|
Scroll of Weakening
|
helm, body, legs, shield, weapon
|
1
|
50
|
25
|
10
|
Air, Fire, Mind
|
Decreases the level requirements of the item by 1.
|
|
Scroll of the Shrimp Lord
|
gloves, boots
|
1
|
80
|
100
|
10
|
Air, Water, Chaos, Nature
|
Gain 5% chance per cooking action to gain one Raw Shrimp.
|
|
Scroll of Overly Well Done
|
ladle, cookingset
|
2
|
120
|
100
|
10
|
Earth, Fire, Water
|
Increases chance to burn food and reduces burn XP penalty (caps at no penalty) while cooking by 20%.
|
|
Scroll of Pyromancy
|
ring, necklace
|
7
|
600
|
100
|
30
|
Fire, Water, Nature
|
Use 5% less heat when cooking and smithing. Caps at 80% reduction.
|
|
Scroll of Healing
|
shield, combat-talisman
|
10
|
700
|
200
|
30
|
Blood, Nature, Cosmic
|
Increases health received from consumables by 10%.
|
|
Scroll of Overhealing
|
weapon
|
11
|
700
|
200
|
30
|
Air, Water, Death
|
Heal for 1% of overkill damage on a target.
|
|
Scroll of Cultivation
|
hoe
|
12
|
800
|
200
|
30
|
Air, Water, Blood
|
Gain a 2% chance on harvest to refund any planted item.
|
|
Scroll of Reinforcement
|
helm, body, legs
|
13
|
800
|
200
|
30
|
Death, Chaos, Mind
|
Increases agility by 12.
|
|
Scroll of Pungent Bait
|
tacklebox, fishingset
|
14
|
850
|
200
|
30
|
Water, Nature
|
Increases bait power by 3.
|
|
Scroll of Destructive Testing
|
pickaxe, miningset
|
16
|
900
|
200
|
30
|
Earth, Fire, Chaos, Mind
|
Sand, Stone and Clay mined will be destroyed and give additional mining experience in that action by 5%, rounded down, per resource destroyed.
|
|
Scroll of Nature
|
hatchet, foragingset
|
19
|
1000
|
300
|
30
|
Earth, Water, Nature, Cosmic
|
Access hidden tree nodes and greatly increase your chance to find a tree related node while Foraging.
|
|
Scroll of Fiber Snagging
|
gloves, boots, fishingset
|
20
|
1000
|
200
|
20
|
Nature, Mind, Cosmic
|
1% chance to replace a caught fish with a random fiber if it exists in the current fishing node. Chance is doubled when using metal hooks. Caps at 50% without a hook, otherwise 100%.
|
|
Scroll of Junk Snagging
|
gloves, boots, fishingset
|
20
|
1000
|
200
|
20
|
Nature, Mind, Cosmic
|
1% chance to replace a caught fish with a random driftwood, or rarely an aquamarine, if it exists in the current fishing node. Chance is doubled when using metal hooks. Caps at 50% without a hook, otherwise 100%. Boosts chance of finding relevant tagged nodes by 10% and potentially unlocks new ones.
|
|
Scroll of Root Digging
|
hatchet, foragingset
|
22
|
1000
|
300
|
30
|
Earth, Nature, Cosmic
|
Gain a chance to find gems while foraging. Stronger enchantments are stronger chances. Has a 10% chance to consume an earth rune on success. Attempts to pull the rune from your stockpile then ammo pouch if none found.
|
|
Scroll of Reinforced Line
|
tacklebox, fishingset
|
23
|
1250
|
300
|
40
|
Earth, Water
|
Increases reel power by 3.
|
|
Scroll of the Prospector
|
pickaxe, miningset
|
25
|
1500
|
300
|
40
|
Air, Fire, Cosmic
|
Increase your chance to find gems or silver while mining by 50%. Has a 10% chance to consume an earth rune on success. Attempts to pull the rune from your stockpile then ammo pouch if none found.
|
|
Scroll of Taunting
|
helm, body, legs, shield, combat-talisman
|
26
|
1600
|
400
|
40
|
Earth, Blood, Chaos
|
Increases your threat by 20%.
