Enchanting

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Enchanting is a powerful skill which is divided into the following sections within the skill page:

  • Scrollcrafting - used to create enchantment scrolls.
  • Augmenting - used to improve gear stats.
  • Item Research -used to research items into dust or scrap.
  • Enchanting - used to apply enchantment scrolls.


Scrollcrafting

Enchantment scrolls are created via scrollcrafting using a scroll, silver, and a variety of runes. Enchantment scrolls can be applied to a piece of gear to provide passive buffs/effects.

You can filter the list of creatable scrolls by applicable gear type by clicking on the various gear icons in the textbox at the top of the Scrollcrafting page.

List of Enchantments

ScrollcraftingScroll Area Affected Slot Level Exp Silver Amount Rune Amount Runes Effect per scroll
Scroll of the Shrimp Lord Scroll of the Shrimp Lord Cooking Gloves, Boots 1 80 100 10 Air, Water, Chaos, Nature Gain a 5% chance per Cooking action to gain one Raw Shrimp.
Scroll of Overly Well Done Scroll of Overly Well Done Cooking Ladle 2 120 100 10 Water, Fire, Earth Increases chance to burn food and reduces burn XP penalty (caps at no penalty) while cooking by 20%
Scroll of Weakening Scroll of Weakening Combat Equipment Helm, Body, Legs, Weapon, Shield 4 300 100 20 Air, Fire, Mind Decreases the level requirements of the item by 1.
Scroll of Pyromancy Scroll of Pyromancy Cooking, Smithing Ring, Necklace 7 600 100 30 Fire, Water, Nature Use 5% less heat when Cooking and Smithing. Caps at 80% reduction.
Scroll of Healing Scroll of Healing Combat Shield, Combat-Talisman 10 700 200 30 Blood, Nature, Cosmic Passive heal per tick is increased by 20%, healing from food is increased by 10%.
Scroll of Overhealing Scroll of Overhealing Combat Weapon 11 700 200 30 Air, Water, Death Heal for 1% of overkill damage on a target.
Scroll of Cultivation Scroll of Cultivation Farming Hoe 12 800 200 30 Air, Water, Blood Gain a 2% chance to get a seed back when harvesting.
Scroll of Reinforcement Scroll of Reinforcement Combat Helm, Body, Legs 13 800 200 30 Death, Chaos, Mind Increases agility by 12.
Scroll of Pungent Bait Scroll of Pungent Bait Fishing Tacklebox, Fishing Set 14 850 200 30 Nature, Water Increase bait power by 3.
Scroll of Destructive Testing Scroll of Destructive Testing Mining Pickaxe, Mining Set 16 900 200 30 Earth, Fire, Chaos, Mind Sand, Stone and Clay mined will be destroyed and provide 5 mining experience per piece. Scholar rolls first and does not stack.
Scroll of Nature Scroll of Nature Foraging Hatchet 19 1000 300 30 Earth, Water, Nature, Cosmic Access hidden tree nodes and greatly increase your chance to find a tree related node while Foraging.
Scroll of Root Digging Scroll of Root Digging Foraging Hatchet, Foraging Set 22 1000 300 30 Earth, Nature, Cosmic Gain a chance to find gems while Foraging. Stronger enchantments are stronger chances. Has a 10% chance to consume an Earth Rune on success. Attempts to pull rune from your stockpile then ammo pouch if none found.
Scroll of Reinforced Line Scroll of Reinforced Line Fishing Tacklebox, Fishing Set 23 1250 300 40 Water, Earth Increases reel power by 3.
Scroll of the Prospector Scroll of the Prospector Mining Pickaxe, Mining Set 25 1500 300 40 Air, Fire, Cosmic Increase your chance to find gems or silver while gathering by 50%. Has a 10% chance to consume an Earth Rune on success. Attempts to pull the rune from your stockpile then ammo pouch if none found.
Scroll of Taunting Scroll of Taunting Combat Helm, Body, Legs, Shield, Shield, Combat-talisman 26 1600 400 40 Chaos, Blood, Earth Increases your threat by 20%.
