Moss Maul |
| Vendor Value | 6,360,000  |
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| Rarity | Epic |
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| Level | 85 Strength |
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| Enchantment Slots | 8 |
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| Slot | Weapon |
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| Attack Speed | 3.6s |
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| Crit Chance | 2.5% |
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| Crit Multiplier | 1.33x |
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| 1,280 |
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| Category | Melee |
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| Level | 85 |
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| Experience | 233,500 |
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A hulking mass of moss covered material; requires a giant's strength to wield properly! |
A Moss Maul is an epic two-handed end-game weapon. It requires level 85 strength to equip and possesses some offensive and accuracy affinities for Nature and blunt attacks.
Abilities
The Moss Maul possesses the following abilities:
- Shatter Strike has increased affinities for Blunt damage and accuracy.
- Lesser Earth Strike has increased affinities for Blunt damage and accuracy.
- Gaia Strike has increased affinities for Nature, Blunt and Melee damage and accuracy.
- Earthquake has increased affinities for Blunt and Melee damage and accuracy.
- Mauling Blow has increased affinities for Blunt, Nature and Melee damage and accuracy.
Acquisition
A Moss Maul is tradeable at the Marketplace or created through crafting:
| Icon | Name | Skill: Level | Experience | Recipe |
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 | Moss Maul | Crafting (Melee): 85 | 233,500 | x5,000, x750, x1, x1,000 |
Additionally it can be earned in combat:
Enchanting
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Scroll of Weakening | helm, body, legs, shield, weapon | 1 | 25 | 10 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
Scroll of Overhealing | weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
Scroll of Elemental Accuracy | weapon | 28 | 400 | 40 | Blood, Chaos, Death | Increases accuracy for all elemental affinities by 5% multiplicatively. |
Scroll of Physical Accuracy | weapon | 28 | 400 | 40 | Earth, Blood, Death | Increases accuracy for all physical affinities by 5% multiplicatively. |
Scroll of Accuracy | weapon | 28 | 400 | 40 | Blood, Mind, Death | Increases accuracy for all three combat styles by 2.5% multiplicatively. |
Scroll of Endless Ammo | cape, weapon | 29 | 400 | 40 | Mind, Chaos, Nature | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
Scroll of Rune Reserves | cape, weapon | 35 | 500 | 50 | Water, Mind, Chaos | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
Scroll of Critical Strike | weapon | 52 | 600 | 60 | Cosmic, Blood, Chaos, Death | Increases critical chance by an additive +1.5% and critical multiplier by an additive +0.03x. |
Scroll of DOT Dealer | shield, weapon | 53 | 900 | 80 | Blood, Chaos, Death | Increases Damage over Time tick damage by 5%, capping at +50 damage per tick. |
Scroll of Finesse | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your agility as dexterity. Reduces agility by half of the gained dexterity. Caps at 100% |
Scroll of Force | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your protection as strength. Reduces protection by half of the gained strength. Caps at 100%. |
Scroll of Convergence | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your resistance as intellect. Reduces resistance by half of the gained intellect. Caps at 100% |
Scroll of Poisoning | weapon | 100 | | | | Apply poison for 1 damage per second. |
Scroll of Acrobatics | weapon | 100 | | | | Has a 3% chance to speed up attack speed by 33%. |