|
|
Scroll of Blitzing
|
ladle, cookingset
|
27
|
1600
|
400
|
40
|
Air, Water, Blood
|
Gain a chance to prepare another ingredient by 0.05% per effective cooking level.
|
|
Scroll of Accuracy
|
weapon
|
28
|
1600
|
400
|
40
|
Blood, Death, Mind
|
Increases accuracy for all three combat styles by 3% multiplicatively.
|
|
Scroll of Elemental Accuracy
|
weapon
|
28
|
1600
|
400
|
40
|
Blood, Death, Chaos
|
Increases accuracy for all elemental affinities by 5% multiplicatively.
|
|
Scroll of Physical Accuracy
|
weapon
|
28
|
1600
|
400
|
40
|
Earth, Blood, Death
|
Increases accuracy for all physical affinities by 5% multiplicatively.
|
|
Scroll of Endless Ammo
|
cape, weapon
|
29
|
1650
|
400
|
40
|
Chaos, Nature, Mind
|
Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms.
|
|
Scroll of Seed Harvesting
|
hatchet, foragingset
|
30
|
1650
|
400
|
40
|
Earth, Blood, Nature
|
Access hidden seed nodes and greatly increase your chance to find a seed related node while Foraging.
|
|
Scroll of Protection
|
helm, body, legs
|
31
|
1700
|
400
|
40
|
Air, Earth, Cosmic
|
Increases protection by 10.
|
|
Scroll of Resistance
|
helm, body, legs
|
32
|
1750
|
400
|
40
|
Air, Fire, Cosmic
|
Increases resistance by 10.
|
|
Scroll of Fishing Magnetism
|
tacklebox, fishingset
|
33
|
1750
|
400
|
40
|
Earth, Water, Cosmic
|
Increases bonus rarity by 2 and decreases both bait and reel power by the same amount. Increases chance to find known rare nodes.
|
|
Scroll of Refining
|
gloves, boots, tongs, smithingset
|
34
|
1800
|
400
|
40
|
Air, Earth, Fire, Cosmic
|
Gain a mysterious chance to find gems and other rare materials while smithing. Each forge is designed to extract different materials. The rarest of materials requires the hottest of forges and highest tier ores to be smelted.
|
|
Scroll of Rune Reserves
|
cape, weapon
|
35
|
2100
|
500
|
50
|
Water, Chaos, Mind
|
Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost).
|
|
Scroll of the Gold Digger
|
hoe
|
36
|
2300
|
500
|
50
|
Earth, Nature, Cosmic
|
Gain a fixed 10% chance per harvested plant to get 2000 Gold Coins.
|
|
Scroll of Wealth
|
ring, necklace
|
37
|
2300
|
500
|
50
|
Nature, Mind, Cosmic
|
Automatically sells gathering and production items for 120% of their vendor price. Does not affect Crafting or stack with Scholar.
|
|
Scroll of Metallurgy
|
tongs, smithingset
|
38
|
2350
|
500
|
40
|
Air, Fire, Mind
|
Increases the forge's max heat intensity by 0.5. (Rounded down)
|
|
Scroll of Engraving
|
chisel, runecraftingset
|
39
|
2400
|
500
|
50
|
Nature, Mind, Cosmic
|
Gives a 2% chance to not consume rune slates while Runecrafting. Caps at 80%.
|
|
Scroll of Cooking
|
gloves, boots, ladle, cookingset
|
40
|
2400
|
500
|
50
|
Earth, Fire, Water
|
Decrease chance to burn food while cooking by 4%.
|
|
Scroll of Archaeology
|
tacklebox, fishingset, pickaxe, hatchet, miningset, foragingset
|
41
|
2400
|
500
|
50
|
Earth, Water, Nature
|
Gives access to a secondary drop table while gathering with rewards and chances heavily scaling on enchantment strength. The best finds are only found in the hardest to reach zones!
|
|
Scroll of the Herbalist
|
hatchet, foragingset
|
42
|
2450
|
500
|
50
|
Fire, Death, Nature
|
Access hidden plant nodes and greatly increase your chance to find a plant related node while Foraging.