Scroll of Blitzing Scroll of Blitzing Cooking Ladle, Cooking Set 27 1600 400 40 Air, Water, Blood Gain a chance to prepare another ingredient by 0.05% per effective cooking level.
Scroll of Accuracy Scroll of Accuracy Combat Weapon 28 1600 400 40 Blood, Death, Mind Increases accuracy for all 3 styles by 3% multiplicativey.
Scroll of Endless Ammo Scroll of Endless Ammo Combat Cape, Weapon 29 1650 400 40 Mind, Nature, Chaos Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms.
Scroll of Seed Harvesting Scroll of Seed Harvesting Combat Weapon 30 1650 400 40 Nature, Blood, Earth Access hidden seed nodes and greatly increase your chance to find a seed related node while Foraging.
Scroll of Protection Scroll of Protection Combat Helm, Body, Legs 31 1700 400 40 Air, Earth, Cosmic Increases protection by 10.
Scroll of Resistance Scroll of Resistance Combat Helm, Body, Legs 32 1750 400 40 Cosmic, Fire, Air Increases resistance by 10.
Scroll of Fishing Magnetism Scroll of Fishing Magnetism Fishing Tacklebox 33 1750 400 40 Cosmic, Water, Earth Increase bonus rarity by 2 and decreases bait and reel power by the same amount. Increases chance to find known rare nodes.
Scroll of Refining Scroll of Refining Smithing Gloves, Boots, Tongs, smithingset 34 1800 400 40 Air, Earth, Fire, Cosmic Gain a mysterious chance to find gems and other rare materials while Smithing. Each forge is designed to extract different materials. The rarest of materials requires the hottest of forges and highest tier ores to be smelted.
Scroll of Rune Reserves Scroll of Rune Reserves Combat Cape, Weapon 35 2100 500 50 Mind, Chaos, Water Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost).
Scroll of the Gold Digger Scroll of the Gold Digger Farming Hoe 36 2300 500 50 Earth, Nature, Cosmic Gain a fixed 10% chance per harvested plant to get 2000 Gold Coins.
Scroll of Wealth Scroll of Wealth Gathering and Production skills Ring, Necklace 37 2300 500 50 Nature, Mind, Cosmic Automatically sell resources for 20% more gold than their vendor value. Does not affect Crafting or stack with Scholar.
Scroll of Metallurgy Scroll of Metallurgy Smithing Tongs, smithingset 38 2350 500 40 Mind, Fire, Air Increases the forge's max heat intensity by 0.5 (rounded down).
Scroll of Engraving Scroll of Engraving Runecrafting Chisel 39 2400 500 50 Cosmic, Mind, Nature Gives a 2% chance to not consume rune slates while Runecrafting.
Scroll of Cooking Scroll of Cooking Cooking Gloves, Boots, Ladle 40 2400 500 50 Earth, Fire, Water Decreases chance to burn food while Cooking by 4%.
Scroll of Archaeology Scroll of Archaeology Gathering Skills Tacklebox, Fishing Set, Pickaxe, Hatchet, Mining Set, Foraging Set 41 2400 500 50 Nature, Water, Earth Gives access to a secondary drop table while gathering with rewards and chances heavily scaling on enchantment strength. The best finds are only found in the hardest to reach zones!
Scroll of the Herbalist Scroll of the Herbalist Foraging Hatchet, Foraging Set 42 2450 500 50 Nature, Death, Fire Access hidden plant nodes and greatly increase your chance to find a plant related node while Foraging.
Scroll of Runecrafting Scroll of Runecrafting Runecrafting Gloves, Boots, Chisel 43 2500 500 50 Nature, Mind, Cosmic Reduces essence used in Runecrafting by 5%.
Scroll of Inferno Scroll of Inferno Smithing Gloves, Boots 46 2600 600 50 Earth, Fire, Chaos Gain a 4% chance per Smithing/Cooking action to complete another Smithing/Cooking action. Caps at 80% strength and 5 consecutive procs.
Scroll of Bait Preservation Scroll of Bait Preservation Fishing Tacklebox, Fishing Set 47 2800 600 60 Chaos, Water, Earth Increases chance to preserve bait by 4%.
