Difference between revisions of "Module:Monsters stats dungeon/data"

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(dungeon enemies data)
 
(added Giant King1 and 2, Corrupted Titan and Corrupted Knight)
(5 intermediate revisions by the same user not shown)
Line 209: Line 209:
 
       species = { "giant" }
 
       species = { "giant" }
 
     },
 
     },
     ["16"] = {
+
     ["20"] = {
       name = "Ice Giant",
+
       name = "Chaos Giant",
       attack = 86,
+
       attack = 112,
       strength = 58,
+
       strength = 77,
       defense = 188,
+
       defense = 256,
       magic = 50,
+
       magic = 70,
       range = 38,
+
       range = 54,
       constitution = 240,
+
       constitution = 450,
 
       tempHealth = 0,
 
       tempHealth = 0,
       monsterCurrentHealth = 2400,
+
       monsterCurrentHealth = 4500,
       maxHealth = 2400,
+
       maxHealth = 4500,
 
       abilities = { {
 
       abilities = { {
         id = 1
+
         id = 78
 +
      }, {
 +
        id = 6
 
       }, {
 
       }, {
         id = 5
+
         id = 6
 
       }, {
 
       }, {
         id = 1
+
         id = 11
 
       }, {
 
       }, {
         id = 67
+
         id = 6
 
       }, {
 
       }, {
         id = 126
+
         id = 17
 
       }, {
 
       }, {
         id = 1
+
         id = 6
 +
      }, {
 +
        id = 14
 
       } },
 
       } },
 
       attackSpeed = 3,
 
       attackSpeed = 3,
Line 238: Line 242:
 
         Magic = 1,
 
         Magic = 1,
 
         Range = 1,
 
         Range = 1,
         Piercing = 1.33,
+
         Blunt = 1.33,
         Ice = 1.33
+
         Chaos = 1.33
 
       },
 
       },
 
       offensiveAccuracyAffinityRating = {
 
       offensiveAccuracyAffinityRating = {
         Piercing = 25,
+
         Blunt = 25,
         Ice = 12
+
         Chaos = 12
 
       },
 
       },
 
       offensiveCritical = {
 
       offensiveCritical = {
Line 250: Line 254:
 
       },
 
       },
 
       weapon = {
 
       weapon = {
         strength = 28,
+
         strength = 8,
         intellect = 16,
+
         intellect = 0,
         dexterity = 16
+
         dexterity = 4
 
       },
 
       },
 
       hitMults = {
 
       hitMults = {
Line 259: Line 263:
 
       },
 
       },
 
       defensiveDamageAffinity = {
 
       defensiveDamageAffinity = {
         Blunt = 0.7,
+
         Blunt = 0.8,
 
         Slashing = 1.1,
 
         Slashing = 1.1,
 
         Piercing = 1.1,
 
         Piercing = 1.1,
         Melee = 0.95,
+
         Melee = 1.6,
         Magic = 1.3,
+
         Magic = 0.9,
         Range = 1.5,
+
         Range = 1.6,
         Fire = 0.75,
+
        Chaos = 2,
         Ice = 2
+
         Lightning = 0.8,
 +
         Nature = 0.9
 
       },
 
       },
 
       defensiveCritical = {
 
       defensiveCritical = {
Line 273: Line 278:
 
       },
 
       },
 
       armor = {
 
       armor = {
         protection = 115,
+
         protection = 98,
         resistance = 99,
+
         resistance = 64,
         agility = -20,
+
         agility = 0,
 
         stamina = 0
 
         stamina = 0
 
       },
 
       },
       species = { "giant" }
+
       species = { "giant", "chaotic" }
 
     },
 
     },
     ["20"] = {
+
     ["21"] = {
       name = "Chaos Giant",
+
       name = "Chaotic Abomination",
       attack = 112,
+
       attack = 100,
       strength = 77,
+
       strength = 90,
       defense = 256,
+
       defense = 276,
       magic = 70,
+
       magic = 90,
       range = 54,
+
       range = 90,
       constitution = 450,
+
       constitution = 638,
 
       tempHealth = 0,
 
       tempHealth = 0,
       monsterCurrentHealth = 4500,
+
       monsterCurrentHealth = 6380,
       maxHealth = 4500,
+
       maxHealth = 6380,
 
       abilities = { {
 
       abilities = { {
 
         id = 78
 
         id = 78
 
       }, {
 
       }, {
         id = 6
+
         id = 1
 +
      }, {
 +
        id = 14
 +
      }, {
 +
        id = 17
 
       }, {
 
       }, {
         id = 6
+
         id = 1
 
       }, {
 
       }, {
 
         id = 11
 
         id = 11
 
       }, {
 
       }, {
         id = 6
+
         id = 1
 
       }, {
 
       }, {
         id = 17
+
         id = 10
 
       }, {
 
       }, {
         id = 6
+
         id = 1
      }, {
 
        id = 14
 
 
       } },
 
       } },
       attackSpeed = 3,
+
       attackSpeed = 3.4,
 
       offensiveDamageAffinity = {
 
       offensiveDamageAffinity = {
 
         Melee = 1,
 
         Melee = 1,
 
         Magic = 1,
 
         Magic = 1,
 
         Range = 1,
 
         Range = 1,
        Blunt = 1.33,
+
         Chaos = 1.5
         Chaos = 1.33
 
 
       },
 
       },
 
       offensiveAccuracyAffinityRating = {
 
       offensiveAccuracyAffinityRating = {
         Blunt = 25,
+
         Chaos = 25
        Chaos = 12
 
 
       },
 
       },
 
       offensiveCritical = {
 
       offensiveCritical = {
Line 325: Line 330:
 
       },
 
       },
 
       weapon = {
 
       weapon = {
         strength = 8,
+
         strength = 15,
         intellect = 0,
+
         intellect = 15,
         dexterity = 4
+
         dexterity = 15
 
       },
 
       },
 
       hitMults = {
 
       hitMults = {
Line 335: Line 340:
 
       defensiveDamageAffinity = {
 
       defensiveDamageAffinity = {
 
         Blunt = 0.8,
 
         Blunt = 0.8,
         Slashing = 1.1,
+
         Slashing = 0.8,
         Piercing = 1.1,
+
         Piercing = 0.8,
         Melee = 1.6,
+
         Melee = 0.95,
         Magic = 0.9,
+
         Magic = 0.6,
         Range = 1.6,
+
         Range = 0.95,
         Chaos = 2,
+
         Chaos = 3,
 
         Lightning = 0.8,
 
         Lightning = 0.8,
 
         Nature = 0.9
 
         Nature = 0.9
Line 349: Line 354:
 
       },
 
       },
 
       armor = {
 
       armor = {
         protection = 98,
+
         protection = 60,
         resistance = 64,
+
         resistance = 20,
         agility = 0,
+
         agility = 50,
 
         stamina = 0
 
         stamina = 0
 
       },
 
       },
       species = { "giant", "chaotic" }
+
       species = { "chaotic" }
 
     },
 
     },
     ["21"] = {
+
     ["22"] = {
       name = "Chaotic Abomination",
+
       name = "Swordfish",
       attack = 100,
+
       attack = 70,
       strength = 90,
+
       strength = 38,
       defense = 276,
+
       defense = 114,
       magic = 90,
+
       magic = 24,
       range = 90,
+
       range = 14,
       constitution = 638,
+
       constitution = 147,
 
       tempHealth = 0,
 
       tempHealth = 0,
       monsterCurrentHealth = 6380,
+
       monsterCurrentHealth = 1470,
       maxHealth = 6380,
+
       maxHealth = 1470,
 
       abilities = { {
 
       abilities = { {
         id = 78
+
         id = 4
      }, {
+
       } },
        id = 1
+
       attackSpeed = 2.6,
      }, {
+
       offensiveDamageAffinity = {
        id = 14
+
         Melee = 1,
      }, {
+
         Magic = 1,
        id = 17
+
         Range = 1,
      }, {
+
         Slashing = 1.33
        id = 1
 
      }, {
 
        id = 11
 
      }, {
 
        id = 1
 
      }, {
 
        id = 10
 
      }, {
 
        id = 1
 
       } },
 
       attackSpeed = 3.4,
 
       offensiveDamageAffinity = {
 
         Melee = 1,
 
         Magic = 1,
 
         Range = 1,
 
         Chaos = 1.5
 
 
       },
 
       },
 
       offensiveAccuracyAffinityRating = {
 
       offensiveAccuracyAffinityRating = {
         Chaos = 25
+
         Slashing = 15
 
       },
 
       },
 
       offensiveCritical = {
 
       offensiveCritical = {
Line 401: Line 390:
 
       },
 
       },
 
       weapon = {
 
       weapon = {
         strength = 15,
+
         strength = 20,
         intellect = 15,
+
         intellect = 0,
         dexterity = 15
+
         dexterity = 0
 
       },
 
       },
 
       hitMults = {
 
       hitMults = {
Line 410: Line 399:
 
       },
 
       },
 
       defensiveDamageAffinity = {
 
       defensiveDamageAffinity = {
         Blunt = 0.8,
+
         Melee = 1.1,
         Slashing = 0.8,
+
         Magic = 1.1,
 +
        Range = 1.1,
 
         Piercing = 0.8,
 
         Piercing = 0.8,
        Melee = 0.95,
+
         Lightning = 0.9
        Magic = 0.6,
 
        Range = 0.95,
 
        Chaos = 3,
 
         Lightning = 0.8,
 
        Nature = 0.9
 
 
       },
 
       },
 
       defensiveCritical = {
 
       defensiveCritical = {
Line 425: Line 410:
 
       },
 
       },
 
       armor = {
 
       armor = {
         protection = 60,
+
         protection = 20,
 
         resistance = 20,
 
         resistance = 20,
         agility = 50,
+
         agility = 15,
 
         stamina = 0
 
         stamina = 0
 
       },
 
       },
       species = { "chaotic" }
+
       species = { "beast" }
 
     },
 
     },
     ["22"] = {
+
     ["23"] = {
       name = "Swordfish",
+
       name = "Ascended",
       attack = 70,
+
       attack = 102,
       strength = 38,
+
       strength = 50,
       defense = 114,
+
       defense = 168,
       magic = 24,
+
       magic = 50,
       range = 14,
+
       range = 1,
       constitution = 147,
+
       constitution = 177,
 
       tempHealth = 0,
 
       tempHealth = 0,
       monsterCurrentHealth = 1470,
+
       monsterCurrentHealth = 1770,
       maxHealth = 1470,
+
       maxHealth = 1770,
 
       abilities = { {
 
       abilities = { {
         id = 4
+
         id = 31
 
       } },
 
       } },
       attackSpeed = 2.6,
+
       attackSpeed = 2.2,
 
       offensiveDamageAffinity = {
 
       offensiveDamageAffinity = {
 
         Melee = 1,
 
         Melee = 1,
Line 461: Line 446:
 
       },
 
       },
 
       weapon = {
 
       weapon = {
         strength = 20,
+
         strength = 0,
 
         intellect = 0,
 
         intellect = 0,
 
         dexterity = 0
 
         dexterity = 0
Line 473: Line 458:
 
         Magic = 1.1,
 
         Magic = 1.1,
 
         Range = 1.1,
 
         Range = 1.1,
         Piercing = 0.8,
+
         Piercing = 0.7,
 +
        Chaos = 3,
 
         Lightning = 0.9
 
         Lightning = 0.9
 
       },
 
       },
Line 481: Line 467:
 