|
|
Scroll of Runecrafting
|
gloves, boots, chisel, runecraftingset
|
43
|
2500
|
500
|
50
|
Nature, Mind, Cosmic
|
Reduces essence used in Runecrafting by 5%. Caps at 80%.
|
|
Scroll of Fishy Fortune
|
gloves, boots, fishingset
|
44
|
2600
|
500
|
50
|
Earth, Water, Mind
|
1% chance to double fish caught while fishing. Caps at 50%. Boosts chance of finding relevant tagged nodes by 10% and potentially unlocks new ones.
|
|
Scroll of Fishing
|
gloves, boots, fishingset
|
45
|
2600
|
500
|
50
|
Earth, Water, Mind
|
Increases fish catch chance by 2.5%.
|
|
Scroll of Inferno
|
boots, gloves
|
46
|
2600
|
600
|
50
|
Earth, Fire, Chaos
|
Gain a 4% chance per smithing/cooking action to complete another smithing/cooking action. Caps at 80% strength and 5 consecutive procs.
|
|
Scroll of Bait Preservation
|
tacklebox, fishingset
|
47
|
2800
|
600
|
60
|
Earth, Water, Chaos
|
Increases chance to preserve bait by 4%.
|
|
Scroll of the Hunter Gatherer
|
hatchet, foragingset
|
48
|
3000
|
600
|
60
|
Fire, Death, Nature
|
Access hidden hunting nodes while Foraging.
|
|
Scroll of Naturalist
|
gloves, boots
|
49
|
3200
|
600
|
60
|
Air, Water, Nature, Cosmic
|
Increase your chance to gain chests as well as convert standard chests to their greater variants while gathering by 20%.
|
|
Scroll of the Fiber Finder
|
tacklebox, fishingset
|
50
|
3300
|
600
|
60
|
Earth, Water, Mind
|
Increases chance to find aquatic fibers by 25%. Significantly boosts chance of finding fiber related nodes by 25% and potentially unlocks new ones.
|
|
Scroll of Scrapper
|
gloves, boots
|
51
|
3300
|
600
|
60
|
Nature, Mind, Cosmic
|
Decreases the average number of research attempts before an item is destroyed by 1.
|
|
Scroll of Critical Strike
|
weapon
|
52
|
3300
|
600
|
60
|
Blood, Death, Chaos, Cosmic
|
Increases critical chance by an additive +1.5% and critical multiplier by an additive +0.030x.
|
|
Scroll of DOT Dealer
|
shield, weapon
|
53
|
3350
|
900
|
80
|
Blood, Death, Chaos
|
Increases Damage over Time tick damage by 5%, capping at +50 damage per tick.
|
|
Scroll of Immunity
|
cape
|
56
|
3450
|
700
|
70
|
Earth, Death, Cosmic
|
Gives a 10% chance to halve debuff stacks taken.
|
|
Scroll of Prolonging
|
gloves, boots
|
58
|
3500
|
700
|
60
|
Nature, Mind
|
Gain a 20% chance to not consume a buff stack (resulting in 25% more uses from a buff on average).
|
|
Scroll of Essence Concentration
|
gloves, boots, chisel, runecraftingset
|
59
|
4000
|
700
|
70
|
Chaos, Mind, Cosmic
|
Increases the number of runes crafted per action by 1 as well as increases essence cost by 25%.
|
|
Scroll of Embers
|
hatchet, foragingset
|
61
|
4200
|
700
|
70
|
Fire, Nature
|
Gain a 10% chance to additionally gain the heat from a burnable when gathering it without burning the item.
|
|
Scroll of Crucible
|
tongs, smithingset
|
62
|
4200
|
700
|
70
|
Earth, Fire, Mind
|
Increases input and output of materials in Smithing by 2%. Heat cost is instead increased by 3%.
|
|
Scroll of Gathering
|
ring, necklace
|
64
|
4300
|
800
|
70
|
Earth, Fire, Water, Mind, Cosmic
|
Gain a 10% chance to find an extra resource while gathering. There is a 15% chance that a nature rune is consumed when it procs. Attempts to pull the rune from your stockpile then ammo pouch if none found.