Scroll of the Soul Wisdom Scroll of the Soul Wisdom All Skills* pickaxe, hatchet, hoe, helm, body, legs, gloves, boots, weapon, shield, ring, necklace, tacklebox, ladle, tongs, cape, chisel, arrows, tome, combat-talisman, mining set, foraging set, fishing set, cooking set, smithing set, runecrafting set 48 3000 600 60 Cosmic, Mind, Chaos ONLY APPLIES TO THE ITEM THIS ENCHANTMENT IS ON. Increases soulbound item XP gain by 6%.
Scroll of Naturalist Scroll of Naturalist Gathering Skills Gloves, Boots 49 3200 600 60 Air, Water, Nature, Cosmic Increase your chance to gain chests as well as convert standard chests to their greater variants while gathering by 20%.
Scroll of the Fiber Finder Scroll of the Fiber Finder Fishing Tacklebox, Fishing Set 50 3300 600 60 Mind, Water, Earth Increases chance of find aquatic fibers by 25%.
Scroll of Scrapper Scroll of Scrapper Enchanting Gloves, Boots 51 3300 600 60 Nature, Mind, Cosmic Decreases your chance to successfully research an item by 10%.
Scroll of Critical Strike Scroll of Critical Strike Combat Weapon 52 3300 600 60 Blood, Death, Chaos, Cosmic Increases critical chance and damage multiplier by 2.5%.
Scroll of Fishing Scroll of Fishing Fishing Gloves, Boots 55 3400 700 60 Earth, Water, Mind Increases the fish catch chance by 2.5%.
Scroll of Immunity Scroll of Immunity Combat Capes 56 3450 700 70 Earth, Death, Cosmic Gives a 10% chance to halve debuff stacks taken.
Scroll of Prolonging Scroll of Prolonging Consumables Gloves, Boots 58 3500 700 60 Nature, Mind Gain a 20% chance to not consume a buff stack (resulting in 25% more uses from a buff on average).
Scroll of Essence Concentration Scroll of Essence Concentration Runecrafting Gloves, Boots, Chisel 59 4000 700 70 Cosmic, Mind, Chaos Increases the number of runes crafted per action by 1 as well as increases essence cost by 25%.
Scroll of Embers Scroll of Embers Foraging Hatchet, Foraging Set 61 4200 700 70 Fire, Nature Gain a 10% chance to additionally gain the heat from a burnable when gathering it without burning the item.
Scroll of Crucible Scroll of Crucible Smithing Tongs, smithingset 62 4200 700 70 Mind, Fire, Earth Increases input and output of materials in Smithing by 2%. Heat cost is instead increased by 3%.
Scroll of Gathering Scroll of Gathering Gather Skills Ring, Necklace 64 4300 800 70 Earth, Fire, Water, Mind, Cosmic Gain a 10% chance to find an extra resource while gathering. There is a 15% chance that a Nature Rune is consumed when it procs. Attempts to pull the rune from your stockpile then ammo pouch if none found.
Scroll of Fibrous Fabrication Scroll of Fibrous Fabrication Runecrafting Chisel, Runecrafting Set 66 4400 800 80 Air, Mind, Cosmic Gain a 2% chance to preserve fibers while weaving. Caps at 80%
Scroll of Crafting Scroll of Crafting Crafting Gloves, Boots 67 4400 800 70 Air, Nature Each crafted item costs 2% less ingredients.
Scroll of Fortitude Scroll of Fortitude Combat Shield, Combat-Talisman 68 4400 800 70 Nature, Chaos, Blood Increases stamina by 10.
Scroll of Oil Spill Scroll of Oil Spill Fishing Tacklebox 69 4450 800 70 Death, Water, Earth Adds a 8% chance to try and extract fish oil from a fish based on the fish's size. There is a chance that fish oil may not be created if the fish is too small.
Scroll of Chances Scroll of Chances Augumentation Gloves, Boots 70 4500 800 70 Nature, Mind, Cosmic Increase the chance of a successful augmentation by 1%.
Scroll of Deadliest Catch Scroll of Deadliest Catch Fishing Tacklebox, Fishing Set 71 4550 900 70 Blood, Water, Earth Increase bonuses from bait by 5% but decreases the chance of bait preservation by 5%.
Scroll of Farming Scroll of Farming Farming Hoe 72 4600 900 70 Earth, Water, Nature Gain a 2% chance to get double yield when harvesting.
Scroll of Enlightenment Scroll of Enlightenment Runecrafting Gloves, Boots 73 4600 900 70 Air, Water, Chaos, Mind Gain 1 more essence per action where essence is acquired.
