Ancient Trident |
| Vendor Value | 24,495,000  |
|---|
| Rarity | Legendary |
|---|
| Level | 85 Magic |
|---|
| Enchantment Slots | 8 |
|---|
| Slot | Weapon |
|---|
| Attack Speed | 3s |
|---|
|
| Crit Chance | 5% |
|---|
| Crit Multiplier | 1.33x |
|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1,280 |
|---|
|
|
|
|
|
|
| Category | Magic |
|---|
| Level | 92 |
|---|
| Experience | 210,000 |
|---|
|
A weapon whose origins are lost to time; don't try using it as a fishing harpoon! |
The Ancient Trident is a Legendary hybrid weapon of magic and strength that belongs to the Ancient Equipment set. It requires level 85 Magic to equip it. When equipped, the trident gives its wielder the following abilities: Ocean's Wrath, Ice Trident, Hailstorm and Tidal Fury.
Set Bonus
As the trident is a two-handed weapon, it accounts for 2 slots of equipment using both the weapon and shield slots. Wizard Gear refers to any equipment that has the Wizard's Wisdom set bonus.
| Equipped Gear
|
Bonus
|
Buff Description
|
| 2 (Ancient Equipment)
|
Ancient Ice Age 1
|
Increases intellect and both defensive and offensive Ice affinities by 5%. Every magic attack you hit has a 5% to apply 3 stacks of Ice Prison 3, reducing an enemy's Agility by -30% and Protection and Resistance by -15%.
|
| 3 (Ancient Equipment and/or Wizard Gear)
|
Wizard's Wisdom 1
|
Increases resistance by 10.0%. Increases intellect and magic accuracy by 2.5% and gives a 5.0% to not consume ammo when casting a Magic ability.
|
| 4 (Ancient Equipment)
|
Ancient Ice Age 4
|
Increases intellect and both defensive and offensive Ice affinities by 20%. Every magic attack you hit has a 20% to apply 3 stacks of Ice Prison 3, reducing an enemy's Agility by -30% and Protection and Resistance by -15%.
|
| 4 (Ancient Equipment and/or Wizard Gear)
|
Wizard's Wisdom 2
|
Increases resistance by 20.0%. Increases intellect and magic accuracy by 5% and gives a 10.0% to not consume ammo when casting a Magic ability.
|
Acquisition
This tradeable weapon can be crafted:
| Icon | Name | Skill: Level | Experience | Recipe |
|---|
 | Ancient Trident | Crafting (Magic): 92 | 210,000 | x200, x3, x2,000, x500 |
Additionally, the trident can be earned in combat:
Enchanting
In addition to the 8 enchant slots, the trident possesses 3 slots for Affixes.
|
Scroll of Weakening | helm, body, legs, shield, weapon | 1 | 25 | 10 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
Scroll of Overhealing | weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
Scroll of Elemental Accuracy | weapon | 28 | 400 | 40 | Blood, Chaos, Death | Increases accuracy for all elemental affinities by 5% multiplicatively. |
Scroll of Physical Accuracy | weapon | 28 | 400 | 40 | Earth, Blood, Death | Increases accuracy for all physical affinities by 5% multiplicatively. |
Scroll of Accuracy | weapon | 28 | 400 | 40 | Blood, Mind, Death | Increases accuracy for all three combat styles by 2.5% multiplicatively. |
Scroll of Endless Ammo | cape, weapon | 29 | 400 | 40 | Mind, Chaos, Nature | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
Scroll of Rune Reserves | cape, weapon | 35 | 500 | 50 | Water, Mind, Chaos | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
Scroll of Critical Strike | weapon | 52 | 600 | 60 | Cosmic, Blood, Chaos, Death | Increases critical chance by an additive +1.5% and critical multiplier by an additive +0.03x. |
Scroll of DOT Dealer | shield, weapon | 53 | 900 | 80 | Blood, Chaos, Death | Increases Damage over Time tick damage by 5%, capping at +50 damage per tick. |
Scroll of Finesse | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your agility as dexterity. Reduces agility by half of the gained dexterity. Caps at 100% |
Scroll of Force | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your protection as strength. Reduces protection by half of the gained strength. Caps at 100%. |
Scroll of Convergence | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your resistance as intellect. Reduces resistance by half of the gained intellect. Caps at 100% |
Scroll of Poisoning | weapon | 100 | | | | Apply poison for 1 damage per second. |
Scroll of Acrobatics | weapon | 100 | | | | Has a 3% chance to speed up attack speed by 33%. |
See Also