       },
 
       },
 
       armor = {
 
       armor = {
         protection = 20,
+
         protection = 30,
         resistance = 20,
+
         resistance = 40,
         agility = 15,
+
         agility = 24,
 
         stamina = 0
 
         stamina = 0
 
       },
 
       },
       species = { "beast" }
+
       species = { "shrimp" }
 
     },
 
     },
     ["23"] = {
+
     ["34"] = {
       name = "Ascended",
+
       name = "Reanimated Bones",
       attack = 102,
+
       attack = 38,
       strength = 50,
+
       strength = 35,
       defense = 168,
+
       defense = 60,
       magic = 50,
+
       magic = 1,
 
       range = 1,
 
       range = 1,
       constitution = 177,
+
       constitution = 114,
 
       tempHealth = 0,
 
       tempHealth = 0,
       monsterCurrentHealth = 1770,
+
       monsterCurrentHealth = 1140,
       maxHealth = 1770,
+
       maxHealth = 1140,
 
       abilities = { {
 
       abilities = { {
         id = 31
+
         id = 1
 
       } },
 
       } },
       attackSpeed = 2.2,
+
       attackSpeed = 3.4,
 
       offensiveDamageAffinity = {
 
       offensiveDamageAffinity = {
         Melee = 1,
+
         Melee = 1.2,
 
         Magic = 1,
 
         Magic = 1,
         Range = 1,
+
         Range = 1
        Slashing = 1.33
 
 
       },
 
       },
 
       offensiveAccuracyAffinityRating = {
 
       offensiveAccuracyAffinityRating = {
         Slashing = 15
+
         Melee = 5,
 +
        Magic = 0,
 +
        Range = 0
 
       },
 
       },
 
       offensiveCritical = {
 
       offensiveCritical = {
Line 517: Line 504:
 
       },
 
       },
 
       weapon = {
 
       weapon = {
         strength = 0,
+
         strength = 4,
 
         intellect = 0,
 
         intellect = 0,
 
         dexterity = 0
 
         dexterity = 0
Line 526: Line 513:
 
       },
 
       },
 
       defensiveDamageAffinity = {
 
       defensiveDamageAffinity = {
         Melee = 1.1,
+
         Melee = 1.5,
         Magic = 1.1,
+
         Magic = 1.5,
         Range = 1.1,
+
         Range = 1.5,
         Piercing = 0.7,
+
         Blunt = 0.33,
         Chaos = 3,
+
        Slashing = 2,
         Lightning = 0.9
+
        Piercing = 2,
 +
         Poison = 3,
 +
         Lightning = 0.33
 
       },
 
       },
 
       defensiveCritical = {
 
       defensiveCritical = {
Line 538: Line 527:
 
       },
 
       },
 
       armor = {
 
       armor = {
         protection = 30,
+
         protection = 24,
         resistance = 40,
+
         resistance = 66,
         agility = 24,
+
         agility = -64,
 
         stamina = 0
 
         stamina = 0
 
       },
 
       },
       species = { "shrimp" }
+
       species = { "undead" }
 
     },
 
     },
     ["34"] = {
+
     ["35"] = {
       name = "Reanimated Bones",
+
       name = "Desiccated Priest",
       attack = 38,
+
       attack = 92,
       strength = 35,
+
       strength = 10,
       defense = 60,
+
       defense = 90,
       magic = 1,
+
       magic = 70,
       range = 1,
+
       range = 10,
       constitution = 114,
+
       constitution = 168,
 
       tempHealth = 0,
 
       tempHealth = 0,
       monsterCurrentHealth = 1140,
+
       monsterCurrentHealth = 1680,
       maxHealth = 1140,
+
       maxHealth = 1680,
 
       abilities = { {
 
       abilities = { {
         id = 1
+
         id = 2
 +
      }, {
 +
        id = 143
 +
      }, {
 +
        id = 2
 +
      }, {
 +
        id = 7
 +
      }, {
 +
        id = 2
 +
      }, {
 +
        id = 143
 +
      }, {
 +
        id = 2
 +
      }, {
 +
        id = 8
 +
      }, {
 +
        id = 2
 +
      }, {
 +
        id = 76
 +
      }, {
 +
        id = 2
 +
      }, {
 +
        id = 78
 
       } },
 
       } },
       attackSpeed = 3.4,
+
       attackSpeed = 3.2,
 
       offensiveDamageAffinity = {
 
       offensiveDamageAffinity = {
         Melee = 1.2,
+
         Melee = 1,
         Magic = 1,
+
         Magic = 1.25,
         Range = 1
+
         Range = 1,
 +
        Poison = 1.25
 
       },
 
       },
 
       offensiveAccuracyAffinityRating = {
 
       offensiveAccuracyAffinityRating = {
         Melee = 5,
+
         Melee = 0,
         Magic = 0,
+
         Magic = 15,
 
         Range = 0
 
         Range = 0
 
       },
 
       },
Line 575: Line 587:
 
       },
 
       },
 
       weapon = {
 
       weapon = {
         strength = 4,
+
         strength = 0,
         intellect = 0,
+
         intellect = 9,
 
         dexterity = 0
 
         dexterity = 0
 
       },
 
       },
Line 585: Line 597:
 
       defensiveDamageAffinity = {
 
       defensiveDamageAffinity = {
 
         Melee = 1.5,
 
         Melee = 1.5,
         Magic = 1.5,
+
         Magic = 2,
 
         Range = 1.5,
 
         Range = 1.5,
 
         Blunt = 0.33,
 
         Blunt = 0.33,
Line 598: Line 610:
 
       },
 
       },
 
       armor = {
 
       armor = {
         protection = 24,
+
         protection = 44,
         resistance = 66,
+
         resistance = 128,
         agility = -64,
+
         agility = -12,
 
         stamina = 0
 
         stamina = 0
 
       },
 
       },
 
       species = { "undead" }
 
       species = { "undead" }
 
     },
 
     },
     ["35"] = {
+
     ["515"] = {
       name = "Desiccated Priest",
+
       name = "Swordfish Champion",
       attack = 92,
+
       attack = 125,
       strength = 10,
+
       strength = 102,
       defense = 90,
+
       defense = 192,
       magic = 70,
+
       magic = 1,
       range = 10,
+
       range = 1,
       constitution = 168,
+
       constitution = 1050,
 
       tempHealth = 0,
 
       tempHealth = 0,
       monsterCurrentHealth = 1680,
+
       monsterCurrentHealth = 10500,
       maxHealth = 1680,
+
       maxHealth = 10500,
 
       abilities = { {
 
       abilities = { {
         id = 2
+
         id = 1
 
       }, {
 
       }, {
         id = 143
+
         id = 4
 
       }, {
 
       }, {
         id = 2
+
         id = 144
 
       }, {
 
       }, {
         id = 7
+
         id = 1
 
       }, {
 
       }, {
         id = 2
+
         id = 4
 
       }, {
 
       }, {
         id = 143
+
         id = 144
 
       }, {
 
       }, {
         id = 2
+
         id = 4
       }, {
+
       } },
        id = 8
+
       attackSpeed = 2.4,
      }, {
+
       offensiveDamageAffinity = {
        id = 2
+
         Melee = 1,
       }, {
+
         Magic = 1,
        id = 76
 
      }, {
 
        id = 2
 
      }, {
 
        id = 78
 
      } },
 
      attackSpeed = 3.2,
 
       offensiveDamageAffinity = {
 
         Melee = 1,
 
         Magic = 1.25,
 
 
         Range = 1,
 
         Range = 1,
         Poison = 1.25
+
         Slashing = 1.33
 
       },
 
       },
 
       offensiveAccuracyAffinityRating = {
 
       offensiveAccuracyAffinityRating = {
         Melee = 0,
+
         Slashing = 20
        Magic = 15,
 
        Range = 0
 
 
       },
 
       },
 
       offensiveCritical = {
 
       offensiveCritical = {
Line 658: Line 658:
 
       },
 
       },
 
       weapon = {
 
       weapon = {
         strength = 0,
+
         strength = 30,
         intellect = 9,
+
         intellect = 0,
 
         dexterity = 0
 
         dexterity = 0
 
       },
 
       },
 
       hitMults = {
 
       hitMults = {
         minimum = 0.5,
+
         minimum = 0.05,
 
         maximum = 1
 
         maximum = 1
 
       },
 
       },
 
       defensiveDamageAffinity = {
 
       defensiveDamageAffinity = {
 
         Melee = 1.5,
 
         Melee = 1.5,
         Magic = 2,
+
         Magic = 1.5,
 
         Range = 1.5,
 
         Range = 1.5,
         Blunt = 0.33,
+
         Piercing = 0.5,
         Slashing = 2,
+
         Lightning = 0.6,
         Piercing = 2,
+
         Chaos = 1.1
        Poison = 3,
 
        Lightning = 0.33
 
 
       },
 
       },
 
       defensiveCritical = {
 
       defensiveCritical = {
Line 681: Line 679:
 
       },
 
       },
 
       armor = {
 
       armor = {
         protection = 44,
+
         protection = 80,
         resistance = 128,
+
         resistance = 30,
         agility = -12,
+
         agility = 25,
 
         stamina = 0
 
         stamina = 0
 
       },
 
       },
       species = { "undead" }
+
       species = { "beast" }
 
     },
 
     },
     ["510"] = {
+
     ["516"] = {
       name = "Volcanic Giant",
+
       name = "Ancient Ascended",
       attack = 132,
+
       attack = 174,
       strength = 124,
+
       strength = 142,
       defense = 293,
+
       defense = 270,
       magic = 111,
+
       magic = 1,
       range = 88,
+
       range = 1,
 
       constitution = 1500,
 
       constitution = 1500,
 
       tempHealth = 0,
 
       tempHealth = 0,
Line 700: Line 698:
 
       maxHealth = 15000,
 
       maxHealth = 15000,
 
       abilities = { {
 
       abilities = { {
 +
        id = 76
 +
      }, {
 
         id = 1
 
         id = 1
 
       }, {
 
       }, {
 
         id = 4
 
         id = 4
 
       }, {
 
       }, {
         id = 36
+
         id = 76
      }, {
+
       } },
        id = 1
+
       attackSpeed = 2.2,
      }, {
 
        id = 142
 
      }, {
 
        id = 1
 
       } },
 
       attackSpeed = 3,
 
 
       offensiveDamageAffinity = {
 
       offensiveDamageAffinity = {
 
         Melee = 1,
 
         Melee = 1,
 
         Magic = 1,
 
         Magic = 1,
 
         Range = 1,
 
         Range = 1,
         Slashing = 1.33,
+
         Slashing = 1.33
        Fire = 1.33
 
 
       },
 
       },
 
       offensiveAccuracyAffinityRating = {
 
       offensiveAccuracyAffinityRating = {
         Slashing = 33,
+
         Slashing = 20
        Fire = 15
 
 
       },
 
       },
 
       offensiveCritical = {
 
       offensiveCritical = {
Line 729: Line 721:
 
       },
 
       },
 
       weapon = {
 
       weapon = {
         strength = 40,
+
         strength = 30,
         intellect = 30,
+
         intellect = 0,
         dexterity = 22
+
         dexterity = 0
 
       },
 
       },
 
       hitMults = {
 
       hitMults = {
Line 738: Line 730:
 
       },
 
       },
 
       defensiveDamageAffinity = {
 
       defensiveDamageAffinity = {
         Blunt = 0.8,
+
         Melee = 1.3,
         Slashing = 1.1,
+
         Magic = 1.3,
         Piercing = 1.1,
+
         Range = 1.3,
         Melee = 0.95,
+
         Piercing = 0.5,
        Magic = 1.5,
+
         Lightning = 0.6,
         Range = 1.75,
+
         Chaos = 2
        Ice = 0.75,
+
       },
         Fire = 2.5
 
       },
 
 
       defensiveCritical = {
 
       defensiveCritical = {
 
         chance = 0.05,
 
         chance = 0.05,
Line 752: Line 742:
 