Scroll of Leftovers Scroll of Leftovers Cooking Ladle, Cooking Set 74 4800 900 80 Fire, Chaos, Mind Gain 1% to create a random buff food while cooking or brewing. Amount increases with the number of ingredients used.
Scroll of Supercooling Scroll of Supercooling Mining Pickaxe, Mining Set 76 5400 900 80 Earth, Fire, Cosmic Items with lower heat costs to process have an increased chance to be gathered. Has a 1% chance to consume a Water Rune every mining action. Attempts to pull from your stockpile then ammo pouch if none found.
Scroll of Superheating Scroll of Superheating Mining Pickaxe, Mining Set 76 5400 900 80 Earth, Fire, Cosmic Items with higher heat costs to process have an increased chance to be gathered. Has a 1% chance to consume a Fire Rune every mining action. Attempts to pull from your stockpile then ammo pouch if none found.
Scroll of Force Scroll of Force Combat, Equipment Shield 79 5500 900 80 Blood, Death, Chaos Gain 1% of your protection as strength.
Scroll of Convergence Scroll of Convergence Combat, Equipment Shield 79 5500 900 80 Blood, Death, Chaos Gain 1% of your Resistance as Intellect. Caps at 100%.
Scroll of Finesse Scroll of Finesse Combat, Equipment Shield 79 5500 900 80 Blood, Death, Chaos Gain 1% of your agility as dexterity. Caps at 100%
Scroll of Recklessness Scroll of Recklessness Combat Helm, Body, Legs 80 5550 1000 80 Blood, Death, Chaos Additively increases offensive magic, range and melee affinities by 2%, but reduces the respective defensive affinities by the same amount.
Scroll of Duster Scroll of Duster Enchanting Gloves, Boots 81 5220 1000 80 Nature, Mind, Cosmic Increases your chance to successfully research an item by 1%.
Scroll of False Equilibrium Scroll of False Equilibrium Combat Helm, Body, Legs 81 5600 1000 80 Chaos, Death, Blood Increase maximum damage and decreases minimum damage by 1.5%.
Scroll of Patience Scroll of Patience Combat Body, Legs 82 5600 1000 80 Air, Water, Death Slower abilities and attacks receive a maximum damage bonus scaling based on attack speed. Scales off of ability speed, capping at 50% increase or decrease.
Scroll of Dwarven Engineering Scroll of Dwarven Engineering Mining Pickaxe, Mining Set 83 5600 1000 90 Mind, Nature, Air Gives a 0.20% chance to massively boost amount gathered.
Scroll of the Master Chef Scroll of the Master Chef Cooking Ladle 84 5650 1000 80 Water, Fire, Earth Decrease chance to burn food while cooking by 4% of your effective cooking level. (level 99 * 4% = -3.96% burn chance)
Scroll of the Treasure Hunter Scroll of the Treasure Hunter Combat Gloves, Boots 85 5700 1000 80 Chaos, Nature, Cosmic Increases your chance of finding items from slain enemies by 3%.
Scroll of Pure Metals Scroll of Pure Metals Smithing Tongs, smithingset 87 6400 1200 100 Mind, Fire, Earth Reduces the amount of materials required to smelt a bar by 2%.
Scroll of the Scholar Scroll of the Scholar All Skills* Ring, Necklace 88 6500 1000 90 Chaos, Mind, Cosmic Increases experience gained from gathering and production by 20% but destroys the item in process. Does not affect Crafting or stack with Wealth. Only active for mastery experience when a skill is at level 99.
Scroll of Fertilizing Scroll of Fertilizing Farming Hoe 90 6600 1100 90 Air, Earth, Water, Nature, Cosmic Increase minimum harvest yield by 6%.
Scroll of Efficiency Scroll of Efficiency Cooking, Smithing Gloves, Boots 91 6600 1100 90 Air, Earth, Fire, Water, Nature Gain a 1% chance to produce an extra item during Cooking, Smithing, Scrollcrafting, and Weaving fibers.
Scroll of Haste Scroll of Haste All Skill except Combat Ring, Necklace 94 7500 1100 100 Air, Chaos, Mind, Cosmic Increases non-combat action speed by 4%. Caps at halving action time. Stacks with Empowered Haste.

