon |
4 |
100 |
20 |
Air, Fire, Mind |
Decreases the level requirements of the item by 1. |
Scroll of Overhealing |
Weapon |
11 |
200 |
30 |
Air, Water, Death |
Heal for 1% of overkill damage on a target. |
Scroll of Accuracy |
Weapon |
28 |
400 |
40 |
Blood, Death, Mind |
Increases accuracy for all three combat styles by 3% multiplicatively. |
Scroll of Critical Strike |
Weapon |
52 |
600 |
60 |
Blood, Death, Chaos, Cosmic |
Increases critical chance and damage multiplier by 2.5%. |
Scroll of Endless Ammo |
Cape, Weapon |
29 |
400 |
40 |
Chaos, Nature, Mind |
Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles,
melee whetstones, and magic charms. |
Scroll of Rune Reserves |
Cape, Weapon |
35 |
500 |
50 |
Water, Chaos, Mind |
Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
See Also