Enchanting

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Enchanting is a powerful skill which is divided into the following sections within the skill page:

  • Scrollcrafting - used to create enchantment scrolls.
  • Augmenting - used to improve gear stats.
  • Item Research -used to research items into dust or scrap.
  • Enchanting - used to apply enchantment scrolls.

Equipment

In addition to the equipment listed below, gloves and boots with augment slots can be enchanted with enchantment scrolls crafted in Scrollcrafting.

Equipment Level Requirement Equipment Slot Affix Warding Slots Enchanting Stats Augment Bonus
Lesser Magic Tome Lesser Magic Tome 1 Tome 0 10 +0.5 Enchanting
Major Magic Tome Major Magic Tome 10 Tome 1 20 +1 Enchanting
Greater Magic Tome Greater Magic Tome 30 Tome 2 30 +1.5 Enchanting
Elder Magic Tome Elder Magic Tome 40 Tome 3 40 +2 Enchanting
Ancient Magic Tome Ancient Magic Tome 40 Tome 4 50 +2.5 Enchanting

Scrollcrafting

Enchantment scrolls are created via scrollcrafting using a scroll, silver, and a variety of runes. Enchantment scrolls can be applied to a piece of gear to provide passive buffs/effects.

You can filter the list of creatable scrolls by applicable gear type by clicking on the various gear icons in the textbox at the top of the Scrollcrafting page.

List of Enchantments

The given scroll description is their effects at strength 1.