Entries marked with an * have a special condition to them, read scroll tool tip to find out more

Notes

There are some important things to keep in mind before enchanting equipment:

  • Only one kind of enchantment can be active per equipment piece. Adding a new enchantment of a different type will overwrite the previous enchantment.
  • Overwriting an enchantment does not refund the previous enchantment scroll.
  • The same enchantments do not stack over different equipment.
  • Multiple scrolls of the same enchantment can be added to a single piece of equipment to increase its effect.
  • Adding enchantments to gear will give you mind essence based on how many scrolls you add.
  • See Skilling Efficiency for a table on gold to exp efficiency.

Enchanting

Enchanting UI

Enchanting allows you to use your enchantment scrolls to give your item new properties.

This process has a 100% success rate and cannot fail. Applying new scrolls with a different effect to an item with an existing enchantment overwrites the old one.

Not all enchantments can be applied to all equipment; enchantments exclusively related to farming, for example, can only be applied to a hoe. In addition, only a single type of enchantment can be applied to any piece of gear at any time; a helm's enchantment slots cannot have some attributed to reckless and others attributed to protection.

Different tiers of equipment have a different number of enchantment slots available; from bronze with only a single slot, to stygian with six. Exceedingly rare items, such as the moss maul, can hold up to eight enchantments. To see how many slots any given item has, check the Equipment page.

Augmenting

Augmenting UI

Augmenting allows players to increase the base stats of a piece of gear. This process cannot fail and on every action will increase the augment counter by one (two if critical augmentation happens). Once the counter is full, the item will upgrade by one level and reset and increase the next counter requirements.

Almost all items have no limit to the number of augmentations. However, the time of augmenting will progressively increase with each level of augmentation. After level five, it will start to require base copies of the item you are augmenting, progressively scaling every five levels there after.

Exceptions to the above include Dungeon Keys and Elite Scrolls, which cap at +20.

Exactly which stats are improved depends on the item. Augmenting bronze armor, for example, increases all defensive stats per augmentation level, while augmenting pickaxes increases their mining level bonus, and subsequently their mining speed. To see a full augmentation bonus list, check the equipment page.

Augmenting an item has a material cost. This is generally about 1% of the item's crafting cost, but it varies from item to item.

Augmenting critically starts at a static 10% chance, but can be increase with Enchantment Scrolls and Talents.

Researching

Researching is a new mechanic introduced in season 2.

Researching an item will produce dust on a successful action or scrap on an unsuccessful action at a base rate of 90% success.

These chances can be increase or decreased with Enchantment Scrolls or Talents capping at either 98% or 10% chance of success.

Researching has a chance of transforming items into a different item. Check the table below for more information. (This has replaced augmenting transformations, unless otherwise stated.)

List of Research Upgrades (Needs updating)

Augmenting Source Item Chance of Transforming Upgrade Result
Obsidian Helm [?]
(Any Research)
Gargoyle Helm
Obsidian Helm 0.05 (5%)
(Any Research)
Crest of Chaos Crest of Chaos
Obsidian Full Helm [?]
(Any Research)
Black Knight Great Helm
Obsidian Chainmail [?]
(Any Research)
Gargoyle Chainmail
Obsidian Plate Leggings [?]
(Any Research)
Gargoyle Legs
Obsidian Boots [?]
(Any Research)
Gargoyle Boots
Obsidian Scimitar [?]
(Any Research)
Gargoyle Falchion
Obsidian Daggers [?]
(Any Research)
Gargoyle Daggers
Obsidian Greatsword [?]
(Any Research)
Gargoyle Glaive
Obsidian Shield [?]
(Any Research)
Gargoyle Shield
Gargoyle Glaive [?]
(Any Research)
Infernal Lance
Runite Scimitar 0.05 (5%)
(Any Research)
Zero Edge
Sapphire Ring [?]
(Any Research)
Emerald Ring
Sapphire Necklace [?]
(Any Research)
Emerald Necklace
Emerald Ring [?]
(Any Research)
Ruby Ring
Emerald Necklace [?]
(Any Research)
Ruby Necklace
Ruby Ring [?]
(Any Research)
Diamond Ring
Ruby Necklace [?]
(Any Research)
Diamond Necklace
Diamond Ring [?]
(Any Research)
Black Opal Ring
Diamond Necklace [?]
(Any Research)
Black Opal Necklace
Black Opal Ring [?]
(Any Research)
Prismatic Ring
Black Opal Necklace [?]
(Any Research)
Prismatic Necklace
Decayed Cloak [?]
(Any Research)
Festive Shroud
Shrimp [?]
(Any Research)
Shrimp Ascendant
Shrimp Ascendant [?]
(Any Research)
Shrimp Bauble
Titanic Gauntlet 1 (100%)
(Augmenting from +0 to +1)
Awakened World Shaper
Any ladle [?]
(Any Research)
Searing Ladle
Bestial Dagger Bestial Dagger Augmenting from +10 to +11 Empowered Bestial Dagger Empowered Bestial Dagger
Bestial Defender Bestial Defender Augmenting from +10 to +11 Empowered Bestial Defender Empowered Bestial Defender
Small Bag of Holding Small Bag of Holding Augmenting from +4 to +5 Bag of Holding Bag of Holding
Bag of Holding Bag of Holding Augmenting from +9 to +10 Large Bag of Holding Large Bag of Holding
Forgotten Anger Forgotten Anger Every augment turns into Forgotten Sadness Forgotten Sadness
Forgotten Sadness Forgotten Sadness Every augment turns into Forgotten Madness Forgotten Madness
Forgotten Madness Forgotten Madness Every augment turns into Forgotten Anger Forgotten Anger


Augment experience per tier/+

This table is accurate for all equipment in their respective tier.

