Fishtail
Jump to navigation
Jump to search
![]() | |||||||
Vendor Value | 2,500,000 ![]() | ||||||
---|---|---|---|---|---|---|---|
Rarity | Rare | ||||||
Level | 50 Strength | ||||||
Enchantment Slots | 6 | ||||||
Slot | Weapon | ||||||
Attack Speed | 2.5s | ||||||
Offensive Stats | |||||||
Crit Chance | 5% | ||||||
Crit Multiplier | 1.33x | ||||||
| |||||||
Offensive Affinity | |||||||
| |||||||
| |||||||
Accuracy | |||||||
| |||||||
| |||||||
Enchanting | |||||||
| |||||||
Augmentation | |||||||
| |||||||
| |||||||
Research | |||||||
| |||||||
Tooltip | |||||||
A large scimitar taken from a fish! You could probably use it as a paddle! |
Fishtail is a Rare main-hand slashing weapon. This requires 50 Strength to equip.
Contents
Acquisition
Fishtail can be acquired through combat, it can drop from Swordfishes and Swordfish Champions. These enemies can be encountered while fishing in the Stormy Seas, or by exploring the Abandoned Academy Base or Eye of the Storm dungeons:
Source | Quantity | Rarity | Leagues | |
---|---|---|---|---|
![]() | Swordfish Champion | 1 | 2% | All |
![]() | Swordfish | 1 | 0.013% | All |
![]() | Eye of the Storm | 1 | 5% | All |
Fishtail is tradable, players can buy or sell it at the Marketplace. It cannot be crafted.
Augmenting
Augmenting Fishtail requires 2 Runite Bars per counter increase, and a number of Fishtail base copies per level increase (not counter increase) when augmenting it beyond +5. When augmenting Fishtail to +7, it will transform into Razorfin.
Enchanting
![]() | Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
---|---|---|---|---|---|---|
![]() | helm, body, legs, shield, weapon | 1 | 25 | 10 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
![]() | weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
![]() | weapon | 28 | 400 | 40 | Earth, Blood, Death | Increases accuracy for all physical affinities by 5% multiplicatively. |
![]() | weapon | 28 | 400 | 40 | Blood, Chaos, Death | Increases accuracy for all elemental affinities by 5% multiplicatively. |
![]() | weapon | 28 | 400 | 40 | Blood, Mind, Death | Increases accuracy for all three combat styles by 3% multiplicatively. |
![]() | cape, weapon | 29 | 400 | 40 | Mind, Chaos, Nature | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
![]() | cape, weapon | 35 | 500 | 50 | Water, Mind, Chaos | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
![]() | weapon | 52 | 600 | 60 | Cosmic, Blood, Chaos, Death | Increases critical chance by an additive +1.5% and critical multiplier by an additive +0.03x. |
![]() | shield, weapon | 53 | 900 | 80 | Blood, Chaos, Death | Increases Damage over Time tick damage by 5%, capping at +5 damage per tick. |
![]() | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your resistance as intellect. Reduces resistance by half of the gained intellect. Caps at 100% |
![]() | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your agility as dexterity. Reduces agility by half of the gained dexterity. Caps at 100% |
![]() | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your protection as strength. Reduces protection by half of the gained strength. Caps at 100%. |
![]() | weapon | 100 | Has a 3% chance to speed up attack speed by 33%. | |||
![]() | weapon | 100 | Apply poison for 1 damage per second. |