Patch Notes
Beta 0.23.4 - Platinum and Offline Fetching
July 17, 2025 | Beta 0.23.4 | Platinum and Offline Fetching |
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Platinum Changes Almost every single platinum purchase from the shop (cosmetics, tokens, icons) have been made significantly cheaper with an emphasis on primarily allowing you to buy multiple things even with the smallest platinum package. This change is most noticeable for the expensive items, with cheaper items either being untouched or 100-200 platinum less. Additionally, platinum buffs have been 10x cheaper. Previously it was 10 plat per minute of buff, now it's 1 minute per plat. The minimum buff length has been increased to an hour (60 plat) to so that people don't just spam 10 minute quick buffs though. The buff upgrade system (the longer the length the higher the strength becomes) is unchanged, so this is overall just making the entire plat buff system massively cheaper and more accessible. Vacation tokens have been deprecated (still functional, just no longer buyable) because they're finnicky and not explained super well. Offline Fetching Changes We've completely overhauled how Offline Fetching (restarting sessions after a server crash or server restart/update) works to be a lot faster and robust. This essentially boils down to session restarting much faster after a reboot, so there's less weird lag after a reboot and hopefully less instances of sessions not restarting fully. Catch-up time has been removed since this new system should have people up and running with minimum downtime; this should hopefully fix a lot of issues that will inconsistently pop up whenever there's server lag or connection issues. Other Changes
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Beta 0.23.3 - Works in Progress
July 9, 2025 | Beta 0.23.3 | Works in Progress |
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Changes
What's Happening With Combat 3.0? Work is still underway! This is a complete rewrite on the technical side, fully replacing the existing combat code. This should resolve some tech debt as well as put us in a better position for modifying features or fixing weird edge case bugs that pop up. One thing that is coming with the technical rewrite is simulator support, which will be available to players in some capacity that we haven't landed on yet. On the gameplay side of things, everything should be far more intuitive and simple to understand, even at a deep level. Here's some unsorted specifics: Affinity System Rework
Accuracy System Rework
Crits
Difficulty Scaling
Combat Style Philosophy DPS Hierarchy and Overall Complexity (equal tiers): Melee: 80% < Range: 90% < Magic: 100% Role Specializations: Tanking - Melee > Range = Magic
Team Support - Magic > Melee > Range
Self Buffing - Magic > Melee > Range
Debuffing - Magic > Range > Melee
Style-Specific Design Melee - Defacto Tanks and ANGY BOIS
Range - Snipers and Hunters
Magic - Spellslingers, Mayhem Makers, Support Schools:
Equipment will be given a few passes to make sure they all fit within the new design as well as make less-used equipment more viable overall (like giving new unique enchantments to a few items) Combat 3.0 will be tested first on the dev server and once it's ready it'll launch on live with a new season so that we can see how it plays from the very beginning of progression. |
Beta 0.23.2 - UI UI UI
July 2, 2025 | Beta 0.23.2 | UI UI UI |
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Tutorials UI Update
Misc. Changes
UI Changes
Bug Fixes
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Beta 0.23.1 - The Trash Man
June 25, 2025 | Beta 0.23.1 | The Trash Man |
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New Stuff
UI Changes
Bug Fixes
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Beta 0.23.0 - Duo Ironman Season
June 20, 2025 | Beta 0.23.0 | Duo Ironman Season |
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New Season - Duo Ironman Duo Ironman is the launch of the new "Persistent Party" system; this allows players to have what is essentially a permanent group with a shared inventory. This was a bit of a technical challenge and required retooling a few of our base systems, but it should now be ready to be played! Also, a big thank you to everyone who participated in the dev/test server and gave us feedback! It is hugely appreciated! Season Ends August 1st What is it, though? You can create a "Persistent Party" with up to 2 players; you will have access to a new "Party Inventory." This is a second vault that both players have access to. There are also special Party leaderboards that give your combined levels / experience in the hiscores. After creating your duo, you cannot edit it! That said, you can create up to 2 different Duo Ironman characters, so you can either run your entirely solo Duo Ironman team, or participate in two different teams! What about the Group Ironman mode that's been locked? This mode is intended to be fully launched once 1.0 eventually hits. Until then, the Duo Ironman mode will be the main testing grounds for the tech to iron out any potential issues and fix the glaring UI issues (Nick UI go BRRRR). I heard there was Trading in the test server? The base system for Trading is functional, but it will be disabled in all current game modes / leagues. The UI is very rough, and, while functional, it's just not in a state we want to launch it in. There will probably be more testing done + a UI rework on it before it goes live. But what else can this do? The persistent party framework can be used for guilds/clans/castles. Those are just big persistent parties. Other Stuff Bug Fixes
Future Stuff Combat 3.0 Testing will start on the dev server next week or the week after that, whenever the first iteration is playable |
Beta 0.22.11 - email stuff
Patch Notes by Year |
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2025 · 2024 · 2023 · 2022 · 2021 · 2020 |