Augmenting Tier Slots EXP
Bronze 1 20
Iron 2 20
Obsidian 5 180
Mithril 3 180
Adamantite 4 320
Runite 5 500
Stygian 6 720
Sylvan Staff 7 slots 7 980
8 slots 8 ?

The experience gained from augmentation is calculated by the items tier, no longer by its enchantment slots. Special cases do exist.


Augmentation requirements per level

Augmenting Augment
Counter
Cumulative
Counter
Base
Copies
Cumulative
Copies
+1 50 50 0 0
+2 60 110 0 0
+3 90 200 0 0
+4 140 340 0 0
+5 210 550 0 0
+6 300 850 1 1
+7 410 1260 1 2
+8 540 1800 1 3
+9 690 2490 1 4
+10 860 3350 1 5
+11 1050 4400 4 9
+12 1260 5660 4 13
+13 1490 7150 4 17
+14 1740 8890 4 21
+15 2010 10900 4 25
+16 2300 13200 9 34
+17 2610 15810 9 43
+18 2940 18750 9 52
+19 3290 22040 9 61
+20 3660 25700 9 70
+21 4050 29750 16 86
+22 4460 34210 16 102
+23 4890 39100 16 118
+24 5340 44440 16 134
+25 5810 50250 16 150
+26 6300 56550 25 175
+27 6810 63360 25 200
+28 7340 70700 25 225
+29 7890 78590 25 250
+30 8460 87050 25 275
+31 9050 96100 36 311
+32 9660 105760 36 347
+33 10290 116050 36 383
+34 10940 126990 36 419
+35 11610 138600 36 455
+36 12300 150900 49 504
+37 13010 163910 49 553
+38 13740 177650 49 602
+39 14490 192140 49 651
+40 15260 207400 49 700
+41 16050 223450 64 764
+42 16860 240310 64 828
+43 17690 258000 64 892
+44 18540 276540 64 956
+45 19410 295950 64 1020
+46 20300 316250 81 1101
+47 21210 337460 81 1182
+48 22140 359600 81 1263
+49 23090 382690 81 1344
+50 24060 406750 81 1425
+51 25050 431800 100 1525
+52 26060 457860 100 1625
+53 27090 484950 100 1725
+54 28140 513090 100 1825
+55 29210 542300 100 1925
+56 30300 572600 121 2046
+57 31410 604010 121 2167
+58 32540 636550 121 2288
+59 33690 670240 121 2409
+60 34860 705100 121 2530
+61 36050 741150 144 2674
+62 37260 778410 144 2818
+63 38490 816900 144 2962
+64 39740 856640 144 3106
+65 41010 897650 144 3250
+66 42300 939950 169 3419
+67 43610 983560 169 3588
+68 44940 1028500 169 3757
+69 46290 1074790 169 3926
+70 47660 1122450 169 4095
+71 49050 1171500 196 4291
+72 50460 1221960 196 4487
+73 51890 1273850 196 4683
+74 53340 1327190 196 4879
+75 54810 1382000 196 5075
+76 56300 1438300 225 5300
+77 57810 1496110 225 5525
+78 59340 1555450 225 5750
+79 60890 1616340 225 5975
+80 62460 1678800 225 6200
+81 64050 1742850 256 6456
+82 65660 1808510 256 6712
+83 67290 1875800 256 6968
+84 68940 1944740 256 7224
+85 70610 2015350 256 7480
+86 72300 2087650 289 7769
+87 74010 2161660 289 8058
+88 75740 2237400 289 8347
+89 77490 2314890 289 8636
+90 79260 2394150 289 8925
+91 81050 2475200 324 9249
+92 82860 2558060 324 9573
+93 84690 2642750 324 9897
+94 86540 2729290 324 10221
+95 88410 2817700 324 10545
+96 90300 2908000 361 10906
+97 92210 3000210 361 11267
+98 94140 3094350 361 11628
+99 96090 3190440 361 11989
+100 98060 3288500 361 12350


Soulbinding

Soulbinding was a mechanic that was removed during season two in favor of the new augmenting system. Any soulbound items players had at the time were un-soulbound and kept their levels.


Changes

  • 20 July - Update v0.6.6.2 - adjusted the acquisition rate of some augmenting secrets