       },
 
       },
 
       armor = {
 
       armor = {
         protection = 80,
+
         protection = 50,
         resistance = 110,
+
         resistance = 40,
         agility = -24,
+
         agility = 60,
 
         stamina = 0
 
         stamina = 0
 
       },
 
       },
       species = { "giant" }
+
       species = { "shrimp" }
 
     },
 
     },
     ["515"] = {
+
     ["517"] = {
       name = "Swordfish Champion",
+
       name = "Voidtouched Giant",
       attack = 125,
+
       attack = 148,
       strength = 102,
+
       strength = 180,
       defense = 192,
+
       defense = 315,
       magic = 1,
+
       magic = 147,
       range = 1,
+
       range = 125,
       constitution = 1050,
+
       constitution = 2250,
 
       tempHealth = 0,
 
       tempHealth = 0,
       monsterCurrentHealth = 10500,
+
       monsterCurrentHealth = 22500,
       maxHealth = 10500,
+
       maxHealth = 22500,
 
       abilities = { {
 
       abilities = { {
         id = 1
+
         id = 6
 
       }, {
 
       }, {
         id = 4
+
         id = 6
 
       }, {
 
       }, {
         id = 144
+
         id = 11
 
       }, {
 
       }, {
         id = 1
+
         id = 6
 
       }, {
 
       }, {
         id = 4
+
         id = 17
 
       }, {
 
       }, {
         id = 144
+
         id = 10
 
       }, {
 
       }, {
         id = 4
+
         id = 14
 
       } },
 
       } },
       attackSpeed = 2.4,
+
       attackSpeed = 3,
 
       offensiveDamageAffinity = {
 
       offensiveDamageAffinity = {
 
         Melee = 1,
 
         Melee = 1,
 
         Magic = 1,
 
         Magic = 1,
 
         Range = 1,
 
         Range = 1,
         Slashing = 1.33
+
         Blunt = 1.33,
 +
        Chaos = 1.33
 
       },
 
       },
 
       offensiveAccuracyAffinityRating = {
 
       offensiveAccuracyAffinityRating = {
         Slashing = 20
+
         Blunt = 33,
 +
        Chaos = 15
 
       },
 
       },
 
       offensiveCritical = {
 
       offensiveCritical = {
Line 800: Line 792:
 
       },
 
       },
 
       weapon = {
 
       weapon = {
         strength = 30,
+
         strength = 23,
 
         intellect = 0,
 
         intellect = 0,
         dexterity = 0
+
         dexterity = 4
 
       },
 
       },
 
       hitMults = {
 
       hitMults = {
         minimum = 0.05,
+
         minimum = 0.5,
 
         maximum = 1
 
         maximum = 1
 
       },
 
       },
 
       defensiveDamageAffinity = {
 
       defensiveDamageAffinity = {
         Melee = 1.5,
+
         Blunt = 0.8,
         Magic = 1.5,
+
        Slashing = 1.1,
         Range = 1.5,
+
         Piercing = 1.1,
         Piercing = 0.5,
+
         Melee = 1.75,
         Lightning = 0.6,
+
         Magic = 0.9,
         Chaos = 1.1
+
         Range = 1.75,
 +
         Chaos = 2.5,
 +
        Lightning = 0.9
 
       },
 
       },
 
       defensiveCritical = {
 
       defensiveCritical = {
Line 821: Line 815:
 
       },
 
       },
 
       armor = {
 
       armor = {
         protection = 80,
+
         protection = 75,
         resistance = 30,
+
         resistance = 100,
         agility = 25,
+
         agility = -10,
 
         stamina = 0
 
         stamina = 0
 
       },
 
       },
       species = { "beast" }
+
       species = { "giant", "chaotic" }
 
     },
 
     },
     ["516"] = {
+
     ["528"] = {
       name = "Ancient Ascended",
+
       name = "Black Knight Titan",
       attack = 174,
+
       attack = 68,
       strength = 142,
+
       strength = 68,
       defense = 270,
+
       defense = 128,
 
       magic = 1,
 
       magic = 1,
 
       range = 1,
 
       range = 1,
       constitution = 1500,
+
       constitution = 540,
 
       tempHealth = 0,
 
       tempHealth = 0,
       monsterCurrentHealth = 15000,
+
       monsterCurrentHealth = 5400,
       maxHealth = 15000,
+
       maxHealth = 5400,
 
       abilities = { {
 
       abilities = { {
         id = 76
+
         id = 124
 +
      }, {
 +
        id = 65
 +
      }, {
 +
        id = 1
 +
      }, {
 +
        id = 4
 +
      }, {
 +
        id = 1
 +
      }, {
 +
        id = 22
 +
      }, {
 +
        id = 15
 +
      }, {
 +
        id = 6
 
       }, {
 
       }, {
 
         id = 1
 
         id = 1
Line 846: Line 854:
 
         id = 4
 
         id = 4
 
       }, {
 
       }, {
         id = 76
+
         id = 66
       } },
+
      }, {
       attackSpeed = 2.2,
+
        id = 22
       offensiveDamageAffinity = {
+
      }, {
         Melee = 1,
+
        id = 1
         Magic = 1,
+
      }, {
         Range = 1,
+
        id = 6
         Slashing = 1.33
+
      }, {
       },
+
        id = 4
       offensiveAccuracyAffinityRating = {
+
      }, {
         Slashing = 20
+
        id = 1
 +
       } },
 +
       attackSpeed = 3,
 +
       offensiveDamageAffinity = {
 +
         Melee = 1.05,
 +
         Magic = 1,
 +
         Range = 1,
 +
         Slashing = 1.33,
 +
        Blunt = 1.4,
 +
        Poison = 0.8
 +
       },
 +
       offensiveAccuracyAffinityRating = {
 +
         Melee = 33
 
       },
 
       },
 
       offensiveCritical = {
 
       offensiveCritical = {
Line 863: Line 883:
 
       },
 
       },
 
       weapon = {
 
       weapon = {
         strength = 30,
+
         strength = 4,
 
         intellect = 0,
 
         intellect = 0,
         dexterity = 0
+
         dexterity = 4
 
       },
 
       },
 
       hitMults = {
 
       hitMults = {
Line 872: Line 892:
 
       },
 
       },
 
       defensiveDamageAffinity = {
 
       defensiveDamageAffinity = {
         Melee = 1.3,
+
         Melee = 2,
         Magic = 1.3,
+
        Magic = 0.8,
         Range = 1.3,
+
        Range = 1.6,
         Piercing = 0.5,
+
        Blunt = 0.7,
         Lightning = 0.6,
+
        Slashing = 1.25,
         Chaos = 2
+
         Piercing = 1.33,
 +
         Fire = 1.1,
 +
         Ice = 1.1,
 +
         Nature = 1.1,
 +
         Chaos = 1.1
 
       },
 
       },
 
       defensiveCritical = {
 
       defensiveCritical = {
Line 884: Line 908:
 
       },
 
       },
 
       armor = {
 
       armor = {
         protection = 50,
+
         protection = 164,
         resistance = 40,
+
         resistance = 24,
         agility = 60,
+
         agility = -64,
 
         stamina = 0
 
         stamina = 0
 
       },
 
       },
       species = { "shrimp" }
+
       species = { "giant", "golem" }
 
     },
 
     },
     ["517"] = {
+
     ["1006"] = {
       name = "Voidtouched Giant",
+
       name = "Giant King",
       attack = 148,
+
       attack = 410,
       strength = 180,
+
       strength = 173,
       defense = 315,
+
       defense = 468,
       magic = 147,
+
       magic = 181,
       range = 125,
+
       range = 144,
       constitution = 2250,
+
       constitution = 15000,
 
       tempHealth = 0,
 
       tempHealth = 0,
       monsterCurrentHealth = 22500,
+
       monsterCurrentHealth = 150000,
       maxHealth = 22500,
+
       maxHealth = 150000,
       abilities = { {
+
       abilities = { {
 +
        id = 78
 +
      }, {
 +
        id = 4
 +
      }, {
 
         id = 6
 
         id = 6
 
       }, {
 
       }, {
         id = 6
+
         id = 4
 +
      }, {
 +
        id = 10
 +
      }, {
 +
        id = 65
 
       }, {
 
       }, {
         id = 11
+
         id = 4
 
       }, {
 
       }, {
 
         id = 6
 
         id = 6
 
       }, {
 
       }, {
         id = 17
+
         id = 4
 
       }, {
 
       }, {
         id = 10
+
         id = 11
      }, {
 
        id = 14
 
 
       } },
 
       } },
 
       attackSpeed = 3,
 
       attackSpeed = 3,
 
       offensiveDamageAffinity = {
 
       offensiveDamageAffinity = {
         Melee = 1,
+
         Melee = 1.2,
         Magic = 1,
+
         Magic = 1.2,
        Range = 1,
 
 
         Blunt = 1.33,
 
         Blunt = 1.33,
 +
        Slashing = 1.33,
 
         Chaos = 1.33
 
         Chaos = 1.33
 
       },
 
       },
 
       offensiveAccuracyAffinityRating = {
 
       offensiveAccuracyAffinityRating = {
         Blunt = 33,
+
        Melee = 25,
         Chaos = 15
+
        Magic = 25,
 +
        Slashing = 100,
 +
         Blunt = 100,
 +
         Chaos = 50
 
       },
 
       },
 
       offensiveCritical = {
 
       offensiveCritical = {
Line 935: Line 968:
 
       weapon = {
 
       weapon = {
 
         strength = 23,
 
         strength = 23,
         intellect = 0,
+
         intellect = 23,
         dexterity = 4
+
         dexterity = 23
 
       },
 
       },
 
       hitMults = {
 
       hitMults = {
Line 946: Line 979:
 
         Slashing = 1.1,
 
         Slashing = 1.1,
 
         Piercing = 1.1,
 
         Piercing = 1.1,
         Melee = 1.75,
+
         Melee = 1.33,
         Magic = 0.9,
+
         Magic = 1.33,
         Range = 1.75,
+
         Range = 1.33,
         Chaos = 2.5,
+
         Chaos = 1.75
        Lightning = 0.9
 
 
       },
 
       },
 
       defensiveCritical = {
 
       defensiveCritical = {
 
         chance = 0.05,
 
         chance = 0.05,
         damageMultiplier = 0.9
+
         damageMultiplier = 0.75
 
       },
 
       },
 
       armor = {
 
       armor = {
         protection = 75,
+
         protection = 40,
         resistance = 100,
+
         resistance = 20,
         agility = -10,
+
         agility = 32,
 
         stamina = 0
 
         stamina = 0
 
       },
 
       },
       species = { "giant", "chaotic" }
+
       species = { "giant" }
 
     },
 
     },
     ["528"] = {
+
     ["1007"] = {
       name = "Black Knight Titan",
+
       name = "Giant King",
       attack = 68,
+
       attack = 525,
       strength = 68,
+
       strength = 250,
       defense = 128,
+
       defense = 384,
       magic = 1,
+
       magic = 262,
       range = 1,
+
       range = 181,
       constitution = 540,
+
       constitution = 3750,
 
       tempHealth = 0,
 
       tempHealth = 0,
       monsterCurrentHealth = 5400,
+
       monsterCurrentHealth = 37500,
       maxHealth = 5400,
+
       maxHealth = 37500,
 
       abilities = { {
 
       abilities = { {
        id = 124
+
         id = 65
      }, {
 
         id = 65
 
      }, {
 
        id = 1
 
 
       }, {
 
       }, {
 
         id = 4
 
         id = 4
 
       }, {
 
       }, {
         id = 1
+
         id = 6
 
       }, {
 
       }, {
         id = 22
+
         id = 10
 
       }, {
 
       }, {
         id = 15
+
         id = 65
 
       }, {
 
       }, {
         id = 6
+
         id = 77
      }, {
 
        id = 1
 
 
       }, {
 
       }, {
 
         id = 4
 
         id = 4
      }, {
 
        id = 66
 
      }, {
 
        id = 22
 
      }, {
 
        id = 1
 
 
       }, {
 
       }, {
 
         id = 6
 
         id = 6
 
       }, {
 
       }, {
         id = 4
+
         id = 11
      }, {
 
        id = 1
 
 
       } },
 
       } },
       attackSpeed = 3,
+
       attackSpeed = 2.8,
 
       offensiveDamageAffinity = {
 
       offensiveDamageAffinity = {
         Melee = 1.05,
+
         Melee = 1.33,
         Magic = 1,
+
         Magic = 1.33,
         Range = 1,
+
         Blunt = 1.66,
         Slashing = 1.33,
+
         Slashing = 1.75,
        Blunt = 1.4,
+
         Chaos = 2
         Poison = 0.8
 