Scrollcrafting Scroll Name Slot Level Exp Silver Amount Rune Amount Runes Effect per scroll
Scroll of Weakening Scroll of Weakening helm, body, legs, shield, weapon 1 50 25 10 Air, Fire, Mind Decreases the level requirements of the item by 1.
Scroll of the Shrimp Lord Scroll of the Shrimp Lord gloves, boots 1 80 100 10 Air, Water, Chaos, Nature Gain 5% chance per cooking action to gain one Raw Shrimp.
Scroll of Overly Well Done Scroll of Overly Well Done ladle, cookingset 2 120 100 10 Earth, Fire, Water Increases chance to burn food and reduces burn XP penalty (caps at no penalty) while cooking by 20%.
Scroll of Pyromancy Scroll of Pyromancy ring, necklace 7 600 100 30 Fire, Water, Nature Use 5% less heat when cooking and smithing. Caps at 80% reduction.
Scroll of Healing Scroll of Healing shield, combat-talisman 10 700 200 30 Blood, Nature, Cosmic Increases health received from consumables by 10%.
Scroll of Overhealing Scroll of Overhealing weapon 11 700 200 30 Air, Water, Death Heal for 1% of overkill damage on a target.
Scroll of Cultivation Scroll of Cultivation hoe 12 800 200 30 Air, Water, Blood Gain a 2% chance on harvest to refund any planted item.
Scroll of Reinforcement Scroll of Reinforcement helm, body, legs 13 800 200 30 Death, Chaos, Mind Increases agility by 12.
Scroll of Pungent Bait Scroll of Pungent Bait tacklebox, fishingset 14 850 200 30 Water, Nature Increases bait power by 3.
Scroll of Destructive Testing Scroll of Destructive Testing pickaxe, miningset 16 900 200 30 Earth, Fire, Chaos, Mind Sand, Stone and Clay mined will be destroyed and give additional mining experience in that action by 5%, rounded down, per resource destroyed.
Scroll of Nature Scroll of Nature hatchet, foragingset 19 1000 300 30 Earth, Water, Nature, Cosmic Access hidden tree nodes and greatly increase your chance to find a tree related node while Foraging.
Scroll of Fiber Snagging Scroll of Fiber Snagging gloves, boots, fishingset 20 1000 200 20 Nature, Mind, Cosmic 1% chance to replace a caught fish with a random fiber if it exists in the current fishing node. Chance is doubled when using metal hooks. Caps at 50% without a hook, otherwise 100%.
Scroll of Junk Snagging Scroll of Junk Snagging gloves, boots, fishingset 20 1000 200 20 Nature, Mind, Cosmic 1% chance to replace a caught fish with a random driftwood, or rarely an aquamarine, if it exists in the current fishing node. Chance is doubled when using metal hooks. Caps at 50% without a hook, otherwise 100%. Boosts chance of finding relevant tagged nodes by 10% and potentially unlocks new ones.
Scroll of Root Digging Scroll of Root Digging hatchet, foragingset 22 1000 300 30 Earth, Nature, Cosmic Gain a chance to find gems while foraging. Stronger enchantments are stronger chances. Has a 10% chance to consume an earth rune on success. Attempts to pull the rune from your stockpile then ammo pouch if none found.
Scroll of Reinforced Line Scroll of Reinforced Line tacklebox, fishingset 23 1250 300 40 Earth, Water Increases reel power by 3.
Scroll of the Prospector Scroll of the Prospector pickaxe, miningset 25 1500 300 40 Air, Fire, Cosmic Increase your chance to find gems or silver while mining by 50%. Has a 10% chance to consume an earth rune on success. Attempts to pull the rune from your stockpile then ammo pouch if none found.
Scroll of Taunting Scroll of Taunting helm, body, legs, shield, combat-talisman 26 1600 400 40 Earth, Blood, Chaos Increases your threat by 20%.
Scroll of Blitzing Scroll of Blitzing ladle, cookingset 27 1600 400 40 Air, Water, Blood Gain a chance to prepare another ingredient by 0.05% per effective cooking level.
Scroll of Accuracy Scroll of Accuracy weapon 28 1600 400 40 Blood, Death, Mind Increases accuracy for all three combat styles by 3% multiplicatively.
Scroll of Elemental Accuracy Scroll of Elemental Accuracy weapon 28 1600 400 40 Blood, Death, Chaos Increases accuracy for all elemental affinities by 5% multiplicatively.
Scroll of Physical Accuracy Scroll of Physical Accuracy weapon 28 1600 400 40 Earth, Blood, Death Increases accuracy for all physical affinities by 5% multiplicatively.
Scroll of Endless Ammo Scroll of Endless Ammo cape, weapon 29 1650 400 40 Chaos, Nature, Mind Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms.
Scroll of Seed Harvesting Scroll of Seed Harvesting hatchet, foragingset 30 1650 400 40 Earth, Blood, Nature Access hidden seed nodes and greatly increase your chance to find a seed related node while Foraging.
Scroll of Protection Scroll of Protection helm, body, legs 31 1700 400 40 Air, Earth, Cosmic Increases protection by 10.
Scroll of Resistance Scroll of Resistance helm, body, legs 32 1750 400 40 Air, Fire, Cosmic Increases resistance by 10.
Scroll of Fishing Magnetism Scroll of Fishing Magnetism tacklebox, fishingset 33 1750 400 40 Earth, Water, Cosmic Increases bonus rarity by 2 and decreases both bait and reel power by the same amount. Increases chance to find known rare nodes.
Scroll of Refining Scroll of Refining gloves, boots, tongs, smithingset 34 1800 400 40 Air, Earth, Fire, Cosmic Gain a mysterious chance to find gems and other rare materials while smithing. Each forge is designed to extract different materials. The rarest of materials requires the hottest of forges and highest tier ores to be smelted.
Scroll of Rune Reserves Scroll of Rune Reserves cape, weapon 35 2100 500 50 Water, Chaos, Mind Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost).
Scroll of the Gold Digger Scroll of the Gold Digger hoe 36 2300 500 50 Earth, Nature, Cosmic Gain a fixed 10% chance per harvested plant to get 2000 Gold Coins.
