Witchhunter Handgonne

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Witchhunter Handgonne
Vendor Value1,263,400 Gold
RarityEpic
Level75 Range
Enchantment Slots7
SlotWeapon
Attack Speed3.2s
Offensive Stats
Crit Chance6.667%
Crit Multiplier1.33x
StrIntDex
00142
Offensive Affinity
MeleeMagicRange
-25%-25%5%
PiercingBluntSlashing
11%22%-25%
Accuracy
MeleeMagicRange
-24-24178
PiercingBluntSlashing
19212822
Defensive Stats
ProtectionResistanceAgilityStamina
00-120
Abilities
Fire Handgonne. Pew!
Artillery. Fire a barrage of explosive projectiles into the midst of your enemies, allowing you to deal an extreme amount of damage to multiple targets.
Mortar. Lob an indirect explosive shot into the midst of your enemies. The shrapnel make it hard to miss, but damage might be spread thin.
Grapeshot. Fire a spray of smaller projectiles. Hard to miss, but lots of variance in damage. The smaller pellets can easily cause bleeds even if they do not deal a ton of up front damage.
Hot Shot. Use an excessive amount of powder to overcharge this shot.
Prepare Volley. Prepare yourself to unleash your next shots with enhanced damage, at the cost of agility. Drains very quickly!
Enchanting
CostBase XP
2 Experimental AmmoExperimental Ammo
1 Reactive PowderReactive Powder
10 Elder LogElder Log
1 Stygian BarStygian Bar
980
Augmentation
Bonus Stats
+9 Range Accuracy
+7.1 Dexterity
Research
SuccessFail
Mythical Runic DustMythical Runic Dust
Illegal Gun PartsIllegal Gun Parts
Epic Gear ScrapsEpic Gear Scraps
Transforms
0.167% Personal CannonPersonal Cannon
Tooltip

A weapon that combines the ranged prowess of the elves with the technical ingenuity of the dwarves. A true breakthrough! Can technically be fired one handed.

The Witchhunter Handgonne is an epic one-handed ranged weapon that can only be obtained as a rare transformation when Researching certain ranged weapons. This firearm requires ammunition.

Researching the Witchhunter Handgonne also has a chance to transform it into the Personal Cannon.

Abilities

  • Fire Handgonne: This ranged ability costs ammunition. It increases maximum damage multiplier 1.1x, blunt and and piercing damage 1.4x, and blunt and piercing accuracy 1.1x.
  • Artillery: Artillery fires a barrage of explosive projectiles at multiple enemy combatants. This ranged ability increases blunt damage and blunt accuracy 1.15x and maximum damage multiplier scales 2x. Diminishing AOE (Damage Loss per subsequent targets) Damage Multiplier scales 0.25x while accuracy scales 0.75x.
  • Mortar: Mortar lobs an indirect explosive shot into the midst of an enemy party. The shrapnel makes it hard to miss, but damage might be spread thin. This ranged ability costs ammunition. It increases maximum damage multiplier 1.35x, blunt damage and blunt accuracy 1.33x. Accuracy scales 1.15x, while the minimum damage scales 0.5 and the dinishing aoe damage scales 0.1x.
  • Grapeshot: Grapeshot fires a spray of smaller projectiles. Hard to miss, but lots of variance in damage. The smaller pellets can easily cause bleeds even if they do not deal a ton of up front damage. Blunt and piercing damage and accuracies scale 1.33x. Accuracy scales 1.75x, minimum damage scales 0.25x, maximum damage by 1.5x while diminishing AOE damage scales 0.1x.
  • Hot Shot: It uses an excessive amount of powder to overcharge this shot to a single target, increasing maximum damage multiplier 1.75x, minimum damage 1.25x, blunt and piercing damage 1.75x, blunt and piercing accuracy 1.33x and accuracy 1.1x. This ranged ability costs ammunition.
  • Prepare Volley: This ability deals no damage. Instead it sets up the player for 3 stacks of Sniping Stance 5 which decreases agility and increases dexterity by 125.

Acquisition

There are currently three ranged weapons that can transform into the Witchhunter Handgonne through Researching. Using a higher tier weapon for researching increases the base chance of a transform occurring. These weapons and their respective crafting recipes are:

IconNameSkill: LevelExperienceRecipe
Reinforced Crossbow Crafting (Range): 4319,350Maple Log x1,500, Adamantite Bar x9, Professional Ammo x300
Arbalest Crafting (Range): 5326,000Master Ammo x300, Runite Bar x10, Yew Log x1,500
Elder Crossbow Crafting (Range): 6333,600Experimental Ammo x300, Elder Log x1,500, Stygian Bar x12

Enchanting

ScrollcraftingScrollSlotLevelSilver AmountRune AmountRunesEffect per scroll
Scroll of WeakeningScroll of Weakeninghelm, body, legs, shield, weapon12510Air, Fire, MindDecreases the level requirements of the item by 1.
Scroll of OverhealingScroll of Overhealingweapon1120030Air, Water, DeathHeal for 1% of overkill damage on a target.
Scroll of Physical AccuracyScroll of Physical Accuracyweapon2840040Earth, Blood, DeathIncreases accuracy for all physical affinities by 5% multiplicatively.
Scroll of Elemental AccuracyScroll of Elemental Accuracyweapon2840040Blood, Chaos, DeathIncreases accuracy for all elemental affinities by 5% multiplicatively.
Scroll of AccuracyScroll of Accuracyweapon2840040Blood, Mind, DeathIncreases accuracy for all three combat styles by 3% multiplicatively.
Scroll of Endless AmmoScroll of Endless Ammocape, weapon2940040Mind, Chaos, NatureGain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms.
Scroll of Rune ReservesScroll of Rune Reservescape, weapon3550050Water, Mind, ChaosGain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost).
Scroll of Critical StrikeScroll of Critical Strikeweapon5260060Cosmic, Blood, Chaos, DeathIncreases critical chance by an additive +1.5% and critical multiplier by an additive +0.03x.
Scroll of DOT DealerScroll of DOT Dealershield, weapon5390080Blood, Chaos, DeathIncreases Damage over Time tick damage by 5%, capping at +5 damage per tick.
Scroll of ConvergenceScroll of Convergenceshield, weapon7990080Blood, Chaos, DeathGain 1% of your resistance as intellect. Reduces resistance by half of the gained intellect. Caps at 100%
Scroll of FinesseScroll of Finesseshield, weapon7990080Blood, Chaos, DeathGain 1% of your agility as dexterity. Reduces agility by half of the gained dexterity. Caps at 100%
Scroll of ForceScroll of Forceshield, weapon7990080Blood, Chaos, DeathGain 1% of your protection as strength. Reduces protection by half of the gained strength. Caps at 100%.
Scroll of AcrobaticsScroll of Acrobaticsweapon100Has a 3% chance to speed up attack speed by 33%.
Scroll of PoisoningScroll of Poisoningweapon100Apply poison for 1 damage per second.

See Also