 
       },
 
       },
 
       offensiveAccuracyAffinityRating = {
 
       offensiveAccuracyAffinityRating = {
         Melee = 33
+
         Melee = 25,
 +
        Magic = 25,
 +
        Slashing = 100,
 +
        Blunt = 100,
 +
        Chaos = 50
 
       },
 
       },
 
       offensiveCritical = {
 
       offensiveCritical = {
Line 1,025: Line 1,046:
 
       },
 
       },
 
       weapon = {
 
       weapon = {
         strength = 4,
+
         strength = 23,
         intellect = 0,
+
         intellect = 23,
         dexterity = 4
+
         dexterity = 23
 
       },
 
       },
 
       hitMults = {
 
       hitMults = {
Line 1,034: Line 1,055:
 
       },
 
       },
 
       defensiveDamageAffinity = {
 
       defensiveDamageAffinity = {
         Melee = 2,
+
        Blunt = 0.7,
 +
        Slashing = 1,
 +
        Piercing = 1,
 +
         Melee = 0.8,
 
         Magic = 0.8,
 
         Magic = 0.8,
         Range = 1.6,
+
         Range = 0.8,
        Blunt = 0.7,
+
         Chaos = 1.25
         Slashing = 1.25,
 
        Piercing = 1.33,
 
        Fire = 1.1,
 
        Ice = 1.1,
 
        Nature = 1.1,
 
        Chaos = 1.1
 
 
       },
 
       },
 
       defensiveCritical = {
 
       defensiveCritical = {
 
         chance = 0.05,
 
         chance = 0.05,
         damageMultiplier = 0.9
+
         damageMultiplier = 0.75
 
       },
 
       },
 
       armor = {
 
       armor = {
         protection = 164,
+
         protection = 10,
         resistance = 24,
+
         resistance = 10,
         agility = -64,
+
         agility = 64,
 
         stamina = 0
 
         stamina = 0
 
       },
 
       },
       species = { "giant", "golem" }
+
       species = { "giant" }
 
     },
 
     },
 
     ["1008"] = {
 
     ["1008"] = {
Line 1,198: Line 1,216:
 
     },
 
     },
 
     ["1010"] = {
 
     ["1010"] = {
       name = "Phoenix",
+
       name = "Phoenix 2",
 
       smallSplashDisplay = true,
 
       smallSplashDisplay = true,
 
       attack = 157,
 
       attack = 157,
Line 1,278: Line 1,296:
 
     },
 
     },
 
     ["1011"] = {
 
     ["1011"] = {
       name = "Phoenix",
+
       name = "Phoenix 3",
 
       smallSplashDisplay = true,
 
       smallSplashDisplay = true,
 
       attack = 157,
 
       attack = 157,
Line 1,358: Line 1,376:
 
     },
 
     },
 
     ["1012"] = {
 
     ["1012"] = {
       name = "Phoenix",
+
       name = "Phoenix 4",
 
       smallSplashDisplay = true,
 
       smallSplashDisplay = true,
 
       attack = 182,
 
       attack = 182,
Line 2,102: Line 2,120:
 
       species = { "goblin" }
 
       species = { "goblin" }
 
     },
 
     },
     ["2000"] = {
+
     ["1028"] = {
      ignoreWaveKillCount = true,
+
       name = "Corrupted Titan",
       name = "Summoned Shrimp",
+
       attack = 410,
       attack = 33,
+
       strength = 256,
       strength = 12,
 
 
       defense = 512,
 
       defense = 512,
       magic = 12,
+
       magic = 150,
       range = 1,
+
       range = 150,
       constitution = 200,
+
       constitution = 20000,
 
       tempHealth = 0,
 
       tempHealth = 0,
       monsterCurrentHealth = 2000,
+
       monsterCurrentHealth = 200000,
       maxHealth = 2000,
+
       maxHealth = 200000,
 
       abilities = { {
 
       abilities = { {
 +
        id = 124
 +
      }, {
 
         id = 65
 
         id = 65
 
       }, {
 
       }, {
         id = 54
+
         id = 125
 +
      }, {
 +
        id = 1
 
       }, {
 
       }, {
         id = 118
+
         id = 4
 
       }, {
 
       }, {
 
         id = 1
 
         id = 1
 
       }, {
 
       }, {
         id = 4
+
         id = 22
 
       }, {
 
       }, {
 
         id = 1
 
         id = 1
       } },
+
      }, {
       attackSpeed = 4.5,
+
        id = 15
       offensiveDamageAffinity = {
+
      }, {
         Melee = 1,
+
        id = 1
 +
      }, {
 +
        id = 4
 +
      }, {
 +
        id = 1
 +
      }, {
 +
        id = 22
 +
      }, {
 +
        id = 1
 +
      }, {
 +
        id = 6
 +
      }, {
 +
        id = 22
 +
      }, {
 +
        id = 1
 +
       } },
 +
       attackSpeed = 3,
 +
       offensiveDamageAffinity = {
 +
         Melee = 1.5,
 
         Magic = 1,
 
         Magic = 1,
 
         Range = 1,
 
         Range = 1,
         Slashing = 1.33
+
         Slashing = 1.5,
 +
        Blunt = 1.5,
 +
        Piercing = 1.5
 
       },
 
       },
 
       offensiveAccuracyAffinityRating = {
 
       offensiveAccuracyAffinityRating = {
         Slashing = 15
+
         Melee = 33
 
       },
 
       },
 
       offensiveCritical = {
 
       offensiveCritical = {
Line 2,142: Line 2,183:
 
       },
 
       },
 
       weapon = {
 
       weapon = {
         strength = 0,
+
         strength = 4,
 
         intellect = 0,
 
         intellect = 0,
         dexterity = 0
+
         dexterity = 4
 
       },
 
       },
 
       hitMults = {
 
       hitMults = {
Line 2,151: Line 2,192:
 
       },
 
       },
 
       defensiveDamageAffinity = {
 
       defensiveDamageAffinity = {
         Melee = 1.1,
+
         Melee = 2.5,
         Magic = 1.1,
+
        Magic = 0.8,
         Range = 1.1,
+
        Range = 1.6,
         Piercing = 0.7,
+
        Blunt = 0.7,
         Chaos = 3,
+
        Slashing = 1.25,
         Lightning = 0.3
+
        Piercing = 1.33,
 +
         Fire = 1.1,
 +
         Ice = 1.1,
 +
         Nature = 1.1,
 +
         Chaos = 1.1,
 +
         Lightning = 0.5
 
       },
 
       },
 
       defensiveCritical = {
 
       defensiveCritical = {
Line 2,163: Line 2,209:
 
       },
 
       },
 
       armor = {
 
       armor = {
         protection = 200,
+
        protection = 336,
         resistance = 200,
+
        resistance = 90,
         agility = -360,
+
        agility = -256,
 +
        stamina = 0
 +
      },
 +
      species = { "giant", "corrupted", "golem" }
 +
    },
 +
    ["2000"] = {
 +
      ignoreWaveKillCount = true,
 +
      name = "Summoned Shrimp",
 +
      attack = 33,
 +
      strength = 12,
 +
      defense = 512,
 +
      magic = 12,
 +
      range = 1,
 +
      constitution = 200,
 +
      tempHealth = 0,
 +
      monsterCurrentHealth = 2000,
 +
      maxHealth = 2000,
 +
      abilities = { {
 +
        id = 65
 +
      }, {
 +
        id = 54
 +
      }, {
 +
        id = 118
 +
      }, {
 +
        id = 1
 +
      }, {
 +
        id = 4
 +
      }, {
 +
        id = 1
 +
      } },
 +
      attackSpeed = 4.5,
 +
      offensiveDamageAffinity = {
 +
        Melee = 1,
 +
        Magic = 1,
 +
        Range = 1,
 +
        Slashing = 1.33
 +
      },
 +
      offensiveAccuracyAffinityRating = {
 +
        Slashing = 15
 +
      },
 +
      offensiveCritical = {
 +
        chance = 0.05,
 +
        damageMultiplier = 1.1
 +
      },
 +
      weapon = {
 +
        strength = 0,
 +
        intellect = 0,
 +
        dexterity = 0
 +
      },
 +
      hitMults = {
 +
        minimum = 0.5,
 +
        maximum = 1
 +
      },
 +
      defensiveDamageAffinity = {
 +
        Melee = 1.1,
 +
        Magic = 1.1,
 +
        Range = 1.1,
 +
        Piercing = 0.7,
 +
        Chaos = 3,
 +
        Lightning = 0.3
 +
      },
 +
      defensiveCritical = {
 +
        chance = 0.05,
 +
        damageMultiplier = 0.9
 +
      },
 +
      armor = {
 +
         protection = 200,
 +
         resistance = 200,
 +
         agility = -360,
 