Scroll of Wealth Scroll of Wealth ring, necklace 37 2300 500 50 Nature, Mind, Cosmic Automatically sells gathering and production items for 120% of their vendor price. Does not affect Crafting or stack with Scholar.
Scroll of Metallurgy Scroll of Metallurgy tongs, smithingset 38 2350 500 40 Air, Fire, Mind Increases the forge's max heat intensity by 0.5. (Rounded down)
Scroll of Engraving Scroll of Engraving chisel, runecraftingset 39 2400 500 50 Nature, Mind, Cosmic Gives a 2% chance to not consume rune slates while Runecrafting. Caps at 80%.
Scroll of Cooking Scroll of Cooking gloves, boots, ladle, cookingset 40 2400 500 50 Earth, Fire, Water Decrease chance to burn food while cooking by 4%.
Scroll of Archaeology Scroll of Archaeology tacklebox, fishingset, pickaxe, hatchet, miningset, foragingset 41 2400 500 50 Earth, Water, Nature Gives access to a secondary drop table while gathering with rewards and chances heavily scaling on enchantment strength. The best finds are only found in the hardest to reach zones!
Scroll of the Herbalist Scroll of the Herbalist hatchet, foragingset 42 2450 500 50 Fire, Death, Nature Access hidden plant nodes and greatly increase your chance to find a plant related node while Foraging.
Scroll of Runecrafting Scroll of Runecrafting gloves, boots, chisel, runecraftingset 43 2500 500 50 Nature, Mind, Cosmic Reduces essence used in Runecrafting by 5%. Caps at 80%.
Scroll of Fishy Fortune Scroll of Fishy Fortune gloves, boots, fishingset 44 2600 500 50 Earth, Water, Mind 1% chance to double fish caught while fishing. Caps at 50%. Boosts chance of finding relevant tagged nodes by 10% and potentially unlocks new ones.
Scroll of Fishing Scroll of Fishing gloves, boots, fishingset 45 2600 500 50 Earth, Water, Mind Increases fish catch chance by 2.5%.
Scroll of Inferno Scroll of Inferno boots, gloves 46 2600 600 50 Earth, Fire, Chaos Gain a 4% chance per smithing/cooking action to complete another smithing/cooking action. Caps at 80% strength and 5 consecutive procs.
Scroll of Bait Preservation Scroll of Bait Preservation tacklebox, fishingset 47 2800 600 60 Earth, Water, Chaos Increases chance to preserve bait by 4%.
Scroll of the Hunter Gatherer Scroll of the Hunter Gatherer hatchet, foragingset 48 3000 600 60 Fire, Death, Nature Access hidden hunting nodes while Foraging.
Scroll of Naturalist Scroll of Naturalist gloves, boots 49 3200 600 60 Air, Water, Nature, Cosmic Increase your chance to gain chests as well as convert standard chests to their greater variants while gathering by 20%.
Scroll of the Fiber Finder Scroll of the Fiber Finder tacklebox, fishingset 50 3300 600 60 Earth, Water, Mind Increases chance to find aquatic fibers by 25%. Significantly boosts chance of finding fiber related nodes by 25% and potentially unlocks new ones.
Scroll of Scrapper Scroll of Scrapper gloves, boots 51 3300 600 60 Nature, Mind, Cosmic Decreases the average number of research attempts before an item is destroyed by 1.
Scroll of Critical Strike Scroll of Critical Strike weapon 52 3300 600 60 Blood, Death, Chaos, Cosmic Increases critical chance by an additive +1.5% and critical multiplier by an additive +0.030x.
Scroll of Dot Dealer Scroll of DOT Dealer shield, weapon 53 3350 900 80 Blood, Death, Chaos Increases Damage over Time tick damage by 5%, capping at +50 damage per tick.
Scroll of Immunity Scroll of Immunity cape 56 3450 700 70 Earth, Death, Cosmic Gives a 10% chance to halve debuff stacks taken.
Scroll of Prolonging Scroll of Prolonging gloves, boots 58 3500 700 60 Nature, Mind Gain a 20% chance to not consume a buff stack (resulting in 25% more uses from a buff on average).
Scroll of Essence Concentration Scroll of Essence Concentration gloves, boots, chisel, runecraftingset 59 4000 700 70 Chaos, Mind, Cosmic Increases the number of runes crafted per action by 1 as well as increases essence cost by 25%.
Scroll of Embers Scroll of Embers hatchet, foragingset 61 4200 700 70 Fire, Nature Gain a 10% chance to additionally gain the heat from a burnable when gathering it without burning the item.
Scroll of Crucible Scroll of Crucible tongs, smithingset 62 4200 700 70 Earth, Fire, Mind Increases input and output of materials in Smithing by 2%. Heat cost is instead increased by 3%.
Scroll of Gathering Scroll of Gathering ring, necklace 64 4300 800 70 Earth, Fire, Water, Mind, Cosmic Gain a 10% chance to find an extra resource while gathering. There is a 15% chance that a nature rune is consumed when it procs. Attempts to pull the rune from your stockpile then ammo pouch if none found.
Scroll of Fibrous Fabrication Scroll of Fibrous Fabrication chisel, runecraftingset 66 4400 800 80 Air, Mind, Cosmic 2% chance to preserve fibers while weaving. Caps at 80%
Scroll of Crafting Scroll of Crafting gloves, boots 67 4400 800 70 Air, Nature Replaced by a quest talent reward. Give us ideas for its replacement!
Scroll of Fortitude Scroll of Fortitude shield, combat-talisman 68 4400 800 70 Blood, Chaos, Nature Increases stamina by 10.
Scroll of Oil Spill Scroll of Oil Spill tacklebox, fishingset 69 4450 800 70 Earth, Water, Death Gives a 8% chance to try and extract fish oil from a fish based on the fish's size. There is a chance that fish oil may not be created if the fish is too small.
Scroll of Chances Scroll of Chances gloves, boots 70 4500 800 70 Nature, Mind, Cosmic Multiplies the chance to transform an item by 1%. If an item has a 10% chance to transform and you have a 10% bonus transform chance, it becomes a 11% chance to transform.
Scroll of Deadliest Catch Scroll of Deadliest Catch tacklebox, fishingset 71 4550 900 70 Earth, Water, Blood Increases bonuses from using bait by 5% but decreases bait preservation chance by 5%. Increases chance to find known rare resources.
Scroll of Farming Scroll of Farming hoe 72 4600 900 70 Earth, Water, Nature Gain a 2% chance to get double the yield when harvesting.
Scroll of Enlightenment Scroll of Enlightenment gloves, boots 73 4600 900 70 Air, Water, Chaos, Mind Gain 1 more essence per action where essence is acquired.
Scroll of Leftovers Scroll of Leftovers ladle, cookingset 74 4800 900 80 Fire, Chaos, Mind Gain a 1% chance to create a random buff food while cooking or brewing. Amount increases with the number of ingredients used.
Scroll of Supercooling Scroll of Supercooling pickaxe, miningset 75 5000 900 80 Earth, Water, Cosmic Items with lower heat costs to process have an increased chance to be gathered. Has a 1% chance to consume a water rune every mining action. Attempts to pull the rune from your stockpile then ammo pouch if none found.
Scroll of Superheating Scroll of Superheating pickaxe, miningset 76 5400 900 80 Earth, Fire, Cosmic Items with higher heat costs to process have an increased chance to be gathered. Has a 1% chance to consume a fire rune every mining action. Attempts to pull the rune from your stockpile then ammo pouch if none found.
Scroll of Forge Maintenance Scroll of Forge Maintenance tongs, smithingset 77 5500 900 90 Fire, Nature, Cosmic Decreases negative forge effects by 1%. Caps at 30%.
Scroll of Forge Enhancement Scroll of Forge Enhancement tongs, smithingset 78 5400 900 90 Fire, Water, Cosmic Increases positive forge effects by 1%. Caps at 30%.
Scroll of Force Scroll of Force shield, weapon 79 5500 900 80 Blood, Death, Chaos Gain 1% of your protection as strength. Reduces protection by half of the gained strength. Caps at 100%.
Scroll of Convergence Scroll of Convergence shield, weapon 79 5500 900 80 Blood, Death, Chaos Gain 1% of your resistance as intellect. Reduces resistance by half of the gained intellect. Caps at 100%
Scroll of Finesse Scroll of Finesse shield, weapon 79 5500 900 80 Blood, Death, Chaos Gain 1% of your agility as dexterity. Reduces agility by half of the gained dexterity. Caps at 100%
Scroll of Recklessness Scroll of Recklessness helm, body, legs 80 5550 1000 80 Blood, Death, Chaos Additively increases offensive magic, range, and melee affinity by 2% but reduces the respective defensive affinities by the same amount.
Scroll of Duster Scroll of Duster gloves, boots 80 5550 1000 80 Nature, Mind, Cosmic Increases the average number of research attempts before an item is destroyed by 3.
Scroll of False Equilibrium Scroll of False Equilibrium helm, body, legs 81 5600 1000 80 Blood, Death, Chaos Increases maximum damage and decreases minimum damage by 1.5%. Caps at 80%.
Scroll of Patience Scroll of Patience body, legs 82 5600 1000 80 Air, Water, Death Ability cast speed increases damage dealt with slower abilities getting a larger bonus damage. Bonus is capped at either 50% faster or slower than your base speed. For example, if your base speed is 3s, then the cap is 1.5s or 4.5s when calculating bonus damage. Slower base attack speeds result in higher potential damage bonuses. Always increases damage dealt; it will never decrease your damage.
Scroll of Dwarven Engineering Scroll of Dwarven Engineering pickaxe, miningset 83 5600 1000 90 Air, Nature, Mind Gives a 0.2% chance to massively boost amount gathered while mining.
Scroll of the Master Chef Scroll of the Master Chef ladle, cookingset 84 5650 1000 90 Earth, Fire, Water Decreases chance to burn food while cooking by 0.04% of your effective cooking level.
Scroll of the Treasure Hunter Scroll of the Treasure Hunter gloves, boots 85 5700 1200 100 Chaos, Nature, Cosmic Increases your chance of finding items from slain enemies by 3%.
Scroll of Threadbare Charm Scroll of Threadbare Charm chisel, runecraftingset 86 6000 1200 100 Water, Chaos, Cosmic Gain a 1% chance to get a cloth from a lower tier while weaving. There is a 40% chance that a cosmic rune is consumed when it procs. Attempts to pull the rune from your stockpile then ammo pouch if none found.
Scroll of Pure Metals Scroll of Pure Metals tongs, smithingset 87 6400 1200 100 Earth, Fire, Mind Reduces the amount of materials required to smelt a bar by 2%. Caps at 80%.
Scroll of the Scholar Scroll of the Scholar ring, necklace 88 6500 1300 110 Chaos, Mind, Cosmic Converts a gathered or produced item while Cooking, Fishing, Foraging, Mining, Runecrafting, or Smithing into a single skilling shard every 37.5 minutes on average. Can be further boosted through interactions with enchantments that cause instant action completion or increased main drop generation.
Scroll of Overgrowth Scroll of Overgrowth hoe 89 6500 1500 140 Earth, Water, Nature Gain a 5% chance per harvest to double yield and experience of a plot, but consumes 5x as many seeds as it costs to initially set the plot.
Scroll of Fertilizing Scroll of Fertilizing hoe 90 6600 1400 120 Air, Earth, Water, Nature, Cosmic Increase minimum harvest yield by 6%.
Scroll of Efficiency Scroll of Efficiency gloves, boots 91 6600 1500 130 Air, Earth, Fire, Water, Nature Gain 1% chance to produce an extra item during cooking, smithing, scrollcrafting, and weaving fibers.
Scroll of Quick Study Scroll of Quick Study boots, gloves 92 6800 1600 160 Air, Fire, Chaos, Mind Gain a 4% chance per enchanting action to complete another enchanting action.Caps at 80% strength and 5 consecutive procs.
Scroll of Researcher's Boon Scroll of Researcher's Boon cape 93 7400 1900 190 Air, Nature, Mind, Cosmic Increases shard generation rate by 10%.
Scroll of Haste Scroll of Haste ring, necklace 94 7500 2000 200 Air, Chaos, Mind, Cosmic Increases non-combat action speed by 4%. Caps at halving action time. Stacks with Empowered Haste.

