Patch Notes

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Beta 0.23.0 - Duo Ironman Season
June 20, 2025 Beta 0.23.0 Duo Ironman Season

New Season - Duo Ironman

Duo Ironman is the launch of the new "Persistent Party" system; this allows players to have what is essentially a permanent group with a shared inventory.

This was a bit of a technical challenge and required retooling a few of our base systems, but it should now be ready to be played!

Also, a big thank you to everyone who participated in the dev/test server and gave us feedback! It is hugely appreciated!

Season Ends August 1st

What is it, though?

You can create a "Persistent Party" with up to 2 players; you will have access to a new "Party Inventory." This is a second vault that both players have access to. There are also special Party leaderboards that give your combined levels / experience in the hiscores.

After creating your duo, you cannot edit it! That said, you can create up to 2 different Duo Ironman characters, so you can either run your entirely solo Duo Ironman team, or participate in two different teams!

What about the Group Ironman mode that's been locked?

This mode is intended to be fully launched once 1.0 eventually hits. Until then, the Duo Ironman mode will be the main testing grounds for the tech to iron out any potential issues and fix the glaring UI issues (Nick UI go BRRRR).

I heard there was Trading in the test server?

The base system for Trading is functional, but it will be disabled in all current game modes / leagues. The UI is very rough, and, while functional, it's just not in a state we want to launch it in. There will probably be more testing done + a UI rework on it before it goes live.

But what else can this do?

The persistent party framework can be used for guilds/clans/castles. Those are just big persistent parties.

Other Stuff

Bug Fixes

  • Fixed /drinkpotions condensing buff strengths incorrectly when using multiple rarities of potions at once
  • Updated Hurricane Hunter and Shrimp God Slayer achievement images
  • Fixed Parry casting beneficial attacks on enemies sometimes; now Parry will always use your auto-attack. Since this is technically a nerf, I've increased the damage reduction on a successful parry from 75% to 90%. This makes it a bit better defensively.

Future Stuff

Combat 3.0 Testing will start on the dev server next week or the week after that, whenever the first iteration is playable

Beta 0.22.11 - email stuff
June 11, 2025 Beta 0.22.11 email stuff

This Week

  • Adjusted the login handling some more to hopefully reduce random logouts
  • Added a note to email page that gmail has the best deliverability
  • Some backend/testing stuff
  • Adjusting some of the email sending service settings to see if it makes things happier (some providers, like outlook, just outright block emails from the pool we use to send emails from)

On dev server (you can play on it right now, check discord for details)

  • Still chipping away at it! Here's some preview screenshots though (UI is WIP):

Duo Season? :eyes:
Beta 0.22.11-1.png
Trading works! Nick UI goes BRRRRR
Beta 0.22.11-2.png
What's that third button for? (It's the shared inventory!)
Beta 0.22.11-3.png

Beta 0.22.10 - Login Fixes
June 4, 2025 Beta 0.22.10 Login Fixes

Another small update this week, most dev time is going towards the dev server (which is up! check the discord for info on how to check it out)

Changes

  • Match items with fuzzy offers in marketplace buy item lists
  • Adjusted the login handling some more to fix getting logged out (sometimes)

To access the dev server, go to the "TEST-SERVER" tab in discord and check the pins in playtest-public; just keep in mind that this is for testing so there will be bugs and very rough UI.

Beta 0.22.9 - Spinning Up
May 30, 2025 Beta 0.22.9 Spinning Up

Changes

  • Twohanded weapons gray out the offhand slot
  • Enchanting now affected by production haste
  • Fix negative affix ranges
  • Don't wrap status text
  • Show correct options in created loadouts
  • Add average location stats
  • Change combat zone recommendations to match current stats

Dev Server

Dev Server will be started up later tonight to test Group Ironman functionality and Trading functionality. Basically I just need more wide testing of stuff that can break in it.

Beta 0.22.8 - Fixes and News
May 21, 2025 Beta 0.22.8 Fixes and News

0.22.8 Changes

  • Potentially fixed inactive character bug
  • New platinum chat icon
  • Prevent floating point errors in affix star calc
  • Misc technical fixes

What's Coming Soonish

These are WIP, not in this update!

Group Ironman

A new Ironman gamemode where you can party up with a group of (currently) up to 5 other characters with access to a shared inventory.

You will be able to have multiple Group Ironmen characters in the same group from the same account, meaning that you can run your own solo Group Ironman Party.

Right now the basic functionality for this gamemode is implemented, but we need to implement a proper UI as well as group based leaderboards still.

Player to Player Trading

A basic trading system for far more convenient trading between players. This will probably launch in its own gamemode/season at first as well as have far more lenient "Boosting" rules related to them.

The UI for this system is pretty rough right now, but the functionality is all there.

I expect a playtest for the above in the next week or two before it goes to live.

Combat 3.0

This is a massive overhaul of combat to make it far more intuitive. The tl;dr if you haven't followed the discussion on discord is that overly complicated systems will be simplified so that you can understand it more easily at a glance, as well as make both niche and hybrid playstyles more viable across the board.

On a technical level we will be rewriting combat almost entirely from scratch, using what we've learned with the current system to drive a far more performant and easily balanceable system. We specifically want to add proper support for a combat simulator!

Why this stuff?

Group Ironman and Trading has been planned since the refactor of the game a few years back and I had a random burst of inspiration to work on them because I just really wanted to.

The Combat 3.0 rework is aimed to fix a lot of the outstanding issues that the current combat system has, from highly unnecessary levels of complexity to the balancing issues that it brings.

Beta 0.22.7 - More WIP Soon^Soon
May 14, 2025 Beta 0.22.7 More WIP Soon^Soon

This Week's Changes

  • Fix password recovery email not sending correctly
  • Easily Enraged and Flame Fixation II require their first tier unlock
  • Fixed some minor issues with tracking dungeon stats

WIP Stuff

  • Work continues on Skilling related reworks
  • Major progress has been made in Player to Player trading as well as Group Ironman; keep an eye on the dev-blog channel in the upcoming week(s)!


Patch Notes by Year
2025 · 2024 · 2023 · 2022 · 2021 · 2020