|
|
Scroll of Fibrous Fabrication
|
chisel, runecraftingset
|
66
|
4400
|
800
|
80
|
Air, Mind, Cosmic
|
2% chance to preserve fibers while weaving. Caps at 80%
|
|
Scroll of Crafting
|
gloves, boots
|
67
|
4400
|
800
|
70
|
Air, Nature
|
Replaced by a quest talent reward. Give us ideas for its replacement!
|
|
Scroll of Fortitude
|
shield, combat-talisman
|
68
|
4400
|
800
|
70
|
Blood, Chaos, Nature
|
Increases stamina by 10.
|
|
Scroll of Oil Spill
|
tacklebox, fishingset
|
69
|
4450
|
800
|
70
|
Earth, Water, Death
|
Gives a 8% chance to try and extract fish oil from a fish based on the fish's size. There is a chance that fish oil may not be created if the fish is too small.
|
|
Scroll of Chances
|
gloves, boots
|
70
|
4500
|
800
|
70
|
Nature, Mind, Cosmic
|
Multiplies the chance to transform an item by 1%. If an item has a 10% chance to transform and you have a 10% bonus transform chance, it becomes a 11% chance to transform.
|
|
Scroll of Deadliest Catch
|
tacklebox, fishingset
|
71
|
4550
|
900
|
70
|
Earth, Water, Blood
|
Increases bonuses from using bait by 5% but decreases bait preservation chance by 5%. Increases chance to find known rare resources.
|
|
Scroll of Farming
|
hoe
|
72
|
4600
|
900
|
70
|
Earth, Water, Nature
|
Gain a 2% chance to get double the yield when harvesting.
|
|
Scroll of Enlightenment
|
gloves, boots
|
73
|
4600
|
900
|
70
|
Air, Water, Chaos, Mind
|
Gain 1 more essence per action where essence is acquired.
|
|
Scroll of Leftovers
|
ladle, cookingset
|
74
|
4800
|
900
|
80
|
Fire, Chaos, Mind
|
Gain a 1% chance to create a random buff food while cooking or brewing. Amount increases with the number of ingredients used.
|
|
Scroll of Supercooling
|
pickaxe, miningset
|
75
|
5000
|
900
|
80
|
Earth, Water, Cosmic
|
Items with lower heat costs to process have an increased chance to be gathered. Has a 1% chance to consume a water rune every mining action. Attempts to pull the rune from your stockpile then ammo pouch if none found.
|
|
Scroll of Superheating
|
pickaxe, miningset
|
76
|
5400
|
900
|
80
|
Earth, Fire, Cosmic
|
Items with higher heat costs to process have an increased chance to be gathered. Has a 1% chance to consume a fire rune every mining action. Attempts to pull the rune from your stockpile then ammo pouch if none found.
|
|
Scroll of Forge Maintenance
|
tongs, smithingset
|
77
|
5500
|
900
|
90
|
Fire, Nature, Cosmic
|
Decreases negative forge effects by 1%. Caps at 30%.
|
|
Scroll of Forge Enhancement
|
tongs, smithingset
|
78
|
5400
|
900
|
90
|
Fire, Water, Cosmic
|
Increases positive forge effects by 1%. Caps at 30%.
|
|
Scroll of Force
|
shield, weapon
|
79
|
5500
|
900
|
80
|
Blood, Death, Chaos
|
Gain 1% of your protection as strength. Reduces protection by half of the gained strength. Caps at 100%.
|
|
Scroll of Convergence
|
shield, weapon
|
79
|
5500
|
900
|
80
|
Blood, Death, Chaos
|
Gain 1% of your resistance as intellect. Reduces resistance by half of the gained intellect. Caps at 100%
|
|
Scroll of Finesse
|
shield, weapon
|
79
|
5500
|
900
|
80
|
Blood, Death, Chaos
|
Gain 1% of your agility as dexterity. Reduces agility by half of the gained dexterity. Caps at 100%
|
|
Scroll of Recklessness
|
helm, body, legs
|
80
|
5550
|
1000
|
80
|
Blood, Death, Chaos
|
Additively increases offensive magic, range, and melee affinity by 2% but reduces the respective defensive affinities by the same amount.