Notes

There are some important things to keep in mind before enchanting equipment:

  • Only one kind of enchantment can be active per equipment piece. Adding a new enchantment of a different type will overwrite the previous enchantment.
  • Overwriting an enchantment does not refund the previous enchantment scroll. It does however automatically disenchant the item before applying the new enchantment, which refunds some of the scroll ressources.
  • The same enchantments do not stack over different equipment.
  • Multiple scrolls of the same enchantment can be added to a single piece of equipment to increase its effect.
  • Adding enchantments to gear will give you mind essence based on how many scrolls you add.
  • See Skilling Efficiency for a table on gold to exp efficiency.

Enchanting

Enchanting UI

Enchanting allows you to use your enchantment scrolls to give your item new properties.

This process has a 100% success rate and cannot fail. Applying new scrolls with a different effect to an item with an existing enchantment overwrites the old one.

Not all enchantments can be applied to all equipment; enchantments exclusively related to farming, for example, can only be applied to a hoe. In addition, only a single type of enchantment can be applied to any piece of gear at any time; a helm's enchantment slots cannot have some attributed to reckless and others attributed to protection.

Different tiers of equipment have a different number of enchantment slots available; from bronze with only a single slot, to stygian with six. Exceedingly rare items, such as the moss maul, can hold up to eight enchantments. To see how many slots any given item has, check the Equipment page.

Augmenting

Augmenting UI

Augmenting allows players to increase the base stats of a piece of gear. This process cannot fail and on every action will increase the augment counter by one (two if critical augmentation happens). Once the counter is full, the item will upgrade by one level and reset and increase the next counter requirements.

Almost all items have no limit to the number of augmentations. However, the time of augmenting will progressively increase with each level of augmentation. After level five, it will start to require base copies of the item you are augmenting, progressively scaling every five levels there after.

Exceptions to the above include Dungeon Keys and Elite Scrolls, which cap at +20.

Exactly which stats are improved depends on the item. Augmenting bronze armor, for example, increases all defensive stats per augmentation level, while augmenting pickaxes increases their mining level bonus, and subsequently their mining speed. To see a full augmentation bonus list, check the equipment page.

Augmenting an item has a material cost. This is generally about 1% of the item's crafting cost, but it varies from item to item.

Augmenting critically starts at a static 10% chance, but can be increase with Enchantment Scrolls and Talents.

Researching

Researching is a new mechanic introduced in season 2.

Researching an item will produce dust on a successful action or scrap on an unsuccessful action at a base rate of 90% success.

These chances can be increase or decreased with Enchantment Scrolls or Talents capping at either 98% or 10% chance of success.

Researching has a chance of transforming items into a different item. Check the table below for more information. (This has replaced augmenting transformations, unless otherwise stated.)

List of Research Upgrades (Needs updating)

Augmenting Source Item Chance of Transforming Upgrade Result
Obsidian Helm 0.1%
(Any Research)
Gargoyle Helm
Obsidian Helm 0.1%
(Any Research)
Crest of Chaos Crest of Chaos
Obsidian Full Helm 0.1%
(Any Research)
Black Knight Great Helm
Obsidian Chainmail 0.1%
(Any Research)
Gargoyle Chainmail
Obsidian Plate Leggings 0.1%
(Any Research)
Gargoyle Legs
Obsidian Boots 0.1%
(Any Research)
Gargoyle Boots
Obsidian Scimitar 0.1%
(Any Research)
Gargoyle Falchion
Obsidian Daggers 0.1%
(Any Research)
Gargoyle Daggers
Obsidian Greatsword 0.1%
(Any Research)
Gargoyle Glaive
Obsidian Shield 0.1%
(Any Research)
Gargoyle Shield
Gargoyle Glaive [?]
(Any Research)
Infernal Lance
Runite Scimitar 0.2%
(Any Research)
Zero Edge
Sapphire Ring 0.4%
(Any Research)
Emerald Ring
Sapphire Necklace 0.4%
(Any Research)
Emerald Necklace
Emerald Ring 0.33%
(Any Research)
Ruby Ring
Emerald Necklace 0.33%
(Any Research)
Ruby Necklace
Ruby Ring 0.29%
(Any Research)
Diamond Ring
Ruby Necklace 0.29%
(Any Research)
Diamond Necklace
Diamond Ring 0.25%
(Any Research)
Black Opal Ring
Diamond Necklace 0.25%
(Any Research)
Black Opal Necklace
Black Opal Ring 0.2%
(Any Research)
Prismatic Ring
Black Opal Necklace 0.2%
(Any Research)
Prismatic Necklace
Decayed Cloak [?]
(Any Research)
Festive Shroud
Shrimp [?]
(Any Research)
Shrimp Ascendant
Shrimp Ascendant [?]
(Any Research)
Shrimp Bauble
Titanic Gauntlet 1 (100%)
(Augmenting from +0 to +1)
Awakened World Shaper
Any ladle [?]
(Any Research)
Searing Ladle
Bestial Dagger Bestial Dagger Augmenting from +10 to +11 Empowered Bestial Dagger Empowered Bestial Dagger
Bestial Defender Bestial Defender Augmenting from +10 to +11 Empowered Bestial Defender Empowered Bestial Defender
Small Bag of Holding Small Bag of Holding Augmenting from +4 to +5 Bag of Holding Bag of Holding
Bag of Holding Bag of Holding Augmenting from +9 to +10 Large Bag of Holding Large Bag of Holding
Forgotten Anger Forgotten Anger Every augment turns into Forgotten Sadness Forgotten Sadness
Forgotten Sadness Forgotten Sadness Every augment turns into Forgotten Madness Forgotten Madness
Forgotten Madness Forgotten Madness Every augment turns into Forgotten Anger Forgotten Anger


Augment experience per tier/+

This table is accurate for all equipment in their respective tier.