         stamina = 0
 
         stamina = 0
 
       },
 
       },
 
       species = { "shrimp" }
 
       species = { "shrimp" }
 +
    },
 +
    ["2001"] = {
 +
      ignoreWaveKillCount = true,
 +
      name = "Corrupted Knight",
 +
      attack = 20,
 +
      strength = 16,
 +
      defense = 38,
 +
      magic = 1,
 +
      range = 1,
 +
      constitution = 45,
 +
      tempHealth = 0,
 +
      monsterCurrentHealth = 450,
 +
      maxHealth = 450,
 +
      abilities = { {
 +
        id = 65
 +
      }, {
 +
        id = 54
 +
      }, {
 +
        id = 118
 +
      }, {
 +
        id = 4
 +
      }, {
 +
        id = 1
 +
      }, {
 +
        id = 5
 +
      }, {
 +
        id = 4
 +
      }, {
 +
        id = 1
 +
      }, {
 +
        id = 65
 +
      }, {
 +
        id = 4
 +
      }, {
 +
        id = 1
 +
      }, {
 +
        id = 5
 +
      }, {
 +
        id = 22
 +
      }, {
 +
        id = 1
 +
      } },
 +
      attackSpeed = 5,
 +
      offensiveDamageAffinity = {
 +
        Melee = 1,
 +
        Magic = 1,
 +
        Range = 1,
 +
        Slashing = 1.15,
 +
        Piercing = 1.15
 +
      },
 +
      offensiveAccuracyAffinityRating = {
 +
        Slashing = 1.15
 +
      },
 +
      offensiveCritical = {
 +
        chance = 0.05,
 +
        damageMultiplier = 1.1
 +
      },
 +
      weapon = {
 +
        strength = 4,
 +
        intellect = 0,
 +
        dexterity = 4
 +
      },
 +
      hitMults = {
 +
        minimum = 0.5,
 +
        maximum = 1
 +
      },
 +
      defensiveDamageAffinity = {
 +
        Melee = 1.5,
 +
        Magic = 0.75,
 +
        Range = 1.2,
 +
        Blunt = 0.7,
 +
        Slashing = 1.25,
 +
        Piercing = 1.33,
 +
        Fire = 1.1,
 +
        Ice = 1.1,
 +
        Nature = 1.1,
 +
        Chaos = 1.1
 +
      },
 +
      defensiveCritical = {
 +
        chance = 0.05,
 +
        damageMultiplier = 0.9
 +
      },
 +
      armor = {
 +
        protection = 60,
 +
        resistance = 12,
 +
        agility = -60,
 +
        stamina = 0
 +
      },
 +
      species = { "corrupted", "golem" }
 +
    },
 +
    ["2002"] = {
 +
      name = "Flame Demon",
 +
      attack = 96,
 +
      strength = 128,
 +
      defense = 149,
 +
      magic = 156,
 +
      range = 99,
 +
      constitution = 825,
 +
      tempHealth = 0,
 +
      monsterCurrentHealth = 8250,
 +
      maxHealth = 8250,
 +
      abilities = { {
 +
        id = 2
 +
      }, {
 +
        id = 142
 +
      }, {
 +
        id = 18
 +
      }, {
 +
        id = 7
 +
      }, {
 +
        id = 2
 +
      }, {
 +
        id = 142
 +
      } },
 +
      attackSpeed = 2.4,
 +
      offensiveDamageAffinity = {
 +
        Melee = 1,
 +
        Magic = 1,
 +
        Range = 1,
 +
        Fire = 1.33
 +
      },
 +
      offensiveAccuracyAffinityRating = {
 +
        Fire = 1.33
 +
      },
 +
      offensiveCritical = {
 +
        chance = 0.05,
 +
        damageMultiplier = 1.1
 +
      },
 +
      weapon = {
 +
        strength = 22,
 +
        intellect = 33,
 +
        dexterity = 0
 +
      },
 +
      hitMults = {
 +
        minimum = 0.5,
 +
        maximum = 1
 +
      },
 +
      defensiveDamageAffinity = {
 +
        Melee = 1.2,
 +
        Magic = 1.6,
 +
        Range = 0.75,
 +
        Fire = 1.5,
 +
        Blunt = 1.2,
 +
        Slashing = 0.9,
 +
        Ice = 0.75
 +
      },
 +
      defensiveCritical = {
 +
        chance = 0.05,
 +
        damageMultiplier = 0.9
 +
      },
 +
      armor = {
 +
        protection = 48,
 +
        resistance = 80,
 +
        agility = -4,
 +
        stamina = 0
 +
      },
 +
      species = { "demon" }
 +
    },
 +
    ["2003"] = {
 +
      name = "Inferno Demon",
 +
      attack = 104,
 +
      strength = 160,
 +
      defense = 165,
 +
      magic = 220,
 +
      range = 120,
 +
      constitution = 1050,
 +
      tempHealth = 0,
 +
      monsterCurrentHealth = 10500,
 +
      maxHealth = 10500,
 +
      abilities = { {
 +
        id = 125
 +
      }, {
 +
        id = 2
 +
      }, {
 +
        id = 30
 +
      }, {
 +
        id = 2
 +
      }, {
 +
        id = 7
 +
      }, {
 +
        id = 2
 +
      } },
 +
      attackSpeed = 2.4,
 +
      offensiveDamageAffinity = {
 +
        Melee = 1.2,
 +
        Magic = 1,
 +
        Fire = 1.33
 +
      },
 +
      offensiveAccuracyAffinityRating = {
 +
        Melee = 5,
 +
        Fire = 10
 +
      },
 +
      offensiveCritical = {
 +
        chance = 0.05,
 +
        damageMultiplier = 1.1
 +
      },
 +
      weapon = {
 +
        strength = 11,
 +
        intellect = 3,
 +
        dexterity = 0
 +
      },
 +
      hitMults = {
 +
        minimum = 0.5,
 +
        maximum = 1
 +
      },
 +
      defensiveDamageAffinity = {
 +
        Melee = 1.7,
 +
        Range = 0.75,
 +
        Magic = 1.3,
 +
        Fire = 1.5,
 +
        Blunt = 1.2,
 +
        Slashing = 0.9,
 +
        Ice = 0.75
 +
      },
 +
      defensiveCritical = {
 +
        chance = 0.05,
 +
        damageMultiplier = 0.9
 +
      },
 +
      armor = {
 +
        protection = 66,
 +
        resistance = 99,
 +
        agility = 8,
 +
        stamina = 0
 +
      },
 +
      species = { "demon" }
 +
    },
 +
    ["2004"] = {
 +
      name = "Ember Demon",
 +
      attack = 61,
 +
      strength = 50,
 +
      defense = 122,
 +
      magic = 80,
 +
      range = 50,
 +
      constitution = 134,
 +
      tempHealth = 0,
 +
      monsterCurrentHealth = 1340,
 +
      maxHealth = 1340,
 +
      abilities = { {
 +
        id = 2
 +
      }, {
 +
        id = 30
 +
      }, {
 +
        id = 142
 +
      }, {
 +
        id = 2
 +
      }, {
 +
        id = 30
 +
      }, {
 +
        id = 7
 +
      }, {
 +
        id = 78
 +
      } },
 +
      attackSpeed = 2.6,
 +
      offensiveDamageAffinity = {
 +
        Melee = 1,
 +
        Magic = 1,
 +
        Range = 1,
 +
        Fire = 1.33
 +
      },
 +
      offensiveAccuracyAffinityRating = {
 +
        Fire = 1.33
 +
      },
 +
      offensiveCritical = {
 +
        chance = 0.05,
 +
        damageMultiplier = 1.1
 +
      },
 +
      weapon = {
 +
        strength = 10,
 +
        intellect = 15,
 +
        dexterity = 0
 +
      },
 +
      hitMults = {
 +
        minimum = 0.5,
 +
        maximum = 1
 +
      },
 +
      defensiveDamageAffinity = {
 +
        Magic = 1.6,
 +
        Range = 0.75,
 +
        Melee = 1.2,
 +
        Fire = 1.5,
 +
        Blunt = 1.2,
 +
        Slashing = 0.75
 +
      },
 +
      defensiveCritical = {
 +
        chance = 0.05,
 +
        damageMultiplier = 0.9
 +
      },
 +
      armor = {
 +
        protection = 36,
 +
        resistance = 66,
 +
        agility = -16,
 +
        stamina = 0
 +
      },
 +
      species = { "demon" }
 +
    },
 +
    ["2005"] = {
 +
      name = "Inferno Giant",
 +
      attack = 132,
 +
      strength = 124,
 +
      defense = 293,
 +
      magic = 111,
 +
      range = 88,
 +
      constitution = 1500,
 +
      tempHealth = 0,
 +
      monsterCurrentHealth = 15000,
 +
      maxHealth = 15000,
 +
      abilities = { {
 +
        id = 1
 +
      }, {
 +
        id = 4
 +
      }, {
 +
        id = 36
 +
      }, {
 +
        id = 1
 +
      }, {
 +
        id = 142
 +
      }, {
 +
        id = 1
 +
      } },
 +
      attackSpeed = 3,
 +
      offensiveDamageAffinity = {
 +
        Melee = 1,
 +
        Magic = 1,
 +
        Range = 1,
 +
        Slashing = 1.33,
 +
        Fire = 1.33
 +
      },
 +
      offensiveAccuracyAffinityRating = {
 +
        Slashing = 33,
 +
        Fire = 15
 +
      },
 +
      offensiveCritical = {
 +
        chance = 0.05,
 +
        damageMultiplier = 1.1
 +
      },
 +
      weapon = {
 +
        strength = 40,
 +
        intellect = 30,
 +
        dexterity = 22
 +
      },
 +
      hitMults = {
 +
        minimum = 0.5,
 +
        maximum = 1
 +
      },
 +
      defensiveDamageAffinity = {
 +
        Blunt = 0.8,
 +
        Slashing = 1.1,
 +
        Piercing = 1.1,
 +
        Melee = 0.95,
 +
        Magic = 1.5,
 +
        Range = 1.75,
 +
        Ice = 0.75,
 +
        Fire = 2.5
 +
      },
 +
      defensiveCritical = {
 +
        chance = 0.05,
 +
        damageMultiplier = 0.9
 +
      },
 +
      armor = {
 +
        protection = 80,
 +
        resistance = 110,
 +
        agility = -24,
 +
        stamina = 0
 +
      },
 +
      species = { "giant" }
 
     }
 
     }
 
   }
 
   }

Revision as of 03:42, 8 July 2024

Documentation for this module may be created at Module:Monsters stats dungeon/data/doc

