Razorfin
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![]() | 4,495,000 | ||||||||
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![]() | 6,000,000 | ||||||||
Level Required | 70 strength | ||||||||
Slot | weapon | ||||||||
Enchantment Slots | 7 | ||||||||
Attack Speed | 2.5 | ||||||||
Offensive Stats | |||||||||
Crit Chance | 0.05 | ||||||||
Crit Multiplier | 1.33 | ||||||||
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Offensive Affinity | |||||||||
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Accuracy | |||||||||
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Augment | |||||||||
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Tooltip | |||||||||
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Razorfin is an Epic-tier main hand. Razorfin requires 70 Strength to equip. It is tradable.
When equipped, Razorfin grants the player the abilities Flow, Ebb, and Riptide.
How to Acquire
Razorfin can be acquired rarely through augmenting and transformation of Fishtail. It can also be acquired as a rare drop from the enemy Swordfish Champion.
Enchanting
List of useful Enchantments.
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Slot | Level | Silver Amount | Rune Amount | Runes | CollapseEffect per scroll |
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Helm, Body, Legs, Shield, Weapon | 4 | 100 | 20 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
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Weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
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Weapon | 28 | 400 | 40 | Blood, Death, Mind | Increases accuracy for all three combat styles by 3% multiplicatively. |
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Weapon | 52 | 600 | 60 | Blood, Death, Chaos, Cosmic | Increases critical chance and damage multiplier by 2.5%. |
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Cape, Weapon | 29 | 400 | 40 | Chaos, Nature, Mind | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
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Cape, Weapon | 35 | 500 | 50 | Water, Chaos, Mind | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |