Runecrafting
The Runecrafting skill is a combination of Runecrafting, Weaving, and Affix Warding. Runecrafting lets players use essence to create runes that have many uses throughout the game. Weaving lets players weave cloth that is used to craft the majority of magic equipment and enhance unique items. Affix Warding allows players to further enhance there gear to help with making certain tasks easier.
Contents
Runecrafting
Runecrafting allows players to create runes from Rune Slate (acquired through Mining) and essences. These runes are required for Scrollcrafting, using magic abilities, consumed by some Enchantments and for Crafting certain items.
Every 20 levels will increase the number of runes crafted in an action by 1. Intermediary levels will get a chance to craft an additional rune depending on how close it is to the next 20 level breakpoint.
Runes/Essence
To start runecrafting, players must first gather essence by doing various activities. A Rune Slate and 400 essence are used for each runecrafting action. Used Essence can be reduced with the runecrafting enchantment but a minimum of 400 is required to start crafting.
Crafting runes always provides 25 runecrafting experience for each rune crafted.
3 essence is gathered for each relevant action and can be increased with the Enlightenment enchantment or consuming the corresponding talisman.
Element | Rune | Essence | How to Obtain |
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Air | ![]() |
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Air essence is gathered automatically. Essence gain is doubled when idling. |
Earth | ![]() |
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Earth essence is gathered while Mining. |
Fire | ![]() |
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Fire essence is gathered while Smithing or Cooking. |
Water | ![]() |
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Water essence is gathered while Fishing. |
Blood | ![]() |
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Blood essence is gathered by dealing damage to enemies during Combat. |
Death | ![]() |
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Death essence is gathered by killing monsters in Combat. |
Chaos | ![]() |
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Chaos essence is gathered by attempting to hit monsters during Combat (on every swing of a weapon). |
Nature | ![]() |
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Nature essence is gathered while Foraging or Farming. |
Mind | ![]() |
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Mind essence is gathered while Enchanting or Augmenting. |
Cosmic | ![]() |
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Cosmic essence is gathered while Enchanting or runecrafting. |
Talisman
Talismans are objects found from many different sources. Talismans can be consumed, permanently yielding an additional six essence for the relevant skill. Each talisman of the same type consumed after the first will grant 35,000 - 50,000 essence to that type.
Talismans are uncommon items obtained when opening chests, geodes, bird's nests, sunken treasures, and satchels. Many monsters drop talismans rarely, including the giants of the Valley of Giants.
Runecrafting Speed
Runecrafting speed is determined by the following formula:
Cloth Weaving
Cloth Weaving allows players to weave cloth used in crafting most magic equipment and enhance unique items. Weaving uses fibers, found while fishing. The Scroll of the Fiber Finder can be used to increase the chance of finding a fiber.
There are 7 tiers of cloth that can be weaved. All cloth have the same base action timer of 5 seconds which can be reduced using relevant enchantments. Using the Fibrous Fabrication enchantment, the fiber cost per action can also be reduced.
All cloth have a small chance based on runecrafting level and cloth tier to produce an Ancient cloth fragment, which are used to craft the Abandoned Acadamy Scroll to access the Abandoned Acadamy Base.
Cloth | Fiber | # Of Fiber per Action | Experience |
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5 | 50 |
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10 | 75 |
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5 | 125 |
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5 | 200 |
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5 | 300 |
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5 | 500 |
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5 | 750 |
Enchantments
List of useful Enchantments.
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Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
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Gloves, Boots | 91 | 1500 | 130 | Air, Earth, Fire, Water, Nature | Gain 1% chance to produce an extra item during cooking, smithing, scrollcrafting, and weaving fibers. |
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Gloves, Boots, Chisel | 43 | 500 | 50 | Nature, Mind, Cosmic | Reduces essence used in Runecrafting by 5%. |
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Gloves, Boots, Chisel | 59 | 700 | 70 | Chaos, Mind, Cosmic | Increases the number of runes crafted per action by 1 as well as increases essence cost by 25%. |
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Gloves, Boots | 58 | 700 | 60 | Nature, Mind | Gain a 20% chance to not consume a buff stack (resulting in 25% more uses from a buff on average). |
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Gloves, Boots | 73 | 900 | 70 | Air, Water, Chaos, Mind | Gain 1 more essence per action where essence is acquired. |
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Ring, Necklace | 37 | 500 | 50 | Nature, Mind, Cosmic | Automatically sells gathering and production items for 20% of their vendor price. Does not affect Crafting or stack with Scholar. |
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Ring, Necklace | 88 | 1300 | 110 | Chaos, Mind, Cosmic | Increases experience gained from gathering and production by 20% but destroys the item in process. Does not affect Crafting or stack with Wealth. Only active for mastery experience, when a skill is at level 99. |
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Ring, Necklace | 94 | 2000 | 200 | Air, Chaos, Mind, Cosmic | Increases non-combat action speed by 4%. Caps at halving action time. Stacks with Empowered Haste. |
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Chisel | 39 | 500 | 50 | Nature, Mind, Cosmic | Gives a 2% chance to not consume rune slates while Runecrafting. |
Affixing
Affixing is a subskill that allows you to enhance your gear beyond the amount enchantments allow you to, ranging from bonus stats to increased odds of actions in a skill, at the cost of Runic Dust. For example, you can affix a Dwarven Rocksmasher with "Trash Heap" to increase the likelihood of mining non-metal materials by up to 300%. Higher tiers of equipment have access to stronger affixes at a higher cost. When selected affixes randomly roll between 2 values which can only be rerolled with spending more dust as well as scraps, acquired from researching items.
Dust and Scraps
In order to add affixes to your gear, you need to use runic dust. To remove affixes from an item you need to spend dust and gear scraps. To reroll the stat bonuses of an affix (You can't reroll to a different affix), you need to spend dust and gear scraps.
Dust can be acquired with either an expensive crafting recipe or by researching equipment. Gear scraps are acquired when a researching action fails, giving you 1 scrap and destroying the equipment.
All equipment has a different rarity and tier. The rarity can be found in the top right of the item, the tier under the gear type. Different tiers give different dusts when researched where as different rarities give different scraps.
There are 5 different tiers of dust: Common, Uncommon, Rare, Epic, Legendary. You can only use the respective dust with the respective rarity of gear. For example, you can only use common dust to affix common gear, and so on.
Affixes
For an incomplete list see affixes
Skills (Experience Table) | |
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Gathering | |
Production | |
Magic | |
Combat |
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