Witchhunter Handgonne

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Witchhunter Handgonne
Gold1,263,400
MarketYes
Level Required75 range
Slotweapon
Enchantment Slots7
Attack Speed3.2
Offensive Stats
Crit Chance0.066666666666667
Crit Multiplier1.33
StrIntDex
00142
Offensive Affinity
MeleeMagicRange
75%75%105%
PiercingBluntSlashing
111%122%75%
Accuracy
MeleeMagicRange
-24-24178
PiercingBluntSlashing
19212822
Defensive Stats
ProtectionResistanceAgilityStamina
00-120
Augment
Aug BonusAug Cost
+9 Range
+7.1 dexterity
100 Experimental AmmoExperimental Ammo
165 Elder LogElder Log
2 Stygian BarStygian Bar
Tooltip
A weapon that combines the ranged prowess of the elves with the technical ingenuity of the dwarves. A true breakthrough! Can technically be fired one handed.

The Witchhunter Handgonne is a 1-handed ranged weapon acquired by random chance when researching the Elder Crossbow.

Enchanting

List of useful Enchantments.

Scrollcrafting Scroll Slot Level Silver Amount Rune Amount Runes Effect per scroll
Scroll of Weakening Scroll of Weakening Helm, Body, Legs, Shield, Weapon 4 100 20 Air, Fire, Mind Decreases the level requirements of the item by 1.
Scroll of Overhealing Scroll of Overhealing Weapon 11 200 30 Air, Water, Death Heal for 1% of overkill damage on a target.
Scroll of Accuracy Scroll of Accuracy Weapon 28 400 40 Blood, Death, Mind Increases accuracy for all three combat styles by 3% multiplicatively.
Scroll of Critical Strike Scroll of Critical Strike Weapon 52 600 60 Blood, Death, Chaos, Cosmic Increases critical chance and damage multiplier by 2.5%.
Scroll of Endless Ammo Scroll of Endless Ammo Cape, Weapon 29 400 40 Chaos, Nature, Mind Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms.
Scroll of Rune Reserves Scroll of Rune Reserves Cape, Weapon 35 500 50 Water, Chaos, Mind Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost).

See also