return {
    ["7"] = {
      name = "Hobgoblin",
      attack = 14,
      strength = 6,
      defense = 18,
      magic = 1,
      range = 14,
      constitution = 33,
      tempHealth = 0,
      monsterCurrentHealth = 330,
      maxHealth = 330,
      abilities = { {
        id = 54
      }, {
        id = 1
      }, {
        id = 6
      }, {
        id = 1
      }, {
        id = 6
      }, {
        id = 53
      }, {
        id = 6
      } },
      attackSpeed = 3.2,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Blunt = 1.1
      },
      offensiveAccuracyAffinityRating = { },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 6,
        intellect = 0,
        dexterity = 4
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.2,
        Magic = 0.9,
        Range = 1.2,
        Piercing = 0.75,
        Blunt = 1.1,
        Slashing = 1.1
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 24,
        resistance = 24,
        agility = 4,
        stamina = 0
      },
      species = { "goblin" }
    },
    ["14"] = {
      name = "Moss Giant",
      attack = 78,
      strength = 53,
      defense = 203,
      magic = 44,
      range = 35,
      constitution = 225,
      tempHealth = 0,
      monsterCurrentHealth = 2250,
      maxHealth = 2250,
      abilities = { {
        id = 1
      }, {
        id = 6
      }, {
        id = 137
      }, {
        id = 1
      }, {
        id = 45
      }, {
        id = 1
      } },
      attackSpeed = 3.6,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Blunt = 1.33,
        Nature = 1.33
      },
      offensiveAccuracyAffinityRating = {
        Blunt = 25,
        Nature = 12
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 28,
        intellect = 16,
        dexterity = 16
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Blunt = 0.7,
        Slashing = 1.1,
        Piercing = 1.1,
        Melee = 0.95,
        Magic = 1.3,
        Range = 1.5,
        Chaos = 0.75,
        Nature = 2
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 90,
        resistance = 70,
        agility = -16,
        stamina = 0
      },
      species = { "giant" }
    },
    ["15"] = {
      name = "Fire Giant",
      attack = 62,
      strength = 43,
      defense = 173,
      magic = 55,
      range = 34,
      constitution = 195,
      tempHealth = 0,
      monsterCurrentHealth = 1950,
      maxHealth = 1950,
      abilities = { {
        id = 1
      }, {
        id = 4
      }, {
        id = 7
      }, {
        id = 1
      }, {
        id = 142
      }, {
        id = 1
      } },
      attackSpeed = 3,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Slashing = 1.33,
        Fire = 1.33
      },
      offensiveAccuracyAffinityRating = {
        Slashing = 25,
        Fire = 12
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 28,
        intellect = 16,
        dexterity = 16
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Blunt = 0.7,
        Slashing = 1.1,
        Piercing = 1.1,
        Melee = 0.95,
        Magic = 1.3,
        Range = 1.5,
        Ice = 0.75,
        Fire = 2
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 70,
        resistance = 90,
        agility = -8,
        stamina = 0
      },
      species = { "giant" }
    },
    ["20"] = {
      name = "Chaos Giant",
      attack = 112,
      strength = 77,
      defense = 256,
      magic = 70,
      range = 54,
      constitution = 450,
      tempHealth = 0,
      monsterCurrentHealth = 4500,
      maxHealth = 4500,
      abilities = { {
        id = 78
      }, {
        id = 6
      }, {
        id = 6
      }, {
        id = 11
      }, {
        id = 6
      }, {
        id = 17
      }, {
        id = 6
      }, {
        id = 14
      } },
      attackSpeed = 3,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Blunt = 1.33,
        Chaos = 1.33
      },
      offensiveAccuracyAffinityRating = {
        Blunt = 25,
        Chaos = 12
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 8,
        intellect = 0,
        dexterity = 4
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Blunt = 0.8,
        Slashing = 1.1,
        Piercing = 1.1,
        Melee = 1.6,
        Magic = 0.9,
        Range = 1.6,
        Chaos = 2,
        Lightning = 0.8,
        Nature = 0.9
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 98,
        resistance = 64,
        agility = 0,
        stamina = 0
      },
      species = { "giant", "chaotic" }
    },
    ["21"] = {
      name = "Chaotic Abomination",
      attack = 100,
      strength = 90,
      defense = 276,
      magic = 90,
      range = 90,
      constitution = 638,
      tempHealth = 0,
      monsterCurrentHealth = 6380,
      maxHealth = 6380,
      abilities = { {
        id = 78
      }, {
        id = 1
      }, {
        id = 14
      }, {
        id = 17
      }, {
        id = 1
      }, {
        id = 11
      }, {
        id = 1
      }, {
        id = 10
      }, {
        id = 1
      } },
      attackSpeed = 3.4,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Chaos = 1.5
      },
      offensiveAccuracyAffinityRating = {
        Chaos = 25
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 15,
        intellect = 15,
        dexterity = 15
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Blunt = 0.8,
        Slashing = 0.8,
        Piercing = 0.8,
        Melee = 0.95,
        Magic = 0.6,
        Range = 0.95,
        Chaos = 3,
        Lightning = 0.8,
        Nature = 0.9
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 60,
        resistance = 20,
        agility = 50,
        stamina = 0
      },
      species = { "chaotic" }
    },
    ["22"] = {
      name = "Swordfish",
      attack = 70,
      strength = 38,
      defense = 114,
      magic = 24,
      range = 14,
      constitution = 147,
      tempHealth = 0,
      monsterCurrentHealth = 1470,
      maxHealth = 1470,
      abilities = { {
        id = 4
      } },
      attackSpeed = 2.6,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Slashing = 1.33
      },
      offensiveAccuracyAffinityRating = {
        Slashing = 15
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 20,
        intellect = 0,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.1,
        Magic = 1.1,
        Range = 1.1,
        Piercing = 0.8,
        Lightning = 0.9
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 20,
        resistance = 20,
        agility = 15,
        stamina = 0
      },
      species = { "beast" }
    },
    ["23"] = {
      name = "Ascended",
      attack = 102,
      strength = 50,
      defense = 168,
      magic = 50,
      range = 1,
      constitution = 177,
      tempHealth = 0,
      monsterCurrentHealth = 1770,
      maxHealth = 1770,
      abilities = { {
        id = 31
      } },
      attackSpeed = 2.2,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Slashing = 1.33
      },
      offensiveAccuracyAffinityRating = {
        Slashing = 15
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 0,
        intellect = 0,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.1,
        Magic = 1.1,
        Range = 1.1,
        Piercing = 0.7,
        Chaos = 3,
        Lightning = 0.9
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 30,
        resistance = 40,
        agility = 24,
        stamina = 0
      },
      species = { "shrimp" }
    },
    ["34"] = {
      name = "Reanimated Bones",
      attack = 38,
      strength = 35,
      defense = 60,
      magic = 1,
      range = 1,
      constitution = 114,
      tempHealth = 0,
      monsterCurrentHealth = 1140,
      maxHealth = 1140,
      abilities = { {
        id = 1
      } },
      attackSpeed = 3.4,
      offensiveDamageAffinity = {
        Melee = 1.2,
        Magic = 1,
        Range = 1
      },
      offensiveAccuracyAffinityRating = {
        Melee = 5,
        Magic = 0,
        Range = 0
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 4,
        intellect = 0,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.5,
        Magic = 1.5,
        Range = 1.5,
        Blunt = 0.33,
        Slashing = 2,
        Piercing = 2,
        Poison = 3,
        Lightning = 0.33
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 24,
        resistance = 66,
        agility = -64,
        stamina = 0
      },
      species = { "undead" }
    },
    ["35"] = {
      name = "Desiccated Priest",
      attack = 92,
      strength = 10,
      defense = 90,
      magic = 70,
      range = 10,
      constitution = 168,
      tempHealth = 0,
      monsterCurrentHealth = 1680,
      maxHealth = 1680,
      abilities = { {
        id = 2
      }, {
        id = 143
      }, {
        id = 2
      }, {
        id = 7
      }, {
        id = 2
      }, {
        id = 143
      }, {
        id = 2
      }, {
        id = 8
      }, {
        id = 2
      }, {
        id = 76
      }, {
        id = 2
      }, {
        id = 78
      } },
      attackSpeed = 3.2,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1.25,
        Range = 1,
        Poison = 1.25
      },
      offensiveAccuracyAffinityRating = {
        Melee = 0,
        Magic = 15,
        Range = 0
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 0,
        intellect = 9,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.5,
        Magic = 2,
        Range = 1.5,
        Blunt = 0.33,
        Slashing = 2,
        Piercing = 2,
        Poison = 3,
        Lightning = 0.33
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 44,
        resistance = 128,
        agility = -12,
        stamina = 0
      },
      species = { "undead" }
    },
    ["515"] = {
      name = "Swordfish Champion",
      attack = 125,
      strength = 102,
      defense = 192,
      magic = 1,
      range = 1,
      constitution = 1050,
      tempHealth = 0,
      monsterCurrentHealth = 10500,
      maxHealth = 10500,
      abilities = { {
        id = 1
      }, {
        id = 4
      }, {
        id = 144
      }, {
        id = 1
      }, {
        id = 4
      }, {
        id = 144
      }, {
        id = 4
      } },
      attackSpeed = 2.4,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Slashing = 1.33
      },
      offensiveAccuracyAffinityRating = {
        Slashing = 20
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 30,
        intellect = 0,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.05,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.5,
        Magic = 1.5,
        Range = 1.5,
        Piercing = 0.5,
        Lightning = 0.6,
        Chaos = 1.1
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 80,
        resistance = 30,
        agility = 25,
        stamina = 0
      },
      species = { "beast" }
    },
    ["516"] = {
      name = "Ancient Ascended",
      attack = 174,
      strength = 142,
      defense = 270,
      magic = 1,
      range = 1,
      constitution = 1500,
      tempHealth = 0,
      monsterCurrentHealth = 15000,
      maxHealth = 15000,
      abilities = { {
        id = 76
      }, {
        id = 1
      }, {
        id = 4
      }, {
        id = 76
      } },
      attackSpeed = 2.2,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Slashing = 1.33
      },
      offensiveAccuracyAffinityRating = {
        Slashing = 20
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 30,
        intellect = 0,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.3,
        Magic = 1.3,
        Range = 1.3,
        Piercing = 0.5,
        Lightning = 0.6,
        Chaos = 2
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 50,
        resistance = 40,
        agility = 60,
        stamina = 0
      },
      species = { "shrimp" }
    },
    ["517"] = {
      name = "Voidtouched Giant",
      attack = 148,
      strength = 180,
      defense = 315,
      magic = 147,
      range = 125,
      constitution = 2250,
      tempHealth = 0,
      monsterCurrentHealth = 22500,
      maxHealth = 22500,
      abilities = { {
        id = 6
      }, {
        id = 6
      }, {
        id = 11
      }, {
        id = 6
      }, {
        id = 17
      }, {
        id = 10
      }, {
        id = 14
      } },
      attackSpeed = 3,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Blunt = 1.33,
        Chaos = 1.33
      },
      offensiveAccuracyAffinityRating = {
        Blunt = 33,
        Chaos = 15
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 23,
        intellect = 0,
        dexterity = 4
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Blunt = 0.8,
        Slashing = 1.1,
        Piercing = 1.1,
        Melee = 1.75,
        Magic = 0.9,
        Range = 1.75,
        Chaos = 2.5,
        Lightning = 0.9
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 75,
        resistance = 100,
        agility = -10,
        stamina = 0
      },
      species = { "giant", "chaotic" }
    },
    ["528"] = {
      name = "Black Knight Titan",
      attack = 68,
      strength = 68,
      defense = 128,
      magic = 1,
      range = 1,
      constitution = 540,
      tempHealth = 0,
      monsterCurrentHealth = 5400,
      maxHealth = 5400,
      abilities = { {
        id = 124
      }, {
        id = 65
      }, {
        id = 1
      }, {
        id = 4
      }, {
        id = 1
      }, {
        id = 22
      }, {
        id = 15
      }, {
        id = 6
      }, {
        id = 1
      }, {
        id = 4
      }, {
        id = 66
      }, {
        id = 22
      }, {
        id = 1
      }, {
        id = 6
      }, {
        id = 4
      }, {
        id = 1
      } },
      attackSpeed = 3,
      offensiveDamageAffinity = {
        Melee = 1.05,
        Magic = 1,
        Range = 1,
        Slashing = 1.33,
        Blunt = 1.4,
        Poison = 0.8
      },
      offensiveAccuracyAffinityRating = {
        Melee = 33
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 4,
        intellect = 0,
        dexterity = 4
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 2,
        Magic = 0.8,
        Range = 1.6,
        Blunt = 0.7,
        Slashing = 1.25,
        Piercing = 1.33,