Augmenting Tier Slots EXP
Bronze 1 20
Iron 2 20
Obsidian 5 180
Mithril 3 180
Adamantite 4 320
Runite 5 500
Stygian 6 720
Sylvan Staff 7 slots 7 980
8 slots 8 ?

The experience gained from augmentation is calculated by the items tier, no longer by its enchantment slots. Special cases do exist.


Augmentation requirements per level

The Augment Counter follows the following formula:

Augmenting Augment
Counter
Cumulative
Counter
Base
Copies
Cumulative
Copies
+1 50 50 0 0
+2 60 110 0 0
+3 90 200 0 0
+4 140 340 0 0
+5 210 550 0 0
+6 300 850 1 1
+7 410 1260 1 2
+8 540 1800 1 3
+9 690 2490 1 4
+10 860 3350 1 5
+11 1050 4400 4 9
+12 1260 5660 4 13
+13 1490 7150 4 17
+14 1740 8890 4 21
+15 2010 10900 4 25
+16 2300 13200 9 34
+17 2610 15810 9 43
+18 2940 18750 9 52
+19 3290 22040 9 61
+20 3660 25700 9 70
+21 4050 29750 16 86
+22 4460 34210 16 102
+23 4890 39100 16 118
+24 5340 44440 16 134
+25 5810 50250 16 150
+26 6300 56550 25 175
+27 6810 63360 25 200
+28 7340 70700 25 225
+29 7890 78590 25 250
+30 8460 87050 25 275
+31 9050 96100 36 311
+32 9660 105760 36 347
+33 10290 116050 36 383
+34 10940 126990 36 419
+35 11610 138600 36 455
+36 12300 150900 49 504
+37 13010 163910 49 553
+38 13740 177650 49 602
+39 14490 192140 49 651
+40 15260 207400 49 700
+41 16050 223450 64 764
+42 16860 240310 64 828
+43 17690 258000 64 892
+44 18540 276540 64 956
+45 19410 295950 64 1020
+46 20300 316250 81 1101
+47 21210 337460 81 1182
+48 22140 359600 81 1263
+49 23090 382690 81 1344
+50 24060 406750 81 1425
+51 25050 431800 100 1525
+52 26060 457860 100 1625
+53 27090 484950 100 1725
+54 28140 513090 100 1825
+55 29210 542300 100 1925
+56 30300 572600 121 2046
+57 31410 604010 121 2167
+58 32540 636550 121 2288
+59 33690 670240 121 2409
+60 34860 705100 121 2530
+61 36050 741150 144 2674
+62 37260 778410 144 2818
+63 38490 816900 144 2962
+64 39740 856640 144 3106
+65 41010 897650 144 3250
+66 42300 939950 169 3419
+67 43610 983560 169 3588
+68 44940 1028500 169 3757
+69 46290 1074790 169 3926
+70 47660 1122450 169 4095
+71 49050 1171500 196 4291
+72 50460 1221960 196 4487
+73 51890 1273850 196 4683
+74 53340 1327190 196 4879
+75 54810 1382000 196 5075
+76 56300 1438300 225 5300
+77 57810 1496110 225 5525
+78 59340 1555450 225 5750
+79 60890 1616340 225 5975
+80 62460 1678800 225 6200
+81 64050 1742850 256 6456
+82 65660 1808510 256 6712
+83 67290 1875800 256 6968
+84 68940 1944740 256 7224
+85 70610 2015350 256 7480
+86 72300 2087650 289 7769
+87 74010 2161660 289 8058
+88 75740 2237400 289 8347
+89 77490 2314890 289 8636
+90 79260 2394150 289 8925
+91 81050 2475200 324 9249
+92 82860 2558060 324 9573
+93 84690 2642750 324 9897
+94 86540 2729290 324 10221
+95 88410 2817700 324 10545
+96 90300 2908000 361 10906
+97 92210 3000210 361 11267
+98 94140 3094350 361 11628
+99 96090 3190440 361 11989
+100 98060 3288500 361 12350


Soulbinding

Soulbinding was a mechanic that was removed during season two in favor of the new augmenting system. Any soulbound items players had at the time were un-soulbound and kept their levels.


Changes

  • 20 July - Update v0.6.6.2 - adjusted the acquisition rate of some augmenting secrets