|
|
Scroll of Duster
|
gloves, boots
|
80
|
5550
|
1000
|
80
|
Nature, Mind, Cosmic
|
Increases the average number of research attempts before an item is destroyed by 3.
|
|
Scroll of False Equilibrium
|
helm, body, legs
|
81
|
5600
|
1000
|
80
|
Blood, Death, Chaos
|
Increases maximum damage and decreases minimum damage by 1.5%. Caps at 80%.
|
|
Scroll of Patience
|
body, legs
|
82
|
5600
|
1000
|
80
|
Air, Water, Death
|
Ability cast speed increases damage dealt with slower abilities getting a larger bonus damage. Bonus is capped at either 50% faster or slower than your base speed. For example, if your base speed is 3s, then the cap is 1.5s or 4.5s when calculating bonus damage. Slower base attack speeds result in higher potential damage bonuses. Always increases damage dealt; it will never decrease your damage.
|
|
Scroll of Dwarven Engineering
|
pickaxe, miningset
|
83
|
5600
|
1000
|
90
|
Air, Nature, Mind
|
Gives a 0.2% chance to massively boost amount gathered while mining.
|
|
Scroll of the Master Chef
|
ladle, cookingset
|
84
|
5650
|
1000
|
90
|
Earth, Fire, Water
|
Decreases chance to burn food while cooking by 0.04% of your effective cooking level.
|
|
Scroll of the Treasure Hunter
|
gloves, boots
|
85
|
5700
|
1200
|
100
|
Chaos, Nature, Cosmic
|
Increases your chance of finding items from slain enemies by 3%.
|
|
Scroll of Threadbare Charm
|
chisel, runecraftingset
|
86
|
6000
|
1200
|
100
|
Water, Chaos, Cosmic
|
Gain a 1% chance to get a cloth from a lower tier while weaving. There is a 40% chance that a cosmic rune is consumed when it procs. Attempts to pull the rune from your stockpile then ammo pouch if none found.
|
|
Scroll of Pure Metals
|
tongs, smithingset
|
87
|
6400
|
1200
|
100
|
Earth, Fire, Mind
|
Reduces the amount of materials required to smelt a bar by 2%. Caps at 80%.
|
|
Scroll of the Scholar
|
ring, necklace
|
88
|
6500
|
1300
|
110
|
Chaos, Mind, Cosmic
|
Converts a gathered or produced item while Cooking, Fishing, Foraging, Mining, Runecrafting, or Smithing into a single skilling shard every 37.5 minutes on average. Can be further boosted through interactions with enchantments that cause instant action completion or increased main drop generation.
|
|
Scroll of Overgrowth
|
hoe
|
89
|
6500
|
1500
|
140
|
Earth, Water, Nature
|
Gain a 5% chance per harvest to double yield and experience of a plot, but consumes 5x as many seeds as it costs to initially set the plot.
|
|
Scroll of Fertilizing
|
hoe
|
90
|
6600
|
1400
|
120
|
Air, Earth, Water, Nature, Cosmic
|
Increase minimum harvest yield by 6%.
|
|
Scroll of Efficiency
|
gloves, boots
|
91
|
6600
|
1500
|
130
|
Air, Earth, Fire, Water, Nature
|
Gain 1% chance to produce an extra item during cooking, smithing, scrollcrafting, and weaving fibers.
|
|
Scroll of Quick Study
|
boots, gloves
|
92
|
6800
|
1600
|
160
|
Air, Fire, Chaos, Mind
|
Gain a 4% chance per enchanting action to complete another enchanting action.Caps at 80% strength and 5 consecutive procs.
|
|
Scroll of Researcher's Boon
|
cape
|
93
|
7400
|
1900
|
190
|
Air, Nature, Mind, Cosmic
|
Increases shard generation rate by 10%.
|
|
Scroll of Haste
|
ring, necklace
|
94
|
7500
|
2000
|
200
|
Air, Chaos, Mind, Cosmic
|
Increases non-combat action speed by 4%. Caps at halving action time. Stacks with Empowered Haste.
|