        Fire = 1.1,
        Ice = 1.1,
        Nature = 1.1,
        Chaos = 1.1
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 164,
        resistance = 24,
        agility = -64,
        stamina = 0
      },
      species = { "giant", "golem" }
    },
    ["1006"] = {
      name = "Giant King",
      attack = 410,
      strength = 173,
      defense = 468,
      magic = 181,
      range = 144,
      constitution = 15000,
      tempHealth = 0,
      monsterCurrentHealth = 150000,
      maxHealth = 150000,
      abilities = { {
        id = 78
      }, {
        id = 4
      }, {
        id = 6
      }, {
        id = 4
      }, {
        id = 10
      }, {
        id = 65
      }, {
        id = 4
      }, {
        id = 6
      }, {
        id = 4
      }, {
        id = 11
      } },
      attackSpeed = 3,
      offensiveDamageAffinity = {
        Melee = 1.2,
        Magic = 1.2,
        Blunt = 1.33,
        Slashing = 1.33,
        Chaos = 1.33
      },
      offensiveAccuracyAffinityRating = {
        Melee = 25,
        Magic = 25,
        Slashing = 100,
        Blunt = 100,
        Chaos = 50
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 23,
        intellect = 23,
        dexterity = 23
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Blunt = 0.8,
        Slashing = 1.1,
        Piercing = 1.1,
        Melee = 1.33,
        Magic = 1.33,
        Range = 1.33,
        Chaos = 1.75
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.75
      },
      armor = {
        protection = 40,
        resistance = 20,
        agility = 32,
        stamina = 0
      },
      species = { "giant" }
    },
    ["1007"] = {
      name = "Giant King",
      attack = 525,
      strength = 250,
      defense = 384,
      magic = 262,
      range = 181,
      constitution = 3750,
      tempHealth = 0,
      monsterCurrentHealth = 37500,
      maxHealth = 37500,
      abilities = { {
        id = 65
      }, {
        id = 4
      }, {
        id = 6
      }, {
        id = 10
      }, {
        id = 65
      }, {
        id = 77
      }, {
        id = 4
      }, {
        id = 6
      }, {
        id = 11
      } },
      attackSpeed = 2.8,
      offensiveDamageAffinity = {
        Melee = 1.33,
        Magic = 1.33,
        Blunt = 1.66,
        Slashing = 1.75,
        Chaos = 2
      },
      offensiveAccuracyAffinityRating = {
        Melee = 25,
        Magic = 25,
        Slashing = 100,
        Blunt = 100,
        Chaos = 50
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 23,
        intellect = 23,
        dexterity = 23
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Blunt = 0.7,
        Slashing = 1,
        Piercing = 1,
        Melee = 0.8,
        Magic = 0.8,
        Range = 0.8,
        Chaos = 1.25
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.75
      },
      armor = {
        protection = 10,
        resistance = 10,
        agility = 64,
        stamina = 0
      },
      species = { "giant" }
    },
    ["1008"] = {
      name = "Just a Chicken",
      smallSplashDisplay = true,
      attack = 125,
      strength = 146,
      defense = 192,
      magic = 77,
      range = 38,
      constitution = 450,
      tempHealth = 0,
      monsterCurrentHealth = 4500,
      maxHealth = 4500,
      abilities = { {
        id = 1
      }, {
        id = 5
      }, {
        id = 1
      } },
      attackSpeed = 2.6,
      offensiveDamageAffinity = {
        Melee = 1.2,
        Piercing = 1.33,
        Fire = 2,
        Magic = 1
      },
      offensiveAccuracyAffinityRating = {
        Melee = 60
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 4,
        intellect = 0,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.4,
        Range = 0.8,
        Magic = 0.8,
        Fire = 3
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 15,
        resistance = 15,
        agility = 30,
        stamina = 0
      },
      species = { "beast" }
    },
    ["1009"] = {
      name = "Phoenix",
      smallSplashDisplay = true,
      attack = 149,
      strength = 173,
      defense = 234,
      magic = 77,
      range = 38,
      constitution = 750,
      tempHealth = 0,
      monsterCurrentHealth = 7500,
      maxHealth = 7500,
      abilities = { {
        id = 1
      }, {
        id = 5
      }, {
        id = 1
      }, {
        id = 7
      }, {
        id = 5
      }, {
        id = 1
      }, {
        id = 5
      }, {
        id = 18
      }, {
        id = 1
      }, {
        id = 5
      }, {
        id = 1
      }, {
        id = 75
      }, {
        id = 1
      } },
      attackSpeed = 2.5,
      offensiveDamageAffinity = {
        Melee = 1.2,
        Piercing = 1.33,
        Fire = 2,
        Magic = 1
      },
      offensiveAccuracyAffinityRating = {
        Melee = 60
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 11,
        intellect = 8,
        dexterity = 8
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.5,
        Range = 0.8,
        Magic = 0.8,
        Fire = 3
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 15,
        resistance = 15,
        agility = 30,
        stamina = 0
      },
      species = { "beast" }
    },
    ["1010"] = {
      name = "Phoenix 2",
      smallSplashDisplay = true,
      attack = 157,
      strength = 182,
      defense = 252,
      magic = 77,
      range = 38,
      constitution = 1125,
      tempHealth = 0,
      monsterCurrentHealth = 11250,
      maxHealth = 11250,
      abilities = { {
        id = 1
      }, {
        id = 5
      }, {
        id = 1
      }, {
        id = 7
      }, {
        id = 5
      }, {
        id = 1
      }, {
        id = 5
      }, {
        id = 18
      }, {
        id = 1
      }, {
        id = 5
      }, {
        id = 1
      }, {
        id = 75
      }, {
        id = 1
      } },
      attackSpeed = 2.4,
      offensiveDamageAffinity = {
        Melee = 1.2,
        Piercing = 1.33,
        Fire = 2,
        Magic = 1
      },
      offensiveAccuracyAffinityRating = {
        Melee = 60
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 11,
        intellect = 8,
        dexterity = 8
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.6,
        Range = 0.8,
        Magic = 0.8,
        Fire = 3
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 15,
        resistance = 15,
        agility = 30,
        stamina = 0
      },
      species = { "beast" }
    },
    ["1011"] = {
      name = "Phoenix 3",
      smallSplashDisplay = true,
      attack = 157,
      strength = 205,
      defense = 258,
      magic = 77,
      range = 38,
      constitution = 1500,
      tempHealth = 0,
      monsterCurrentHealth = 15000,
      maxHealth = 15000,
      abilities = { {
        id = 1
      }, {
        id = 5
      }, {
        id = 1
      }, {
        id = 7
      }, {
        id = 5
      }, {
        id = 1
      }, {
        id = 5
      }, {
        id = 18
      }, {
        id = 1
      }, {
        id = 5
      }, {
        id = 1
      }, {
        id = 75
      }, {
        id = 1
      } },
      attackSpeed = 2.3,
      offensiveDamageAffinity = {
        Melee = 1.2,
        Piercing = 1.33,
        Fire = 2,
        Magic = 1
      },
      offensiveAccuracyAffinityRating = {
        Melee = 60
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 11,
        intellect = 8,
        dexterity = 8
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.7,
        Range = 0.8,
        Magic = 0.8,
        Fire = 3
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 15,
        resistance = 15,
        agility = 30,
        stamina = 0
      },
      species = { "beast" }
    },
    ["1012"] = {
      name = "Phoenix 4",
      smallSplashDisplay = true,
      attack = 182,
      strength = 205,
      defense = 318,
      magic = 77,
      range = 38,
      constitution = 1875,
      tempHealth = 0,
      monsterCurrentHealth = 18750,
      maxHealth = 18750,
      abilities = { {
        id = 1
      }, {
        id = 5
      }, {
        id = 1
      }, {
        id = 7
      }, {
        id = 5
      }, {
        id = 1
      }, {
        id = 5
      }, {
        id = 18
      }, {
        id = 1
      }, {
        id = 5
      }, {
        id = 36
      }, {
        id = 75
      }, {
        id = 135
      } },
      attackSpeed = 2.2,
      offensiveDamageAffinity = {
        Melee = 1.2,
        Piercing = 1.33,
        Fire = 2,
        Magic = 1
      },
      offensiveAccuracyAffinityRating = {
        Melee = 60
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 11,
        intellect = 8,
        dexterity = 8
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 2,
        Range = 0.8,
        Magic = 0.8,
        Fire = 3
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 15,
        resistance = 15,
        agility = 30,
        stamina = 0
      },
      species = { "beast" }
    },
    ["1013"] = {
      name = "The Advisor",
      attack = 200,
      strength = 180,
      defense = 333,
      magic = 150,
      range = 125,
      constitution = 20000,
      tempHealth = 0,
      monsterCurrentHealth = 20000,
      maxHealth = 20000,
      abilities = { {
        id = 1
      }, {
        id = 6
      }, {
        id = 1
      } },
      attackSpeed = 3,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Blunt = 1.2,
        Poison = 1.2
      },
      offensiveAccuracyAffinityRating = {
        Blunt = 25,
        Poison = 15
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 48,
        intellect = 0,
        dexterity = 4
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Blunt = 0.8,
        Slashing = 1.1,
        Piercing = 1.1,
        Melee = 1.5,
        Magic = 0.8,
        Range = 1.5,
        Lightning = 0.75,
        Poison = 3,
        Chaos = 1.1
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 90,
        resistance = 90,
        agility = -120,
        stamina = 0
      },
      species = { "giant", "corrupted" }
    },
    ["1014"] = {
      name = "Elven King",
      attack = 410,
      strength = 125,
      defense = 384,
      magic = 154,
      range = 205,
      constitution = 11250,
      tempHealth = 0,
      monsterCurrentHealth = 112500,
      maxHealth = 112500,
      abilities = { {
        id = 3
      }, {
        id = 134
      }, {
        id = 3
      }, {
        id = 42
      }, {
        id = 3
      }, {
        id = 23
      }, {
        id = 21
      }, {
        id = 134
      }, {
        id = 32
      }, {
        id = 134
      } },
      attackSpeed = 2.8,
      offensiveDamageAffinity = {
        Melee = 1.2,
        Magic = 1.2,
        Piercing = 1.25,
        Nature = 1.25
      },
      offensiveAccuracyAffinityRating = {
        Melee = 25,
        Magic = 25,
        Piercing = 100,
        Nature = 75
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 23,
        intellect = 23,
        dexterity = 23
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Blunt = 1.1,
        Slashing = 1.1,
        Piercing = 0.8,
        Melee = 1.6,
        Magic = 1.6,
        Range = 1,
        Nature = 2
      },
      defensiveCritical = {
        chance = 0.15,
        damageMultiplier = 0.75
      },
      armor = {
        protection = 40,
        resistance = 40,
        agility = 128,
        stamina = 0
      },
      species = { "elf" }
    },
    ["1015"] = {
      name = "The Regent",
      attack = 282,
      strength = 173,
      defense = 288,
      magic = 149,
      range = 172,
      constitution = 7500,
      tempHealth = 0,
      monsterCurrentHealth = 75000,
      maxHealth = 75000,
      abilities = { {
        id = 22
      }, {
        id = 5
      }, {
        id = 1
      }, {
        id = 40
      }, {
        id = 1
      }, {
        id = 5
      }, {
        id = 1
      }, {
        id = 41
      }, {
        id = 1
      }, {
        id = 5
      }, {
        id = 1
      }, {
        id = 36
      }, {
        id = 1
      }, {
        id = 5
      }, {
        id = 1
      } },
      attackSpeed = 2.5,
      offensiveDamageAffinity = {
        Melee = 1.2,
        Magic = 1.2,
        Piercing = 1.33,
        Nature = 1.33
      },
      offensiveAccuracyAffinityRating = {
        Melee = 25,
        Magic = 25,
        Piercing = 100,
        Nature = 75
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 0,
        intellect = 0,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Blunt = 1.1,
        Slashing = 1.1,
        Piercing = 0.8,
        Melee = 1.6,
        Magic = 1.6,
        Range = 1,
        Nature = 2
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 50,
        resistance = 50,
        agility = 64,
        stamina = 0
      },
      species = { "beast" }
    },
    ["1016"] = {
      name = "ANGY WOLF",
      attack = 111,
      strength = 122,
      defense = 176,
      magic = 1,
      range = 1,
      constitution = 375,
      tempHealth = 0,
      monsterCurrentHealth = 3750,
      maxHealth = 3750,
      abilities = { {
        id = 1
      }, {
        id = 4
      }, {
        id = 1
      }, {
        id = 40
      }, {
        id = 1
      }, {
        id = 4
      }, {
        id = 1
      }, {
        id = 41
      } },
      attackSpeed = 2.4,
      offensiveDamageAffinity = {
        Melee = 1.33,
        Magic = 1,
        Range = 1
      },
      offensiveAccuracyAffinityRating = {
        Melee = 11,
        Magic = 0,
        Range = 0
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 15,
        intellect = 0,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 0.9,
        Magic = 1,
        Range = 1.5,
        Fire = 2,
        Ice = 0.75,
        Piercing = 0.75
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 60,
        resistance = 80,
        agility = 66,
        stamina = 0
      },
      smallSplashDisplay = true,
      species = { "beast" }
    },
    ["1017"] = {
      name = "ANGY BOAR",
      attack = 99,
      strength = 156,
      defense = 188,
      magic = 1,
      range = 1,
      constitution = 375,
      tempHealth = 0,
