Fire Orb
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![]() | 6,360,000 | ||||||||
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![]() | 17,500,000 | ||||||||
Level Required | 85 magic 85 defense | ||||||||
Slot | shield | ||||||||
Enchantment Slots | 8 | ||||||||
Offensive Stats | |||||||||
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Offensive Affinity | |||||||||
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Accuracy | |||||||||
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Defensive Stats | |||||||||
Crit Avoidance | 0.01 | ||||||||
Crit Reduction | 0.75 | ||||||||
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Defensive Affinity | |||||||||
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Set Bonus | |||||||||
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Augment | |||||||||
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Tooltip | |||||||||
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The Fire Orb is an end game shield that provides both offensive and defensive bonuses when in combat. It requires 85 levels in both attack and strength.
Contents
Acquisition
It is dropped from Volcanic Giants.
Abilities
- Fire Ball - "Harness a ball of fire to throw at your enemies. Not a good idea to play catch with."
- A fire attack that is 10% slower, 10% more accurate, and does 50% more damage with a cooldown of at least 45 seconds.
- Costs 1
Fire Rune
- Lingering Flame - "Use magical flame to cause long-lasting burn damage."
- Costs 1
Fire Rune
- Applies a stack of 6 Lesser Overheating 2 against a target enemy.
- Costs 1
Enchanting
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Slot | Level | Silver Amount | Rune Amount | Runes | CollapseEffect per scroll |
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Helm, Body, Legs, Shield, Weapon | 4 | 100 | 20 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
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Shield, Combat-Amulet | 10 | 200 | 30 | Blood, Nature, Cosmic | Passive heal per tick increased by 20%. Increases health received from consumables by 10%. |
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Shield, Combat-Amulet | 68 | 800 | 70 | Blood, Chaos, Nature | Increases stamina by 10. |
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Shield | 79 | 900 | 80 | Blood, Death, Chaos | Gain 1% of your protection as strength. |
See Also
ExpandCombat Equipment |
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