      monsterCurrentHealth = 3750,
      maxHealth = 3750,
      abilities = { {
        id = 1
      }, {
        id = 6
      }, {
        id = 1
      }, {
        id = 40
      }, {
        id = 135
      }, {
        id = 6
      }, {
        id = 142
      }, {
        id = 41
      } },
      attackSpeed = 2.4,
      offensiveDamageAffinity = {
        Melee = 1.33,
        Magic = 1,
        Range = 1
      },
      offensiveAccuracyAffinityRating = {
        Melee = 11,
        Magic = 0,
        Range = 0
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 15,
        intellect = 0,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 0.9,
        Magic = 1,
        Range = 1.5,
        Fire = 2,
        Ice = 0.75,
        Piercing = 0.75
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 120,
        resistance = 80,
        agility = 33,
        stamina = 0
      },
      species = { "beast" }
    },
    ["1018"] = {
      name = "Storm Watcher",
      attack = 375,
      strength = 196,
      defense = 512,
      magic = 256,
      range = 172,
      constitution = 25000,
      tempHealth = 0,
      monsterCurrentHealth = 250000,
      maxHealth = 250000,
      abilities = { {
        id = 2
      }, {
        id = 17
      }, {
        id = 2
      }, {
        id = 10
      }, {
        id = 2
      }, {
        id = 17
      }, {
        id = 2
      }, {
        id = 11
      }, {
        id = 77
      } },
      attackSpeed = 2.4,
      offensiveDamageAffinity = {
        Melee = 1.25,
        Magic = 1.25,
        Range = 1.25
      },
      offensiveAccuracyAffinityRating = {
        Melee = 50,
        Magic = 100,
        Range = 50
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 75,
        intellect = 75,
        dexterity = 75
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.35,
        Magic = 1.6,
        Range = 0.9,
        Chaos = 6,
        Lightning = 0.5
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 150,
        resistance = 150,
        agility = 0,
        stamina = 0
      },
      species = { "shrimp", "chaotic" }
    },
    ["1019"] = {
      name = "The Shrimp God - Phase 1",
      attack = 375,
      strength = 196,
      defense = 512,
      magic = 256,
      range = 172,
      constitution = 25000,
      tempHealth = 0,
      monsterCurrentHealth = 250000,
      maxHealth = 250000,
      abilities = { {
        id = 2
      }, {
        id = 17
      }, {
        id = 2
      }, {
        id = 10
      }, {
        id = 2
      }, {
        id = 17
      }, {
        id = 2
      }, {
        id = 11
      }, {
        id = 77
      } },
      attackSpeed = 5,
      offensiveDamageAffinity = {
        Melee = 1.25,
        Magic = 1.25,
        Range = 1.25
      },
      offensiveAccuracyAffinityRating = {
        Melee = 50,
        Magic = 100,
        Range = 50
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 75,
        intellect = 75,
        dexterity = 75
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.35,
        Magic = 1.6,
        Range = 0.9,
        Lightning = 0.5
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 200,
        resistance = 100,
        agility = 0,
        stamina = 0
      },
      species = { "shrimp", "chaotic" }
    },
    ["1020"] = {
      name = "The Shrimp God - Phase 2",
      attack = 375,
      strength = 196,
      defense = 512,
      magic = 256,
      range = 172,
      constitution = 25000,
      tempHealth = 0,
      monsterCurrentHealth = 350000,
      maxHealth = 350000,
      abilities = { {
        id = 2
      }, {
        id = 17
      }, {
        id = 2
      }, {
        id = 10
      }, {
        id = 2
      }, {
        id = 17
      }, {
        id = 2
      }, {
        id = 11
      }, {
        id = 77
      } },
      attackSpeed = 5,
      offensiveDamageAffinity = {
        Melee = 1.25,
        Magic = 1.25,
        Range = 1.25
      },
      offensiveAccuracyAffinityRating = {
        Melee = 50,
        Magic = 100,
        Range = 50
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 75,
        intellect = 75,
        dexterity = 75
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.35,
        Magic = 1.6,
        Range = 0.9,
        Lightning = 0.5
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 100,
        resistance = 75,
        agility = 0,
        stamina = 0
      },
      species = { "shrimp", "chaotic" }
    },
    ["1022"] = {
      name = "Goblin Chef",
      attack = 88,
      strength = 78,
      defense = 128,
      magic = 1,
      range = 1,
      constitution = 350,
      tempHealth = 0,
      monsterCurrentHealth = 3500,
      maxHealth = 3500,
      abilities = { {
        id = 6
      }, {
        id = 6
      }, {
        id = 39
      }, {
        id = 6
      }, {
        id = 6
      }, {
        id = 53
      }, {
        id = 6
      }, {
        id = 6
      } },
      attackSpeed = 2.6,
      offensiveDamageAffinity = {
        Melee = 1.2,
        Blunt = 1.33,
        Magic = 0.9
      },
      offensiveAccuracyAffinityRating = {
        Melee = 60,
        Blunt = 60,
        Fire = 30
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 44,
        intellect = 0,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.5,
        Range = 0.9,
        Magic = 0.8
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 48,
        resistance = 44,
        agility = 16,
        stamina = 0
      },
      species = { "goblin" }
    },
    ["1028"] = {
      name = "Corrupted Titan",
      attack = 410,
      strength = 256,
      defense = 512,
      magic = 150,
      range = 150,
      constitution = 20000,
      tempHealth = 0,
      monsterCurrentHealth = 200000,
      maxHealth = 200000,
      abilities = { {
        id = 124
      }, {
        id = 65
      }, {
        id = 125
      }, {
        id = 1
      }, {
        id = 4
      }, {
        id = 1
      }, {
        id = 22
      }, {
        id = 1
      }, {
        id = 15
      }, {
        id = 1
      }, {
        id = 4
      }, {
        id = 1
      }, {
        id = 22
      }, {
        id = 1
      }, {
        id = 6
      }, {
        id = 22
      }, {
        id = 1
      } },
      attackSpeed = 3,
      offensiveDamageAffinity = {
        Melee = 1.5,
        Magic = 1,
        Range = 1,
        Slashing = 1.5,
        Blunt = 1.5,
        Piercing = 1.5
      },
      offensiveAccuracyAffinityRating = {
        Melee = 33
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 4,
        intellect = 0,
        dexterity = 4
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 2.5,
        Magic = 0.8,
        Range = 1.6,
        Blunt = 0.7,
        Slashing = 1.25,
        Piercing = 1.33,
        Fire = 1.1,
        Ice = 1.1,
        Nature = 1.1,
        Chaos = 1.1,
        Lightning = 0.5
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 336,
        resistance = 90,
        agility = -256,
        stamina = 0
      },
      species = { "giant", "corrupted", "golem" }
    },
    ["2000"] = {
      ignoreWaveKillCount = true,
      name = "Summoned Shrimp",
      attack = 33,
      strength = 12,
      defense = 512,
      magic = 12,
      range = 1,
      constitution = 200,
      tempHealth = 0,
      monsterCurrentHealth = 2000,
      maxHealth = 2000,
      abilities = { {
        id = 65
      }, {
        id = 54
      }, {
        id = 118
      }, {
        id = 1
      }, {
        id = 4
      }, {
        id = 1
      } },
      attackSpeed = 4.5,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Slashing = 1.33
      },
      offensiveAccuracyAffinityRating = {
        Slashing = 15
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 0,
        intellect = 0,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.1,
        Magic = 1.1,
        Range = 1.1,
        Piercing = 0.7,
        Chaos = 3,
        Lightning = 0.3
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 200,
        resistance = 200,
        agility = -360,
        stamina = 0
      },
      species = { "shrimp" }
    },
    ["2001"] = {
      ignoreWaveKillCount = true,
      name = "Corrupted Knight",
      attack = 20,
      strength = 16,
      defense = 38,
      magic = 1,
      range = 1,
      constitution = 45,
      tempHealth = 0,
      monsterCurrentHealth = 450,
      maxHealth = 450,
      abilities = { {
        id = 65
      }, {
        id = 54
      }, {
        id = 118
      }, {
        id = 4
      }, {
        id = 1
      }, {
        id = 5
      }, {
        id = 4
      }, {
        id = 1
      }, {
        id = 65
      }, {
        id = 4
      }, {
        id = 1
      }, {
        id = 5
      }, {
        id = 22
      }, {
        id = 1
      } },
      attackSpeed = 5,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Slashing = 1.15,
        Piercing = 1.15
      },
      offensiveAccuracyAffinityRating = {
        Slashing = 1.15
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 4,
        intellect = 0,
        dexterity = 4
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.5,
        Magic = 0.75,
        Range = 1.2,
        Blunt = 0.7,
        Slashing = 1.25,
        Piercing = 1.33,
        Fire = 1.1,
        Ice = 1.1,
        Nature = 1.1,
        Chaos = 1.1
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 60,
        resistance = 12,
        agility = -60,
        stamina = 0
      },
      species = { "corrupted", "golem" }
    },
    ["2002"] = {
      name = "Flame Demon",
      attack = 96,
      strength = 128,
      defense = 149,
      magic = 156,
      range = 99,
      constitution = 825,
      tempHealth = 0,
      monsterCurrentHealth = 8250,
      maxHealth = 8250,
      abilities = { {
        id = 2
      }, {
        id = 142
      }, {
        id = 18
      }, {
        id = 7
      }, {
        id = 2
      }, {
        id = 142
      } },
      attackSpeed = 2.4,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Fire = 1.33
      },
      offensiveAccuracyAffinityRating = {
        Fire = 1.33
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 22,
        intellect = 33,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.2,
        Magic = 1.6,
        Range = 0.75,
        Fire = 1.5,
        Blunt = 1.2,
        Slashing = 0.9,
        Ice = 0.75
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 48,
        resistance = 80,
        agility = -4,
        stamina = 0
      },
      species = { "demon" }
    },
    ["2003"] = {
      name = "Inferno Demon",
      attack = 104,
      strength = 160,
      defense = 165,
      magic = 220,
      range = 120,
      constitution = 1050,
      tempHealth = 0,
      monsterCurrentHealth = 10500,
      maxHealth = 10500,
      abilities = { {
        id = 125
      }, {
        id = 2
      }, {
        id = 30
      }, {
        id = 2
      }, {
        id = 7
      }, {
        id = 2
      } },
      attackSpeed = 2.4,
      offensiveDamageAffinity = {
        Melee = 1.2,
        Magic = 1,
        Fire = 1.33
      },
      offensiveAccuracyAffinityRating = {
        Melee = 5,
        Fire = 10
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 11,
        intellect = 3,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Melee = 1.7,
        Range = 0.75,
        Magic = 1.3,
        Fire = 1.5,
        Blunt = 1.2,
        Slashing = 0.9,
        Ice = 0.75
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 66,
        resistance = 99,
        agility = 8,
        stamina = 0
      },
      species = { "demon" }
    },
    ["2004"] = {
      name = "Ember Demon",
      attack = 61,
      strength = 50,
      defense = 122,
      magic = 80,
      range = 50,
      constitution = 134,
      tempHealth = 0,
      monsterCurrentHealth = 1340,
      maxHealth = 1340,
      abilities = { {
        id = 2
      }, {
        id = 30
      }, {
        id = 142
      }, {
        id = 2
      }, {
        id = 30
      }, {
        id = 7
      }, {
        id = 78
      } },
      attackSpeed = 2.6,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Fire = 1.33
      },
      offensiveAccuracyAffinityRating = {
        Fire = 1.33
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 10,
        intellect = 15,
        dexterity = 0
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Magic = 1.6,
        Range = 0.75,
        Melee = 1.2,
        Fire = 1.5,
        Blunt = 1.2,
        Slashing = 0.75
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 36,
        resistance = 66,
        agility = -16,
        stamina = 0
      },
      species = { "demon" }
    },
    ["2005"] = {
      name = "Inferno Giant",
      attack = 132,
      strength = 124,
      defense = 293,
      magic = 111,
      range = 88,
      constitution = 1500,
      tempHealth = 0,
      monsterCurrentHealth = 15000,
      maxHealth = 15000,
      abilities = { {
        id = 1
      }, {
        id = 4
      }, {
        id = 36
      }, {
        id = 1
      }, {
        id = 142
      }, {
        id = 1
      } },
      attackSpeed = 3,
      offensiveDamageAffinity = {
        Melee = 1,
        Magic = 1,
        Range = 1,
        Slashing = 1.33,
        Fire = 1.33
      },
      offensiveAccuracyAffinityRating = {
        Slashing = 33,
        Fire = 15
      },
      offensiveCritical = {
        chance = 0.05,
        damageMultiplier = 1.1
      },
      weapon = {
        strength = 40,
        intellect = 30,
        dexterity = 22
      },
      hitMults = {
        minimum = 0.5,
        maximum = 1
      },
      defensiveDamageAffinity = {
        Blunt = 0.8,
        Slashing = 1.1,
        Piercing = 1.1,
        Melee = 0.95,
        Magic = 1.5,
        Range = 1.75,
        Ice = 0.75,
        Fire = 2.5
      },
      defensiveCritical = {
        chance = 0.05,
        damageMultiplier = 0.9
      },
      armor = {
        protection = 80,
        resistance = 110,
        agility = -24,
        stamina = 0
      },
      species = { "giant" }
    }
  }